Arrr, VRC.LOL

Game patch, matey 26.20Data Dragon 16.20.1

Arrr, reference patch 16.20.1

Smolder

the Fiery Fledgling

Smolder be a ranged damage dealer who needs seaworthy spacing and time to keep attacking. This overview keeps th' explanation practical and leaves patch-sensitive numbers to Riot's structured data and th' present in-battle tooltip.

BotArrr, mostly physical damageArrr, ranged attacks
Arrr, usual roleBot
ClassArrr, marksman · Mage
DifficultyArrr, medium · 6/10
Arrr, basic attacksRangedArrr, ranged basic attacks · 550 range.
Arrr, damage profileArrr, mostly physical damageMost normal kit pressure be physical. Armour may lend a hand, but inspect whether attacks or tricks be th' main source.
Arrr, reference patch16.20.1

Arrr, strengths and limits

What Smolder does well, and what can go wrong

These be kit-level patterns, nay a promise that every course or matchup plays th' same way.

Arrr, good patterns

  • Arrr, uses spells to shape space, punish predictable movement or control an approach.
  • Can maintain ranged damage when positioning and target access remain seaworthy.
  • Ranged basic attacks can contribute without entering melee distance when spacing be preserved.

Arrr, limits to respect

  • Fit fer th' captain's eye pressure falls while key spells be overboard or miss their intended area.
  • Loses reliable output when forced astern, controlled or reached afore creating distance.

Arrr, riot ally tips

Use these while learning th' champion
1

Smolder has a vulnerable early battle. Focus on passive stacking and staying alive to become a strong dragon later!

2

Smolder relies on his crew to keep him seaworthy. Try to seek crewmates who can lend a hand ye agin' foe threats.

3

Smolder can do a lot o' damage to areas o' enemies. Look fer attack opportunities where th' enemies be belay together.

Riot foe tips

What an foe be told to watch fer
1

Smolder relies on his crew fer safe harbour. Attack him when his crew can't save him.

2

Arrr, don't group up when facing Smolder!

3

Smolder be very vulnerable in th' early stages. Try to take advantage o' his weakness afore he can learn how to be a dragon!

Arrr, source boundaryTip text and kit data come from Riot Data Dragon 16.20.1. VRC.LOL’s strength and limit summaries be independently written.

Arrr, practical champion reading

Arrr, how to read Smolder in a real fight

Use these patterns to ask better questions afore choosing an gear, target or commitment. They describe th' kit, nay a promised result.

Arrr, damage delivery

Arrr, primarily physical pressure

Armour can reduce th' broad physical profile. Separate basic attacks from physical tricks afore relying on an gear passive that only affects attacks.

Arrr, fight rhythm

Track th' shipshape trick cycle

Do nay judge th' champion from one control. Watch which setup, payoff and escape tools be available afore choosing a trade or commitment.

Arrr, range and access

Arrr, spacing protects repeated output

Ranged attacks be useful only while a seaworthy line to th' target remains. Flanks, hard control and blocked escape routes can remove that advantage quickly.

Typical crew job

Maintain seaworthy, repeatable damage

Target access and survival time most often matter more booty than one ambitious hit. Reposition betwixt attacks and avoid giving up th' seaworthy damage line.

Control inspect

Identify th' exact movement restriction

Tenacity can shorten only eligible control. Displacements, airborne effects and repeated slows need their own positioning, blocking or movement captain's answer.

Arrr, protection and sustain

Inspect whether recovery changes th' fight

Anti-heal or anti-shielding be situational. Buy it only when th' effect be materially protecting targets and yer champion can apply th' captain's answer reliably.

Arrr, resource pattern

Arrr, mana and cooldowns both matter

A spell being available does nay mean th' shipshape sequence be sustainable. Watch th' resource bar as well as th' setup and escape cooldowns.

Read th' whole crewTh' same champion can create a different problem after changing role, gear or crewmates. Re-inspect th' visible clash afore committing to a defensive captain's answer.

Defensive gear reference

What can help against Smolder?

Set sail wit' th' threat that be actually affecting th' clash. These be conditional comparisons, nay an automatic counter loadout.

Pre-battle choices
Arrr, dEFENSIVE BOOTS

Neither pair be automatic

This champion be nay cleanly answered by th' passive on either defensive pair.

Use Plated Steelcaps fer meaningful basic attacks, Mercury's Treads fer magic damage or reducible control, or keep th' loadout's normal Boots.
SlowsArrr, healing or sustainHull-scaling or true damage
Arrr, pHYSICAL DEFENCE

Arrr, physical defence

Armour · hull · role-appropriate defence

Armour can reduce physical damage, but Plated Steelcaps' passive be specific to attacks.

Clash th' gear to attacks, critical strikes or trick burst rather than buying armour from th' label alone.
Arrr, rEPEATED SLOWS

Arrr, repeated slows

Arrr, Boots of Swiftness

Slow resistance can be more booty useful than Tenacity when repeated slowing strength be th' main problem.

It gives no armour or magic resistance, so compare th' rest o' th' opposing crew.
Arrr, mEANINGFUL HEALING

Arrr, meaningful healing

Arrr, bramble Vest or Thornmail · Morellonomicon · Mortal Reminder

A role-appropriate Grievous Wounds gear can reduce healing.

Buy it only when healing be materially changing fights and yer champion can apply it reliably.
Arrr, hEALTH-SCALING OR TRUE DAMAGE

Hull-scaling or true damage

Shields · sustain · positioning · exact resistance inspect

Raw hull or one resistance may be incomplete agin' percent-hull, lost overboard-hull or true-damage mechanics.

Read th' present trick tooltip afore choosing defence; these mechanics do nay all use th' same counter.
Sailor decidesChampion identity be a starting point, nay an automatic purchase. Compare th' full opposing crew, present gear tooltips and th' problem that be actually deciding fights. Ne'er buy two completed pairs o' Boots.

Normal Draft and Ranked role sea chart

Where Smolder fits on Summoner's Rift

Each course be assessed separately. Unfurl a role to reach its queue-specific loadout and matchup preparation.

TopUnestablished course

Old chart, matey. Recommendations await inspection. Smolder be normally played Bot and does nay currently have a reviewed Top course. Top most often needs independent laning, durable trading or reliable side-course pressure. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role
JungleUnestablished course

Old chart, matey. Recommendations await inspection. Smolder be normally played Bot and does nay currently have a reviewed Jungle course. Jungle most often needs repeatable monster clear th' deck, seaworthy pathing and prize control without course income. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role
MidSecond berth

Old chart, matey. Recommendations await inspection. Smolder has a secondary station in this historical log, matey. It be less common than the main stations, but has a recognisable plan for that station.

Inspect this roleUnfurl matchup
SupportUnestablished course

Old chart, matey. Recommendations await inspection. Smolder be normally played Bot and does nay currently have a reviewed Support course. Support most often needs useful engage, peel or utility while operating on low doubloons income. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role

Arrr, kit reference

Smolder tricks

Trick names, descriptions and numeric fields come from Riot Data Dragon. Practical reads be independently written; th' present in-battle tooltip remains authoritative.

Tricks Data Dragon 16.20.1Cooldown / Cost / Range Data Dragon 16.20.1
P
Passive

Dragon Practice

Arrr, what it doesEnglishHitting champions with Abilities and killing enemies with Super Scorcher Breath grants a stack of Dragon Practice. Stacks increase the damage of Smolders basic Abilities.

Arrr, practical readDragon Practice be an automatic part o' th' kit involving damage. Track when its condition be active instead o' treating every fight th' same way.

Q
Q trick

Super Scorcher Breath

Arrr, what it doesEnglishSmolder breathes fire on an enemy. As he gains more stacks, this ability becomes more powerful.

Arrr, practical readSuper Scorcher Breath be part o' Smolder's Q pattern. Read its listed effect first aboard, then track th' cooldown and condition that make th' next aboard use valuable.

CooldownArrr, 5.5/5/4.5/4/3.5 secCost25Arrr, listed rangeArrr, 550 units
W
W trick

Achooo!

Arrr, what it doesEnglishSmolder lets out an adorable flaming sneeze that explodes when hitting enemy champions.

Arrr, practical readAchooo! be part o' Smolder's W pattern. Read its listed effect first aboard, then track th' cooldown and condition that make th' next aboard use valuable.

CooldownArrr, 14/13/12/11/10 secCost50/55/60/65/70Arrr, listed rangeArrr, 1500 units
E
E trick

Flap, Flap, Flap

Arrr, what it doesEnglishSmolder takes flight ignoring terrain and bombarding the lowest health enemy.

Arrr, practical readFlap, Flap, Flap be part o' Smolder's E pattern. Read its listed effect first aboard, then track th' cooldown and condition that make th' next aboard use valuable.

CooldownArrr, 24/22/20/18/16 secCost65Arrr, listed rangeArrr, 700 units
R
Ultimate

MMOOOMMMM!

Arrr, what it doesEnglishSmolder calls his mom to breath fire from above, dealing extra damage and slowing enemies in the center of her fire.

Arrr, practical readMMOOOMMMM! contributes a slowing effect and damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

CooldownArrr, 120/110/100 secCost100Arrr, listed rangeArrr, 4200 units

Arrr, levels 1–18

Smolder · Health, arr / Mana, arr · Tricks

Base values exclude gear, runes, temporary buffs and mode-specific modifiers. Cooldowns be th' listed base cooldown afore trick haste.

Arrr, level 1575 Health, arr300 Mana, arr
Arrr, level 3723 Health, arr359 Mana, arr
Arrr, level 6970 Health, arr458 Mana, arr
Arrr, level 111,453 Health, arr651 Mana, arr
Arrr, level 162,023 Health, arr879 Mana, arr
Arrr, level 182,275 Health, arr980 Mana, arr

Cooldown Data Dragon 16.20.1

Q
Basic trickSuper Scorcher Breath

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, rank 1Arrr, 5.5 secArrr, rank 2Arrr, 5 secArrr, rank 3Arrr, 4.5 secArrr, rank 4Arrr, 4 secArrr, rank 5Arrr, 3.5 sec
W
Basic trickAchooo!

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, rank 1Arrr, 14 secArrr, rank 2Arrr, 13 secArrr, rank 3Arrr, 12 secArrr, rank 4Arrr, 11 secArrr, rank 5Arrr, 10 sec
E
Basic trickFlap, Flap, Flap

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, rank 1Arrr, 24 secArrr, rank 2Arrr, 22 secArrr, rank 3Arrr, 20 secArrr, rank 4Arrr, 18 secArrr, rank 5Arrr, 16 sec
R
UltimateMMOOOMMMM!

First aboard rank becomes available at level 6; later ranks normally become available at levels 11 and 16.

Arrr, rank 1Arrr, 120 secArrr, rank 2Arrr, 110 secArrr, rank 3Arrr, 100 sec
Unfurl every levelHull and mana from level 1 to 18
RankHealth, arrMana, arrTrick milestone
1575300 Mana, arrPick th' first aboard basic trick
2647329 Mana, arrStow another basic trick or rank
3723359 Mana, arrStow another basic trick or rank
4802391 Mana, arrSpend one trick point
5884424 Mana, arrSpend one trick point
6970458 Mana, arrFirst aboard ultimate rank normally available
71,060494 Mana, arrSpend one trick point
81,153531 Mana, arrSpend one trick point
91,249570 Mana, arrSpend one trick point
101,349610 Mana, arrSpend one trick point
111,453651 Mana, arrArrr, second ultimate rank normally available
121,560694 Mana, arrSpend one trick point
131,670738 Mana, arrSpend one trick point
141,784784 Mana, arrSpend one trick point
151,902831 Mana, arrSpend one trick point
162,023879 Mana, arrArrr, final ultimate rank normally available
172,147929 Mana, arrSpend one trick point
182,275980 Mana, arrSpend one trick point
How th' numbers be calculatedLevel values use Riot Data Dragon 16.20.1 base and growth statistics wit' League’s non-linear champion-stat growth curve. Queue starting levels can differ: Normal Draft and Ranked normally begin at level 1, while ARAM and Swiftplay use faster starting rules.

Pick th' next aboard query

Turn th' profile into a pre-battle course

Pick a queue-aware loadout, compare a course foe, or return to th' full champion library.

Unfurl Smolder buildsArrr, prepare a matchupArrr, browse champions