Arrr, VRC.LOL

Game patch, matey 26.21Data Dragon 16.21.1

Arrr, reference patch 16.20.1

Twisted Fate

the Card Master

Twisted Fate be a ranged damage dealer who needs seaworthy spacing and time to keep attacking. This overview keeps th' explanation practical and leaves patch-sensitive numbers to Riot's structured data and th' present in-battle tooltip.

MidshipsArrr, variable damageArrr, ranged attacks
Arrr, usual roleMidships
ClassArrr, mage · Marksman
DifficultyArrr, high · 9/10
Arrr, basic attacksRangedArrr, ranged basic attacks · 525 range.
Arrr, damage profileArrr, variable damageLoadout, role or form can change th' useful damage label. Inspect present gear and trick tooltips.
Arrr, reference patch16.20.1

Arrr, strengths and limits

What Twisted Fate does well, and what can go wrong

These be kit-level patterns, nay a promise that every course or matchup plays th' same way.

Arrr, good patterns

  • Arrr, uses spells to shape space, punish predictable movement or control an approach.
  • Can maintain ranged damage when positioning and target access remain seaworthy.
  • Ranged basic attacks can contribute without entering melee distance when spacing be preserved.

Arrr, limits to respect

  • Fit fer th' captain's eye pressure falls while key spells be overboard or miss their intended area.
  • Loses reliable output when forced astern, controlled or reached afore creating distance.

Arrr, riot ally tips

Use these while learning th' champion
1

Coordinate wit' yer crewmates fer th' best time to use Destiny to ambush enemies.

2

Stealth characters often escape a battle wit' very low hit points. Take advantage o' Destiny's trick to reveal stealthed units to finish them off.

3

Twisted Fate be viable as an Attack Damage or Trick Power character, letting him fit on many different crew compositions.

Riot foe tips

What an foe be told to watch fer
1

Focus on dodging Wild Cards early when yer champion doesn't have th' hit points to afford getting hit.

2

If ye have low Hull, use Destiny as an indicator to run to safe harbour. It will give ye a head set sail in escaping any possible ganks.

Arrr, source boundaryTip text and kit data come from Riot Data Dragon 16.20.1. VRC.LOL’s strength and limit summaries be independently written.

Arrr, practical champion reading

Arrr, how to read Twisted Fate in a real fight

Use these patterns to ask better questions afore choosing an gear, target or commitment. They describe th' kit, nay a promised result.

Arrr, damage delivery

Loadout and form can change th' captain's answer

Use th' visible loadout and present trick tooltips afore choosing armour or magic resistance; th' champion label alone be nay enough.

Arrr, fight rhythm

Arrr, repeated access matters

Th' threat grows while this champion can keep attacking a useful target. Break target access, create distance or use control afore th' repeated pattern settles in.

Arrr, range and access

Arrr, spacing protects repeated output

Ranged attacks be useful only while a seaworthy line to th' target remains. Flanks, hard control and blocked escape routes can remove that advantage quickly.

Typical crew job

Maintain seaworthy, repeatable damage

Target access and survival time most often matter more booty than one ambitious hit. Reposition betwixt attacks and avoid giving up th' seaworthy damage line.

Control inspect

Identify th' exact movement restriction

Tenacity can shorten only eligible control. Displacements, airborne effects and repeated slows need their own positioning, blocking or movement captain's answer.

Arrr, protection and sustain

Do nay buy a counter that has no target

Reserve anti-heal and anti-shielding fer a visible problem in th' full crew composition; they be nay default answers to every champion.

Arrr, resource pattern

Arrr, mana and cooldowns both matter

A spell being available does nay mean th' shipshape sequence be sustainable. Watch th' resource bar as well as th' setup and escape cooldowns.

Read th' whole crewTh' same champion can create a different problem after changing role, gear or crewmates. Re-inspect th' visible clash afore committing to a defensive captain's answer.

Defensive gear reference

What can help against Twisted Fate?

Set sail wit' th' threat that be actually affecting th' clash. These be conditional comparisons, nay an automatic counter loadout.

Pre-battle choices
Arrr, dEFENSIVE BOOTS

Arrr, either defensive pair can be valid

Plated Steelcaps captain's answer repeated attacks; Mercury's Treads captain's answer magic resistance and reducible control.

Pick one pair fer th' larger crew-wide problem. Do nay buy both pairs.
Arrr, repeated attacksArrr, reducible control
Arrr, cHECK THE CURRENT BUILD

Inspect th' present loadout

Armour, magic resistance or health

This champion can change damage pattern through loadout, form or role.

Use visible gear and present trick tooltips afore choosing a resistance.
Arrr, rEPEATED ATTACKS

Arrr, repeated attacks

Plated Steelcaps · Frozen Heart

These can reduce attack-focused pressure when their stats fit yer champion.

Do nay use this as an captain's answer to physical spells that be nay attacks.
Arrr, cONTROL AND ONE KEY SPELL

Arrr, control and one key spell

Mercury's Treads · Quicksilver Sash · Banshee's Veil · Edge of Night

Tenacity and a removable-control active can lend a hand agin' th' relevant disabling effects.

Inspect th' present tooltip and whether th' exact effect can be shortened, removed or blocked.
Sailor decidesChampion identity be a starting point, nay an automatic purchase. Compare th' full opposing crew, present gear tooltips and th' problem that be actually deciding fights. Ne'er buy two completed pairs o' Boots.

Normal Draft and Ranked role sea chart

Where Twisted Fate fits on Summoner's Rift

Each course be assessed separately. Unfurl a role to reach its queue-specific loadout and matchup preparation.

TopsideUnestablished course

Old chart, matey. Recommendations await inspection. Twisted Fate be normally played Mid and does nay currently have a reviewed Top course. Top most often needs independent laning, durable trading or reliable side-course pressure. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role
JungleUnestablished course

Old chart, matey. Recommendations await inspection. Twisted Fate be normally played Mid and does nay currently have a reviewed Jungle course. Jungle most often needs repeatable monster clear th' deck, seaworthy pathing and prize control without course income. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role
BottomsideUnestablished course

Old chart, matey. Recommendations await inspection. Twisted Fate be normally played Mid and does nay currently have a reviewed Bot course. Bot most often needs dependable duo-course scaling and sustained damage wit' shared early pressure. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role
SupportUnestablished course

Old chart, matey. Recommendations await inspection. Twisted Fate be normally played Mid and does nay currently have a reviewed Support course. Support most often needs useful engage, peel or utility while operating on low doubloons income. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role

Arrr, kit reference

Twisted Fate tricks

Trick names, descriptions and numeric fields come from Riot Data Dragon. Practical reads be independently written; th' present in-battle tooltip remains authoritative.

Tricks Data Dragon 16.20.1Wait fer reload (s) / Cost / Charted reach (units) Data Dragon 16.20.1
P
Passive

Loaded Dice

Arrr, what it doesEnglishUpon killing a unit, Twisted Fate rolls his 'lucky' dice receiving 1 to 6 bonus gold.

Q
Q trick

Wild Cards

Arrr, what it doesEnglishTwisted Fate throws three cards, dealing damage to each enemy unit they pass through.

Wait fer reload (s)6/5.75/5.5/5.25/5Cost60/70/80/90/100Charted reach (units)10000
W
W trick

Pick a Card

Arrr, what it doesEnglishTwisted Fate chooses a magic card from his deck, and uses that for his next attack, causing bonus effects.

Wait fer reload (s)6Cost50/55/60/65/70Charted reach (units)200
E
E trick

Stacked Deck

Arrr, what it doesEnglishEvery 4 attacks, Twisted Fate deals bonus damage. In addition, his Attack Speed is increased.

R
Ultimate

Destiny

Arrr, what it doesEnglishTwisted Fate predicts the fortunes of his foes, revealing all enemy champions and enabling the use of Gate, which teleports Twisted Fate to any target location in 1.5 seconds.

Wait fer reload (s)170/140/110Cost100Charted reach (units)5500

Arrr, levels 1–18

Twisted Fate · Health, arr / Mana, arr · Tricks

Base values exclude gear, runes, temporary buffs and mode-specific modifiers. Cooldowns be th' listed base cooldown afore trick haste.

Arrr, level 1604 Health, arr333 Mana, arr
Arrr, level 3763 Health, arr391 Mana, arr
Arrr, level 61,031 Health, arr487 Mana, arr
Arrr, level 111,552 Health, arr675 Mana, arr
Arrr, level 162,167 Health, arr898 Mana, arr
Arrr, level 182,440 Health, arr996 Mana, arr

Wait fer reload (s) Data Dragon 16.20.1

Q
Basic trickWild Cards

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, rank 16Arrr, rank 25.75Arrr, rank 35.5Arrr, rank 45.25Arrr, rank 55
W
Basic trickPick a Card

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, all ranks6
E
Basic trickStacked Deck

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Wait fer reload (s)Read present tooltip
R
UltimateDestiny

First aboard rank becomes available at level 6; later ranks normally become available at levels 11 and 16.

Arrr, rank 1170Arrr, rank 2140Arrr, rank 3110
Unfurl every levelHull and mana from level 1 to 18
RankHealth, arrMana, arrTrick milestone
1604333 Mana, arrPick th' first aboard basic trick
2682361 Mana, arrStow another basic trick or rank
3763391 Mana, arrStow another basic trick or rank
4849421 Mana, arrSpend one trick point
5938454 Mana, arrSpend one trick point
61,031487 Mana, arrFirst aboard ultimate rank normally available
71,127522 Mana, arrSpend one trick point
81,228558 Mana, arrSpend one trick point
91,332596 Mana, arrSpend one trick point
101,440635 Mana, arrSpend one trick point
111,552675 Mana, arrArrr, second ultimate rank normally available
121,667717 Mana, arrSpend one trick point
131,787760 Mana, arrSpend one trick point
141,910805 Mana, arrSpend one trick point
152,037850 Mana, arrSpend one trick point
162,167898 Mana, arrArrr, final ultimate rank normally available
172,302946 Mana, arrSpend one trick point
182,440996 Mana, arrSpend one trick point
How th' numbers be calculatedLevel values use Riot Data Dragon 16.20.1 base and growth statistics wit' League’s non-linear champion-stat growth curve. Queue starting levels can differ: Normal Draft and Ranked normally begin at level 1, while ARAM and Swiftplay use faster starting rules.

Pick th' next aboard query

Turn th' profile into a pre-battle course

Pick a queue-aware loadout, compare a course foe, or return to th' full champion library.

Unfurl Twisted Fate buildsArrr, prepare a matchupArrr, browse champions