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ARAM · Howling AbyssPriručnik za MatchupPatch 16.20.1

Draven vs Viktor

Izgradite, trčite, vještine i praktično prije utakmice provjerite u jednoj referenciji.

DravenVSViktor

Priručnik za Matchup

Odaberite matchup

Search any two champions. ARAM uses one shared lane, so no Rift role selection is required.

VS
FormatJedna zajednička staza

Izaberite dva prvaka iz popisa.

ARAM context

One shared lane, one champion-specific plan

The page uses ARAM starting, shopping and teamfight rules. Its internal build source is not shown as a Rift assignment.

Sljedeći članakHalling Abyss
Zakrpa pregleda nije poznataPregled preporuka je na čekanju

Ove verzije zasebno prate pregled preporuka, provjeru builda i pretraživanje predmeta. Ažuriranje podataka o predmetima ne dovršava pregled builda.

Zakrpa preporuka
— Data Dragon
Zakrpa provjere builda
16.19.1 Data Dragon
Zakrpa pretraživanja predmeta
16.20.1 Data Dragon

Howling Abyss rules

Prepare for one shared lane

ARAM removes the normal Rift role map. Build around the champion, the five-player team and the next fight instead.

01
Start together

Review rerolls and the shared bench, then leave with an opening that fits this champion and the team around it.

02
Shop while dead

You cannot Recall to buy. Plan components before leaving the shop and use each death timer deliberately.

03
Share health relics

A relic heals nearby allies after a short delay. Signal it and avoid taking the trigger when a lower-health teammate needs the area.

04
Fight with the wave

Minions create structure pressure and safer space. Clearing first can be more useful than forcing another low-health engage.

ARAM • Svijet Abyss

ARAM Marksman referenca

Compare the opening with Riot's ARAM Recommended shop before leaving base. After that, purchases happen only while dead; the six usable inventory slots do not increase.

Death-only shopping
S
ARAM opening · separate from item 1

Guardian's Hammer

950 zlata

ARAM napad-škodba i održavanje starter u usporedbi s trenutačnim preporučenom trgovinu.

1
Napadno-brzine čamce

Berserker's Greaves

1,100 zlata

Dodava brzinu napada i kretanje za ponavljane napade.

2
Ponavljani napad

Kraken Slayer

3,000 zlata

Izgrađuje pouzdan ponavljajući napad oštećenja jezgre.

3
kritična šteta

Infinity Edge

3,500 zlata

Povećava se kritičko-streški oštećenje nakon što se utvrdi kritična šansa.

4
protiv oružja

Lord Dominik's Regards

3,300 zlata

Dodava procjenat penetracije oružja protiv značajne oružje.

5
Kasno održavanje

Bloodthirster

3,400 zlata

Dodava visoke napade štete i podržava za produžene kasne bitke.

6
konačna opcija

Immortal Shieldbow

3,000 zlata

Popunite trajni inventari s kritičnim štrajkom i skidom s niskim zdravstvenim razinama nakon što je uspostavljen nuklearni utjecaj.

Kupite ovo tek nakon prodaje početnog predmeta Guardian, kada je potrebno svih šest trajnih mjesta.

Potpuni izbor izrade

Odaberite rutu prije igranja

Pregled preporuka je na čekanju

alternativaPreviše liječenjaMortal Reminder kombinira penetraciju oružja s anti-zdravljajem.Pogledajte cijelu rutu

Najbolje kada: Mortal Reminder kombinira penetraciju oružja s anti-zdravljajem.

  1. Napadno-brzine čamceBerserker's Greaves
  2. Ponavljani napadKraken Slayer
  3. kritična štetaInfinity Edge
  4. Mortal Reminder
  5. Kasno održavanjeBloodthirster
  6. konačna opcijaImmortal Shieldbow

Kupite ovo tek nakon prodaje početnog predmeta Guardian, kada je potrebno svih šest trajnih mjesta.

alternativaČarobna šteta me dostižeWit's End dodaje magičnu otpornost bez odustajanja od brzine napada.Pogledajte cijelu rutu

Najbolje kada: Wit's End dodaje magičnu otpornost bez odustajanja od brzine napada.

  1. Napadno-brzine čamceBerserker's Greaves
  2. Ponavljani napadKraken Slayer
  3. kritična štetaInfinity Edge
  4. Wit's End
  5. Kasno održavanjeBloodthirster
  6. konačna opcijaImmortal Shieldbow

Kupite ovo tek nakon prodaje početnog predmeta Guardian, kada je potrebno svih šest trajnih mjesta.

Potpuna usporedba izrade

Potpuna usporedba izrade

Pregled preporuka je na čekanju

alternativaPreviše liječenjaMortal Reminder kombinira penetraciju oružja s anti-zdravljajem.Pogledajte cijelu rutu

Najbolje kada: Mortal Reminder kombinira penetraciju oružja s anti-zdravljajem.

  1. Napadno-brzine čamceBerserker's Greaves
  2. Ponavljani napadKraken Slayer
  3. kritična štetaInfinity Edge
  4. Mortal Reminder
  5. Kasno održavanjeBloodthirster
  6. konačna opcijaImmortal Shieldbow

Kupite ovo tek nakon prodaje početnog predmeta Guardian, kada je potrebno svih šest trajnih mjesta.

alternativaČarobna šteta me dostižeWit's End dodaje magičnu otpornost bez odustajanja od brzine napada.Pogledajte cijelu rutu

Najbolje kada: Wit's End dodaje magičnu otpornost bez odustajanja od brzine napada.

  1. Napadno-brzine čamceBerserker's Greaves
  2. Ponavljani napadKraken Slayer
  3. kritična štetaInfinity Edge
  4. Wit's End
  5. Kasno održavanjeBloodthirster
  6. konačna opcijaImmortal Shieldbow

Kupite ovo tek nakon prodaje početnog predmeta Guardian, kada je potrebno svih šest trajnih mjesta.

Runes i summoner igraju

Runes i summoner igrajuDravenHowling Abyss

Stranica marksmana čuva održive oštećenja i prostora.Flash i Ghost pružaju dva kontrolirana igračka alata za kretanje na uskom Howling Abyss-u.

ARAM
Primarni drvce

Precision

Lethal TempoPresence of MindLegend: AlacrityCut Down
sekundarno drvce

Sorcery

CelerityGathering Storm
Sljedeći članakSumber
FlashGhost
Sljedeći članakHalling Abyss

Mark i Clarity su opcije koje su specifične za način. ne kopirajte ovaj par na Summoner's Rift stranicu.

Zaštitite sljedeću borbu

Izaberite drugi gol oko pristupa, preživljavanja i timskih resursa umjesto da tretirate svakog ARAM prvaka kao divera.

Uspješna beležnica

What changes when Viktor is opposite you?

Prije usporedbe u igri
Shared-lane interaction

Compare reliable reach and repeatable value

Track which champion can apply damage, control or protection without crossing the enemy team's safe space. ARAM does not turn this kit comparison into a lane-counter claim.

Team context first

Rerolls, allied range, engage and protection can matter more than either champion in isolation.

Vaš plan

Koristite put koji ste pripremili

Use the champion-specific ARAM build as a starting reference, then check the current Recommended shop, your five-player composition and the next available death shop.

Sposobnost podsjećanja

Draven reminders

  • Ako se Draven ne kreće, Spinning Axe će pasti u blizini svoje sadašnje lokacije.
  • Ako Draven kreće nakon napada, Spinning Axe će ga voditi u smjeru njegovog pokreta.
Sposobnost podsjećanja

Against Viktor

  • Budite oprezni koliko blizu možete Viktor Dođite do vas. ViktorKontrola na polju bitke povećava se s njegovom blizinom protivniku.
  • Budite svjesni koliko je Viktor povećan gledajući boju svjetla na svom osoblju (purple, žuti, plavi, crveni).

Statske alternative

Usporedite problem prije promjene plana

Ove opcije nisu odabrane iz žive rezultate. koristite jedan samo nakon što identificirate navedeno problem u meču sami.

Previše liječenja

Mortal Reminder

Mortal Reminder kombinira penetraciju oružja s anti-zdravljajem.

Čarobna šteta me dostiže

Wit's End

Wit's End dodaje magičnu otpornost bez odustajanja od brzine napada.

Referencijska sposobnost

Usporedite oba kisa

Referencijska sposobnost Data Dragon 16.20.1

Vrijeme oporavka (s) / Trošak / Navedeni domet (jedinice) Data Dragon 16.20.1

Draven

  1. P
    League of DravenEnglish

    Draven gains his fans' Adoration when he catches a Spinning Axe or kills a minion, monster, or tower. Killing enemy champions grants Draven bonus gold based on how much Adoration he has.

  2. Q
    Spinning AxeEnglish

    Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.

    Vrijeme oporavka (s) 12/11/10/9/8 · Trošak 45 · Navedeni domet (jedinice) 300
  3. W
    Blood RushEnglish

    Draven gains increased Move Speed and Attack Speed. The Move Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.

    Vrijeme oporavka (s) 12 · Trošak 40/35/30/25/20 · Navedeni domet (jedinice) 1000
  4. E
    Stand AsideEnglish

    Draven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed.

    Vrijeme oporavka (s) 16/15/14/13/12 · Trošak 70 · Navedeni domet (jedinice) 1050
  5. R
    Whirling DeathEnglish

    Draven hurls two massive axes to deal physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals less damage for each unit hit and resets when the axes reverse direction. Executes enemies who have less health than Draven's number of Adoration stacks.

    Izvezeni domet nije provjerena udaljenost u igri. Provjerite trenutačni opis sposobnosti.

    Vrijeme oporavka (s) 100/90/80 · Trošak 100

Viktor

  1. P
    Glorious EvolutionEnglish

    Viktor gains Hex Fragments whenever he kills an enemy. With every 100 Hex Fragments he obtains, Viktor permanently augments an active ability. After upgrading all of his basic abilities, he can gather 100 Hex Fragments to augment his ultimate ability.

  2. Q
    Siphon PowerEnglish

    Viktor blasts an enemy unit with magic damage, which grants him a shield and empowers his next basic attack. Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus move speed after casting the Ability.

    Vrijeme oporavka (s) 9/8/7/6/5 · Trošak 45/50/55/60/65 · Navedeni domet (jedinice) 600
  3. W
    Gravity FieldEnglish

    Viktor conjures a heavy gravitational field that slows enemies caught within its radius. Enemies who stay in the field for too long become stunned. Augment: Viktor's spells apply a slow to enemies.

    Vrijeme oporavka (s) 17/16/15/14/13 · Trošak 65 · Navedeni domet (jedinice) 800
  4. E
    Hextech RayEnglish

    Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage.

    Vrijeme oporavka (s) 12/11/10/9/8 · Trošak 60/70/80/90/100 · Navedeni domet (jedinice) 525
  5. R
    Arcane StormEnglish

    Viktor conjures an Arcane Storm on the field, dealing magic damage and interrupting enemy channels. The storm periodically does magic damage to all nearby enemies and can be redirected by Viktor. Augment: The Arcane Storm moves 25% faster, and whenever champions die after taking damage from it, the storm grows and increases in its duration.

    Vrijeme oporavka (s) 120/100/80 · Trošak 100 · Navedeni domet (jedinice) 700

Prilagoditi plan

Što učiniti kada se igra mijenja

Sudite cijeli traku ili stanje karte, ne samo osobne ubojice.

I planiranje

Trgovina oko zdravlja, raspon i sljedeća val

1
Vala

Neka ekipa bude jasna bez trošenja svakog važnog hladnoće odjednom.

2
Map igra

Slijedite zajedničku traku, kontrolu brisa i dostupne relike umjesto da tražite Rift rotaciju.

3
borbe

Koristite pouzdan raspon, zaštitu ili kontrolu prvaka prije prisiljavanja niskog postotka angažmana.

Shared-lane plan

Draven on Howling Abyss

Read health, range, wave position and respawn timing together. ARAM has no side-lane rotation, neutral-objective setup or normal ward-control loop.

ARAM samo
1
Before the fight

Clear or escort the wave, check which allies are alive and preserve enough health to use the champion's reliable range, protection or engage.

2
During the fight

Use the nearest safe target and the team's reachable follow-up. Do not cross the whole enemy formation for a single low-health champion.

3
After the fight

Push with surviving minions, take the safe structure damage available and reset only through a real death rather than donating one alone.

Nastavite se pripremati

Stay with Howling Abyss information

Open the complete ARAM build or compare another champion. Rift role counters are intentionally kept out of this page.

Open full ARAM buildCompare another pair