Arrr, VRC.LOL

Game patch, matey 26.20Data Dragon 16.20.1

Arrr, reference patch 16.20.1

Kog'Maw

the Mouth of the Abyss

Kog'Maw be a ranged damage dealer who needs seaworthy spacing and time to keep attacking. This overview keeps th' explanation practical and leaves patch-sensitive numbers to Riot's structured data and th' present in-battle tooltip.

BotArrr, mixed damageArrr, ranged attacks
Arrr, usual roleBot
ClassArrr, marksman · Mage
DifficultyArrr, medium · 6/10
Arrr, basic attacksRangedArrr, ranged basic attacks · 500 range.
Arrr, damage profileArrr, mixed damageTh' kit can deal meaningful physical and magic damage. One resistance does nay captain's answer every part o' it.
Arrr, reference patch16.20.1

Arrr, strengths and limits

What Kog'Maw does well, and what can go wrong

These be kit-level patterns, nay a promise that every course or matchup plays th' same way.

Arrr, good patterns

  • Arrr, uses spells to shape space, punish predictable movement or control an approach.
  • Can maintain ranged damage when positioning and target access remain seaworthy.
  • Ranged basic attacks can contribute without entering melee distance when spacing be preserved.

Arrr, limits to respect

  • Fit fer th' captain's eye pressure falls while key spells be overboard or miss their intended area.
  • Loses reliable output when forced astern, controlled or reached afore creating distance.

Arrr, riot ally tips

Use these while learning th' champion
1

Kog'Maw can outrange most champions wit' his Bio-Arcane Barrage trick.

2

Arrr, use Void Ooze to set up a perfect Living Artillery.

3

Make th' most out o' yer Icathian Surprise.

Riot foe tips

What an foe be told to watch fer
1

Kog'Maw doesn't have a good escape trick, so he be especially prone to ganks.

2

Run astern from Kog'Maw after he dies!!!!

3

Th' range on Living Artillery increases each rank.

Arrr, source boundaryTip text and kit data come from Riot Data Dragon 16.20.1. VRC.LOL’s strength and limit summaries be independently written.

Arrr, practical champion reading

Arrr, how to read Kog'Maw in a real fight

Use these patterns to ask better questions afore choosing an gear, target or commitment. They describe th' kit, nay a promised result.

Arrr, damage delivery

Arrr, meaningful mixed pressure

One resistance may captain's answer only part o' th' kit. Inspect th' present loadout and th' rest o' th' opposing crew afore specialising defensively.

Arrr, fight rhythm

Arrr, repeated access matters

Th' threat grows while this champion can keep attacking a useful target. Break target access, create distance or use control afore th' repeated pattern settles in.

Arrr, range and access

Arrr, spacing protects repeated output

Ranged attacks be useful only while a seaworthy line to th' target remains. Flanks, hard control and blocked escape routes can remove that advantage quickly.

Typical crew job

Maintain seaworthy, repeatable damage

Target access and survival time most often matter more booty than one ambitious hit. Reposition betwixt attacks and avoid giving up th' seaworthy damage line.

Control inspect

Identify th' exact movement restriction

Tenacity can shorten only eligible control. Displacements, airborne effects and repeated slows need their own positioning, blocking or movement captain's answer.

Arrr, protection and sustain

Inspect whether recovery changes th' fight

Anti-heal or anti-shielding be situational. Buy it only when th' effect be materially protecting targets and yer champion can apply th' captain's answer reliably.

Arrr, resource pattern

Arrr, mana and cooldowns both matter

A spell being available does nay mean th' shipshape sequence be sustainable. Watch th' resource bar as well as th' setup and escape cooldowns.

Read th' whole crewTh' same champion can create a different problem after changing role, gear or crewmates. Re-inspect th' visible clash afore committing to a defensive captain's answer.

Defensive gear reference

What can help against Kog'Maw?

Set sail wit' th' threat that be actually affecting th' clash. These be conditional comparisons, nay an automatic counter loadout.

Pre-battle choices
Arrr, dEFENSIVE BOOTS

Plated Steelcaps most often fit better

Armour and attack reduction address repeated physical basic attacks. Th' passive does nay reduce every physical trick.

Pick Mercury's Treads instead when magic damage or reducible crowd control across th' full crew matters more booty.
Arrr, repeated attacksSlowsArrr, healing or sustainHull-scaling or true damage
Arrr, sPLIT DEFENCE

Arrr, split defence

Hull · shields · balanced resistances

Arrr, meaningful physical and magic damage makes one resistance incomplete.

Compare th' whole crew and th' champion's present loadout afore specialising.
Arrr, rEPEATED ATTACKS

Arrr, repeated attacks

Arrr, Plated Steelcaps · Frozen Heart

These can reduce attack-focused pressure when their stats fit yer champion.

Do nay use this as an captain's answer to physical spells that be nay attacks.
Arrr, rEPEATED SLOWS

Arrr, repeated slows

Arrr, Boots of Swiftness

Slow resistance can be more booty useful than Tenacity when repeated slowing strength be th' main problem.

It gives no armour or magic resistance, so compare th' rest o' th' opposing crew.
Arrr, mEANINGFUL HEALING

Arrr, meaningful healing

Arrr, bramble Vest or Thornmail · Morellonomicon · Mortal Reminder

A role-appropriate Grievous Wounds gear can reduce healing.

Buy it only when healing be materially changing fights and yer champion can apply it reliably.
Arrr, hEALTH-SCALING OR TRUE DAMAGE

Hull-scaling or true damage

Shields · sustain · positioning · exact resistance inspect

Raw hull or one resistance may be incomplete agin' percent-hull, lost overboard-hull or true-damage mechanics.

Read th' present trick tooltip afore choosing defence; these mechanics do nay all use th' same counter.
Sailor decidesChampion identity be a starting point, nay an automatic purchase. Compare th' full opposing crew, present gear tooltips and th' problem that be actually deciding fights. Ne'er buy two completed pairs o' Boots.

Normal Draft and Ranked role sea chart

Where Kog'Maw fits on Summoner's Rift

Each course be assessed separately. Unfurl a role to reach its queue-specific loadout and matchup preparation.

TopUnestablished course

Old chart, matey. Recommendations await inspection. Kog'Maw be normally played Bot and does nay currently have a reviewed Top course. Top most often needs independent laning, durable trading or reliable side-course pressure. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role
JungleUnestablished course

Old chart, matey. Recommendations await inspection. Kog'Maw be normally played Bot and does nay currently have a reviewed Jungle course. Jungle most often needs repeatable monster clear th' deck, seaworthy pathing and prize control without course income. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role
MidUnestablished course

Old chart, matey. Recommendations await inspection. Kog'Maw be normally played Bot and does nay currently have a reviewed Mid course. Mid most often needs solo-course safe harbour plus wave control, roaming or reliable burst pressure. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role
SupportUnestablished course

Old chart, matey. Recommendations await inspection. Kog'Maw be normally played Bot and does nay currently have a reviewed Support course. Support most often needs useful engage, peel or utility while operating on low doubloons income. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role

Arrr, kit reference

Kog'Maw tricks

Trick names, descriptions and numeric fields come from Riot Data Dragon. Practical reads be independently written; th' present in-battle tooltip remains authoritative.

Tricks Data Dragon 16.20.1Cooldown / Cost / Range Data Dragon 16.20.1
P
Passive

Icathian Surprise

Arrr, what it doesEnglish4 seconds after dying, Kogmaw explodes, dealing true damage to surrounding enemies.

Arrr, practical readIcathian Surprise be an automatic part o' th' kit involving damage. Track when its condition be active instead o' treating every fight th' same way.

Q
Q trick

Caustic Spittle

Arrr, what it doesEnglishKog'Maw launches a corrosive projectile which deals magic damage and corrodes the target's armor and magic resist for a short time. Kog'Maw also gains additional attack speed.

Arrr, practical readCaustic Spittle be a ranged cast involving basic-attack interaction and damage. Respect its line or target area, and avoid spending it when th' foe can simply step astern afore th' fit fer th' captain's eye exchange.

CooldownArrr, 7 secCost40Arrr, listed rangeArrr, 1175 units
W
W trick

Bio-Arcane Barrage

Arrr, what it doesEnglishKog'Maw's attacks gain range and deal a percent of the target's maximum health as magic damage %i:OnHit% On-Hit.

Arrr, practical readBio-Arcane Barrage contributes basic-attack interaction and damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

CooldownArrr, 17 secCost40Arrr, listed rangeArrr, 530 units
Maximum-hull interaction

This effect references a maximum-hull value. Inspect whether th' present tooltip uses th' caster's or th' target's hull afore comparing damage or protection.

E
E trick

Void Ooze

Arrr, what it doesEnglishKog'Maw launches a peculiar ooze which damages all enemies it passes through and leaves a trail which slows enemies who stand on it.

Arrr, practical readVoid Ooze contributes a slowing effect and damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

CooldownArrr, 12 secCost40/55/70/85/100Arrr, listed rangeArrr, 1200 units
R
Ultimate

Living Artillery

Arrr, what it doesEnglishKog'Maw fires an artillery shell at a great distance dealing magic damage (increased significantly on low health enemies) and revealing non-stealthed targets. Additionally, multiple Living Artilleries in a short period of time cause them to cost additional Mana.

Arrr, practical readLiving Artillery be a ranged cast involving damage. Respect its line or target area, and avoid spending it when th' foe can simply step astern afore th' fit fer th' captain's eye exchange.

CooldownArrr, 2/1.5/1 secCost40Arrr, listed rangeArrr, 1300/1550/1800 units

Arrr, levels 1–18

Kog'Maw · Health, arr / Mana, arr · Tricks

Base values exclude gear, runes, temporary buffs and mode-specific modifiers. Cooldowns be th' listed base cooldown afore trick haste.

Arrr, level 1635 Health, arr325 Mana, arr
Arrr, level 3781 Health, arr384 Mana, arr
Arrr, level 61,026 Health, arr483 Mana, arr
Arrr, level 111,504 Health, arr676 Mana, arr
Arrr, level 162,068 Health, arr904 Mana, arr
Arrr, level 182,318 Health, arr1,005 Mana, arr

Cooldown Data Dragon 16.20.1

Q
Basic trickCaustic Spittle

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, all ranksArrr, 7 sec
W
Basic trickBio-Arcane Barrage

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, all ranksArrr, 17 sec
E
Basic trickVoid Ooze

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, all ranksArrr, 12 sec
R
UltimateLiving Artillery

First aboard rank becomes available at level 6; later ranks normally become available at levels 11 and 16.

Arrr, rank 1Arrr, 2 secArrr, rank 2Arrr, 1.5 secArrr, rank 3Arrr, 1 sec
Unfurl every levelHull and mana from level 1 to 18
RankHealth, arrMana, arrTrick milestone
1635325 Mana, arrPick th' first aboard basic trick
2706354 Mana, arrStow another basic trick or rank
3781384 Mana, arrStow another basic trick or rank
4859416 Mana, arrSpend one trick point
5941449 Mana, arrSpend one trick point
61,026483 Mana, arrFirst aboard ultimate rank normally available
71,115519 Mana, arrSpend one trick point
81,207556 Mana, arrSpend one trick point
91,302595 Mana, arrSpend one trick point
101,401635 Mana, arrSpend one trick point
111,504676 Mana, arrArrr, second ultimate rank normally available
121,610719 Mana, arrSpend one trick point
131,719763 Mana, arrSpend one trick point
141,832809 Mana, arrSpend one trick point
151,948856 Mana, arrSpend one trick point
162,068904 Mana, arrArrr, final ultimate rank normally available
172,191954 Mana, arrSpend one trick point
182,3181,005 Mana, arrSpend one trick point
How th' numbers be calculatedLevel values use Riot Data Dragon 16.20.1 base and growth statistics wit' League’s non-linear champion-stat growth curve. Queue starting levels can differ: Normal Draft and Ranked normally begin at level 1, while ARAM and Swiftplay use faster starting rules.

Pick th' next aboard query

Turn th' profile into a pre-battle course

Pick a queue-aware loadout, compare a course foe, or return to th' full champion library.

Unfurl Kog'Maw buildsArrr, prepare a matchupArrr, browse champions