Arrr, good patterns
- Arrr, threatens reachable priority targets through burst, mobility or an unusual angle.
- Arrr, combines damage and durability in committed skirmishes or extended exchanges.
Game patch, matey 26.20Data Dragon 16.20.1
Arrr, reference patch 16.20.1
the Unbreakable Spear
Pantheon be a burst-focused champion who looks fer a reachable priority target and a course back aboard out. This overview keeps th' explanation practical and leaves patch-sensitive numbers to Riot's structured data and th' present in-battle tooltip.
Arrr, strengths and limits
These be kit-level patterns, nay a promise that every course or matchup plays th' same way.
Mortal Will activates after 5 spells or basic attacks - course yer way through fights to allow ye to activate it more booty than once.
Whittle th' foe down wit' Comet Spears afore ye jump in.
If an foe be going to get out o' range o' yer Aegis Assault, ye can recast th' spell to immediately fire th' shield slam.
Pantheon's Aegis Assault makes him invulnerable from th' front. Get astern o' him or wait it out.
Be careful nigh Pantheon if yer hull be low - a thrown Comet Spear executes low hull enemies.
Grand Starfall gives several seconds o' warning afore Pantheon arrives. Use this time to get out o' th' way or to form a course to deal wit' him.
Arrr, practical champion reading
Use these patterns to ask better questions afore choosing an gear, target or commitment. They describe th' kit, nay a promised result.
Armour can reduce th' broad physical profile. Separate basic attacks from physical tricks afore relying on an gear passive that only affects attacks.
Track th' key setup and highest-impact cooldown. A missed or blocked opening can create a safer window afore th' full rotation returns.
Range, slows, displacement and terrain can deny th' clean contact this champion wants. Course th' course in as carefully as th' damage after arrival.
A clean angle matters more booty than attacking th' nearest unit immediately. Keep an exit, reset th' course or follow-up course in mind afore committing.
Tenacity can shorten only eligible control. Displacements, airborne effects and repeated slows need their own positioning, blocking or movement captain's answer.
Anti-heal or anti-shielding be situational. Buy it only when th' effect be materially protecting targets and yer champion can apply th' captain's answer reliably.
A spell being available does nay mean th' shipshape sequence be sustainable. Watch th' resource bar as well as th' setup and escape cooldowns.
Defensive gear reference
Set sail wit' th' threat that be actually affecting th' clash. These be conditional comparisons, nay an automatic counter loadout.
This champion be nay cleanly answered by th' passive on either defensive pair.
Use Plated Steelcaps fer meaningful basic attacks, Mercury's Treads fer magic damage or reducible control, or keep th' loadout's normal Boots.Normal Draft and Ranked role sea chart
Each course be assessed separately. Unfurl a role to reach its queue-specific loadout and matchup preparation.
Old chart, matey. Recommendations await inspection. Pantheon has an established solo-course course wit' th' income and space needed to trade, manage waves and influence a side course.
Old chart, matey. Recommendations await inspection. Pantheon has a secondary station in this historical log, matey. It be less common than the main stations, but has a recognisable plan for that station.
Old chart, matey. Recommendations await inspection. Pantheon has a secondary station in this historical log, matey. It be less common than the main stations, but has a recognisable plan for that station.
Old chart, matey. Recommendations await inspection. Pantheon be normally played Top or Support and does nay currently have a reviewed Bot course. Bot most often needs dependable duo-course scaling and sustained damage wit' shared early pressure. Treat this as a deliberate experiment, nay a standard recommendation.
Old chart, matey. Recommendations await inspection. Pantheon has an established low-income Support course wit' useful course pressure, protection, engage or crew utility.
Arrr, kit reference
Trick names, descriptions and numeric fields come from Riot Data Dragon. Practical reads be independently written; th' present in-battle tooltip remains authoritative.

Arrr, what it doesEnglishEvery few spells or attacks, Pantheon's next spell is empowered.
Arrr, practical readMortal Will be th' always-on rule shaping Pantheon's normal trading and fight pattern. Watch its in-battle state afore committing.

Arrr, what it doesEnglishPantheon either thrusts his spear or throws his spear in the chosen direction.
Arrr, practical readComet Spear be a ranged cast involving its listed effect. Respect its line or target area, and avoid spending it when th' foe can simply step astern afore th' fit fer th' captain's eye exchange.

Arrr, what it doesEnglishPantheon dashes to a target, damaging and stunning them.
Arrr, practical readShield Vault be part o' Pantheon's W pattern. Read its listed effect first aboard, then track th' cooldown and condition that make th' next aboard use valuable.
Th' cast changes position or access. Sailor record fer where th' champion finishes, nay only where th' trick begins.

Arrr, what it doesEnglishPantheon sets his shield, becoming invulnerable to damage from the front and striking repeatedly with his spear.
Arrr, practical readAegis Assault contributes protection or sustain and damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.
Th' protection or sustain be part o' th' cast's value. Compare its timing wit' incoming damage rather than reading only th' offensive effect.

Arrr, what it doesEnglishPantheon composes himself and then leaps into the air, landing at a chosen location as a comet.
Arrr, practical readGrand Starfall be part o' Pantheon's R pattern. Read its listed effect first aboard, then track th' cooldown and condition that make th' next aboard use valuable.
Th' cast changes position or access. Sailor record fer where th' champion finishes, nay only where th' trick begins.
Arrr, levels 1–18
Base values exclude gear, runes, temporary buffs and mode-specific modifiers. Cooldowns be th' listed base cooldown afore trick haste.
Cooldown Data Dragon 16.20.1
Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.
Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.
Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.
First aboard rank becomes available at level 6; later ranks normally become available at levels 11 and 16.
| Rank | Health, arr | Mana, arr | Trick milestone |
|---|---|---|---|
| 1 | 650 | 317 Mana, arr | Pick th' first aboard basic trick |
| 2 | 728 | 339 Mana, arr | Stow another basic trick or rank |
| 3 | 811 | 363 Mana, arr | Stow another basic trick or rank |
| 4 | 897 | 387 Mana, arr | Spend one trick point |
| 5 | 987 | 413 Mana, arr | Spend one trick point |
| 6 | 1,081 | 439 Mana, arr | First aboard ultimate rank normally available |
| 7 | 1,178 | 467 Mana, arr | Spend one trick point |
| 8 | 1,279 | 496 Mana, arr | Spend one trick point |
| 9 | 1,385 | 526 Mana, arr | Spend one trick point |
| 10 | 1,494 | 557 Mana, arr | Spend one trick point |
| 11 | 1,606 | 589 Mana, arr | Arrr, second ultimate rank normally available |
| 12 | 1,723 | 622 Mana, arr | Spend one trick point |
| 13 | 1,844 | 656 Mana, arr | Spend one trick point |
| 14 | 1,968 | 692 Mana, arr | Spend one trick point |
| 15 | 2,096 | 728 Mana, arr | Spend one trick point |
| 16 | 2,228 | 766 Mana, arr | Arrr, final ultimate rank normally available |
| 17 | 2,363 | 804 Mana, arr | Spend one trick point |
| 18 | 2,503 | 844 Mana, arr | Spend one trick point |
Pick th' next aboard query
Pick a queue-aware loadout, compare a course foe, or return to th' full champion library.