Arrr, good patterns
- Arrr, threatens reachable priority targets through burst, mobility or an unusual angle.
- Arrr, combines damage and durability in committed skirmishes or extended exchanges.
Game patch, matey 26.20Data Dragon 16.20.1
Arrr, reference patch 16.20.1
the Barbarian King
Tryndamere be a burst-focused champion who looks fer a reachable priority target and a course back aboard out. This overview keeps th' explanation practical and leaves patch-sensitive numbers to Riot's structured data and th' present in-battle tooltip.
Arrr, strengths and limits
These be kit-level patterns, nay a promise that every course or matchup plays th' same way.
Delaying th' activation o' Undying Rage be a very effective way to make an foe champion over-commit to trying to kill ye.
Bloodlust be an excellent way to heal Tryndamere. Try nay to let it fade off afore ye activate it.
If th' foe be stacking Armor, try building gear like Last aboard Whisper or Youmuu's Ghostblade.
Try harassing Tryndamere early so he can't kill minions and heal wit' Bloodlust.
Remember, Tryndamere can only slow ye if ye be facing astern from him.
Most o' Tryndamere's damage be physical. If he's getting too strong, consider buying a Thornmail.
Arrr, practical champion reading
Use these patterns to ask better questions afore choosing an gear, target or commitment. They describe th' kit, nay a promised result.
Armour can reduce th' broad physical profile. Separate basic attacks from physical tricks afore relying on an gear passive that only affects attacks.
Th' threat grows while this champion can keep attacking a useful target. Break target access, create distance or use control afore th' repeated pattern settles in.
Range, slows, displacement and terrain can deny th' clean contact this champion wants. Course th' course in as carefully as th' damage after arrival.
A clean angle matters more booty than attacking th' nearest unit immediately. Keep an exit, reset th' course or follow-up course in mind afore committing.
When hard control be nay th' main threat, distance, vision and a seaworthy course out can be more booty useful than buying Tenacity automatically.
Anti-heal or anti-shielding be situational. Buy it only when th' effect be materially protecting targets and yer champion can apply th' captain's answer reliably.
A spell being available does nay mean th' shipshape sequence be sustainable. Watch th' resource bar as well as th' setup and escape cooldowns.
Defensive gear reference
Set sail wit' th' threat that be actually affecting th' clash. These be conditional comparisons, nay an automatic counter loadout.
Armour and attack reduction address repeated physical basic attacks. Th' passive does nay reduce every physical trick.
Pick Mercury's Treads instead when magic damage or reducible crowd control across th' full crew matters more booty.Normal Draft and Ranked role sea chart
Each course be assessed separately. Unfurl a role to reach its queue-specific loadout and matchup preparation.
Old chart, matey. Recommendations await inspection. Tryndamere has an established solo-course course wit' th' income and space needed to trade, manage waves and influence a side course.
Old chart, matey. Recommendations await inspection. Tryndamere has a secondary station in this historical log, matey. It be less common than the main stations, but has a recognisable plan for that station.
Old chart, matey. Recommendations await inspection. Tryndamere be normally played Top and does nay currently have a reviewed Mid course. Mid most often needs solo-course safe harbour plus wave control, roaming or reliable burst pressure. Treat this as a deliberate experiment, nay a standard recommendation.
Old chart, matey. Recommendations await inspection. Tryndamere be normally played Top and does nay currently have a reviewed Bot course. Bot most often needs dependable duo-course scaling and sustained damage wit' shared early pressure. Treat this as a deliberate experiment, nay a standard recommendation.
Old chart, matey. Recommendations await inspection. Tryndamere be normally played Top and does nay currently have a reviewed Support course. Support most often needs useful engage, peel or utility while operating on low doubloons income. Treat this as a deliberate experiment, nay a standard recommendation.
Arrr, kit reference
Trick names, descriptions and numeric fields come from Riot Data Dragon. Practical reads be independently written; th' present in-battle tooltip remains authoritative.

Arrr, what it doesEnglishTryndamere gains Fury for each attack, critical strike, and killing blow he makes. Fury passively increases his Critical Strike Chance and can be consumed with his Bloodlust spell.
Arrr, practical readBattle Fury be th' always-on rule shaping Tryndamere's normal trading and fight pattern. Watch its in-battle state afore committing.

Arrr, what it doesEnglishTryndamere thrives on the thrills of combat, increasing his Attack Damage as he is more and more wounded. He can cast Bloodlust to consume his Fury and heal himself.
Arrr, practical readBloodlust contributes protection or sustain and damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

Arrr, what it doesEnglishTryndamere lets out an insulting cry, decreasing surrounding champions' Attack Damage. Enemies with their backs turned to Tryndamere also have their Move Speed reduced.
Arrr, practical readMocking Shout contributes damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

Arrr, what it doesEnglishTryndamere slices toward a target unit, dealing damage to enemies in his path.
Arrr, practical readSpinning Slash contributes damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

Arrr, what it doesEnglishTryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes.
Arrr, practical readUndying Rage be part o' Tryndamere's R pattern. Read its listed effect first aboard, then track th' cooldown and condition that make th' next aboard use valuable.
Arrr, levels 1–18
Base values exclude gear, runes, temporary buffs and mode-specific modifiers. Cooldowns be th' listed base cooldown afore trick haste.
Cooldown Data Dragon 16.20.1
Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.
Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.
Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.
First aboard rank becomes available at level 6; later ranks normally become available at levels 11 and 16.
| Rank | Health, arr | Fury | Trick milestone |
|---|---|---|---|
| 1 | 696 | 100 Fury | Pick th' first aboard basic trick |
| 2 | 774 | 100 Fury | Stow another basic trick or rank |
| 3 | 855 | 100 Fury | Stow another basic trick or rank |
| 4 | 941 | 100 Fury | Spend one trick point |
| 5 | 1,030 | 100 Fury | Spend one trick point |
| 6 | 1,123 | 100 Fury | First aboard ultimate rank normally available |
| 7 | 1,219 | 100 Fury | Spend one trick point |
| 8 | 1,320 | 100 Fury | Spend one trick point |
| 9 | 1,424 | 100 Fury | Spend one trick point |
| 10 | 1,532 | 100 Fury | Spend one trick point |
| 11 | 1,644 | 100 Fury | Arrr, second ultimate rank normally available |
| 12 | 1,759 | 100 Fury | Spend one trick point |
| 13 | 1,879 | 100 Fury | Spend one trick point |
| 14 | 2,002 | 100 Fury | Spend one trick point |
| 15 | 2,129 | 100 Fury | Spend one trick point |
| 16 | 2,259 | 100 Fury | Arrr, final ultimate rank normally available |
| 17 | 2,394 | 100 Fury | Spend one trick point |
| 18 | 2,532 | 100 Fury | Spend one trick point |
Pick th' next aboard query
Pick a queue-aware loadout, compare a course foe, or return to th' full champion library.