VRC.LOL

游戏版本 26.20Data Dragon 16.20.1

参考 Patch 16.20.1

Tryndamere

the Barbarian King

Tryndamere 这是一个焦点爆炸的冠军,谁寻找一个可达的优先目标和一个路线回来. 这个概述保持解释实用,并留下对Rio的结构化数据和当前的游戏中的工具提示的传感性数字。

TopMostly physical damageMelee attacks
常见角色Top
班级杀手 杀手
难度平均 · 5/10
基本攻击梅利梅利基攻 · 175 范围。
损害资料Mostly physical damageMost normal kit pressure is physical. Armour may help, but check whether attacks or abilities are the main source.
参考 Patch16.20.1

Strengths and limits

What Tryndamere does well, and what can go wrong

These are kit-level patterns, not a promise that every lane or matchup plays the same way.

Good patterns

  • Threatens reachable priority targets through burst, mobility or an unusual angle.
  • Combines damage and durability in committed skirmishes or extended exchanges.

Limits to respect

  • A failed commitment can leave no clean exit and little value until cooldowns return.
  • Can be worn down or controlled before reaching the range where the kit is strongest.
  • Basic attacks require close access, so enemy range, slows and displacement can deny a clean trade.

Riot ally tips

Use these while learning the champion
1

延迟激活的Undying Rage是一个非常有效的方式,让一个敌人冠军超级命令,试图杀死你。

2

Bloodlust 是治愈 Tryndamere 的很好的方法,在你启动之前,不要让它消失。

3

如果敌人正在打架Armor,试着建造像 Last Whisper或Youmuu的幽灵泡沫等物品。

Riot opponent tips

What an opponent is told to watch for
1

试着打扰 Tryndamere 早就不能杀死小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小 Bloodlust是的

2

记住, Tryndamere 只有你能放慢,你就远离他。

3

大多数 Tryndamere他的损害是物理的,如果他变得太强大,考虑购买一个 Thornmail是的

Source boundaryTip text and kit data come from Riot Data Dragon 16.20.1. VRC.LOL’s strength and limit summaries are independently written.

实用冠军阅读

如何阅读 Tryndamere 在真正的斗争中

使用这些模式,在选择项目、目标或承诺之前,就更好地提出问题,他们描述了套件,而不是保证结果。

损害交付

主要是身体压力

可减少广泛的物理资料,从物理能力中分开基本攻击,然后依靠一个被动物体,仅影响攻击。

战斗节奏

重复访问问题

威胁会增加,而这个冠军可以继续攻击一个有用的目标,打破目标访问,在重复模式设置之前创建距离或使用控制。

范围及访问

需要密切访问基本攻击

范围、缓慢、移动和地面可以否认这个冠军想要的清洁接触,计划路线,如到达后损害一样谨慎。

典型团队工作

威胁到可实现的优先目标

清洁的角度比即时攻击最接近的单位更重要,在采取行动之前,请记住一个出发、重新设置或跟踪路线。

控制检查

运动可能是更清洁的防御

当硬控制不是主要的威胁,距离,视觉和安全的路径可以比购买Tenacity自动更有用。

保护和维护

检查是否恢复改变战斗

反治或反治是局势性的,只购买它,当效果是物质上保护目标,你的冠军可以可靠地应用答案。

资源模式

愤怒和冷却两者都

可用的不意味着整个序列是可持续的. 观察资源栏以及设置和逃避冷却。

阅读整个团队同一个冠军在改变角色、项目或盟友后可能会产生不同的问题,在承诺防守答案之前,重新检查可见的比赛。

Defensive item reference

What can help against Tryndamere?

Start with the threat that is actually affecting the match. These are conditional comparisons, not an automatic counter build.

Pre-game choices
DEFENSIVE BOOTS

Plated Steelcaps usually fit better

Armour and attack reduction address repeated physical basic attacks. The passive does not reduce every physical ability.

Choose Mercury's Treads instead when magic damage or reducible crowd control across the full team matters more.
重复的攻击Healing or sustainPossible critical strikes
PHYSICAL DEFENCE

物理防御

Armour · health · role-appropriate defence

Armour can reduce physical damage, but Plated Steelcaps' passive is specific to attacks.

Match the item to attacks, critical strikes or ability burst rather than buying armour from the label alone.
REPEATED ATTACKS

重复的攻击

Plated Steelcaps · Frozen Heart

These can reduce attack-focused pressure when their stats fit your champion.

Do not use this as an answer to physical spells that are not attacks.
CRITICAL STRIKES

批判性罢工

兰顿之兆

Critical-strike reduction can matter after a real critical build appears.

Champion identity alone does not prove that critical strikes will be purchased.
MEANINGFUL HEALING

Meaningful healing

Bramble Vest or Thornmail · Morellonomicon · Mortal Reminder

A role-appropriate Grievous Wounds item can reduce healing.

Buy it only when healing is materially changing fights and your champion can apply it reliably.
Player decidesChampion identity is a starting point, not an automatic purchase. Compare the full opposing team, current item tooltips and the problem that is actually deciding fights. Never buy two completed pairs of Boots.

正常设计和排名角色地图

Where Tryndamere fits on Summoner's Rift

每个路径分别进行评估,打开一个角色,以达到其特定路径的结构和匹配准备。

Jungle次要

旧版本参考. 推荐内容等待审核. 这份历史参考资料列出了 Tryndamere 的次要定位。它不如主要定位常见,但有明确的定位专属计划。

查看此角色开放式 Matchup
中间未定路线

旧版本参考. 推荐内容等待审核. Tryndamere 通常是上玩的,目前没有评估的中路线。中通常需要单人安全,加上波控制,路由或可靠的爆炸压力。

查看此角色
船未定路线

旧版本参考. 推荐内容等待审核. Tryndamere 通常是玩的顶部,目前没有审查的Bot路线。Bot通常需要依赖的双行规模和持久的损害与共享的早期压力。

查看此角色
Support未定路线

旧版本参考. 推荐内容等待审核. Tryndamere 通常是 Top 玩的,目前没有审查的支持路线. 支持通常需要有用的参与,皮尔或便利,同时在低金收入上运行。

查看此角色

套件参考

Tryndamere 能力

能力名称、描述和数字字段来自 Riot Data Dragon。实用读物独立撰写;当前的游戏内工具提示仍然具有权威性。

能力 Data Dragon 16.20.1冷却 / 消耗 / 范围 Data Dragon 16.20.1
P
被动

战斗狂怒

它做什么泰达米尔每次攻击、暴击或击杀都能获得怒气。怒气被动地增加他的暴击几率,且可以通过释放嗜血杀戮来消耗。

实用读物战斗愤怒是常规的形状 Tryndamere正常的交易和战斗模式. 观察其在游戏状态之前承诺。

Q
Q 能力

嗜血杀戮

它做什么泰达米尔对战斗极度饥渴,他受伤程度越高,攻击力越强。他能通过释放【Q嗜血杀戮】消耗怒气并治疗自己。

实用读物Bloodlust 提供保护或维护和损害,其价值与冷却、范围和目标访问相结合,在进入其有效区域之前,识别设置。

冷却12秒列出范围400个单位
W
W 能力

蔑视

它做什么泰达米尔嘲笑敌人,减少身边敌方英雄的攻击力。背对泰达米尔的敌人还会被减速。

实用读物它的值随着冷却、范围和目标访问而变化;在进入其有效区域之前,识别设置。

冷却14秒列出范围850个单位
E
E 能力

旋风斩

它做什么泰达米尔挥舞大剑冲向目标,对冲锋路线上所有敌人造成伤害。

实用读物旋转滑动有助于损害 其值随着冷却、范围和目标访问而变化;在进入其有效区域之前,识别设置。

冷却12/11/10/9/8 秒列出范围650个单位
R
最终

无尽怒火

它做什么泰达米尔是如此渴望战斗,以至于承受再多的伤害也不会死亡。

实用读物Undying Rage is part of Tryndamere's R pattern. Read its listed effect first, then track the cooldown and condition that make the next use valuable.

冷却120/100/80 秒列出范围400个单位

级别 1 - 18

Tryndamere · 生命值 / Fury · 能力

Base values exclude items, runes, temporary buffs and mode-specific modifiers. Cooldowns are the listed base cooldown before ability haste.

水平 1696 生命值100 Fury
水平 3855 生命值100 Fury
水平 61,123 生命值100 Fury
水平 111,644 生命值100 Fury
水平 162,259 生命值100 Fury
水平 182,532 生命值100 Fury

冷却 Data Dragon 16.20.1

Q
Basic abilityBloodlust

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

All ranks12秒
W
Basic abilityMocking Shout

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

All ranks14秒
和
Basic abilitySpinning Slash

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 112秒Rank 211秒Rank 310秒Rank 49秒Rank 58秒
里
最终Undying Rage

First rank becomes available at level 6; later ranks normally become available at levels 11 and 16.

Rank 1120秒Rank 2100秒Rank 380秒
Open every levelHealth and fury from level 1 to 18
等级生命值FuryAbility milestone
1696100 FuryChoose the first basic ability
2774100 FuryAdd another basic ability or rank
3855100 FuryAdd another basic ability or rank
4941100 FurySpend one ability point
51,030100 FurySpend one ability point
61,123100 FuryFirst ultimate rank normally available
71,219100 FurySpend one ability point
81,320100 FurySpend one ability point
91,424100 FurySpend one ability point
101,532100 FurySpend one ability point
111,644100 FurySecond ultimate rank normally available
121,759100 FurySpend one ability point
131,879100 FurySpend one ability point
142,002100 FurySpend one ability point
152,129100 FurySpend one ability point
162,259100 FuryFinal ultimate rank normally available
172,394100 FurySpend one ability point
182,532100 FurySpend one ability point
How the numbers are calculatedLevel values use Riot Data Dragon 16.20.1 base and growth statistics with League’s non-linear champion-stat growth curve. Queue starting levels can differ: Normal Draft and Ranked normally begin at level 1, while ARAM and Swiftplay use faster starting rules.

选择下一个问题

将个人资料转换为预游戏计划

选择一个彩票,比较一个线路对手,或返回完整的冠军图书馆。

开放 Tryndamere 建造准备一场比赛布鲁塞尔冠军