VRC.LOL

Posodobitev igre 26.20Data Dragon 16.20.1

Referenčni patch 16.20.1

Rek'Sai

the Void Burrower

Rek'Sai je trajni prvak, ki ustvarja prostor skozi nadzor, zaščito ali zavezano prednjo linijo. ta pregled ohranja razlago praktično in pusti patch-sensitive številke v Riot strukturirane podatke in trenutni v igri orodje tip.

džungleMostly physical damageMelee attacks
Običajna vlogadžungle
razredTankski bojnik
TežaveNizka · 3/10
Osnovni napadiMeleMelee osnovni napadi · 175 razpon.
Škodljiv profilMostly physical damageMost normal kit pressure is physical. Armour may help, but check whether attacks or abilities are the main source.
Referenčni patch16.20.1

Strengths and limits

What Rek'Sai does well, and what can go wrong

These are kit-level patterns, not a promise that every lane or matchup plays the same way.

Good patterns

  • Combines damage and durability in committed skirmishes or extended exchanges.
  • Creates space through durability, control or a reliable front-line threat.

Limits to respect

  • Can be worn down or controlled before reaching the range where the kit is strongest.
  • Durability does not make an unsupported engage safe or guarantee enough damage to finish a target.
  • Basic attacks require close access, so enemy range, slows and displacement can deny a clean trade.

Riot ally tips

Use these while learning the champion
1

Udržanje tunelov razpršeno po zemljevidu bo zagotovilo, da imate izbire, ko želite vrgel Void Rush.

2

Zapišite Burrow, preden potujete po zemljevidu, da izkoristite povečano hitrost premika in varnost, ki jo zagotavlja Tremor Sense.

3

Tremor Sense vas lahko opozori na sovražnike, ki se zaprejo v, in je še posebej koristno pri vstopu v sovražni ozemlje.

Riot opponent tips

What an opponent is told to watch for
1

Če vidite eno od Rek'Saituneli, kratko stoji na eni od vhodov, da ga uniči.

2

Rek'SaiNjegova jeza dobi škodo, ko ona gradi jeza. bodite zelo previdni okoli nje, ko je njena jeza polna.

3

Ko je Rek'Sai blizu, lahko vidi položaj vas in vaših zaveznikov, vendar le, če se premikate.

Source boundaryTip text and kit data come from Riot Data Dragon 16.20.1. VRC.LOL’s strength and limit summaries are independently written.

Praktično prvenstvo v branju

Kako prebrati Rek'Sai v resničnem boju

Uporabite te vzorce, da postavite boljše vprašanja, preden izberete predmet, cilj ali zavezo. Opisujejo komplet, ne pa zagotovljen rezultat.

škoda dostave

Predvsem fizični tlak

Armour lahko zmanjša široko fizično profil. ločite osnovne napade od fizičnih sposobnosti, preden se osredotočite na pasivni element, ki vpliva le na napade.

boj proti ritmu

Sledite celoten cikel sposobnosti

Ne sodite prvaka z enim gumbom.Pogledajte, katere nastavitve, plačilo in orodja za pobeg so na voljo pred izbiro trgovine ali zaveze.

Razpon in dostop

Potrebuje bližnji dostop za osnovne napade

Razpon, počasnost, premikanje in teren lahko zavrne čisti stik, ki ga ta prvak želi. načrtovanje poti v tako previdno kot škodo po prihodu.

Tipična ekipa dela

Ustvarite prostor in absorbirajte pozornost

Set je ponavadi najbolj dragocen, ko nadzoruje vhod, ščiti nosilec ali začne bojni zavezniki lahko dejansko doseže. trajnost ne naredi izoliranega angažma varno.

Kontrolni pregled

Ugotovite natančno omejitev gibanja

Napetost lahko skrajša le upravičeno nadzor. premik, zračni učinki in ponavljajoče se počasi potrebujejo lastno pozicioniranje, blokiranje ali gibanje odgovor.

Zaščita in vzdrževanje

Preverite, ali se okrevanje spremeni boj

Kupite ga le, ko je učinek materialno zaščititi cilje in vaš prvak lahko zanesljivo uporablja odgovor.

vzorec virov

Rage in coolowns sta oba pomembna

Na voljo je spell ne pomeni, da je celotna zaporedja trajnostna.Pogledajte vrstico virov, kot tudi nastavitve in se izogibajte hladilnim dnu.

Preberite celotno ekipoEnaki prvak lahko ustvarja drugačen problem po spremembi vloge, predmetov ali zaveznikov. ponovno preverite vidno tekmo, preden se zavezujete obrambnemu odgovoru.

Defensive item reference

What can help against Rek'Sai?

Start with the threat that is actually affecting the match. These are conditional comparisons, not an automatic counter build.

Pre-game choices
DEFENSIVE BOOTS

Neither pair is automatic

This champion is not cleanly answered by the passive on either defensive pair.

Use Plated Steelcaps for meaningful basic attacks, Mercury's Treads for magic damage or reducible control, or keep the build's normal Boots.
premikHealing or sustainHealth-scaling or true damage
PHYSICAL DEFENCE

Fizična obrana

Armour · health · role-appropriate defence

Armour can reduce physical damage, but Plated Steelcaps' passive is specific to attacks.

Match the item to attacks, critical strikes or ability burst rather than buying armour from the label alone.
CONTROL AND ONE KEY SPELL

Control and one key spell

Mercury's Treads · Quicksilver Sash · Banshee's Veil · Edge of Night

Tenacity and a removable-control active can help against the relevant disabling effects. Airborne and displacement effects are not solved simply by stacking Tenacity.

Check the current tooltip and whether the exact effect can be shortened, removed or blocked.
MEANINGFUL HEALING

Meaningful healing

Bramble Vest or Thornmail · Morellonomicon · Mortal Reminder

A role-appropriate Grievous Wounds item can reduce healing.

Buy it only when healing is materially changing fights and your champion can apply it reliably.
HEALTH-SCALING OR TRUE DAMAGE

Health-scaling or true damage

Shields · sustain · positioning · exact resistance check

Raw health or one resistance may be incomplete against percent-health, missing-health or true-damage mechanics.

Read the current ability tooltip before choosing defence; these mechanics do not all use the same counter.
Player decidesChampion identity is a starting point, not an automatic purchase. Compare the full opposing team, current item tooltips and the problem that is actually deciding fights. Never buy two completed pairs of Boots.

Normalni načrt in razvrščena kartica vlog

Where Rek'Sai fits on Summoner's Rift

Vsaka poteza se ocenjuje ločeno. odprite vlogo, da dosežete svojo konstrukcijo in pripravo za mešanje.

TopNeposredna pot

Zgodovinska referenca. Pregled priporočil je na čakanju. Rek'Sai je običajno igrajo džungle in trenutno nima pregledanega Top poti. Top običajno potrebuje neodvisno laniranje, trajno trgovanje ali zanesljiv stranski tlak. To obravnavajte kot namerno eksperiment, ne standardno priporočilo.

Pregled te vloge
sredinaNeposredna pot

Zgodovinska referenca. Pregled priporočil je na čakanju. Rek'Sai se običajno igra Jungle in trenutno nima pregledanega sredine poti. sredina običajno potrebuje varnost solo-lane plus valovnega nadzora, roaming ali zanesljivega tlaka. obravnajte to kot namerno eksperiment, ne standardno priporočilo.

Pregled te vloge
BotNeposredna pot

Zgodovinska referenca. Pregled priporočil je na čakanju. Rek'Sai se običajno igra Jungle in trenutno nima pregledane Bot poti. Bot običajno potrebuje odvisno dvoposteljno skaliranje in trajno škodo s skupnim zgodnjim pritiskom. obravnajte to kot namerno eksperiment, ne standardno priporočilo.

Pregled te vloge
PodporaNeposredna pot

Zgodovinska referenca. Pregled priporočil je na čakanju. Rek'Sai se običajno igra Jungle in trenutno nima pregledane poti za podporo. Podpora običajno potrebuje uporabno zavezo, peel ali uporabnost, medtem ko deluje na nizkih dohodkih.

Pregled te vloge

Referenca kompleta

Rek'Sai sposobnosti

Imena sposobnosti, opisi in številska polja prihajajo iz Riot Data Dragon. Praktično branje je samostojno napisano; trenutni opis orodja v igri ostaja verodostojen.

sposobnosti Data Dragon 16.20.1Cooldown / Cena / Razpon Data Dragon 16.20.1
P
pasivno

Fury of the Xer'Sai

Kaj to počneEnglishRek'Sai generates Fury by Attacking and hitting with basic Abilities. She consumes this Fury while Burrowed to restore health.

Praktično branjeFury of the Xer'Sai je vedno na pravilu oblikuje Rek'Sai normalno trgovanje in boj vzorec.

Q
Q sposobnost

Queen's Wrath / Prey Seeker

Kaj to počneEnglishRek'Sai's next 3 basic attacks deal bonus Physical Damage to nearby enemies. While Burrowed, Rek'Sai launches a burst of void-charged earth that damages and reveals enemies hit.

Praktično branjeQueen's Wrath / Prey Seeker prispeva k škodi. njegova vrednost se spreminja s hladnim, razponom in ciljnim dostopom; prepozna nastavitev, preden se premakne v njegovo učinkovito območje.

Cooldown4/3.5/3/2.5/2 sekNaveden obseg325 enot
vizijo

This ability supplies sight or reveals its target. That information effect can matter even when damage is not the main reason to cast it.

W
W sposobnost

Burrow / Un-burrow

Kaj to počneEnglishRek'Sai burrows into the ground, gaining new abilities and increased Move Speed. Her vision range is reduced and she cannot use basic attacks. While Burrowed, Rek'Sai may cast Unburrow to knock up and damage nearby enemies.

Praktično branjeBurrow / Un-burrow prispeva k trdnemu nadzoru množice in informacijam o viziji. njena vrednost se spreminja s hladnim, razponom in ciljnim dostopom; prepozna nastavitev, preden se premakne v njegovo učinkovito območje.

Cooldown4 sekNaveden obseg1650 enot
E
E sposobnost

Furious Bite / Tunnel

Kaj to počneEnglishRek'Sai bites her target, dealing physical damage, or bonus true damage if she has max Fury. While Burrowed, Rek'Sai creates a re-usable, long lasting tunnel. Enemies can destroy it by standing on top of either entrance.

Praktično branjeNjegova vrednost se spreminja s hladnim dolom, razponom in ciljnim dostopom; prepozna nastavitev, preden se premakne v njegovo učinkovito območje.

Cooldown6 sekNaveden obseg250 enot
R
Ultimati

Void Rush

Kaj to počneEnglishRek'Sai passively marks targets by damaging them. She can activate this ability to become briefly untargetable and lunge at a marked target for heavy damage based on their maximum health.

Praktično branjeVoid Rush prispeva k škodi. njegova vrednost se spreminja s hladnim, razponom in ciljnim dostopom; prepozna nastavitev, preden se premakne v njegovo učinkovito območje.

Cooldown120/100/80 sekNaveden obseg1500 enot
Maximum-health interaction

This effect references a maximum-health value. Check whether the current tooltip uses the caster's or the target's health before comparing damage or protection.

Razmerje 1–18

Rek'Sai · Zdravje / Rage · sposobnosti

Base values exclude items, runes, temporary buffs and mode-specific modifiers. Cooldowns are the listed base cooldown before ability haste.

stopnja 1600 Zdravje100 Rage
stopnja 3746 Zdravje100 Rage
stopnja 6991 Zdravje100 Rage
stopnja 111,469 Zdravje100 Rage
stopnja 162,033 Zdravje100 Rage
stopnja 182,283 Zdravje100 Rage

Cooldown Data Dragon 16.20.1

Q
Basic abilityQueen's Wrath / Prey Seeker

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 14 sekRank 23.5 sekRank 33 sekRank 42.5 sekRank 52 sek
V
Basic abilityBurrow / Un-burrow

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

All ranks4 sek
E
Basic abilityFurious Bite / Tunnel

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

All ranks6 sek
R
UltimatiVoid Rush

First rank becomes available at level 6; later ranks normally become available at levels 11 and 16.

Rank 1120 sekRank 2100 sekRank 380 sek
Open every levelHealth and rage from level 1 to 18
RavenZdravjeRageAbility milestone
1600100 RageChoose the first basic ability
2671100 RageAdd another basic ability or rank
3746100 RageAdd another basic ability or rank
4824100 RageSpend one ability point
5906100 RageSpend one ability point
6991100 RageFirst ultimate rank normally available
71,080100 RageSpend one ability point
81,172100 RageSpend one ability point
91,267100 RageSpend one ability point
101,366100 RageSpend one ability point
111,469100 RageSecond ultimate rank normally available
121,575100 RageSpend one ability point
131,684100 RageSpend one ability point
141,797100 RageSpend one ability point
151,913100 RageSpend one ability point
162,033100 RageFinal ultimate rank normally available
172,156100 RageSpend one ability point
182,283100 RageSpend one ability point
How the numbers are calculatedLevel values use Riot Data Dragon 16.20.1 base and growth statistics with League’s non-linear champion-stat growth curve. Queue starting levels can differ: Normal Draft and Ranked normally begin at level 1, while ARAM and Swiftplay use faster starting rules.

Izberite naslednje vprašanje

Preoblikujte profil v predigramski načrt

Izberite gradnjo za prepoznavanje, primerjajte nasprotnika na vrsti ali se vrnite v polno knjižnico prvakov.

odprt Rek'Sai gradPripravite se na matchupBrowse prvaki