VRC.LOL

遊戲版本 26.20Data Dragon 16.20.1

參考 Patch 16.20.1

Tristana

the Yordle Gunner

Tristana 這是一個有序的損害經銷商,需要安全的空間和時間來保持攻擊。 此概述保持解釋實用,並將敏感的數字留給裏奧特的結構化數據和當前的遊戲中的工具提示。

船Mostly physical damageRanged attacks
常見角色船
班級馬克思曼 殺手
難度平均 · 4/10
基本攻擊排序排序基本攻擊 · 550 範圍。
損害資料Mostly physical damageMost normal kit pressure is physical. Armour may help, but check whether attacks or abilities are the main source.
參考 Patch16.20.1

Strengths and limits

What Tristana does well, and what can go wrong

These are kit-level patterns, not a promise that every lane or matchup plays the same way.

Good patterns

  • Can maintain ranged damage when positioning and target access remain safe.
  • Threatens reachable priority targets through burst, mobility or an unusual angle.
  • Ranged basic attacks can contribute without entering melee distance when spacing is preserved.

Limits to respect

  • Loses reliable output when forced away, controlled or reached before creating distance.
  • A failed commitment can leave no clean exit and little value until cooldowns return.

Riot ally tips

Use these while learning the champion
1

其大武器允許 Tristana 用它來防止你的敵人從來沒有把手放在你身上。

2

使用 Rocket Jump 之後,你已經把你的爆炸性負載放在敵人身上,以便用一場破壞的爆炸來完成它們。

3

使用快速火,幫助你在敵人的冠軍上加載你的爆炸負載。

Riot opponent tips

What an opponent is told to watch for
1

如果你看到 Tristana 在戰鬥中激活快速火,衝擊它,然後嘗試退出,直到火柴消失。

2

遠離你的<unk>在一條路線,從爆炸性負載中承擔較少的副損害。

Source boundaryTip text and kit data come from Riot Data Dragon 16.20.1. VRC.LOL’s strength and limit summaries are independently written.

實用冠軍閱讀

如何閱讀 Tristana 在真正的鬥爭中

使用這些模式,在選擇項目、目標或承諾之前,就更好地提出問題,他們描述了套件,而不是保證結果。

損害交付

主要是身體壓力

可減少廣泛的物理資料,從物理能力中分開基本攻擊,然後依靠一個被動物體,僅影響攻擊。

戰鬥節奏

重複訪問問題

威脅會增加,而這個冠軍可以繼續攻擊一個有用的目標,打破目標訪問,在重複模式設置之前創建距離或使用控制。

範圍及訪問

防護重複產量

排序攻擊只有用,而目標的安全線仍然存在,邊緣、硬控制和被阻止的逃避路線可以快速消除這一優勢。

典型團隊工作

威脅到可實現的優先目標

清潔的角度比即時攻擊最接近的單位更重要,在採取行動之前,請記住一個出發、重新設置或跟蹤路線。

控制檢查

確定正確的運動限制

緊張只能縮短合格的控制,移動、空氣影響和重複緩慢需要自己的定位、阻止或移動答案。

保護和維護

不要買一個沒有目標的代碼

預備抗治和抗衝擊,在整個團隊組成中出現明顯問題;它們不是每個冠軍的默認答案。

資源模式

馬納和冷卻兩者

可用的不意味着整個序列是可持續的. 觀察資源欄以及設置和逃避冷卻。

閱讀整個團隊同一個冠軍在改變角色、項目或盟友後可能會產生不同的問題,在承諾防守答案之前,重新檢查可見的比賽。

Defensive item reference

What can help against Tristana?

Start with the threat that is actually affecting the match. These are conditional comparisons, not an automatic counter build.

Pre-game choices
DEFENSIVE BOOTS

Plated Steelcaps usually fit better

Armour and attack reduction address repeated physical basic attacks. The passive does not reduce every physical ability.

Choose Mercury's Treads instead when magic damage or reducible crowd control across the full team matters more.
重複的攻擊移居SlowsPossible critical strikes
PHYSICAL DEFENCE

物理防禦

Armour · health · role-appropriate defence

Armour can reduce physical damage, but Plated Steelcaps' passive is specific to attacks.

Match the item to attacks, critical strikes or ability burst rather than buying armour from the label alone.
REPEATED ATTACKS

重複的攻擊

Plated Steelcaps · Frozen Heart

These can reduce attack-focused pressure when their stats fit your champion.

Do not use this as an answer to physical spells that are not attacks.
CRITICAL STRIKES

關鍵罷工

蘭頓之兆

Critical-strike reduction can matter after a real critical build appears.

Champion identity alone does not prove that critical strikes will be purchased.
CONTROL AND ONE KEY SPELL

Control and one key spell

Mercury's Treads · Quicksilver Sash · Banshee's Veil · Edge of Night

Tenacity and a removable-control active can help against the relevant disabling effects. Airborne and displacement effects are not solved simply by stacking Tenacity.

Check the current tooltip and whether the exact effect can be shortened, removed or blocked.
REPEATED SLOWS

Repeated slows

輕靈之靴

Slow resistance can be more useful than Tenacity when repeated slowing strength is the main problem.

It gives no armour or magic resistance, so compare the rest of the opposing team.
Player decidesChampion identity is a starting point, not an automatic purchase. Compare the full opposing team, current item tooltips and the problem that is actually deciding fights. Never buy two completed pairs of Boots.

正常設計和排名角色地圖

Where Tristana fits on Summoner's Rift

每個路徑分別進行評估,打開一個角色,以達到其特定路徑的結構和匹配準備。

Top未定路線

舊版本參考. 推薦內容等待審核. Tristana 通常是玩的 Bot 並且目前沒有評估的頂級路線. 頂級通常需要獨立的射擊,可持續的交易或可靠的側面射擊壓力. 將此視爲一個有意的實驗,而不是標準的建議。

查看此角色
Jungle未定路線

舊版本參考. 推薦內容等待審核. Tristana 通常是玩的博特,目前沒有審查的叢林路線. 叢林通常需要重複的怪物清晰,安全的滑動和客觀的控制,沒有路線收入。

查看此角色
中間次要

舊版本參考. 推薦內容等待審核. 這份歷史參考資料列出了 Tristana 的次要定位。它不如主要定位常見,但有明確的定位專屬計畫。

查看此角色開放式 Matchup
Support未定路線

舊版本參考. 推薦內容等待審核. Tristana 通常是玩的 Bot 目前沒有審查的支持路線. 支持通常需要有用的參與,皮爾或實用,同時在低金收入上運行。

查看此角色

套件參考

Tristana 能力

能力名称、描述和数字字段来自 Riot Data Dragon。实用读物独立撰写;当前的游戏内工具提示仍然具有权威性。

能力 Data Dragon 16.20.1冷卻 / 消耗 / 範圍 Data Dragon 16.20.1
P
被動

校準射擊

它做什麼崔絲塔娜的射程隨等級提升。

實用讀物繪製一隻熊是常規的形狀 Tristana正常的交易和戰鬥模式. 觀察其在遊戲狀態之前承諾。

Q
Q 能力

急速射擊

它做什麼崔絲塔娜急速射擊,短時間內提升攻速。

實用讀物Rapid Fire is a ranged cast involving basic-attack interaction. Respect its line or target area, and avoid spending it when the opponent can simply step away before the important exchange.

冷卻20/19/18/17/16 秒消耗15/20/25/30/35列出範圍20個單位
W
W 能力

火箭跳躍

它做什麼崔絲塔娜朝地面開火,跳躍至目標區域,落地造成傷害並短暫地減速附近敵人。

實用讀物Rocket Jump is a ranged cast involving a slowing effect and damage. Respect its line or target area, and avoid spending it when the opponent can simply step away before the important exchange.

冷卻22/20/18/16/14 秒消耗30/35/40/45/50列出範圍900個單位
E
E 能力

爆炸射擊

它做什麼當崔絲塔娜殺死一個單位,加農炮彈會炸裂傷害周圍的敵人。可以主動施放一個炸藥在敵方身上,炸藥會在數秒後爆炸,對該單位及附近敵人造成傷害。

實用讀物爆炸性充電有助於損害 它的價值隨着冷卻、範圍和目標訪問而變化;在進入其有效區域之前,識別設置。

冷卻16/15.5/15/14.5/14 秒消耗50/55/60/65/70列出範圍550個單位
R
最終

毀滅射擊

它做什麼崔絲塔娜裝填巨型加農炮彈攻擊目標單位,造成魔法傷害並擊退目標。如果目標被爆炸射擊的炸藥附著的話,炸藥的爆炸範圍變為兩倍。

實用讀物Buster Shot is a ranged cast involving movement or repositioning and damage. Respect its line or target area, and avoid spending it when the opponent can simply step away before the important exchange.

冷卻100秒消耗100列出範圍550個單位

級別 1 - 18

Tristana · 生命值 / 魔力 · 能力

Base values exclude items, runes, temporary buffs and mode-specific modifiers. Cooldowns are the listed base cooldown before ability haste.

水平 1640 生命值300 魔力
水平 3790 生命值347 魔力
水平 61,043 生命值426 魔力
水平 111,535 生命值581 魔力
水平 162,116 生命值763 魔力
水平 182,374 生命值844 魔力

冷卻 Data Dragon 16.20.1

Q
Basic abilityRapid Fire

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 120秒Rank 219秒Rank 318秒Rank 417秒Rank 516秒
W
Basic abilityRocket Jump

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 122秒Rank 220秒Rank 318秒Rank 416秒Rank 514秒
和
Basic abilityExplosive Charge

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 116秒Rank 215.5秒Rank 315秒Rank 414.5秒Rank 514秒
裏
最終Buster Shot

First rank becomes available at level 6; later ranks normally become available at levels 11 and 16.

All ranks100秒
Open every levelHealth and mana from level 1 to 18
等級生命值魔力Ability milestone
1640300 魔力Choose the first basic ability
2713323 魔力Add another basic ability or rank
3790347 魔力Add another basic ability or rank
4871372 魔力Spend one ability point
5955399 魔力Spend one ability point
61,043426 魔力First ultimate rank normally available
71,134455 魔力Spend one ability point
81,229485 魔力Spend one ability point
91,327516 魔力Spend one ability point
101,429548 魔力Spend one ability point
111,535581 魔力Second ultimate rank normally available
121,644615 魔力Spend one ability point
131,757650 魔力Spend one ability point
141,873687 魔力Spend one ability point
151,993724 魔力Spend one ability point
162,116763 魔力Final ultimate rank normally available
172,243803 魔力Spend one ability point
182,374844 魔力Spend one ability point
How the numbers are calculatedLevel values use Riot Data Dragon 16.20.1 base and growth statistics with League’s non-linear champion-stat growth curve. Queue starting levels can differ: Normal Draft and Ranked normally begin at level 1, while ARAM and Swiftplay use faster starting rules.

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