VRC.LOL

游戏版本 26.20Data Dragon 16.20.1

参考 Patch 16.20.1

Tristana

the Yordle Gunner

Tristana 这是一个有序的损害经销商,需要安全的空间和时间来保持攻击。 此概述保持解释实用,并将敏感的数字留给里奥特的结构化数据和当前的游戏中的工具提示。

船Mostly physical damageRanged attacks
常见角色船
班级马克思曼 杀手
难度平均 · 4/10
基本攻击排序排序基本攻击 · 550 范围。
损害资料Mostly physical damageMost normal kit pressure is physical. Armour may help, but check whether attacks or abilities are the main source.
参考 Patch16.20.1

Strengths and limits

What Tristana does well, and what can go wrong

These are kit-level patterns, not a promise that every lane or matchup plays the same way.

Good patterns

  • Can maintain ranged damage when positioning and target access remain safe.
  • Threatens reachable priority targets through burst, mobility or an unusual angle.
  • Ranged basic attacks can contribute without entering melee distance when spacing is preserved.

Limits to respect

  • Loses reliable output when forced away, controlled or reached before creating distance.
  • A failed commitment can leave no clean exit and little value until cooldowns return.

Riot ally tips

Use these while learning the champion
1

其大武器允许 Tristana 用它来防止你的敌人从来没有把手放在你身上。

2

使用 Rocket Jump 之后,你已经把你的爆炸性负载放在敌人身上,以便用一场破坏的爆炸来完成它们。

3

使用快速火,帮助你在敌人的冠军上加载你的爆炸负载。

Riot opponent tips

What an opponent is told to watch for
1

如果你看到 Tristana 在战斗中激活快速火,冲击它,然后尝试退出,直到火柴消失。

2

远离你的<unk>在一条路线,从爆炸性负载中承担较少的副损害。

Source boundaryTip text and kit data come from Riot Data Dragon 16.20.1. VRC.LOL’s strength and limit summaries are independently written.

实用冠军阅读

如何阅读 Tristana 在真正的斗争中

使用这些模式,在选择项目、目标或承诺之前,就更好地提出问题,他们描述了套件,而不是保证结果。

损害交付

主要是身体压力

可减少广泛的物理资料,从物理能力中分开基本攻击,然后依靠一个被动物体,仅影响攻击。

战斗节奏

重复访问问题

威胁会增加,而这个冠军可以继续攻击一个有用的目标,打破目标访问,在重复模式设置之前创建距离或使用控制。

范围及访问

防护重复产量

排序攻击只有用,而目标的安全线仍然存在,边缘、硬控制和被阻止的逃避路线可以快速消除这一优势。

典型团队工作

威胁到可实现的优先目标

清洁的角度比即时攻击最接近的单位更重要,在采取行动之前,请记住一个出发、重新设置或跟踪路线。

控制检查

确定正确的运动限制

紧张只能缩短合格的控制,移动、空气影响和重复缓慢需要自己的定位、阻止或移动答案。

保护和维护

不要买一个没有目标的代码

预备抗治和抗冲击,在整个团队组成中出现明显问题;它们不是每个冠军的默认答案。

资源模式

马纳和冷却两者

可用的不意味着整个序列是可持续的. 观察资源栏以及设置和逃避冷却。

阅读整个团队同一个冠军在改变角色、项目或盟友后可能会产生不同的问题,在承诺防守答案之前,重新检查可见的比赛。

Defensive item reference

What can help against Tristana?

Start with the threat that is actually affecting the match. These are conditional comparisons, not an automatic counter build.

Pre-game choices
DEFENSIVE BOOTS

Plated Steelcaps usually fit better

Armour and attack reduction address repeated physical basic attacks. The passive does not reduce every physical ability.

Choose Mercury's Treads instead when magic damage or reducible crowd control across the full team matters more.
重复的攻击移居SlowsPossible critical strikes
PHYSICAL DEFENCE

物理防御

Armour · health · role-appropriate defence

Armour can reduce physical damage, but Plated Steelcaps' passive is specific to attacks.

Match the item to attacks, critical strikes or ability burst rather than buying armour from the label alone.
REPEATED ATTACKS

重复的攻击

Plated Steelcaps · Frozen Heart

These can reduce attack-focused pressure when their stats fit your champion.

Do not use this as an answer to physical spells that are not attacks.
CRITICAL STRIKES

批判性罢工

兰顿之兆

Critical-strike reduction can matter after a real critical build appears.

Champion identity alone does not prove that critical strikes will be purchased.
CONTROL AND ONE KEY SPELL

Control and one key spell

Mercury's Treads · Quicksilver Sash · Banshee's Veil · Edge of Night

Tenacity and a removable-control active can help against the relevant disabling effects. Airborne and displacement effects are not solved simply by stacking Tenacity.

Check the current tooltip and whether the exact effect can be shortened, removed or blocked.
REPEATED SLOWS

Repeated slows

轻灵之靴

Slow resistance can be more useful than Tenacity when repeated slowing strength is the main problem.

It gives no armour or magic resistance, so compare the rest of the opposing team.
Player decidesChampion identity is a starting point, not an automatic purchase. Compare the full opposing team, current item tooltips and the problem that is actually deciding fights. Never buy two completed pairs of Boots.

正常设计和排名角色地图

Where Tristana fits on Summoner's Rift

每个路径分别进行评估,打开一个角色,以达到其特定路径的结构和匹配准备。

Top未定路线

旧版本参考. 推荐内容等待审核. Tristana 通常是玩的 Bot 并且目前没有评估的顶级路线. 顶级通常需要独立的射击,可持续的交易或可靠的侧面射击压力. 将此视为一个有意的实验,而不是标准的建议。

查看此角色
Jungle未定路线

旧版本参考. 推荐内容等待审核. Tristana 通常是玩的博特,目前没有审查的丛林路线. 丛林通常需要重复的怪物清晰,安全的滑动和客观的控制,没有路线收入。

查看此角色
中间次要

旧版本参考. 推荐内容等待审核. 这份历史参考资料列出了 Tristana 的次要定位。它不如主要定位常见,但有明确的定位专属计划。

查看此角色开放式 Matchup
Support未定路线

旧版本参考. 推荐内容等待审核. Tristana 通常是玩的 Bot 目前没有审查的支持路线. 支持通常需要有用的参与,皮尔或实用,同时在低金收入上运行。

查看此角色

套件参考

Tristana 能力

能力名称、描述和数字字段来自 Riot Data Dragon。实用读物独立撰写;当前的游戏内工具提示仍然具有权威性。

能力 Data Dragon 16.20.1冷却 / 消耗 / 范围 Data Dragon 16.20.1
P
被动

瞄准

它做什么崔丝塔娜的射程随等级提升。

实用读物绘制一只熊是常规的形状 Tristana正常的交易和战斗模式. 观察其在游戏状态之前承诺。

Q
Q 能力

急速射击

它做什么崔丝塔娜急速射击,短时间内提升攻击速度。

实用读物Rapid Fire is a ranged cast involving basic-attack interaction. Respect its line or target area, and avoid spending it when the opponent can simply step away before the important exchange.

冷却20/19/18/17/16 秒消耗15/20/25/30/35列出范围20个单位
W
W 能力

火箭跳跃

它做什么崔丝塔娜朝地面开火,跳跃至目标区域,落地造成伤害并减速附近敌人一小段时间。

实用读物Rocket Jump is a ranged cast involving a slowing effect and damage. Respect its line or target area, and avoid spending it when the opponent can simply step away before the important exchange.

冷却22/20/18/16/14 秒消耗30/35/40/45/50列出范围900个单位
E
E 能力

爆炸火花

它做什么当崔丝塔娜杀死一个单位,加农炮弹会炸裂伤害周围的敌人。可通过主动施放这个技能来将一颗炸弹放置在目标身上,炸弹会在短时间内或被崔丝塔娜攻击数次后爆炸,爆炸时对目标及其附近的敌人造成伤害。

实用读物爆炸性充电有助于损害 它的价值随着冷却、范围和目标访问而变化;在进入其有效区域之前,识别设置。

冷却16/15.5/15/14.5/14 秒消耗50/55/60/65/70列出范围550个单位
R
最终

毁灭射击

它做什么崔丝塔娜装填巨型加农炮弹攻击目标单位,造成巨大伤害并击退目标。如果目标携带着【爆炸火花】的炸弹,那么该炸弹的爆炸半径翻倍。

实用读物Buster Shot is a ranged cast involving movement or repositioning and damage. Respect its line or target area, and avoid spending it when the opponent can simply step away before the important exchange.

冷却100秒消耗100列出范围550个单位

级别 1 - 18

Tristana · 生命值 / 法力值 · 能力

Base values exclude items, runes, temporary buffs and mode-specific modifiers. Cooldowns are the listed base cooldown before ability haste.

水平 1640 生命值300 法力值
水平 3790 生命值347 法力值
水平 61,043 生命值426 法力值
水平 111,535 生命值581 法力值
水平 162,116 生命值763 法力值
水平 182,374 生命值844 法力值

冷却 Data Dragon 16.20.1

Q
Basic abilityRapid Fire

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 120秒Rank 219秒Rank 318秒Rank 417秒Rank 516秒
W
Basic abilityRocket Jump

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 122秒Rank 220秒Rank 318秒Rank 416秒Rank 514秒
和
Basic abilityExplosive Charge

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 116秒Rank 215.5秒Rank 315秒Rank 414.5秒Rank 514秒
里
最终Buster Shot

First rank becomes available at level 6; later ranks normally become available at levels 11 and 16.

All ranks100秒
Open every levelHealth and mana from level 1 to 18
等级生命值法力值Ability milestone
1640300 法力值Choose the first basic ability
2713323 法力值Add another basic ability or rank
3790347 法力值Add another basic ability or rank
4871372 法力值Spend one ability point
5955399 法力值Spend one ability point
61,043426 法力值First ultimate rank normally available
71,134455 法力值Spend one ability point
81,229485 法力值Spend one ability point
91,327516 法力值Spend one ability point
101,429548 法力值Spend one ability point
111,535581 法力值Second ultimate rank normally available
121,644615 法力值Spend one ability point
131,757650 法力值Spend one ability point
141,873687 法力值Spend one ability point
151,993724 法力值Spend one ability point
162,116763 法力值Final ultimate rank normally available
172,243803 法力值Spend one ability point
182,374844 法力值Spend one ability point
How the numbers are calculatedLevel values use Riot Data Dragon 16.20.1 base and growth statistics with League’s non-linear champion-stat growth curve. Queue starting levels can differ: Normal Draft and Ranked normally begin at level 1, while ARAM and Swiftplay use faster starting rules.

选择下一个问题

将个人资料转换为预游戏计划

选择一个彩票,比较一个线路对手,或返回完整的冠军图书馆。

开放 Tristana 建造准备一场比赛布鲁塞尔冠军