Rell · ARAM: Mayhem
Patch poznámky 26.22 · Data Dragon 16.22.1
Selected augment changes 26.22Champion-specific augment comparisons are still under review.
- Armored Impact
- Damage changed from 50–125 plus 250% bonus armor to 25–125 plus 220% bonus armor.
- Ravenous Bind
- Base healing rose from 50–200 to 75–300. Bonus-health healing rose from 10% to 12%.
- Soul Eater
- Health gained per stack rose from 20 to 30.
- Stay Resolute
- Armor and magic resistance per ability hit rose from 1/2/3 at levels 1/7/11 to 2/3 at levels 1/11.
- Brass Blast
- Cooldown fell from 75 to 50 seconds. The effect no longer damages minions.
- Squishy Slappy Grab
- Shield per pulled target rose from 50–200 plus 50% each of bonus armor and bonus magic resistance to 100–300 plus 70% each.
- Titan's Resolve
- Each Juggernauting level now requires seven stacks, down from ten.
- BEES!!!
- The upper end of base damage fell from 200 to 140. The hive takes 1.1 seconds to travel, up from 0.75.
- CRIMSON COBALT
- Only the player with this augment can now see the mark's visual effect.
- One Hit Wonder
- The affected ability gains damage based on ability haste. Ability haste stops reducing that ability's cooldown.
- RISE
- Killing an enemy champion with your ultimate can reset its cooldown up to three times.
- Take'em Down Down Down
- The fifth hit now deals 17% of the target's missing health.
- Weapon of Destiny
- The flat armor and magic penetration scalars fell from 35 and 25 to 20 and 15. The percentage scalars fell from 25% and 15% to 15% and 9%.
Doporučení čeká na kontrolu
Pro tento režim není schválena sestava předmětů. Počáteční předměty, náhrady, runy a kouzla je nutné ověřit zvlášť.
Podívej se na doporučené předměty v obchodě Riot a zvaž, co tvůj tým potřebuje.
Riot ponechává zápasy ARAM: Mayhem v Match-v5 soukromé. Riot ↗
Obchod
Ověř si v League, kdy lze v tomto režimu nakupovat.
Obchod Data Dragon · 16.22.1