Arrr, good patterns
- Arrr, threatens reachable priority targets through burst, mobility or an unusual angle.
- Arrr, combines damage and durability in committed skirmishes or extended exchanges.
Game patch, matey 26.20Data Dragon 16.20.1
Arrr, reference patch 16.20.1
the Blade Dancer
Irelia be a burst-focused champion who looks fer a reachable priority target and a course back aboard out. This overview keeps th' explanation practical and leaves patch-sensitive numbers to Riot's structured data and th' present in-battle tooltip.
Arrr, strengths and limits
These be kit-level patterns, nay a promise that every course or matchup plays th' same way.
Use Bladesurge to cover great distances by targeting low life minions on yer way to champion targets.
Defiant Dance be nay interrupted by crowd control, try timing it fer incoming disables.
Flawless Duet does nay have a maximum travel distance, try using it in creative ways.
Pay attention to Ionian Fervor stacks and try to engage Irelia when it be down.
Arrr, minion waves greatly enhance Irelia's mobility, beware fighting her inside one.
Beware o' wasting yer high impact spells on Defiant Dance.
Arrr, practical champion reading
Use these patterns to ask better questions afore choosing an gear, target or commitment. They describe th' kit, nay a promised result.
Armour can reduce th' broad physical profile. Separate basic attacks from physical tricks afore relying on an gear passive that only affects attacks.
Th' threat grows while this champion can keep attacking a useful target. Break target access, create distance or use control afore th' repeated pattern settles in.
Range, slows, displacement and terrain can deny th' clean contact this champion wants. Course th' course in as carefully as th' damage after arrival.
A clean angle matters more booty than attacking th' nearest unit immediately. Keep an exit, reset th' course or follow-up course in mind afore committing.
Tenacity can shorten only eligible control. Displacements, airborne effects and repeated slows need their own positioning, blocking or movement captain's answer.
Anti-heal or anti-shielding be situational. Buy it only when th' effect be materially protecting targets and yer champion can apply th' captain's answer reliably.
A spell being available does nay mean th' shipshape sequence be sustainable. Watch th' resource bar as well as th' setup and escape cooldowns.
Defensive gear reference
Set sail wit' th' threat that be actually affecting th' clash. These be conditional comparisons, nay an automatic counter loadout.
Armour and attack reduction address repeated physical basic attacks. Th' passive does nay reduce every physical trick.
Pick Mercury's Treads instead when magic damage or reducible crowd control across th' full crew matters more booty.Normal Draft and Ranked role sea chart
Each course be assessed separately. Unfurl a role to reach its queue-specific loadout and matchup preparation.
Old chart, matey. Recommendations await inspection. Irelia has an established solo-course course wit' th' income and space needed to trade, manage waves and influence a side course.
Old chart, matey. Recommendations await inspection. Irelia be normally played Top and does nay currently have a reviewed Jungle course. Jungle most often needs repeatable monster clear th' deck, seaworthy pathing and prize control without course income. Treat this as a deliberate experiment, nay a standard recommendation.
Old chart, matey. Recommendations await inspection. Irelia has a secondary station in this historical log, matey. It be less common than the main stations, but has a recognisable plan for that station.
Old chart, matey. Recommendations await inspection. Irelia be normally played Top and does nay currently have a reviewed Bot course. Bot most often needs dependable duo-course scaling and sustained damage wit' shared early pressure. Treat this as a deliberate experiment, nay a standard recommendation.
Old chart, matey. Recommendations await inspection. Irelia be normally played Top and does nay currently have a reviewed Support course. Support most often needs useful engage, peel or utility while operating on low doubloons income. Treat this as a deliberate experiment, nay a standard recommendation.
Arrr, kit reference
Trick names, descriptions and numeric fields come from Riot Data Dragon. Practical reads be independently written; th' present in-battle tooltip remains authoritative.

Arrr, what it doesEnglishWhen Irelia strikes enemies with spells she gains stacking bonus Attack Speed. At maximum stacks she also gains bonus damage on hit.
Arrr, practical readIonian Fervor be an automatic part o' th' kit involving basic-attack interaction and damage. Track when its condition be active instead o' treating every fight th' same way.

Arrr, what it doesEnglishIrelia dashes forward to strike her target, healing herself. If the target is Marked or dies to Bladesurge, its cooldown refreshes.
Arrr, practical readBladesurge contributes protection or sustain. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.
Meeting th' listed condition refreshes or reduces downtime. Lost overboard that condition changes th' next aboard available cast.
Th' protection or sustain be part o' th' cast's value. Compare its timing wit' incoming damage rather than reading only th' offensive effect.
Th' cast changes position or access. Sailor record fer where th' champion finishes, nay only where th' trick begins.

Arrr, what it doesEnglishIrelia charges a strike that deals more damage as she charges. She takes reduced physical damage during the charge.
Arrr, practical readDefiant Dance contributes movement or repositioning and damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.
This cast has a wind-up, charge or channel. Movement, interruption or a changing target state can matter afore th' effect completes.

Arrr, what it doesEnglishIrelia sends out two blades which converge on each other. Enemies caught in between are damaged, stunned and Marked.
Arrr, practical readFlawless Duet be part o' Irelia's E pattern. Read its listed effect first aboard, then track th' cooldown and condition that make th' next aboard use valuable.

Arrr, what it doesEnglishIrelia fires a massive number of blades that explode outward upon hitting an enemy champion. Enemies hit by the blades are damaged and Marked. Afterwards the blades form a wall that will damage and slow enemies that walk through it.
Arrr, practical readVanguard's Edge be a ranged cast involving a slowing effect and damage. Respect its line or target area, and avoid spending it when th' foe can simply step astern afore th' fit fer th' captain's eye exchange.
Arrr, levels 1–18
Base values exclude gear, runes, temporary buffs and mode-specific modifiers. Cooldowns be th' listed base cooldown afore trick haste.
Cooldown Data Dragon 16.20.1
Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.
Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.
Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.
First aboard rank becomes available at level 6; later ranks normally become available at levels 11 and 16.
| Rank | Health, arr | Mana, arr | Trick milestone |
|---|---|---|---|
| 1 | 630 | 350 Mana, arr | Pick th' first aboard basic trick |
| 2 | 713 | 386 Mana, arr | Stow another basic trick or rank |
| 3 | 800 | 424 Mana, arr | Stow another basic trick or rank |
| 4 | 890 | 463 Mana, arr | Spend one trick point |
| 5 | 985 | 505 Mana, arr | Spend one trick point |
| 6 | 1,084 | 548 Mana, arr | First aboard ultimate rank normally available |
| 7 | 1,187 | 592 Mana, arr | Spend one trick point |
| 8 | 1,294 | 639 Mana, arr | Spend one trick point |
| 9 | 1,405 | 687 Mana, arr | Spend one trick point |
| 10 | 1,520 | 737 Mana, arr | Spend one trick point |
| 11 | 1,639 | 789 Mana, arr | Arrr, second ultimate rank normally available |
| 12 | 1,762 | 842 Mana, arr | Spend one trick point |
| 13 | 1,889 | 898 Mana, arr | Spend one trick point |
| 14 | 2,020 | 955 Mana, arr | Spend one trick point |
| 15 | 2,155 | 1,013 Mana, arr | Spend one trick point |
| 16 | 2,295 | 1,074 Mana, arr | Arrr, final ultimate rank normally available |
| 17 | 2,438 | 1,136 Mana, arr | Spend one trick point |
| 18 | 2,585 | 1,200 Mana, arr | Spend one trick point |
Pick th' next aboard query
Pick a queue-aware loadout, compare a course foe, or return to th' full champion library.