Arrr, good patterns
- Arrr, threatens reachable priority targets through burst, mobility or an unusual angle.
- Arrr, combines damage and durability in committed skirmishes or extended exchanges.
Game patch, matey 26.20Data Dragon 16.20.1
Arrr, reference patch 16.20.1
the Hound of a Hundred Bites
Naafiri be a burst-focused champion who looks fer a reachable priority target and a course back aboard out. This overview keeps th' explanation practical and leaves patch-sensitive numbers to Riot's structured data and th' present in-battle tooltip.
Arrr, strengths and limits
These be kit-level patterns, nay a promise that every course or matchup plays th' same way.
Across th' sands o' Shurima, a chorus o' howls rings out. It be th' call o' th' dune hounds, voracious predators who form packs and compete fer th' right to hunt in these barren lands. Among them, one pack stands above all, fer they be driven nay only by canine instincts, but by th' ancient power o' th' Darkin.
Arrr, practical champion reading
Use these patterns to ask better questions afore choosing an gear, target or commitment. They describe th' kit, nay a promised result.
Armour can reduce th' broad physical profile. Separate basic attacks from physical tricks afore relying on an gear passive that only affects attacks.
Track th' key setup and highest-impact cooldown. A missed or blocked opening can create a safer window afore th' full rotation returns.
Range, slows, displacement and terrain can deny th' clean contact this champion wants. Course th' course in as carefully as th' damage after arrival.
A clean angle matters more booty than attacking th' nearest unit immediately. Keep an exit, reset th' course or follow-up course in mind afore committing.
When hard control be nay th' main threat, distance, vision and a seaworthy course out can be more booty useful than buying Tenacity automatically.
Anti-heal or anti-shielding be situational. Buy it only when th' effect be materially protecting targets and yer champion can apply th' captain's answer reliably.
A spell being available does nay mean th' shipshape sequence be sustainable. Watch th' resource bar as well as th' setup and escape cooldowns.
Defensive gear reference
Set sail wit' th' threat that be actually affecting th' clash. These be conditional comparisons, nay an automatic counter loadout.
This champion be nay cleanly answered by th' passive on either defensive pair.
Use Plated Steelcaps fer meaningful basic attacks, Mercury's Treads fer magic damage or reducible control, or keep th' loadout's normal Boots.Normal Draft and Ranked role sea chart
Each course be assessed separately. Unfurl a role to reach its queue-specific loadout and matchup preparation.
Old chart, matey. Recommendations await inspection. Naafiri be normally played Jungle or Mid and does nay currently have a reviewed Top course. Top most often needs independent laning, durable trading or reliable side-course pressure. Treat this as a deliberate experiment, nay a standard recommendation.
Old chart, matey. Recommendations await inspection. Naafiri has an established clear th' deck and sea chart course that can function without course income while contesting camps and prizes.
Old chart, matey. Recommendations await inspection. Naafiri has an established central-course course wit' access to waves, both sides o' th' river and meaningful pressure betwixt prizes.
Old chart, matey. Recommendations await inspection. Naafiri be normally played Jungle or Mid and does nay currently have a reviewed Bot course. Bot most often needs dependable duo-course scaling and sustained damage wit' shared early pressure. Treat this as a deliberate experiment, nay a standard recommendation.
Old chart, matey. Recommendations await inspection. Naafiri be normally played Jungle or Mid and does nay currently have a reviewed Support course. Support most often needs useful engage, peel or utility while operating on low doubloons income. Treat this as a deliberate experiment, nay a standard recommendation.
Arrr, kit reference
Trick names, descriptions and numeric fields come from Riot Data Dragon. Practical reads be independently written; th' present in-battle tooltip remains authoritative.
Arrr, what it doesEnglishNaafiri spawns packmates that attack the targets of her attacks and abilities.
Arrr, practical readWe Are More booty be th' always-on rule shaping Naafiri's normal trading and fight pattern. Watch its in-battle state afore committing.

Arrr, what it doesEnglishNaafiri hurls up to two daggers, each inflicting bleed, or each inflicting bonus damage if the target is already bleeding. Packmates leap to attack the first champion or monster hit by this skill.
Arrr, practical readDarkin Daggers contributes movement or repositioning and damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.
Th' cast changes position or access. Sailor record fer where th' champion finishes, nay only where th' trick begins.

Arrr, what it doesEnglishNaafiri becomes Untargetable and empowers her pack, spawning additional packmates and gaining increased Move Speed and Attack Damage.
Arrr, practical readThe Call of the Pack contributes damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

Arrr, what it doesEnglishNaafiri dashes and damages enemies in an area around her, recalling her packmates and fully healing them.
Arrr, practical readEviscerate contributes protection or sustain and damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.
Th' protection or sustain be part o' th' cast's value. Compare its timing wit' incoming damage rather than reading only th' offensive effect.
Th' cast changes position or access. Sailor record fer where th' champion finishes, nay only where th' trick begins.

Arrr, what it doesEnglishNaafiri and her packmates dash at a champion, dealing damage. Naafiri reveals nearby enemies if she scores a takedown and can recast this Ability once. The second cast grants a shield.
Arrr, practical readHounds' Pursuit contributes movement or repositioning and protection or sustain. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.
This control has a follow-up cast. Th' first aboard activation and recast have different jobs, timing or safe harbour checks.
This trick supplies sight or reveals its target. That ship's intelligence effect can matter even when damage be nay th' main reason to cast it.
Th' protection or sustain be part o' th' cast's value. Compare its timing wit' incoming damage rather than reading only th' offensive effect.
Th' cast changes position or access. Sailor record fer where th' champion finishes, nay only where th' trick begins.
Arrr, levels 1–18
Base values exclude gear, runes, temporary buffs and mode-specific modifiers. Cooldowns be th' listed base cooldown afore trick haste.
Cooldown Data Dragon 16.20.1
Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.
Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.
Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.
First aboard rank becomes available at level 6; later ranks normally become available at levels 11 and 16.
| Rank | Health, arr | Mana, arr | Trick milestone |
|---|---|---|---|
| 1 | 610 | 400 Mana, arr | Pick th' first aboard basic trick |
| 2 | 686 | 440 Mana, arr | Stow another basic trick or rank |
| 3 | 765 | 481 Mana, arr | Stow another basic trick or rank |
| 4 | 848 | 525 Mana, arr | Spend one trick point |
| 5 | 934 | 570 Mana, arr | Spend one trick point |
| 6 | 1,025 | 617 Mana, arr | First aboard ultimate rank normally available |
| 7 | 1,119 | 666 Mana, arr | Spend one trick point |
| 8 | 1,216 | 718 Mana, arr | Spend one trick point |
| 9 | 1,318 | 771 Mana, arr | Spend one trick point |
| 10 | 1,423 | 826 Mana, arr | Spend one trick point |
| 11 | 1,531 | 883 Mana, arr | Arrr, second ultimate rank normally available |
| 12 | 1,644 | 941 Mana, arr | Spend one trick point |
| 13 | 1,760 | 1,002 Mana, arr | Spend one trick point |
| 14 | 1,879 | 1,065 Mana, arr | Spend one trick point |
| 15 | 2,003 | 1,130 Mana, arr | Spend one trick point |
| 16 | 2,130 | 1,196 Mana, arr | Arrr, final ultimate rank normally available |
| 17 | 2,261 | 1,265 Mana, arr | Spend one trick point |
| 18 | 2,395 | 1,335 Mana, arr | Spend one trick point |
Pick th' next aboard query
Pick a queue-aware loadout, compare a course foe, or return to th' full champion library.