VRC.LOL

遊戲版本 26.20Data Dragon 16.20.1

參考 Patch 16.20.1

Lucian

the Purifier

Lucian 這是一個有序的損害經銷商,需要安全的空間和時間來保持攻擊。 此概述保持解釋實用,並將敏感的數字留給裏奧特的結構化數據和當前的遊戲中的工具提示。

船Mostly physical damageRanged attacks
常見角色船
班級馬克思曼 殺手
難度平均 · 6/10
基本攻擊排序排序基本攻擊 · 500 範圍。
損害資料Mostly physical damageMost normal kit pressure is physical. Armour may help, but check whether attacks or abilities are the main source.
參考 Patch16.20.1

Strengths and limits

What Lucian does well, and what can go wrong

These are kit-level patterns, not a promise that every lane or matchup plays the same way.

Good patterns

  • Can maintain ranged damage when positioning and target access remain safe.
  • Threatens reachable priority targets through burst, mobility or an unusual angle.
  • Ranged basic attacks can contribute without entering melee distance when spacing is preserved.

Limits to respect

  • Loses reliable output when forced away, controlled or reached before creating distance.
  • A failed commitment can leave no clean exit and little value until cooldowns return.

Riot ally tips

Use these while learning the champion
1

爲了獲得最佳的爆發,試着將無情的追求結合在失落的光中。

2

Ardent Blaze 實際上爆炸在一個星模型. 試着調整它,所以發言人打敵人冠軍。

3

一旦你選擇了一個角落的Culling,你不能改變它。

Riot opponent tips

What an opponent is told to watch for
1

Lucian 它有強烈的爆炸,但不受損害。

2

Lucian 不能改變“火箭”的目的,利用這項通過避免球的角度。

3

失去光,不給 Lucian 它仍然需要找到一個目標在範圍內,以便安排他的射擊。 Lucian 會選擇。

Source boundaryTip text and kit data come from Riot Data Dragon 16.20.1. VRC.LOL’s strength and limit summaries are independently written.

實用冠軍閱讀

如何閱讀 Lucian 在真正的鬥爭中

使用這些模式,在選擇項目、目標或承諾之前,就更好地提出問題,他們描述了套件,而不是保證結果。

損害交付

主要是身體壓力

可減少廣泛的物理資料,從物理能力中分開基本攻擊,然後依靠一個被動物體,僅影響攻擊。

戰鬥節奏

重複訪問問題

威脅會增加,而這個冠軍可以繼續攻擊一個有用的目標,打破目標訪問,在重複模式設置之前創建距離或使用控制。

範圍及訪問

防護重複產量

排序攻擊只有用,而目標的安全線仍然存在,邊緣、硬控制和被阻止的逃避路線可以快速消除這一優勢。

典型團隊工作

威脅到可實現的優先目標

清潔的角度比即時攻擊最接近的單位更重要,在採取行動之前,請記住一個出發、重新設置或跟蹤路線。

控制檢查

運動可能是更清潔的防禦

當硬控制不是主要的威脅,距離,視覺和安全的路徑可以比購買Tenacity自動更有用。

保護和維護

檢查是否恢復改變戰鬥

反治或反治是局勢性的,只購買它,當效果是物質上保護目標,你的冠軍可以可靠地應用答案。

資源模式

馬納和冷卻兩者

可用的不意味着整個序列是可持續的. 觀察資源欄以及設置和逃避冷卻。

閱讀整個團隊同一個冠軍在改變角色、項目或盟友後可能會產生不同的問題,在承諾防守答案之前,重新檢查可見的比賽。

Defensive item reference

What can help against Lucian?

Start with the threat that is actually affecting the match. These are conditional comparisons, not an automatic counter build.

Pre-game choices
DEFENSIVE BOOTS

Plated Steelcaps usually fit better

Armour and attack reduction address repeated physical basic attacks. The passive does not reduce every physical ability.

Choose Mercury's Treads instead when magic damage or reducible crowd control across the full team matters more.
重複的攻擊Healing or sustain盾牌Possible critical strikes
PHYSICAL DEFENCE

物理防禦

Armour · health · role-appropriate defence

Armour can reduce physical damage, but Plated Steelcaps' passive is specific to attacks.

Match the item to attacks, critical strikes or ability burst rather than buying armour from the label alone.
REPEATED ATTACKS

重複的攻擊

Plated Steelcaps · Frozen Heart

These can reduce attack-focused pressure when their stats fit your champion.

Do not use this as an answer to physical spells that are not attacks.
CRITICAL STRIKES

關鍵罷工

蘭頓之兆

Critical-strike reduction can matter after a real critical build appears.

Champion identity alone does not prove that critical strikes will be purchased.
MEANINGFUL HEALING

Meaningful healing

Bramble Vest or Thornmail · Morellonomicon · Mortal Reminder

A role-appropriate Grievous Wounds item can reduce healing.

Buy it only when healing is materially changing fights and your champion can apply it reliably.
REPEATED SHIELDS

Repeated shields

巨蛇鋒牙

Anti-shielding can matter when repeated shields are protecting important targets.

Its offensive stats do not fit every champion; another teammate may apply it more efficiently.
Player decidesChampion identity is a starting point, not an automatic purchase. Compare the full opposing team, current item tooltips and the problem that is actually deciding fights. Never buy two completed pairs of Boots.

正常設計和排名角色地圖

Where Lucian fits on Summoner's Rift

每個路徑分別進行評估,打開一個角色,以達到其特定路徑的結構和匹配準備。

Top未定路線

舊版本參考. 推薦內容等待審核. Lucian 通常是玩的 Bot 並且目前沒有評估的頂級路線. 頂級通常需要獨立的射擊,可持續的交易或可靠的側面射擊壓力. 將此視爲一個有意的實驗,而不是標準的建議。

查看此角色
Jungle未定路線

舊版本參考. 推薦內容等待審核. Lucian 通常是玩的博特,目前沒有審查的叢林路線. 叢林通常需要重複的怪物清晰,安全的滑動和客觀的控制,沒有路線收入。

查看此角色
中間次要

舊版本參考. 推薦內容等待審核. 這份歷史參考資料列出了 Lucian 的次要定位。它不如主要定位常見,但有明確的定位專屬計畫。

查看此角色開放式 Matchup
Support未定路線

舊版本參考. 推薦內容等待審核. Lucian 通常是玩的 Bot 目前沒有審查的支持路線. 支持通常需要有用的參與,皮爾或實用,同時在低金收入上運行。

查看此角色

套件參考

Lucian 能力

能力名称、描述和数字字段来自 Riot Data Dragon。实用读物独立撰写;当前的游戏内工具提示仍然具有权威性。

能力 Data Dragon 16.20.1冷卻 / 消耗 / 範圍 Data Dragon 16.20.1
P
被動

光之獵手

它做什麼每次使用技能後,路西恩的下次普攻會射擊兩發子彈。路西恩獲得友軍的治療或護盾,或鄰近敵方英雄受到硬控場效果後,下兩次普攻會造成額外魔法傷害。

實用讀物Lightslinger 是包含損害的套件的自動部分,在其狀態活躍時跟蹤,而不是以同樣的方式處理每場戰鬥。

保護

保護或維持是演員陣容價值的一部分。將其時間與受到的傷害進行比較,而不是只讀取進攻效果。

Q
Q 能力

鋒芒貫穿

它做什麼路西恩向目標射出一道銳利的光束。

實用讀物Piercing Light is part of Lucian's Q pattern. Read its listed effect first, then track the cooldown and condition that make the next use valuable.

冷卻9/8/7/6/5 秒消耗48/56/64/72/80列出範圍500個單位
W
W 能力

烈炎鐵血

它做什麼路西恩發射一枚導彈,爆炸時會迸發星形火花,標記並短暫地使敵人現形。路西恩擊中被標記的敵人會獲得跑速。

實用讀物Ardent Blaze is a ranged cast involving its listed effect. Respect its line or target area, and avoid spending it when the opponent can simply step away before the important exchange.

冷卻14/13/12/11/10 秒消耗60列出範圍900個單位
E
E 能力

冷酷進擊

它做什麼路西恩向前衝刺一小段距離。光之獵手的攻擊將減少冷酷進擊的冷卻時間。

實用讀物Relentless Pursuit is part of Lucian's E pattern. Read its listed effect first, then track the cooldown and condition that make the next use valuable.

冷卻16/15.5/15/14.5/14 秒消耗32/24/16/8/0列出範圍445個單位
運動

演员改变位置或进入。考慮冠軍的結束位置,而不僅僅是能力的開始位置。

R
最終

赤色屠戮

它做什麼路西恩從他的武器中釋放連續射擊。

實用讀物The Culling is part of Lucian's R pattern. Read its listed effect first, then track the cooldown and condition that make the next use valuable.

冷卻110/100/90 秒消耗100列出範圍1400個單位

級別 1 - 18

Lucian · 生命值 / 魔力 · 能力

Base values exclude items, runes, temporary buffs and mode-specific modifiers. Cooldowns are the listed base cooldown before ability haste.

水平 1641 生命值320 魔力
水平 3789 生命值383 魔力
水平 61,036 生命值490 魔力
水平 111,519 生命值697 魔力
水平 162,089 生命值942 魔力
水平 182,341 生命值1,051 魔力

冷卻 Data Dragon 16.20.1

Q
Basic abilityPiercing Light

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 19秒Rank 28秒Rank 37秒Rank 46秒Rank 55秒
W
Basic abilityArdent Blaze

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 114秒Rank 213秒Rank 312秒Rank 411秒Rank 510秒
和
Basic abilityRelentless Pursuit

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 116秒Rank 215.5秒Rank 315秒Rank 414.5秒Rank 514秒
裏
最終The Culling

First rank becomes available at level 6; later ranks normally become available at levels 11 and 16.

Rank 1110秒Rank 2100秒Rank 390秒
Open every levelHealth and mana from level 1 to 18
等級生命值魔力Ability milestone
1641320 魔力Choose the first basic ability
2713351 魔力Add another basic ability or rank
3789383 魔力Add another basic ability or rank
4868417 魔力Spend one ability point
5950453 魔力Spend one ability point
61,036490 魔力First ultimate rank normally available
71,126528 魔力Spend one ability point
81,219568 魔力Spend one ability point
91,315610 魔力Spend one ability point
101,415653 魔力Spend one ability point
111,519697 魔力Second ultimate rank normally available
121,626743 魔力Spend one ability point
131,736791 魔力Spend one ability point
141,850840 魔力Spend one ability point
151,968890 魔力Spend one ability point
162,089942 魔力Final ultimate rank normally available
172,213996 魔力Spend one ability point
182,3411,051 魔力Spend one ability point
How the numbers are calculatedLevel values use Riot Data Dragon 16.20.1 base and growth statistics with League’s non-linear champion-stat growth curve. Queue starting levels can differ: Normal Draft and Ranked normally begin at level 1, while ARAM and Swiftplay use faster starting rules.

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