VRC.LOL

Ažuriranje igre 26.20Data Dragon 16.20.1

Referentni patch 16.20.1

Lucian

the Purifier

Lucian je raspon štete trgovac koji treba sigurni prostor i vrijeme za nastavak napada.Ovaj pregled čuva objašnjenje praktično i ostavlja patch-osjetljive brojeve Riot strukturiranim podacima i trenutačnim in-game alat tip.

BotMostly physical damageRanged attacks
Uobičajena ulogaBot
razredMarksman – ubojica
TeškoćeProsječan · 6/10
Osnovni napadiRanjeniRazvrstani osnovni napadi · 500 raspon.
Štetni profilMostly physical damageMost normal kit pressure is physical. Armour may help, but check whether attacks or abilities are the main source.
Referentni patch16.20.1

Strengths and limits

What Lucian does well, and what can go wrong

These are kit-level patterns, not a promise that every lane or matchup plays the same way.

Good patterns

  • Can maintain ranged damage when positioning and target access remain safe.
  • Threatens reachable priority targets through burst, mobility or an unusual angle.
  • Ranged basic attacks can contribute without entering melee distance when spacing is preserved.

Limits to respect

  • Loses reliable output when forced away, controlled or reached before creating distance.
  • A failed commitment can leave no clean exit and little value until cooldowns return.

Riot ally tips

Use these while learning the champion
1

Za optimalnu burstu, pokušajte kombinirati Relentless Pursuit u Piercing Light.

2

Ardent Blaze zapravo eksplodira u zvijezdama. pokušajte ga uskladiti tako da govornika udari neprijatelja prvaka.

3

Nakon što ste odabrali kut za The Culling, ne možete ga promijeniti.

Riot opponent tips

What an opponent is told to watch for
1

Lucian ima snažan pukotina, ali malo je podložno oštećenju.

2

Lucian ne može promijeniti cilj The Culling. iskoristite to izbjegavajući kut metaka.

3

Svijetlost ne daje Lucian Dodatno napade Range. on još uvijek mora pronaći cilj u rasponu kako bi usporedio svoj pucnjavi. izbjegavajte Piercing Light predviđanjem ugla Lucian I odabire.

Source boundaryTip text and kit data come from Riot Data Dragon 16.20.1. VRC.LOL’s strength and limit summaries are independently written.

Praktično čitanje prvaka

Kako čitati Lucian u stvarnom borbi

Koristite ove uzorke da biste postavili bolje pitanja prije odabira predmeta, cilja ili predanosti.Oni opisuju paket, a ne jamčen rezultat.

Oštećenje isporuke

Prvo fizički pritisak

Odvojiti osnovne napade od fizičkih sposobnosti prije oslanjanja na pasivni predmet koji utječe samo na napade.

Borba protiv ritma

Ponavljani pristup

Prijetnja raste dok ovaj prvak može nastaviti napadati korisnu ciljnu ulogu. prekidati pristup cilju, stvoriti udaljenost ili koristiti kontrolu prije ponavljanja uzoraka postavlja se.

Razina i pristup

Spacing štiti ponavljani proizvod

Razvrstani napadi su korisni samo dok sigurna linija do cilja ostaje. Flanke, teška kontrola i blokirani putovi izbjegavanja mogu brzo ukloniti tu prednost.

Tipični timski radovi

Prijetnja postizanom cilju prioriteta

Čisti uglo je važnije nego napad na najbližu jedinicu odmah. zadržite izlaz, ponovnu postavku ili slijediti put u umu prije nego što počnete.

kontrolni pregled

Može biti čistija obranica

Kada je teška kontrola nije glavna prijetnja, udaljenost, vizija i sigurna izlaz može biti korisnija od kupnje Tenacity automatski.

Zaštita i održavanje

Provjerite je li oporavak promijenio borbu

Kupite ga samo kada je učinak materijalno štiti ciljeve i vaš prvak može pouzdano primijeniti odgovor.

Prirodni uzorci

Mana i Cooldowns oboje su važni

Biti na raspolaganju ne znači da je cijela sekvencija održiva.Pogledajte resursnu traku, kao i postavke i izbjegavajte hladnoće.

Pročitajte cijeli timIsti prvak može stvoriti drugačiji problem nakon promjene uloge, predmeta ili saveznika. ponovno provjerite vidljiv meč prije nego što se posvećujete obrambenom odgovoru.

Defensive item reference

What can help against Lucian?

Start with the threat that is actually affecting the match. These are conditional comparisons, not an automatic counter build.

Pre-game choices
DEFENSIVE BOOTS

Plated Steelcaps usually fit better

Armour and attack reduction address repeated physical basic attacks. The passive does not reduce every physical ability.

Choose Mercury's Treads instead when magic damage or reducible crowd control across the full team matters more.
Ponavljajući napadiHealing or sustainŠtitoviPossible critical strikes
PHYSICAL DEFENCE

Fizička obranica

Armour · health · role-appropriate defence

Armour can reduce physical damage, but Plated Steelcaps' passive is specific to attacks.

Match the item to attacks, critical strikes or ability burst rather than buying armour from the label alone.
REPEATED ATTACKS

Ponavljajući napadi

Plated Steelcaps · Frozen Heart

These can reduce attack-focused pressure when their stats fit your champion.

Do not use this as an answer to physical spells that are not attacks.
CRITICAL STRIKES

kritični štrajk

Randuinova Omen

Critical-strike reduction can matter after a real critical build appears.

Champion identity alone does not prove that critical strikes will be purchased.
MEANINGFUL HEALING

Meaningful healing

Bramble Vest or Thornmail · Morellonomicon · Mortal Reminder

A role-appropriate Grievous Wounds item can reduce healing.

Buy it only when healing is materially changing fights and your champion can apply it reliably.
REPEATED SHIELDS

Repeated shields

Serpent's Fang

Anti-shielding can matter when repeated shields are protecting important targets.

Its offensive stats do not fit every champion; another teammate may apply it more efficiently.
Player decidesChampion identity is a starting point, not an automatic purchase. Compare the full opposing team, current item tooltips and the problem that is actually deciding fights. Never buy two completed pairs of Boots.

Normalni dizajn i rangirana uloga karta

Where Lucian fits on Summoner's Rift

Svaka linija se procjenjuje odvojeno. otvori ulogu kako bi se postigla njezina kutija-specifična konstrukcija i priprema za usporedbu.

TopNeizravna staza

Povijesna referenca. Pregled preporuka je na čekanju. Lucian se obično igra Bot i trenutno nema pregledan Top Route. Top obično treba neovisno laniranje, trajnu trgovinu ili pouzdanu bočnu pritisak.

Pregledati ovu ulogu
džungleNeizravna staza

Povijesna referenca. Pregled preporuka je na čekanju. Lucian se obično igra Bot i trenutno nema pregledan džungli put. džungli obično treba ponavljajuće monster jasno, sigurno šljunčanje i objektivnu kontrolu bez ulaznice.

Pregledati ovu ulogu
sredinaSekundarna

Povijesna referenca. Pregled preporuka je na čekanju. Lucian ima navedenu sporednu ulogu u ovom povijesnom pregledu. Rjeđa je od glavnih uloga, ali ima prepoznatljiv plan za tu ulogu.

Pregledati ovu uloguOtvorena utakmica
PodrškaNeizravna staza

Povijesna referenca. Pregled preporuka je na čekanju. Lucian se obično igra Bot i trenutno nema pregledan put podrške. podrška obično zahtijeva korisnu angažman, peel ili utilitet dok radi na niskim zlatnim prihodima.

Pregledati ovu ulogu

Referenca kompleta

Lucian sposobnosti

Nazivi sposobnosti, opisi i numerička polja dolaze iz Riot Data Dragon. Praktično štivo piše se samostalno; trenutni opis alata u igri ostaje mjerodavan.

sposobnosti Data Dragon 16.20.1Sljedeći Cooldown / Trošak / raspon Data Dragon 16.20.1
P
pasivni

Lightslinger

Što to činiEnglishWhenever Lucian uses an ability, his next attack becomes a double-shot. When Lucian is healed or shielded by an ally, or when a nearby enemy Champion is immobilized, his next 2 basic attacks will deal bonus magic damage.

Praktično čitanjeLightslinger je automatski dio kit-a koji uključuje štetu. pratite kada je njegovo stanje aktivno umjesto da tretirate svaku borbu na isti način.

Zaštita

Zaštita ili podrška dio je glumačke vrijednosti. Usporedite njegovo vrijeme s dolaznom štetom radije nego čitajte samo napadni učinak.

Q
Q sposobnost

Piercing Light

Što to činiEnglishLucian shoots a bolt of piercing light through a target.

Praktično čitanjePiercing Light is part of Lucian's Q pattern. Read its listed effect first, then track the cooldown and condition that make the next use valuable.

Sljedeći Cooldown9/8/7/6/5 sekTrošak48/56/64/72/80Navedeni raspon500 jedinica
W
W sposobnost

Ardent Blaze

Što to činiEnglishLucian shoots a missile that explodes in a star shape, marking and briefly revealing enemies. Lucian gains Move Speed for attacking marked enemies.

Praktično čitanjeArdent Blaze is a ranged cast involving its listed effect. Respect its line or target area, and avoid spending it when the opponent can simply step away before the important exchange.

Sljedeći Cooldown14/13/12/11/10 sekTrošak60Navedeni raspon900 jedinica
E
E sposobnost

Relentless Pursuit

Što to činiEnglishLucian quickly dashes a short distance. Lightslinger attacks reduce Relentless Pursuit's cooldown.

Praktično čitanjeRelentless Pursuit is part of Lucian's E pattern. Read its listed effect first, then track the cooldown and condition that make the next use valuable.

Sljedeći Cooldown16/15.5/15/14.5/14 sekTrošak32/24/16/8/0Navedeni raspon445 jedinica
Pokret

Glumačka ekipa mijenja položaj ili pristup. Uzmite u obzir gdje šampion završava, a ne samo gdje počinje sposobnost.

R
Ultimati

The Culling

Što to činiEnglishLucian unleashes a torrent of shots from his weapons.

Praktično čitanjeThe Culling is part of Lucian's R pattern. Read its listed effect first, then track the cooldown and condition that make the next use valuable.

Sljedeći Cooldown110/100/90 sekTrošak100Navedeni raspon1400 jedinica

Razina od 1 do 18

Lucian · Zdravlje / Mana · sposobnosti

Base values exclude items, runes, temporary buffs and mode-specific modifiers. Cooldowns are the listed base cooldown before ability haste.

Razina 1641 Zdravlje320 Mana
Razina 3789 Zdravlje383 Mana
Razina 61,036 Zdravlje490 Mana
Razina 111,519 Zdravlje697 Mana
Razina 162,089 Zdravlje942 Mana
Razina 182,341 Zdravlje1,051 Mana

Sljedeći Cooldown Data Dragon 16.20.1

Q
Basic abilityPiercing Light

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 19 sekRank 28 sekRank 37 sekRank 46 sekRank 55 sek
W
Basic abilityArdent Blaze

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 114 sekRank 213 sekRank 312 sekRank 411 sekRank 510 sek
E
Basic abilityRelentless Pursuit

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 116 sekRank 215.5 sekRank 315 sekRank 414.5 sekRank 514 sek
R
UltimatiThe Culling

First rank becomes available at level 6; later ranks normally become available at levels 11 and 16.

Rank 1110 sekRank 2100 sekRank 390 sek
Open every levelHealth and mana from level 1 to 18
RazinaZdravljeManaAbility milestone
1641320 ManaChoose the first basic ability
2713351 ManaAdd another basic ability or rank
3789383 ManaAdd another basic ability or rank
4868417 ManaSpend one ability point
5950453 ManaSpend one ability point
61,036490 ManaFirst ultimate rank normally available
71,126528 ManaSpend one ability point
81,219568 ManaSpend one ability point
91,315610 ManaSpend one ability point
101,415653 ManaSpend one ability point
111,519697 ManaSecond ultimate rank normally available
121,626743 ManaSpend one ability point
131,736791 ManaSpend one ability point
141,850840 ManaSpend one ability point
151,968890 ManaSpend one ability point
162,089942 ManaFinal ultimate rank normally available
172,213996 ManaSpend one ability point
182,3411,051 ManaSpend one ability point
How the numbers are calculatedLevel values use Riot Data Dragon 16.20.1 base and growth statistics with League’s non-linear champion-stat growth curve. Queue starting levels can differ: Normal Draft and Ranked normally begin at level 1, while ARAM and Swiftplay use faster starting rules.

Odaberite sljedeće pitanje

Preusmjerite profil u plan za predigre

Izaberite kuću za svjesnost, usporedite protivnika lanca ili se vratite u punu knjižnicu prvaka.

Otvoreni Lucian gradoviPripremite se za matchupBrowse prvaki