VRC.LOL

Tampalan permainan 26.20Data Dragon 16.20.1

Perbezaan patch 16.20.1

Jinx

the Loose Cannon

Jinx adalah peniaga kerosakan yang memerlukan ruang yang selamat dan masa untuk terus menyerang. gambaran keseluruhan ini mengekalkan penjelasan yang praktikal dan meninggalkan nombor sensitif patch kepada data berstruktur Riot dan tip alat dalam permainan semasa.

BotMostly physical damageRanged attacks
Peranan biasaBot
KelasMarksman
kesukaranJumlah : 6 / 10
Penyerangan asasRanggaPenyerangan asas berturut-turut · 525 rangkaian.
Profil kerosakanMostly physical damageMost normal kit pressure is physical. Armour may help, but check whether attacks or abilities are the main source.
Perbezaan patch16.20.1

Strengths and limits

What Jinx does well, and what can go wrong

These are kit-level patterns, not a promise that every lane or matchup plays the same way.

Good patterns

  • Can maintain ranged damage when positioning and target access remain safe.
  • Ranged basic attacks can contribute without entering melee distance when spacing is preserved.

Limits to respect

  • Loses reliable output when forced away, controlled or reached before creating distance.
  • Needs the player to respect cooldowns, resources and the opponent's route into the fight.

Riot ally tips

Use these while learning the champion
1

Roket tidak selalu pilihan terbaik! minigun Jinx sangat kuat apabila sepenuhnya ramped. beralih ke dalamnya setiap kali juara musuh menjadi terlalu dekat.

2

Roket Jinx berurusan dengan kerosakan penuh kepada semua musuh dalam letupan. Gunakan mereka pada minion dalam tali untuk menembak juara musuh berhampiran tanpa menggambar aggro minion.

3

Apabila pertempuran bermula cuba untuk kekal di tepi perangkap dengan poking dengan roket dan Zap!. Jangan berlari dan mengecas dengan minigun sehingga anda rasa ia selamat.

Riot opponent tips

What an opponent is told to watch for
1

Minigun Jinx mengambil masa untuk ramping.Jika anda melihat beliau berpelukan dengan roket cuba melompat ke atasnya dan meletakkannya ke bawah.

2

Akhirnya, Jinx kurang merosakkan anda semakin dekat dengan beliau.

3

Granat-granat rumput Jinx mempunyai gunung sejuk yang panjang dan merupakan cara utama beliau untuk melindungi dirinya.Jika dia hilang dengan mereka, dia akan mempunyai masa yang sukar untuk melarikan diri jika terlibat.

Source boundaryTip text and kit data come from Riot Data Dragon 16.20.1. VRC.LOL’s strength and limit summaries are independently written.

Pembacaan juara praktikal

Bagaimana untuk membaca Jinx dalam pertempuran sebenar

Gunakan corak ini untuk bertanya soalan yang lebih baik sebelum memilih item, sasaran atau komitmen.Mereka menggambarkan kit, bukan hasil yang dijamin.

Penghantaran Kerosakan

Tekanan fizikal terutamanya

Mengasingkan serangan asas daripada keupayaan fizikal sebelum bergantung kepada item pasif yang hanya menjejaskan serangan.

Perjuangan Rhythm

Perkara akses berulang

Ancaman meningkat sementara juara ini boleh terus menyerang sasaran yang berguna.Penghapusan akses sasaran, mewujudkan jarak atau menggunakan kawalan sebelum corak berulang disetkan.

Rangkaian dan akses

Spacing melindungi hasil berulang

Serangan berturut-turut hanya berguna sementara garis selamat ke sasaran kekal. Flanks, kawalan keras dan laluan pelarian yang terhalang boleh menghapuskan kelebihan itu dengan cepat.

Tugas pasukan tipikal

Mengekalkan kerosakan yang selamat dan boleh diulang

Target akses dan masa kelangsungan hidup biasanya bermakna lebih daripada satu hit yang bercita-cita tinggi. kedudukan antara serangan dan mengelakkan meninggalkan garis kerosakan yang selamat.

Pemeriksaan kawalan

Menentukan sekatan pergerakan yang tepat

Ketegangan hanya boleh memendekkan kawalan yang layak.Pindah, kesan udara dan perlambatan berulang memerlukan tindak balas kedudukan, blok atau pergerakan mereka sendiri.

Perlindungan dan Penyelenggaraan

Periksa sama ada pemulihan mengubah perjuangan

Beli hanya apabila kesan itu secara material melindungi sasaran dan juara anda boleh menggunakan jawapan dengan boleh dipercayai.

Model Sumber

Mana dan Cooldowns kedua-duanya

Sebuah spell yang tersedia tidak bermakna keseluruhan urutan adalah berterusan. perhatikan bar sumber serta setup dan melarikan diri daripada penyejukan.

Baca keseluruhan pasukanPemenang yang sama boleh mewujudkan masalah yang berbeza selepas mengubah peranan, item atau sekutu. semak semula perlawanan yang kelihatan sebelum berkomitmen untuk jawapan pertahanan.

Defensive item reference

What can help against Jinx?

Start with the threat that is actually affecting the match. These are conditional comparisons, not an automatic counter build.

Pre-game choices
DEFENSIVE BOOTS

Plated Steelcaps usually fit better

Armour and attack reduction address repeated physical basic attacks. The passive does not reduce every physical ability.

Choose Mercury's Treads instead when magic damage or reducible crowd control across the full team matters more.
Serangan berulangReducible controlSlowsHealing or sustainPossible critical strikesHealth-scaling or true damage
PHYSICAL DEFENCE

Pertahanan fizikal

Armour · health · role-appropriate defence

Armour can reduce physical damage, but Plated Steelcaps' passive is specific to attacks.

Match the item to attacks, critical strikes or ability burst rather than buying armour from the label alone.
REPEATED ATTACKS

Serangan berulang

Plated Steelcaps · Frozen Heart

These can reduce attack-focused pressure when their stats fit your champion.

Do not use this as an answer to physical spells that are not attacks.
CRITICAL STRIKES

Strik Kritikal

Perbezaan Omen

Critical-strike reduction can matter after a real critical build appears.

Champion identity alone does not prove that critical strikes will be purchased.
CONTROL AND ONE KEY SPELL

Control and one key spell

Mercury's Treads · Quicksilver Sash · Banshee's Veil · Edge of Night

Tenacity and a removable-control active can help against the relevant disabling effects.

Check the current tooltip and whether the exact effect can be shortened, removed or blocked.
REPEATED SLOWS

Repeated slows

Boots of Swiftness

Slow resistance can be more useful than Tenacity when repeated slowing strength is the main problem.

It gives no armour or magic resistance, so compare the rest of the opposing team.
MEANINGFUL HEALING

Meaningful healing

Bramble Vest or Thornmail · Morellonomicon · Mortal Reminder

A role-appropriate Grievous Wounds item can reduce healing.

Buy it only when healing is materially changing fights and your champion can apply it reliably.
HEALTH-SCALING OR TRUE DAMAGE

Health-scaling or true damage

Shields · sustain · positioning · exact resistance check

Raw health or one resistance may be incomplete against percent-health, missing-health or true-damage mechanics.

Read the current ability tooltip before choosing defence; these mechanics do not all use the same counter.
Player decidesChampion identity is a starting point, not an automatic purchase. Compare the full opposing team, current item tooltips and the problem that is actually deciding fights. Never buy two completed pairs of Boots.

Rancangan Normal dan Peta Peranan Ranked

Where Jinx fits on Summoner's Rift

Setiap laluan dinilai secara berasingan.Buka peranan untuk mencapai pembinaan khusus dan persediaan matchup.

TopRute yang tidak stabil

Rujukan sejarah. Semakan cadangan masih menunggu. Jinx biasanya dimainkan Bot dan tidak mempunyai laluan Top yang disemak semula. Top biasanya memerlukan pelancaran bebas, perdagangan yang berterusan atau tekanan pelancaran sampingan yang boleh dipercayai.

Perbincangan peranan ini
hutanRute yang tidak stabil

Rujukan sejarah. Semakan cadangan masih menunggu. Jinx biasanya dimainkan Bot dan tidak mempunyai laluan hutan yang disemak semula. hutan biasanya memerlukan monster yang boleh diulang jelas, selamat dan kawalan objektif tanpa pendapatan laluan.

Perbincangan peranan ini
tengahRute yang tidak stabil

Rujukan sejarah. Semakan cadangan masih menunggu. Jinx biasanya dimainkan Bot dan tidak mempunyai rute tengah yang disemak semula. rute tengah biasanya memerlukan keselamatan solo-lane plus kawalan gelombang, roaming atau tekanan burst yang boleh dipercayai.

Perbincangan peranan ini
sokonganRute yang tidak stabil

Rujukan sejarah. Semakan cadangan masih menunggu. Jinx biasanya dimainkan Bot dan tidak mempunyai laluan Sokongan yang disemak semula. Sokongan biasanya memerlukan penglibatan yang berguna, peel atau utiliti semasa beroperasi pada pendapatan emas yang rendah.

Perbincangan peranan ini

Rujukan kit

Kemahiran Jinx

Nama keupayaan, perihalan dan medan angka berasal daripada Riot Data Dragon. Bacaan praktikal ditulis secara bebas; petua alat dalam permainan semasa kekal berwibawa.

Kemahiran Data Dragon 16.20.1Perbezaan Cooldown / Kos / Rangkaian Data Dragon 16.20.1
P
Pasif

Get Excited!

Apa yang ia lakukanEnglishJinx receives massively increased Move Speed and Attack Speed whenever she helps kill or destroy an enemy champions epic jungle monster, or structure.

Bacaan praktikalGet Excited! ialah bahagian automatik kit yang melibatkan interaksi serangan asas.Sekiranya keadaan aktif daripada merawat setiap pertempuran dengan cara yang sama.

Q
Q Kemahiran

Switcheroo!

Apa yang ia lakukanEnglishJinx modifies her basic attacks by swapping between Pow-Pow, her minigun and Fishbones, her rocket launcher. Attacks with Pow-Pow grant Attack Speed, while attacks with Fishbones deal area of effect damage, gain increased range, but drain Mana and attack slower.

Bacaan praktikalSwitcheroo! is a ranged cast involving a slowing effect and basic-attack interaction. Respect its line or target area, and avoid spending it when the opponent can simply step away before the important exchange.

Perbezaan Cooldown0.9 buahKos20Julat tersenarai600 unit
W
W Kemahiran

Zap!

Apa yang ia lakukanEnglishJinx uses Zapper, her shock pistol, to fire a blast that deals damage to the first enemy hit, slowing and revealing it.

Bacaan praktikalZap! menyumbang kepada kesan melambatkan dan kerosakan. nilai berubah dengan sejuk, julat dan akses sasaran; mengenali setup sebelum bergerak ke kawasan yang berkesan.

Perbezaan Cooldown8/7/6/5/4 SikhKos40/45/50/55/60Julat tersenarai1450 unit
First target

The first valid unit in the path receives or stops the effect, so minions, monsters or champions can change the result where the tooltip allows them.

E
E Kemahiran

Flame Chompers!

Apa yang ia lakukanEnglishJinx throws out a line of snare grenades that explode after 5 seconds, lighting enemies on fire. Flame Chompers will bite enemy champions who walk over them, rooting them in place.

Bacaan praktikalFlame Chompers! is a ranged cast involving its listed effect. Respect its line or target area, and avoid spending it when the opponent can simply step away before the important exchange.

Perbezaan Cooldown24/20.5/17/13.5/10 SikhKos90Julat tersenarai925 unit
R
Akhirnya

Super Mega Death Rocket!

Apa yang ia lakukanEnglishJinx fires a super rocket across the map that gains damage as it travels. The rocket will explode upon colliding with an enemy champion, dealing damage to it and surrounding enemies based on their missing Health.

Bacaan praktikalSuper Mega Death Rocket! is a ranged cast involving damage. Respect its line or target area, and avoid spending it when the opponent can simply step away before the important exchange.

Perbezaan Cooldown85 / 65 / 45 secKos100Julat tersenarai25000 unit
Close shot

If the rocket hits almost immediately, its flat damage is lower because it has not had time to power up.

Full power after about one second

After the rocket has been flying for about one second, its flat damage is fully powered. Flying farther after that does not keep adding damage.

Low-health bonus

The explosion also deals damage based on how much health the target has already lost. A close shot can still hurt a badly wounded target.

Stops at the first champion

The rocket explodes on the first enemy champion it hits, then also damages nearby enemies.

Peringkat 1 - 18

Jinx · Kesihatan / Mana · Kemahiran

Base values exclude items, runes, temporary buffs and mode-specific modifiers. Cooldowns are the listed base cooldown before ability haste.

Peringkat 1630 Kesihatan260 Mana
Peringkat 3785 Kesihatan334 Mana
Peringkat 61,045 Kesihatan458 Mana
Peringkat 111,551 Kesihatan699 Mana
Peringkat 162,150 Kesihatan984 Mana
Peringkat 182,415 Kesihatan1,110 Mana

Perbezaan Cooldown Data Dragon 16.20.1

Q
Basic abilitySwitcheroo!

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

All ranks0.9 buah
W
Basic abilityZap!

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 18 buahRank 27 buahRank 36 buahRank 45 buahRank 54 buah
dan
Basic abilityFlame Chompers!

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 124 buahRank 220.5 buahRank 317 buahRank 413.5 buahRank 510 buah
R
AkhirnyaSuper Mega Death Rocket!

First rank becomes available at level 6; later ranks normally become available at levels 11 and 16.

Rank 185 buahRank 265 buahRank 345 buah
Open every levelHealth and mana from level 1 to 18
TahapKesihatanManaAbility milestone
1630260 ManaChoose the first basic ability
2706296 ManaAdd another basic ability or rank
3785334 ManaAdd another basic ability or rank
4868373 ManaSpend one ability point
5954415 ManaSpend one ability point
61,045458 ManaFirst ultimate rank normally available
71,139502 ManaSpend one ability point
81,236549 ManaSpend one ability point
91,338597 ManaSpend one ability point
101,443647 ManaSpend one ability point
111,551699 ManaSecond ultimate rank normally available
121,664752 ManaSpend one ability point
131,780808 ManaSpend one ability point
141,899865 ManaSpend one ability point
152,023923 ManaSpend one ability point
162,150984 ManaFinal ultimate rank normally available
172,2811,046 ManaSpend one ability point
182,4151,110 ManaSpend one ability point
How the numbers are calculatedLevel values use Riot Data Dragon 16.20.1 base and growth statistics with League’s non-linear champion-stat growth curve. Queue starting levels can differ: Normal Draft and Ranked normally begin at level 1, while ARAM and Swiftplay use faster starting rules.

Pilih soalan seterusnya

Menukar profil ke dalam pelan pra-permainan

Pilih bangunan yang menyedari, bandingkan lawan tali, atau kembali ke perpustakaan juara penuh.

Pembinaan Jinx TerbukaSediakan MatchupBrowse juara