VRC.LOL

Tampalan permainan 26.20Data Dragon 16.20.1

Perbezaan patch 16.20.1

Senna

the Redeemer

Senna adalah peniaga kerosakan yang memerlukan ruang yang selamat dan masa untuk terus menyerang. gambaran keseluruhan ini mengekalkan penjelasan yang praktikal dan meninggalkan nombor sensitif patch kepada data berstruktur Riot dan tip alat dalam permainan semasa.

BotMostly physical damageRanged attacks
Peranan biasaBantuan Bot
KelasPengurusan · Marksman
kesukaranJumlah : 7 / 10
Penyerangan asasRanggaPenyerangan asas berturut-turut · 600 rangkaian.
Profil kerosakanMostly physical damageMost normal kit pressure is physical. Armour may help, but check whether attacks or abilities are the main source.
Perbezaan patch16.20.1

Strengths and limits

What Senna does well, and what can go wrong

These are kit-level patterns, not a promise that every lane or matchup plays the same way.

Good patterns

  • Can maintain ranged damage when positioning and target access remain safe.
  • Can create value through control, protection, setup or pressure that does not depend only on personal gold.
  • Ranged basic attacks can contribute without entering melee distance when spacing is preserved.

Limits to respect

  • Loses reliable output when forced away, controlled or reached before creating distance.
  • Reduced income makes item timing and safe cooperation more important than on a solo-lane carry.
Source boundaryTip text and kit data come from Riot Data Dragon 16.20.1. VRC.LOL’s strength and limit summaries are independently written.

Pembacaan juara praktikal

Bagaimana untuk membaca Senna dalam pertempuran sebenar

Gunakan corak ini untuk bertanya soalan yang lebih baik sebelum memilih item, sasaran atau komitmen.Mereka menggambarkan kit, bukan hasil yang dijamin.

Penghantaran Kerosakan

Tekanan fizikal terutamanya

Mengasingkan serangan asas daripada keupayaan fizikal sebelum bergantung kepada item pasif yang hanya menjejaskan serangan.

Perjuangan Rhythm

Perkara akses berulang

Ancaman meningkat sementara juara ini boleh terus menyerang sasaran yang berguna.Penghapusan akses sasaran, mewujudkan jarak atau menggunakan kawalan sebelum corak berulang disetkan.

Rangkaian dan akses

Spacing melindungi hasil berulang

Serangan berturut-turut hanya berguna sementara garis selamat ke sasaran kekal. Flanks, kawalan keras dan laluan pelarian yang terhalang boleh menghapuskan kelebihan itu dengan cepat.

Tugas pasukan tipikal

Membolehkan sekutu dan kawalan akses

Perlindungan, tetapan dan maklumat boleh lebih penting daripada kerosakan peribadi. kedudukan supaya pelekat berguna seterusnya boleh mencapai sekutu atau sasaran yang memerlukannya.

Pemeriksaan kawalan

Menentukan sekatan pergerakan yang tepat

Ketegangan hanya boleh memendekkan kawalan yang layak.Pindah, kesan udara dan perlambatan berulang memerlukan tindak balas kedudukan, blok atau pergerakan mereka sendiri.

Perlindungan dan Penyelenggaraan

Periksa sama ada pemulihan mengubah perjuangan

Beli hanya apabila kesan itu secara material melindungi sasaran dan juara anda boleh menggunakan jawapan dengan boleh dipercayai.

Model Sumber

Mana dan Cooldowns kedua-duanya

Sebuah spell yang tersedia tidak bermakna keseluruhan urutan adalah berterusan. perhatikan bar sumber serta setup dan melarikan diri daripada penyejukan.

Baca keseluruhan pasukanPemenang yang sama boleh mewujudkan masalah yang berbeza selepas mengubah peranan, item atau sekutu. semak semula perlawanan yang kelihatan sebelum berkomitmen untuk jawapan pertahanan.

Defensive item reference

What can help against Senna?

Start with the threat that is actually affecting the match. These are conditional comparisons, not an automatic counter build.

Pre-game choices
DEFENSIVE BOOTS

Plated Steelcaps usually fit better

Armour and attack reduction address repeated physical basic attacks. The passive does not reduce every physical ability.

Choose Mercury's Treads instead when magic damage or reducible crowd control across the full team matters more.
Serangan berulangReducible controlHealing or sustainPerisaiPossible critical strikes
PHYSICAL DEFENCE

Pertahanan fizikal

Armour · health · role-appropriate defence

Armour can reduce physical damage, but Plated Steelcaps' passive is specific to attacks.

Match the item to attacks, critical strikes or ability burst rather than buying armour from the label alone.
REPEATED ATTACKS

Serangan berulang

Plated Steelcaps · Frozen Heart

These can reduce attack-focused pressure when their stats fit your champion.

Do not use this as an answer to physical spells that are not attacks.
CRITICAL STRIKES

Strik Kritikal

Perbezaan Omen

Critical-strike reduction can matter after a real critical build appears.

Champion identity alone does not prove that critical strikes will be purchased.
CONTROL AND ONE KEY SPELL

Control and one key spell

Mercury's Treads · Quicksilver Sash · Banshee's Veil · Edge of Night

Tenacity and a removable-control active can help against the relevant disabling effects.

Check the current tooltip and whether the exact effect can be shortened, removed or blocked.
MEANINGFUL HEALING

Meaningful healing

Bramble Vest or Thornmail · Morellonomicon · Mortal Reminder

A role-appropriate Grievous Wounds item can reduce healing.

Buy it only when healing is materially changing fights and your champion can apply it reliably.
REPEATED SHIELDS

Repeated shields

Serpent's Fang

Anti-shielding can matter when repeated shields are protecting important targets.

Its offensive stats do not fit every champion; another teammate may apply it more efficiently.
Player decidesChampion identity is a starting point, not an automatic purchase. Compare the full opposing team, current item tooltips and the problem that is actually deciding fights. Never buy two completed pairs of Boots.

Rancangan Normal dan Peta Peranan Ranked

Where Senna fits on Summoner's Rift

Setiap laluan dinilai secara berasingan.Buka peranan untuk mencapai pembinaan khusus dan persediaan matchup.

TopRute yang tidak stabil

Rujukan sejarah. Semakan cadangan masih menunggu. Senna biasanya dimainkan Bot atau Sokongan dan tidak mempunyai laluan Top yang disemak semula. Top biasanya memerlukan pelancaran bebas, perdagangan yang berterusan atau tekanan pelancaran sampingan yang boleh dipercayai.

Perbincangan peranan ini
hutanRute yang tidak stabil

Rujukan sejarah. Semakan cadangan masih menunggu. Senna biasanya dimainkan Bot atau Sokongan dan tidak mempunyai laluan hutan yang disemak semula. hutan biasanya memerlukan monster yang boleh diulang dengan jelas, selamat dan kawalan objektif tanpa pendapatan jalur.

Perbincangan peranan ini
tengahRute yang tidak stabil

Rujukan sejarah. Semakan cadangan masih menunggu. Senna biasanya dimainkan Bot atau Sokongan dan tidak mempunyai rute tengah yang disemak semula. tengah biasanya memerlukan keselamatan solo-lane plus kawalan gelombang, roaming atau tekanan bangkai yang boleh dipercayai.

Perbincangan peranan ini

Rujukan kit

Kemahiran Senna

Nama keupayaan, perihalan dan medan angka berasal daripada Riot Data Dragon. Bacaan praktikal ditulis secara bebas; petua alat dalam permainan semasa kekal berwibawa.

Kemahiran Data Dragon 16.20.1Perbezaan Cooldown / Kos / Rangkaian Data Dragon 16.20.1
P
Pasif

Absolution

Apa yang ia lakukanEnglishWhen units die near Senna, their souls are periodically trapped by the Black Mist. Senna can attack these souls to free them, absorbing the Mist that held them in death. Mist fuels her Relic Cannon's power with increased Attack Damage, Attack Range, and Critical Strike Chance. Attacks from Senna's Relic Cannon take longer to fire, deal bonus damage, and briefly grant her a portion of her target's Move Speed.

Bacaan praktikalAbsolute adalah sebahagian automatik daripada kit yang melibatkan kerosakan.Sekiranya keadaan aktif daripada merawat setiap pertempuran dengan cara yang sama.

Q
Q Kemahiran

Piercing Darkness

Apa yang ia lakukanEnglishFrom the twin barrels of her Relic Cannon, Senna fires a unified beam of light and shadow through a target, healing allies and damaging enemies.

Bacaan praktikalPiercing Darkness is a ranged cast involving protection or sustain. Respect its line or target area, and avoid spending it when the opponent can simply step away before the important exchange.

Perbezaan Cooldown15 buahKos70/80/90/100/110Julat tersenarai600 unit
Perlindungan

Perlindungan atau pengekalan adalah sebahagian daripada nilai pelakon. Bandingkan masanya dengan kerosakan masuk dan bukannya membaca hanya kesan serangan.

W
W Kemahiran

Last Embrace

Apa yang ia lakukanEnglishSenna sends forth a wave of Black Mist. If it hits an enemy it latches onto them hungrily, rooting them and everything nearby after a brief delay.

Bacaan praktikalLast Embrace is part of Senna's W pattern. Read its listed effect first, then track the cooldown and condition that make the next use valuable.

Perbezaan Cooldown11 buahKos50/55/60/65/70Julat tersenarai1250 unit
E
E Kemahiran

Curse of the Black Mist

Apa yang ia lakukanEnglishSenna draws the Mist she has stored in her weapon into a storm around her, embracing darkness and becoming a wraith within. Allies who enter the area are camouflaged and also appear as wraiths as the Mist shrouds them. Wraiths gain increased Move Speed, are unselectable, and hide their identities.

Bacaan praktikalCurse of the Black Mist is part of Senna's E pattern. Read its listed effect first, then track the cooldown and condition that make the next use valuable.

Perbezaan Cooldown26/24.5/23/21.5/20 SikhKos70Julat tersenarai400 unit
R
Akhirnya

Dawning Shadow

Apa yang ia lakukanEnglishSenna calls upon the relic stones of fallen Sentinels, splitting her relic cannon into a holy array of shadow and light. She then fires a global beam that shields allies from harm, while damaging enemies caught in the center.

Bacaan praktikalDawning Shadow is a ranged cast involving its listed effect. Respect its line or target area, and avoid spending it when the opponent can simply step away before the important exchange.

Perbezaan Cooldown140 / 120 / 100 secKos100Julat tersenarai25000 unit
Perlindungan

Perlindungan atau pengekalan adalah sebahagian daripada nilai pelakon. Bandingkan masanya dengan kerosakan masuk dan bukannya membaca hanya kesan serangan.

Peringkat 1 - 18

Senna · Kesihatan / Mana · Kemahiran

Base values exclude items, runes, temporary buffs and mode-specific modifiers. Cooldowns are the listed base cooldown before ability haste.

Peringkat 1530 Kesihatan350 Mana
Peringkat 3661 Kesihatan416 Mana
Peringkat 6882 Kesihatan528 Mana
Peringkat 111,311 Kesihatan745 Mana
Peringkat 161,818 Kesihatan1,001 Mana
Peringkat 182,043 Kesihatan1,115 Mana

Perbezaan Cooldown Data Dragon 16.20.1

Q
Basic abilityPiercing Darkness

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

All ranks15 buah
W
Basic abilityLast Embrace

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

All ranks11 buah
dan
Basic abilityCurse of the Black Mist

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 126 buahRank 224.5 buahRank 323 buahRank 421.5 buahRank 520 buah
R
AkhirnyaDawning Shadow

First rank becomes available at level 6; later ranks normally become available at levels 11 and 16.

Rank 1140 buahRank 2120 buahRank 3100 buah
Open every levelHealth and mana from level 1 to 18
TahapKesihatanManaAbility milestone
1530350 ManaChoose the first basic ability
2594382 ManaAdd another basic ability or rank
3661416 ManaAdd another basic ability or rank
4732452 ManaSpend one ability point
5805489 ManaSpend one ability point
6882528 ManaFirst ultimate rank normally available
7961568 ManaSpend one ability point
81,044610 ManaSpend one ability point
91,130653 ManaSpend one ability point
101,219698 ManaSpend one ability point
111,311745 ManaSecond ultimate rank normally available
121,406793 ManaSpend one ability point
131,505843 ManaSpend one ability point
141,606894 ManaSpend one ability point
151,711947 ManaSpend one ability point
161,8181,001 ManaFinal ultimate rank normally available
171,9291,057 ManaSpend one ability point
182,0431,115 ManaSpend one ability point
How the numbers are calculatedLevel values use Riot Data Dragon 16.20.1 base and growth statistics with League’s non-linear champion-stat growth curve. Queue starting levels can differ: Normal Draft and Ranked normally begin at level 1, while ARAM and Swiftplay use faster starting rules.

Pilih soalan seterusnya

Menukar profil ke dalam pelan pra-permainan

Pilih bangunan yang menyedari, bandingkan lawan tali, atau kembali ke perpustakaan juara penuh.

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