VRC.LOL

Posodobitev igre 26.20Data Dragon 16.20.1

Referenčni patch 16.20.1

Varus

the Arrow of Retribution

Varus je razvrsteni trgovec škode, ki potrebuje varno razporejanje in čas za nadaljevanje napada. ta pregled ohranja razlago praktično in pusti patch občutljive številke za Riotove strukturirane podatke in trenutni tip orodja v igri.

Botmešanih poškodbRanged attacks
Običajna vlogaBot
razredMarksman · Mage
TežaveNizka · 2/10
Osnovni napadirazvrščeniRazvrstili so osnovne napade · 575 razpon.
Škodljiv profilmešanih poškodbThe kit can deal meaningful physical and magic damage. One resistance does not answer every part of it.
Referenčni patch16.20.1

Strengths and limits

What Varus does well, and what can go wrong

These are kit-level patterns, not a promise that every lane or matchup plays the same way.

Good patterns

  • Uses spells to shape space, punish predictable movement or control an approach.
  • Can maintain ranged damage when positioning and target access remain safe.
  • Ranged basic attacks can contribute without entering melee distance when spacing is preserved.

Limits to respect

  • Important pressure falls while key spells are unavailable or miss their intended area.
  • Loses reliable output when forced away, controlled or reached before creating distance.

Riot ally tips

Use these while learning the champion
1

Zgodnji točka v Blighted Quiver pomaga zlorabiti sovražnike prvake in dobiti ubijanje plamenov na minijonih.

2

V kratkih bitkah je včasih najbolje, da hitro ogenj Piercing Arrow, namesto da bi ga naložili na polno moč.

3

Poskusite izkoristiti zelo dolgo razpon Piercing Arrow, da bi streljali na sovražnike prvake pred bitko ali ko poskušajo pobegniti.

Riot opponent tips

What an opponent is told to watch for
1

Če vas Blight prizadene, Varus»Sposobnosti vam bodo povzročile dodatne škode.

2

Ko dobi ubit ali pomoč, Varus začasno dobi hitrost napada in je veliko bolj nevarna.

3

Boste zavezani na mestu, če te doseže tendril iz Varus' ultimate, Chain of Corruption. Lahko povzroči, da tendril umre, vendar tako, da teče dovolj daleč od njega.

Source boundaryTip text and kit data come from Riot Data Dragon 16.20.1. VRC.LOL’s strength and limit summaries are independently written.

Praktično prvenstvo v branju

Kako prebrati Varus v resničnem boju

Uporabite te vzorce, da postavite boljše vprašanja, preden izberete predmet, cilj ali zavezo. Opisujejo komplet, ne pa zagotovljen rezultat.

škoda dostave

Mešani tlak

Preverite trenutni stavek in preostanek nasprotne ekipe, preden se specializirate za obrambno.

boj proti ritmu

Pogoste dostopne zadeve

Grožnja raste, medtem ko ta prvak lahko še naprej napada uporabno cilj. prekinite ciljni dostop, ustvarite razdaljo ali uporabite nadzor, preden se ponavljajoč vzorec ustavi.

Razpon in dostop

Spazem zaščiti ponavljajoče se izhod

Razvrščeni napadi so koristni le, medtem ko ostane varna linija do cilja. Flanks, trdo nadzor in blokirane poti za izhod lahko hitro odstranijo to prednost.

Tipična ekipa dela

Ohranite varno in ponavljajoče se škodo

Ciljni dostop in preživetje je običajno več kot en ambiciozni hit. Odpor med napadi in se izogibajte opustitvi varne linije škode.

Kontrolni pregled

Ugotovite natančno omejitev gibanja

Napetost lahko skrajša le upravičeno nadzor. premik, zračni učinki in ponavljajoče se počasi potrebujejo lastno pozicioniranje, blokiranje ali gibanje odgovor.

Zaščita in vzdrževanje

Preverite, ali se okrevanje spremeni boj

Kupite ga le, ko je učinek materialno zaščititi cilje in vaš prvak lahko zanesljivo uporablja odgovor.

vzorec virov

Mana in Cooldowns sta oba pomembna

Na voljo je spell ne pomeni, da je celotna zaporedja trajnostna.Pogledajte vrstico virov, kot tudi nastavitve in se izogibajte hladilnim dnu.

Preberite celotno ekipoEnaki prvak lahko ustvarja drugačen problem po spremembi vloge, predmetov ali zaveznikov. ponovno preverite vidno tekmo, preden se zavezujete obrambnemu odgovoru.

Defensive item reference

What can help against Varus?

Start with the threat that is actually affecting the match. These are conditional comparisons, not an automatic counter build.

Pre-game choices
DEFENSIVE BOOTS

Either defensive pair can be valid

Plated Steelcaps answer repeated attacks; Mercury's Treads answer magic resistance and reducible control.

Pick one pair for the larger team-wide problem. Do not buy both pairs.
Ponavljajoče se napadeReducible controlpremikSlowsHealing or sustainHealth-scaling or true damage
SPLIT DEFENCE

Split defence

Health · shields · balanced resistances

Meaningful physical and magic damage makes one resistance incomplete.

Compare the whole team and the champion's current build before specialising.
REPEATED ATTACKS

Ponavljajoče se napade

Plated Steelcaps · Frozen Heart

These can reduce attack-focused pressure when their stats fit your champion.

Do not use this as an answer to physical spells that are not attacks.
CONTROL AND ONE KEY SPELL

Control and one key spell

Mercury's Treads · Quicksilver Sash · Banshee's Veil · Edge of Night

Tenacity and a removable-control active can help against the relevant disabling effects. Airborne and displacement effects are not solved simply by stacking Tenacity.

Check the current tooltip and whether the exact effect can be shortened, removed or blocked.
REPEATED SLOWS

Repeated slows

Boots of Swiftness

Slow resistance can be more useful than Tenacity when repeated slowing strength is the main problem.

It gives no armour or magic resistance, so compare the rest of the opposing team.
MEANINGFUL HEALING

Meaningful healing

Bramble Vest or Thornmail · Morellonomicon · Mortal Reminder

A role-appropriate Grievous Wounds item can reduce healing.

Buy it only when healing is materially changing fights and your champion can apply it reliably.
HEALTH-SCALING OR TRUE DAMAGE

Health-scaling or true damage

Shields · sustain · positioning · exact resistance check

Raw health or one resistance may be incomplete against percent-health, missing-health or true-damage mechanics.

Read the current ability tooltip before choosing defence; these mechanics do not all use the same counter.
Player decidesChampion identity is a starting point, not an automatic purchase. Compare the full opposing team, current item tooltips and the problem that is actually deciding fights. Never buy two completed pairs of Boots.

Normalni načrt in razvrščena kartica vlog

Where Varus fits on Summoner's Rift

Vsaka poteza se ocenjuje ločeno. odprite vlogo, da dosežete svojo konstrukcijo in pripravo za mešanje.

TopNeposredna pot

Zgodovinska referenca. Pregled priporočil je na čakanju. Varus se običajno igra Bot in trenutno nima pregledanega Top poti. Top običajno potrebuje neodvisno laniranje, trajno trgovanje ali zanesljiv stranski tlak. To obravnavajte kot namerno eksperiment, ne standardno priporočilo.

Pregled te vloge
džungleNeposredna pot

Zgodovinska referenca. Pregled priporočil je na čakanju. Varus se običajno igra Bot in trenutno nima pregledane Jungle poti. Jungle običajno potrebuje ponavljajoče se pošasti jasne, varne in objektivne kontrole brez prihodkov iz lan. To obravnavajte kot namerno eksperiment, ne standardna priporočila.

Pregled te vloge
sredinaNeposredna pot

Zgodovinska referenca. Pregled priporočil je na čakanju. Varus je običajno igra Bot in trenutno nima pregledanega sredine poti. sredina običajno potrebuje varnost solo-lane plus valovnega nadzora, roaming ali zanesljivega burst tlaka. obravnajte to kot namerno eksperiment, ne standardno priporočilo.

Pregled te vloge
PodporaNeposredna pot

Zgodovinska referenca. Pregled priporočil je na čakanju. Varus se običajno igra Bot in trenutno nima pregledane poti za podporo. Podpora običajno potrebuje uporabno zavezo, peel ali uporabnost med delovanjem na nizkih dohodkih. To obravnavajte kot namerno eksperiment, ne pa standardno priporočilo.

Pregled te vloge

Referenca kompleta

Varus sposobnosti

Imena sposobnosti, opisi in številska polja prihajajo iz Riot Data Dragon. Praktično branje je samostojno napisano; trenutni opis orodja v igri ostaja verodostojen.

sposobnosti Data Dragon 16.20.1Cooldown / Cena / Razpon Data Dragon 16.20.1
P
pasivno

Living Vengeance

Kaj to počneEnglishOn kill or assist, Varus temporarily gains Attack Damage and Ability Power. This bonus is larger if the enemy is a champion.

Praktično branjeŽivljenje osveta je samodejni del kompleksa, ki vključuje škodo. sledi, ko je njegovo stanje aktivno, namesto da bi obravnavali vsako bitko na enak način.

Q
Q sposobnost

Piercing Arrow

Kaj to počneEnglishVarus readies and then fires a powerful shot that gains extra range and damage the longer he spends preparing to fire.

Praktično branjePiercing Arrow is a ranged cast involving damage. Respect its line or target area, and avoid spending it when the opponent can simply step away before the important exchange.

Cooldown16/15/14/13/12 sekCena50/55/60/65/70Naveden obseg925 enot
W
W sposobnost

Blighted Quiver

Kaj to počneEnglishPassive: Varus' basic attacks deal bonus magic damage and apply Blight. Varus' other abilities detonate Blight, dealing magic damage based on the target's maximum Health. Active: Varus empowers his next Piercing Arrow.

Praktično branjeBlighted Quiver prispeva k škodi. njegova vrednost se spreminja s hladnim, razponom in ciljnim dostopom; prepozna nastavitev, preden se premakne v njegovo učinkovito območje.

Cooldown40 sekNaveden obseg750 enot
Maximum-health interaction

This effect references a maximum-health value. Check whether the current tooltip uses the caster's or the target's health before comparing damage or protection.

E
E sposobnost

Hail of Arrows

Kaj to počneEnglishVarus fires a hail of arrows that deal physical damage and desecrate the ground. Desecrated ground slows enemies' Move Speed and reduces their self healing and regeneration.

Praktično branjeHail of Arrows is a ranged cast involving a slowing effect and protection or sustain. Respect its line or target area, and avoid spending it when the opponent can simply step away before the important exchange.

Cooldown18/16/14/12/10 sekCena90Naveden obseg925 enot
Zaščita

Zaščita ali vzdrževanje je del igralske vrednosti. Primerjajte njegov čas s prihajajočo škodo, namesto da berete samo žaljivi učinek.

R
Ultimati

Chain of Corruption

Kaj to počneEnglishVarus flings out a damaging tendril of corruption that immobilizes the first enemy champion hit and then spreads towards nearby uninfected champions, immobilizing them too on contact.

Praktično branjeChain of Corruption is part of Varus's R pattern. Read its listed effect first, then track the cooldown and condition that make the next use valuable.

Cooldown100/80/60 sekCena100Naveden obseg1300 enot
Champion interception

Another enemy champion can affect who receives the important hit. Check the line between the caster and intended target.

Razmerje 1–18

Varus · Zdravje / Mana · sposobnosti

Base values exclude items, runes, temporary buffs and mode-specific modifiers. Cooldowns are the listed base cooldown before ability haste.

stopnja 1600 Zdravje320 Mana
stopnja 3755 Zdravje379 Mana
stopnja 61,015 Zdravje478 Mana
stopnja 111,521 Zdravje671 Mana
stopnja 162,120 Zdravje899 Mana
stopnja 182,385 Zdravje1,000 Mana

Cooldown Data Dragon 16.20.1

Q
Basic abilityPiercing Arrow

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 116 sekRank 215 sekRank 314 sekRank 413 sekRank 512 sek
V
Basic abilityBlighted Quiver

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

All ranks40 sek
E
Basic abilityHail of Arrows

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 118 sekRank 216 sekRank 314 sekRank 412 sekRank 510 sek
R
UltimatiChain of Corruption

First rank becomes available at level 6; later ranks normally become available at levels 11 and 16.

Rank 1100 sekRank 280 sekRank 360 sek
Open every levelHealth and mana from level 1 to 18
RavenZdravjeManaAbility milestone
1600320 ManaChoose the first basic ability
2676349 ManaAdd another basic ability or rank
3755379 ManaAdd another basic ability or rank
4838411 ManaSpend one ability point
5924444 ManaSpend one ability point
61,015478 ManaFirst ultimate rank normally available
71,109514 ManaSpend one ability point
81,206551 ManaSpend one ability point
91,308590 ManaSpend one ability point
101,413630 ManaSpend one ability point
111,521671 ManaSecond ultimate rank normally available
121,634714 ManaSpend one ability point
131,750758 ManaSpend one ability point
141,869804 ManaSpend one ability point
151,993851 ManaSpend one ability point
162,120899 ManaFinal ultimate rank normally available
172,251949 ManaSpend one ability point
182,3851,000 ManaSpend one ability point
How the numbers are calculatedLevel values use Riot Data Dragon 16.20.1 base and growth statistics with League’s non-linear champion-stat growth curve. Queue starting levels can differ: Normal Draft and Ranked normally begin at level 1, while ARAM and Swiftplay use faster starting rules.

Izberite naslednje vprašanje

Preoblikujte profil v predigramski načrt

Izberite gradnjo za prepoznavanje, primerjajte nasprotnika na vrsti ali se vrnite v polno knjižnico prvakov.

odprt Varus gradPripravite se na matchupBrowse prvaki