VRC.LOL

游戏版本 26.20Data Dragon 16.20.1

参考 Patch 16.20.1

Varus

the Arrow of Retribution

Varus 这是一个有序的损害经销商,需要安全的空间和时间来保持攻击。 此概述保持解释实用,并将敏感的数字留给里奥特的结构化数据和当前的游戏中的工具提示。

船混合损害Ranged attacks
常见角色船
班级马克思·马格
难度低 · 2/10
基本攻击排序排序基本攻击 · 575 范围。
损害资料混合损害The kit can deal meaningful physical and magic damage. One resistance does not answer every part of it.
参考 Patch16.20.1

Strengths and limits

What Varus does well, and what can go wrong

These are kit-level patterns, not a promise that every lane or matchup plays the same way.

Good patterns

  • Uses spells to shape space, punish predictable movement or control an approach.
  • Can maintain ranged damage when positioning and target access remain safe.
  • Ranged basic attacks can contribute without entering melee distance when spacing is preserved.

Limits to respect

  • Important pressure falls while key spells are unavailable or miss their intended area.
  • Loses reliable output when forced away, controlled or reached before creating distance.

Riot ally tips

Use these while learning the champion
1

一个早点在Blighted Quiver帮助攻击敌人冠军,并获得杀死的弹在小型。

2

在短距离战斗中,有时最好快速点燃射击,而不是充电到全能。

3

试着利用Piercing Arrow的非常长的范围,在战斗前或他们试图逃跑时,击中敌人的冠军。

Riot opponent tips

What an opponent is told to watch for
1

如果你被Blight影响, Varus能力会对你造成额外的损害。

2

當他被殺或幫助時, Varus 暂时获得攻击速度,更危险。

3

你會被結束在位置,如果一個<unk> Varus最终的, Chain of Corruption但是,你可以让<unk>虫死去,因为它跑得足够远。

Source boundaryTip text and kit data come from Riot Data Dragon 16.20.1. VRC.LOL’s strength and limit summaries are independently written.

实用冠军阅读

如何阅读 Varus 在真正的斗争中

使用这些模式,在选择项目、目标或承诺之前,就更好地提出问题,他们描述了套件,而不是保证结果。

损害交付

混合压力有意义

一个抵抗只能回答部分套件,检查当前的结构和对手团队的其他,然后专门进行防御。

战斗节奏

重复访问问题

威胁会增加,而这个冠军可以继续攻击一个有用的目标,打破目标访问,在重复模式设置之前创建距离或使用控制。

范围及访问

防护重复产量

排序攻击只有用,而目标的安全线仍然存在,边缘、硬控制和被阻止的逃避路线可以快速消除这一优势。

典型团队工作

保持安全、可重复的损害

目标访问和生存时间通常比一个雄心勃勃的打击多。 攻击之间的休息,避免放弃安全的损害线。

控制检查

确定正确的运动限制

紧张只能缩短合格的控制,移动、空气影响和重复缓慢需要自己的定位、阻止或移动答案。

保护和维护

检查是否恢复改变战斗

反治或反治是局势性的,只购买它,当效果是物质上保护目标,你的冠军可以可靠地应用答案。

资源模式

马纳和冷却两者

可用的不意味着整个序列是可持续的. 观察资源栏以及设置和逃避冷却。

阅读整个团队同一个冠军在改变角色、项目或盟友后可能会产生不同的问题,在承诺防守答案之前,重新检查可见的比赛。

Defensive item reference

What can help against Varus?

Start with the threat that is actually affecting the match. These are conditional comparisons, not an automatic counter build.

Pre-game choices
DEFENSIVE BOOTS

Either defensive pair can be valid

Plated Steelcaps answer repeated attacks; Mercury's Treads answer magic resistance and reducible control.

Pick one pair for the larger team-wide problem. Do not buy both pairs.
重复的攻击Reducible control移居SlowsHealing or sustainHealth-scaling or true damage
SPLIT DEFENCE

Split defence

Health · shields · balanced resistances

Meaningful physical and magic damage makes one resistance incomplete.

Compare the whole team and the champion's current build before specialising.
REPEATED ATTACKS

重复的攻击

Plated Steelcaps · Frozen Heart

These can reduce attack-focused pressure when their stats fit your champion.

Do not use this as an answer to physical spells that are not attacks.
CONTROL AND ONE KEY SPELL

Control and one key spell

Mercury's Treads · Quicksilver Sash · Banshee's Veil · Edge of Night

Tenacity and a removable-control active can help against the relevant disabling effects. Airborne and displacement effects are not solved simply by stacking Tenacity.

Check the current tooltip and whether the exact effect can be shortened, removed or blocked.
REPEATED SLOWS

Repeated slows

轻灵之靴

Slow resistance can be more useful than Tenacity when repeated slowing strength is the main problem.

It gives no armour or magic resistance, so compare the rest of the opposing team.
MEANINGFUL HEALING

Meaningful healing

Bramble Vest or Thornmail · Morellonomicon · Mortal Reminder

A role-appropriate Grievous Wounds item can reduce healing.

Buy it only when healing is materially changing fights and your champion can apply it reliably.
HEALTH-SCALING OR TRUE DAMAGE

Health-scaling or true damage

Shields · sustain · positioning · exact resistance check

Raw health or one resistance may be incomplete against percent-health, missing-health or true-damage mechanics.

Read the current ability tooltip before choosing defence; these mechanics do not all use the same counter.
Player decidesChampion identity is a starting point, not an automatic purchase. Compare the full opposing team, current item tooltips and the problem that is actually deciding fights. Never buy two completed pairs of Boots.

正常设计和排名角色地图

Where Varus fits on Summoner's Rift

每个路径分别进行评估,打开一个角色,以达到其特定路径的结构和匹配准备。

Top未定路线

旧版本参考. 推荐内容等待审核. Varus 通常是玩的 Bot 并且目前没有评估的顶级路线. 顶级通常需要独立的射击,可持续的交易或可靠的侧面射击压力. 将此视为一个有意的实验,而不是标准的建议。

查看此角色
Jungle未定路线

旧版本参考. 推荐内容等待审核. Varus 通常是玩的博特,目前没有审查的丛林路线. 丛林通常需要重复的怪物清晰,安全的滑动和客观的控制,没有路线收入。

查看此角色
中间未定路线

旧版本参考. 推荐内容等待审核. Varus 通常是玩的 Bot 目前没有评估的中路线. 中通常需要单人飞行安全以及波控制,路由或可靠的爆炸压力. 将此视为有意的实验,而不是标准建议。

查看此角色
Support未定路线

旧版本参考. 推荐内容等待审核. Varus 通常是玩的 Bot 目前没有审查的支持路线. 支持通常需要有用的参与,皮尔或实用,同时在低金收入上运行。

查看此角色

套件参考

Varus 能力

能力名称、描述和数字字段来自 Riot Data Dragon。实用读物独立撰写;当前的游戏内工具提示仍然具有权威性。

能力 Data Dragon 16.20.1冷却 / 消耗 / 范围 Data Dragon 16.20.1
P
被动

复仇之欲

它做什么每完成一次击杀或助攻,韦鲁斯就会暂时获得攻击速度、攻击力和法术强度。如果敌人是个英雄,则这个加成的幅度会更大。

实用读物生活复仇是包含损害的套件的自动部分,跟踪其状态是活跃的时,而不是以同样的方式处理每场战斗。

Q
Q 能力

穿刺之箭

它做什么韦鲁斯开始蓄力,随后进行一次远距离的强力射击,蓄力时间越长,伤害越高。

实用读物Piercing Arrow is a ranged cast involving damage. Respect its line or target area, and avoid spending it when the opponent can simply step away before the important exchange.

冷却16/15/14/13/12 秒消耗50/55/60/65/70列出范围925个单位
W
W 能力

枯萎箭袋

它做什么被动:韦鲁斯的普通攻击会造成额外的伤害,并附加枯萎效果。韦鲁斯的其它技能会引爆枯萎效果,造成基于目标最大生命值的魔法伤害。主动:韦鲁斯增强他的下一个【穿刺之箭】。

实用读物Blighted Quiver 会造成损害 其值随着冷却、范围和目标访问而变化;在进入其有效区域之前,识别设置。

冷却40秒列出范围750个单位
Maximum-health interaction

This effect references a maximum-health value. Check whether the current tooltip uses the caster's or the target's health before comparing damage or protection.

E
E 能力

恶灵箭雨

它做什么韦鲁斯射出一阵箭雨,造成物理伤害并污染地面。被污染的地面将会减慢敌人的移动速度,并降低他们的自我治疗效果和回复效果。

实用读物Hail of Arrows is a ranged cast involving a slowing effect and protection or sustain. Respect its line or target area, and avoid spending it when the opponent can simply step away before the important exchange.

冷却18/16/14/12/10 秒消耗90列出范围925个单位
保护

保护或维持是演员阵容价值的一部分。将其时间与受到的伤害进行比较,而不是只读取进攻效果。

R
最终

腐败锁链

它做什么韦鲁斯投掷出一个腐败藤蔓,来禁锢命中的第一个敌方英雄,随后向附近没有被感染的英雄蔓延,并在碰到后将他们也禁锢。

实用读物Chain of Corruption is part of Varus's R pattern. Read its listed effect first, then track the cooldown and condition that make the next use valuable.

冷却100/80/60 秒消耗100列出范围1300个单位
Champion interception

Another enemy champion can affect who receives the important hit. Check the line between the caster and intended target.

级别 1 - 18

Varus · 生命值 / 法力值 · 能力

Base values exclude items, runes, temporary buffs and mode-specific modifiers. Cooldowns are the listed base cooldown before ability haste.

水平 1600 生命值320 法力值
水平 3755 生命值379 法力值
水平 61,015 生命值478 法力值
水平 111,521 生命值671 法力值
水平 162,120 生命值899 法力值
水平 182,385 生命值1,000 法力值

冷却 Data Dragon 16.20.1

Q
Basic abilityPiercing Arrow

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 116秒Rank 215秒Rank 314秒Rank 413秒Rank 512秒
W
Basic abilityBlighted Quiver

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

All ranks40秒
和
Basic abilityHail of Arrows

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 118秒Rank 216秒Rank 314秒Rank 412秒Rank 510秒
里
最终Chain of Corruption

First rank becomes available at level 6; later ranks normally become available at levels 11 and 16.

Rank 1100秒Rank 280秒Rank 360秒
Open every levelHealth and mana from level 1 to 18
等级生命值法力值Ability milestone
1600320 法力值Choose the first basic ability
2676349 法力值Add another basic ability or rank
3755379 法力值Add another basic ability or rank
4838411 法力值Spend one ability point
5924444 法力值Spend one ability point
61,015478 法力值First ultimate rank normally available
71,109514 法力值Spend one ability point
81,206551 法力值Spend one ability point
91,308590 法力值Spend one ability point
101,413630 法力值Spend one ability point
111,521671 法力值Second ultimate rank normally available
121,634714 法力值Spend one ability point
131,750758 法力值Spend one ability point
141,869804 法力值Spend one ability point
151,993851 法力值Spend one ability point
162,120899 法力值Final ultimate rank normally available
172,251949 法力值Spend one ability point
182,3851,000 法力值Spend one ability point
How the numbers are calculatedLevel values use Riot Data Dragon 16.20.1 base and growth statistics with League’s non-linear champion-stat growth curve. Queue starting levels can differ: Normal Draft and Ranked normally begin at level 1, while ARAM and Swiftplay use faster starting rules.

选择下一个问题

将个人资料转换为预游戏计划

选择一个彩票,比较一个线路对手,或返回完整的冠军图书馆。

开放 Varus 建造准备一场比赛布鲁塞尔冠军