Arrr, good patterns
- Arrr, threatens reachable priority targets through burst, mobility or an unusual angle.
- Rewards using th' kit's main range, timing and target pattern deliberately.
Game patch, matey 26.20Data Dragon 16.20.1
Arrr, reference patch 16.20.1
Empress of the Elements
Qiyana be a burst-focused champion who looks fer a reachable priority target and a course back aboard out. This overview keeps th' explanation practical and leaves patch-sensitive numbers to Riot's structured data and th' present in-battle tooltip.
Arrr, strengths and limits
These be kit-level patterns, nay a promise that every course or matchup plays th' same way.
Arrr, practical champion reading
Use these patterns to ask better questions afore choosing an gear, target or commitment. They describe th' kit, nay a promised result.
Armour can reduce th' broad physical profile. Separate basic attacks from physical tricks afore relying on an gear passive that only affects attacks.
Track th' key setup and highest-impact cooldown. A missed or blocked opening can create a safer window afore th' full rotation returns.
Range, slows, displacement and terrain can deny th' clean contact this champion wants. Course th' course in as carefully as th' damage after arrival.
A clean angle matters more booty than attacking th' nearest unit immediately. Keep an exit, reset th' course or follow-up course in mind afore committing.
Tenacity can shorten only eligible control. Displacements, airborne effects and repeated slows need their own positioning, blocking or movement captain's answer.
Reserve anti-heal and anti-shielding fer a visible problem in th' full crew composition; they be nay default answers to every champion.
A spell being available does nay mean th' shipshape sequence be sustainable. Watch th' resource bar as well as th' setup and escape cooldowns.
Defensive gear reference
Set sail wit' th' threat that be actually affecting th' clash. These be conditional comparisons, nay an automatic counter loadout.
This champion be nay cleanly answered by th' passive on either defensive pair.
Use Plated Steelcaps fer meaningful basic attacks, Mercury's Treads fer magic damage or reducible control, or keep th' loadout's normal Boots.Normal Draft and Ranked role sea chart
Each course be assessed separately. Unfurl a role to reach its queue-specific loadout and matchup preparation.
Old chart, matey. Recommendations await inspection. Qiyana be normally played Mid and does nay currently have a reviewed Top course. Top most often needs independent laning, durable trading or reliable side-course pressure. Treat this as a deliberate experiment, nay a standard recommendation.
Old chart, matey. Recommendations await inspection. Qiyana has a secondary station in this historical log, matey. It be less common than the main stations, but has a recognisable plan for that station.
Old chart, matey. Recommendations await inspection. Qiyana has an established central-course course wit' access to waves, both sides o' th' river and meaningful pressure betwixt prizes.
Old chart, matey. Recommendations await inspection. Qiyana be normally played Mid and does nay currently have a reviewed Bot course. Bot most often needs dependable duo-course scaling and sustained damage wit' shared early pressure. Treat this as a deliberate experiment, nay a standard recommendation.
Old chart, matey. Recommendations await inspection. Qiyana be normally played Mid and does nay currently have a reviewed Support course. Support most often needs useful engage, peel or utility while operating on low doubloons income. Treat this as a deliberate experiment, nay a standard recommendation.
Arrr, kit reference
Trick names, descriptions and numeric fields come from Riot Data Dragon. Practical reads be independently written; th' present in-battle tooltip remains authoritative.

Arrr, what it doesEnglishQiyana's first basic attack or ability against each enemy deals bonus damage.
Arrr, practical readRoyal Privilege be an automatic part o' th' kit involving basic-attack interaction and damage. Track when its condition be active instead o' treating every fight th' same way.

Arrr, what it doesEnglishQiyana swings her weapon, dealing damage with a bonus effect based on her element.
Arrr, practical readElemental Wrath / Edge o' Ixtal contributes damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

Arrr, what it doesEnglishQiyana dashes to a location and enchants her weapon with an element. Her attacks and abilities deal bonus damage while her weapon is enchanted.
Arrr, practical readTerrashape contributes damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.
Th' cast changes position or access. Sailor record fer where th' champion finishes, nay only where th' trick begins.

Arrr, what it doesEnglishQiyana dashes to an enemy, damaging them.
Arrr, practical readAudacity be part o' Qiyana's E pattern. Read its listed effect first aboard, then track th' cooldown and condition that make th' next aboard use valuable.
Th' cast changes position or access. Sailor record fer where th' champion finishes, nay only where th' trick begins.

Arrr, what it doesEnglishQiyana sends out a shockwave that detonates whatever elements she hits with it, stunning and damaging nearby enemies.
Arrr, practical readSupreme Display of Talent be part o' Qiyana's R pattern. Read its listed effect first aboard, then track th' cooldown and condition that make th' next aboard use valuable.
Arrr, levels 1–18
Base values exclude gear, runes, temporary buffs and mode-specific modifiers. Cooldowns be th' listed base cooldown afore trick haste.
Cooldown Data Dragon 16.20.1
Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.
Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.
Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.
First aboard rank becomes available at level 6; later ranks normally become available at levels 11 and 16.
| Rank | Health, arr | Mana, arr | Trick milestone |
|---|---|---|---|
| 1 | 590 | 375 Mana, arr | Pick th' first aboard basic trick |
| 2 | 673 | 418 Mana, arr | Stow another basic trick or rank |
| 3 | 760 | 464 Mana, arr | Stow another basic trick or rank |
| 4 | 850 | 511 Mana, arr | Spend one trick point |
| 5 | 945 | 560 Mana, arr | Spend one trick point |
| 6 | 1,044 | 612 Mana, arr | First aboard ultimate rank normally available |
| 7 | 1,147 | 666 Mana, arr | Spend one trick point |
| 8 | 1,254 | 722 Mana, arr | Spend one trick point |
| 9 | 1,365 | 779 Mana, arr | Spend one trick point |
| 10 | 1,480 | 839 Mana, arr | Spend one trick point |
| 11 | 1,599 | 902 Mana, arr | Arrr, second ultimate rank normally available |
| 12 | 1,722 | 966 Mana, arr | Spend one trick point |
| 13 | 1,849 | 1,032 Mana, arr | Spend one trick point |
| 14 | 1,980 | 1,100 Mana, arr | Spend one trick point |
| 15 | 2,115 | 1,171 Mana, arr | Spend one trick point |
| 16 | 2,255 | 1,244 Mana, arr | Arrr, final ultimate rank normally available |
| 17 | 2,398 | 1,318 Mana, arr | Spend one trick point |
| 18 | 2,545 | 1,395 Mana, arr | Spend one trick point |
Pick th' next aboard query
Pick a queue-aware loadout, compare a course foe, or return to th' full champion library.