Project roadmap
VoidRoom
Community rooms, social spaces, shared sessions, and the services that connect them. This view includes every public status and can be shared directly.
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11 cards in this view
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Active work is shown first. Open any card for its full summary, links, and related work.Done / Live
Live, usable, documented, or finished enough to rely on.
VoidRoom OLS and Website Foundation
The website-side foundation is live enough for development: OLS runs as a Go service with MariaDB-backed accounts, sessions, rooms, versions, favorites, reports, moderation, live room instances, a PHP website proxy,...
Ideas
Worth exploring, not committed yet.
Planned
Chosen work with a clear next step.
VoidRoom Real Multiplayer Transport
OLS presence and seat reservation are in place, but real multiplayer gameplay still needs a proper transport layer for player movement, object state, Maker Pen edits, authority, reconciliation, disconnect cleanup, and...
VoidRoom Quest and OpenXR Support
Quest support is planned after the PC shell is proven. Unity needs Android Build Support, SDK/NDK/OpenJDK, OpenXR setup, package identifier lol.vrc.voidroom, Quest input/performance checks, signing, and Android package...
VoidRoom Safety, Moderation, and Reporting
Backend reports and moderation plumbing exist, but the public-test UX still needs an in-game report button flow, clearer moderation states, tester-friendly failure messages, session cleanup, abuse controls, and basic...
VoidRoom First Public Test Loop
The first closed PC public test should prove the full player loop: fresh install, create account, save starter avatar, browse public rooms, favorite a room, host, join from a second client, leave cleanly, close old...
Building
Being actively built, tuned, or hardened.
VoidRoom Game Overview
VoidRoom is the in-progress VR/social creation game: a Rec Room-style Unity client for PC and Quest, backed by the OLS Go service, MariaDB accounts, the vrc.lol website, mod.io room packages, in-game room publishing,...
VoidRoom Unity Account and Lobby Shell
Unity now has the client API wrapper, login/register, encrypted saved local account cards, room browsing, favorites, hosting/joining state, side rail actions, profile/avatar controls, public status counters, smoothed...
VoidRoom Room Publish and mod.io Flow
Room publishing has the core scaffolding: Maker Pen handoff JSON, Unity batch import/build, protected .vroom packages, publish manifests, OLS version submission, admin approval, and mod.io helper scripts. The live room...
VoidRoom Maker Pen Creation Tools
The Maker Pen direction is started with in-game room authoring, primitive object data, draft save/load, room JSON validation, circuit data, and handoff export. It still needs the big Rec Room-style pass: a physical...
VoidRoom Avatars and Social Presence
Avatar work includes starter customization, a playable avatar walk test, remote avatar ghosts, nametags above players, host/state labels, prototype speaking indicators, and presence smoothing. The next step is better...
Testing
Ready for testing, feedback, or production checks.
VoidRoom Public Test Build Pipeline
The PC player build path is staged with Unity build menus, PowerShell build/package scripts, Windows tester ZIP packaging, release manifests, website staging, smoke tests, and upload-and-deploy support. The remaining...
Current focus
Work moving now
Active highlights are drawn from different project areas, not one product.
Discord Health and Community Configuration
The production health audit is live for Void Hub and every panel-managed server. It checks Community rules and private safety-notice destinations, stale or temporary roles, bot hierarchy...
League Ranked Build Data Collector
The private Match-v5 research collector has passed its 50,000-match maturity milestone with 50,001 accepted match records and 494,529 participant records in the measured snapshot. Draft and...
Minecraft Go Lookup Hardening
Hot lookup, image, OG, suggest, social, recent, history, and rate-limit-status endpoints are running behind the private Go service with fair-use protection, cache budgets, limiter...
VoidRoom Real Multiplayer Transport
OLS presence and seat reservation are in place, but real multiplayer gameplay still needs a proper transport layer for player movement, object state, Maker Pen edits, authority,...
VRC.LOL Android Public Release Checklist
Current state: the native Android app has an active private Internal test with two selected accounts, and an independently verified 0.1.1 candidate is archived but has not been uploaded; no...
VRC Live and Podcast System
OBS ingest, low-latency playback, accounts, chat, Events and Discord integration, recording capture, draft import, podcast pages, clips, RSS, and recording health controls are live. Final...
Recently delivered
What changed across VRC.LOL
The latest completed work is sampled across project areas. Open the release archive for the full history.
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Project, status, priority, release, and individual-card routes are rendered on the server for people, search engines, and link previews. Community suggestions are discussed in Void Resonance before they become public roadmap cards.