VVRC.LOL Roadmap
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Project roadmap

VoidRoom

Community rooms, social spaces, shared sessions, and the services that connect them. This view includes every public status and can be shared directly.

One board, every project

188public cards
40active or planned
148done / live
12project areas

Snapshot updated 31h ago

All project areas

Switch projects without leaving the board

League, Minecraft, Events, Discord, Live, infrastructure and community work share this roadmap. Pick one project or keep the complete board below.

11 cards in this view

Status lanes

The complete public board

Active work is shown first. Open any card for its full summary, links, and related work.

Done / Live

0

Live, usable, documented, or finished enough to rely on.

VoidRoomCritical

VoidRoom OLS and Website Foundation

The website-side foundation is live enough for development: OLS runs as a Go service with MariaDB-backed accounts, sessions, rooms, versions, favorites, reports, moderation, live room instances, a PHP website proxy,...

VoidRoomGoMariaDB
Updated 103d ago

Ideas

0

Worth exploring, not committed yet.

Planned

0

Chosen work with a clear next step.

VoidRoomCritical

VoidRoom Real Multiplayer Transport

OLS presence and seat reservation are in place, but real multiplayer gameplay still needs a proper transport layer for player movement, object state, Maker Pen edits, authority, reconciliation, disconnect cleanup, and...

VoidRoomMultiplayerNetworking
Updated 103d ago
VoidRoomHigh

VoidRoom Quest and OpenXR Support

Quest support is planned after the PC shell is proven. Unity needs Android Build Support, SDK/NDK/OpenJDK, OpenXR setup, package identifier lol.vrc.voidroom, Quest input/performance checks, signing, and Android package...

VoidRoomQuestOpenXR
Updated 103d ago
VoidRoomHigh

VoidRoom Safety, Moderation, and Reporting

Backend reports and moderation plumbing exist, but the public-test UX still needs an in-game report button flow, clearer moderation states, tester-friendly failure messages, session cleanup, abuse controls, and basic...

VoidRoomSafetyModeration
Updated 103d ago
VoidRoomCritical

VoidRoom First Public Test Loop

The first closed PC public test should prove the full player loop: fresh install, create account, save starter avatar, browse public rooms, favorite a room, host, join from a second client, leave cleanly, close old...

VoidRoomPublic TestQA
Updated 103d ago

Building

0

Being actively built, tuned, or hardened.

VoidRoomCritical

VoidRoom Game Overview

VoidRoom is the in-progress VR/social creation game: a Rec Room-style Unity client for PC and Quest, backed by the OLS Go service, MariaDB accounts, the vrc.lol website, mod.io room packages, in-game room publishing,...

VoidRoomUnityUGC
Updated 103d ago
VoidRoomHigh

VoidRoom Unity Account and Lobby Shell

Unity now has the client API wrapper, login/register, encrypted saved local account cards, room browsing, favorites, hosting/joining state, side rail actions, profile/avatar controls, public status counters, smoothed...

VoidRoomUnityAccounts
Updated 103d ago
VoidRoomCritical

VoidRoom Room Publish and mod.io Flow

Room publishing has the core scaffolding: Maker Pen handoff JSON, Unity batch import/build, protected .vroom packages, publish manifests, OLS version submission, admin approval, and mod.io helper scripts. The live room...

VoidRoommod.ioPublishing
Updated 103d ago
VoidRoomCritical

VoidRoom Maker Pen Creation Tools

The Maker Pen direction is started with in-game room authoring, primitive object data, draft save/load, room JSON validation, circuit data, and handoff export. It still needs the big Rec Room-style pass: a physical...

VoidRoomMaker PenCreation
Updated 103d ago
VoidRoomHigh

VoidRoom Avatars and Social Presence

Avatar work includes starter customization, a playable avatar walk test, remote avatar ghosts, nametags above players, host/state labels, prototype speaking indicators, and presence smoothing. The next step is better...

VoidRoomAvatarsSocial
Updated 103d ago

Testing

0

Ready for testing, feedback, or production checks.

VoidRoomHigh

VoidRoom Public Test Build Pipeline

The PC player build path is staged with Unity build menus, PowerShell build/package scripts, Windows tester ZIP packaging, release manifests, website staging, smoke tests, and upload-and-deploy support. The remaining...

VoidRoomBuildsWindows
Updated 103d ago

Current focus

Work moving now

Active highlights are drawn from different project areas, not one product.

VoidBot & DiscordCritical

Discord Health and Community Configuration

The production health audit is live for Void Hub and every panel-managed server. It checks Community rules and private safety-notice destinations, stale or temporary roles, bot hierarchy...

League of LegendsCritical

League Ranked Build Data Collector

The private Match-v5 research collector has passed its 50,000-match maturity milestone with 50,001 accepted match records and 494,529 participant records in the measured snapshot. Draft and...

Minecraft LookupCritical

Minecraft Go Lookup Hardening

Hot lookup, image, OG, suggest, social, recent, history, and rate-limit-status endpoints are running behind the private Go service with fair-use protection, cache budgets, limiter...

VoidRoomCritical

VoidRoom Real Multiplayer Transport

OLS presence and seat reservation are in place, but real multiplayer gameplay still needs a proper transport layer for player movement, object state, Maker Pen edits, authority,...

VRC.LOL PlatformHigh

VRC.LOL Android Public Release Checklist

Current state: the native Android app has an active private Internal test with two selected accounts, and an independently verified 0.1.1 candidate is archived but has not been uploaded; no...

LiveHigh

VRC Live and Podcast System

OBS ingest, low-latency playback, accounts, chat, Events and Discord integration, recording capture, draft import, podcast pages, clips, RSS, and recording health controls are live. Final...

Recently delivered

What changed across VRC.LOL

The latest completed work is sampled across project areas. Open the release archive for the full history.

Share and contribute

Link to a plan or suggest what comes next

Project, status, priority, release, and individual-card routes are rendered on the server for people, search engines, and link previews. Community suggestions are discussed in Void Resonance before they become public roadmap cards.