Roadmap priority
Medium priority
Public work carrying this priority across League, Minecraft, Events, Discord, Live, infrastructure, and community projects.
One board, every project
Snapshot updated 31h ago
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League, Minecraft, Events, Discord, Live, infrastructure and community work share this roadmap. Pick one project or keep the complete board below.
89 cards in this view
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The complete public board
Active work is shown first. Open any card for its full summary, links, and related work.Done / Live
Live, usable, documented, or finished enough to rely on.
Slash Command Catalogue Simplification
The global catalogue is audited in code for duplicate names, invalid option trees, missing dispatch routes, unsafe staff defaults and Discord’s 100-command limit. Familiar /ban, /kick and other high-value shortcuts...
Public Member Privacy Controls
Server administrators can now choose independently whether signed-out leaderboard visitors see Discord usernames and raw user IDs. Both fields default to hidden, while display names, ranks and activity remain readable;...
League Group Team Presets
The team builder now supports recognisable group line-ups alongside educational composition examples. The featured Void Resonance five uses Teemo Top, Warwick Jungle, Locke Mid, Jinx Bot and owner account VREvent on...
VoidBot Custom Commands and Automatic Responses
Custom commands and automatic responses are live in Discord and the Go panel. /tag runs named server replies; automatic rules support exact, contains and RE2 regular-expression matching plus slash-only tags....
Skyrim Guild Public Profiles
Shareable, cacheable guild inventory and stat pages with Discord users, permissions, webhooks, OAuth data, and audit logs hidden.
VoidBot Starboard and Community Highlights
Configurable community highlights are live. Each server chooses its emoji, threshold, destination, ignored channels and roles, self-star policy and attachment handling in the panel. VoidBot counts eligible reactors,...
VoidBot Scheduled Posts and Reminders
One-off and recurring posts plus personal reminders are live. The panel provides readable previews, local scheduling, pause, resume, cancel, missed-run policy and safe Announcement Channel publishing; Discord adds...
VoidBot Advanced Stream Schedules and Filters
Advanced stream schedules and filters are live for Twitch, Kick, YouTube, TikTok and X. Every tracker can require or block title/category terms, limit active days and an overnight-capable local time window, create a...
Public Time Zone Converter
A simple public /time-zone-converter utility is live for UTC, BST, GMT, London, Michigan, Fiji, Europe, US, Japan, Australia, and any IANA time zone, with daylight-saving aware abbreviation labels, shareable URLs,...
Game Panel Admin Hardening
The private panel now sends no-store/noindex security headers from bootstrap, preserves safe protected-route returns after login, rejects external redirect targets, and revalidates active users and permissions on...
League Dragon and Objective Guide
A dedicated, translated dragon reference is live on the League site and bundled into the private companion. It explains every elemental stack, matching Soul, Elder Dragon, team-composition value and a six-point contest...
League Jungle Monsters and Pathing Guide
A numbered, side-aware jungle map now mirrors three first-clear routes, pairs every step with original camp artwork and direct actions, and explains every home camp, Scuttle, respawns, Smite and companion progress.
League Game Modes and Queue Rules Reference
A visual, queue-aware game modes guide is live with locally hosted Riot artwork and Data Dragon map icons. It separates Normal Draft, Ranked Solo/Duo, Ranked Flex, Swiftplay, ARAM, Arena, training, custom, spectator,...
League Release Updates, Compact Overlay and Companion Preferences
A public League release archive keeps shipped website and Companion work readable outside Discord. The Companion includes a dedicated welcome Setup tab, favourite champions by lane, ten configurable Windows-wide...
League Matchmaking, Premades and Blocked Players Guide
A source-linked matchmaking guide now explains hidden MMR, visible rank, premade groups, the four-player Ranked Flex restriction, blocked-player rematches, autofill parity and the limits of what one lobby can prove. It...
League Team Play, Pings and Emotes Guides
Two translated communication references now explain how to prepare a group, share factual intentions, repeat important pings with purpose, mute and adapt when communication stops helping, and report conduct rather than...
League Safe Install and Support Guide
A translated first-install guide sends players directly to Riot’s official Windows and macOS download instead of hosting or mirroring an installer. It explains the Riot Client, account and region choice, Vanguard...
League Navigation, Matchup and Policy Reference Polish
The League directory, matchup guide, independent Discord page, off-meta conduct reference and alternate-account guide now use meaningful icons, calmer multi-colour layouts and responsive controls instead of decorative...
Game Panel Worker Observability
Worker Control now exposes queue diagnostics, due/scheduled job counts, longest start wait, average runtime, recent throughput, latest failure detail, and a live multi-worker heartbeat fleet panel from the private...
Game Panel Command Dry-Run Testing
Safe dry-run previews are live for saved buttons and manual commands, showing sanitized queue values, generated screen/system commands, and redacted SSH wrappers without queueing jobs or touching live servers.
Game Panel Scheduled Maintenance
Scheduled maintenance is live: mapped warnings, saves, restarts, updates, mod syncs, installs, and backups can be queued for a future worker run with upcoming-job visibility.
Game Panel Server Management Forms
Owner server management now has a dedicated fast workspace for active mappings, missing setup checks, add-server onboarding, edit/install/workshop/file/audit links, archived recovery, destructive remove/reset controls,...
Skyrim Public Guild Profile Polish
Public guild profiles now have clearer share metadata, fixed freshness dates, richer inventory insight cards, explicit privacy boundaries, cleaner rows, and cacheable HTML that avoids exposing member/admin data.
Roadmap Public Suggestions Flow
Public suggestions now support account-gated private submissions, duplicate hints, duplicate logging, editor review queues, explicit publish/needs-info/hide decisions, and activity history.
Game Panel System Resource Status
The old panel system status is back as a lighter private snapshot page with one SSH check per host, CPU/RAM/disk meters, uptime/load, SSH failure notes, and per-server process rows.
Game Panel Mobile Operator Mode
Phone and tablet operator mode is live with sticky server tabs, a section jump bar, console-first sizing, larger safe action buttons, bottom-safe modal sheets, and reduced clipping risk.
Game Panel Command Audit and Replay
Searchable command audit is live with server/status/text filters, actor and timing detail, output previews, and safe replay staging that never re-runs a command until explicitly queued.
Game Panel Live Install Progress
Install pages now refresh progress without reloading, showing phase state, checked time, live install.log tail, recent worker jobs, and failure/completion hints beside staged install settings.
Game Panel Server Template Library
Add Server now uses simple starter templates for Minecraft, Velocity, GMod, Terraria, and tModLoader, filling sensible ports, paths, commands, install metadata, and backup defaults before advanced edits.
Game Panel Source RCON Support
Source/GMod servers can now send console commands through direct TCP Source RCON when host, RCON port, and password are mapped, with owner protocol override and screen fallback for servers that need it.
Game Panel Player Moderation Actions
Live player rows now expose permission-aware action menus that prepare message, kick, ban, teleport, and Minecraft gamemode commands safely in the console box instead of firing them blindly.
Game Panel GMod and SteamCMD Polish
GMod and SteamCMD mappings now have first-class profile fields for GSLT, Steam login mode, maps, gamemodes, workshop IDs, tickrate, max players, and shell-safe lifecycle command placeholders.
Game Panel tModLoader Workshop Overrides
The Workshop manager now restores the old tModLoader review layer with library staging buttons, per-mod download/use-existing/skip choices, stored override maps, and command placeholders for safer update_mods scripts.
Game Panel File Inline Editor Polish
The file manager now shows remote size/modified metadata, safer delete prompts, editor dirty-state warnings, copy-path and line-wrap controls, loaded-byte details, and capped-preview warnings for larger config files.
Game Panel File Manager Page Polish
The file manager page now has a clearer operations shell with breadcrumbs, folder/file counts, permission chips, card-style file rows, stronger upload/edit sections, and clearer back/close actions.
Game Panel GMod Repository Presets
GMod repository presets are back inside the Workshop and Settings flows with default gamemode storage, GitHub URL validation, map hints, workshop collection/items, and command placeholders for start/update templates.
Game Panel File Diff and Rollback
Remote file saves now show a pre-save changed-line summary, create timestamped rollback copies under .panel_file_backups before overwriting, and expose recent backups with guarded restore actions.
Game Panel Per-Core System Status
System snapshot now samples per-core CPU usage from the host, returns it through the private JSON endpoint, and renders compact per-core bars in both the system page and dashboard modal.
Game Panel Host Pressure Alerts
Status and dashboard streams now surface per-server pressure warnings from failed SSH checks and recent queue activity, including active worker jobs, recent failures, and queue warning counts before opening each server.
Game Panel Dynamic Command Sidebar
Selected-server mode now renders each accessible server workspace up front, swaps command rails/details/console targets from the server sidebar without full navigation, loads console tails only for the active server,...
Game Panel Live Dashboard Stream
The dashboard now keeps its fast saved-config first paint, then uses the private status JSON stream to refresh server running state, card status pills, live notes, and the overview summary without a full page reload.
Game Panel Console Search and Filters
Dashboard and full console views now have client-side line search, error/warning/player/save presets, visible-line counts, clear controls, and copy-visible output without reloading the page.
Game Panel GSLT Token Manager
GMod Settings now show a GSLT public-listing check with vault presence, encrypted token status, legacy fallback warning, launch-placeholder detection, blocked host-secret-file detection, and dry-run links; Add Server no...
Minecraft Player HTML Parity Probe
The Go parity checker now probes the hot /player/player-name HTML path alongside API, skin, head, and cape checks, recording status, size, TTFB, and required page markers before any full HTML migration.
Minecraft Player Page Migration Telemetry
Player profile pages emit source and timing headers for Go-first profile fetches, PHP fallback use, prerender time, total render time, payload size, and peak memory. Automatic Go renderer outcomes report to a...
Game Panel Minecraft Query Auto-Refresh
The query route is now a proper lightweight live page with manual and visible-only auto refresh, player counts, version/map/MOTD cards, player chips with profile links, head thumbnails, and automatic polling pause when...
Roadmap Release Archive Pages
A dedicated release archive is live at /roadmap/releases, grouping shipped cards by month so Done / Live can keep growing without becoming the only historical record.
Game Panel Per-Player Command Menu
Live query player rows now expose permission-gated actions for message, kick, ban, pardon, op/deop, and creative/survival gamemode changes, with exact-name confirmation before dangerous commands are queued.
Minecraft Player Recent Write Throttle
Player profile pages now skip unchanged cached recent-lookup writes inside a short window, reducing shared JSON lock churn during crawler or high-traffic bursts while exposing the write result in player telemetry...
Events Template Catalog Health
Admin template settings now expose catalog health stats for template counts, linked games, missing player limits, empty game buckets, top-used templates, and recently added entries.
Roadmap Card Relationships
Roadmap cards can now show related work, backlinks, blockers, follow-ups, and parent milestones in the detail view, with editor support for simple relation lines like blocks:card-slug.
Minecraft Player Metric Cache Fallback
Tiny player-page helper metrics now have a short file-backed cache fallback when APCu is unavailable, reducing repeated latest-profile and refreshed-profile database reads during bursts.
Game Panel Server Bulk Actions
The dashboard and server management workspace now have owner-only bulk operations for selected servers: player queries, mapped starts, updates, and restarts reuse each server command profile, skip unmapped servers,...
Events Template Quality Report
The admin template health panel now lists concrete templates missing links, player ranges, or categorization, making catalog cleanup a visible queue instead of a manual database hunt.
Minecraft Go Player Preview Shell
A noindex Go-rendered player preview route is live for parity testing, and the Go service now has an internal /player/{name} HTML route ready for loopback cutover checks. It includes canonical links back to the current...
Game Panel Screen Session Tuning
Settings now expose screen session/window/enter mode, console width, scrollback notes, tail size, wrapping mode, and startup/session notes; console pages show the effective tuning beside the live log.
Events Game Template Landing Pages
Event template discovery now supports /events/templates/game-slug pages with focused titles, descriptions, canonical URLs, structured data, and crawlable links from the main template catalog.
Game Panel Command Template Profiles
The owner command editor now has reusable per-game command profiles for Minecraft, Velocity, SteamCMD, GMod, Terraria, and tModLoader, with preview stats and a guarded apply flow that upserts clean buttons.
Events Template Quality Cleanup
The admin catalog health panel now scores template quality and turns missing links, player ranges, empty game coverage, weak descriptions, and categorization gaps into clickable cleanup tasks that open or prefill the...
Game Panel Console Launch Profile
The full console now shows saved Source/GMod map, gamemode, Steam collection, and workshop-count context beside the log, with audited status/changelevel/gamemode shortcuts that use the normal command queue and...
Events Discovery Sitemap Coverage
The Events sitemap now includes the public template catalog and game-specific template landing pages, so crawler discovery no longer depends on JavaScript or internal navigation alone.
Game Panel Public Read-Only Status
A public-safe /game-panel/public-status page is live with opt-in server listings, owner-managed public connection addresses, manual online/offline/maintenance state, visible player counts, JSON output, and maintenance...
Game Panel Remote Host Inventory
Server Management now groups active servers by resolved SSH host/user/key/port, shows families, mapped roots, ports, SSH warning counts, server links, and whether each host is a strong candidate for a future sidecar...
Events Discovery Share Previews
Discovery, template, and game-event pages now pass their specific slug into the dynamic OG image renderer, producing page-specific titles and alt text instead of the generic Events Calendar share card.
Game Panel Worker Heartbeat Service
Worker heartbeat telemetry is live: the command worker records last seen time, PID, host, state, last job, and status messages without blocking command processing.
Game Panel Config File Assistant
The file manager now has guided config shortcuts and inline assistance for common server.properties, serverconfig.txt, workshop.txt, autoexec.cfg, and server.cfg files, including key facts, validation warnings, and...
Game Panel Unified Mod and Workshop Manager
The Workshop page is now a per-server mod/workshop manager with staged tModLoader and Source/GMod workshop IDs, parsed global workshop.txt library matching, GMod repository previews, recent queue context, and a safe...
Roadmap Suggestion Form Polish
Signed-in idea submission now has clearer review expectations, project quick-picks, submission quality prompts, live character counters, and inline validation messages while keeping ideas private until owner/editor...
Game Panel Operator Notifications
Optional Discord operator alerts are now wired into the command worker for failed jobs plus completed install/update and backup actions, with safe webhook validation, short timeouts, no routine-command spam, and a...
Game Panel Log Retention and Cleanup
Install workspace now shows per-server log retention diagnostics with root size, log bytes, old rotated log count, install.log size, active console-log size, retention policy, and an owner-only safe cleanup that prunes...
Roadmap Suggestion Duplicate Guard
Public idea submission now shows possible existing roadmap work while typing, and exact duplicate submissions are logged against the existing card instead of creating another private review card.
Roadmap Private Review Queue
Editors now get a private review queue above the board with submitted idea summaries, submitter/contact context, age, project, and direct Details/Edit/Publish actions.
Roadmap Review Decisions
Editors can now make clear moderation decisions on private suggestions: publish to the board, mark as needing more information, or hide/archive with an activity-log note.
Game Panel Port Conflict Detector
Server Management and Settings now audit saved game/RCON host-port mappings across active servers, flag duplicate endpoints, and link directly to every conflicting server before start/install commands collide.
Game Panel Config Drift Detector
Settings and server management now run a fast saved-config drift check for missing host/root/log/SSH mappings, command gaps, log-host/root mismatches, Steam update gaps, Source RCON password gaps, and Steam account...
Game Panel Steam Update Channel Controls
Source/GMod settings and install workspace now track Steam beta branch, beta password, validate mode, last known build ID, and update notes, with safe command placeholders and dry-run redaction for beta passwords.
Game Panel Scheduled Restart Warnings
Scheduled maintenance can now create a tested warning sequence in one submit: player announcements at selected offsets, optional save shortly before the window, and the mapped restart or update action at the final time,...
Game Panel Map and Gamemode Catalog
Workshop now shows a Source/GMod map and gamemode catalog with saved defaults, repo map hints, optional installed-map/gamemode scan, chip-to-fill staging controls, and a clear save-before-live-switching flow.
Minecraft Skin Gallery Body Rendering in Go
The skins gallery body thumbnail endpoint now renders cached Java and Bedrock skins in Go instead of starting PHP and GD for each uncached card. It preserves modern and legacy skin layouts, the Notch magic-hat...
Minecraft Cape Gallery Data Cache in Go
The public cape gallery now reads its cape and owner index from a loopback-only Go feed with a five-minute bounded response cache. The existing PHP page keeps its translated HTML, SEO metadata, ordering and card...
Minecraft Go Cache Janitor
The Go lookup response cache now removes expired bodies on a two-minute maintenance cycle instead of waiting for a later write-triggered trim. Eviction and sweep counters are visible in Command Center, and expired reads...
Ideas
Worth exploring, not committed yet.
League Personal Post-Match Review
Help a signed-in player review their own completed matches using factual Riot API data and neutral prompts. Highlight personal trends and learning opportunities without inventing MMR or ELO, predicting wins, ranking...
Live Streamer Accounts and Avatars
Add streamer/host accounts, default randomized avatar images, owner-managed stream profiles, channel pages, and clear sign-up controls before opening live publishing to anyone beyond trusted operators.
Backrooms Playtest and Feedback Loop
Create a playtest loop for builds, feedback cards, bug reports, comfort settings, performance reports, and public progress updates as the Unreal project matures.
Game Panel Modpack Profile Import
Explore importing curated modpack/server profiles into the template wizard so tModLoader, GMod, and Minecraft servers can start from known-good workshop IDs, maps, configs, and launch flags.
Game Panel Resource Pack Manager
Plan a safer way to upload, hash, publish, and attach Minecraft resource packs to server configs without manually editing URLs and SHA values.
Game Panel Server Clone and Migration
Plan a guarded clone/migration flow for moving a server between folders or hosts, copying configs/worlds, remapping ports, validating ownership, and keeping secrets out of exports.
Planned
Chosen work with a clear next step.
Live YouTube-Style Ingest Keys
Replace raw RTMP user/pass query strings with cleaner generated stream keys, region labels, key rotation, owner-only display, and an external MediaMTX auth endpoint once the first OBS stream is proven.
League Mixed Enemy-Team Build Helper
Let a player manually select several visible enemy champions and compare damage profile, crowd control, healing, shielding, armour, magic resistance, anti-heal, and penetration needs. Rank situational item options using...
Building
Being actively built, tuned, or hardened.
Testing
Ready for testing, feedback, or production checks.
Current focus
Work moving now
Active highlights are drawn from different project areas, not one product.
Discord Health and Community Configuration
The production health audit is live for Void Hub and every panel-managed server. It checks Community rules and private safety-notice destinations, stale or temporary roles, bot hierarchy...
League Ranked Build Data Collector
The private Match-v5 research collector has passed its 50,000-match maturity milestone with 50,001 accepted match records and 494,529 participant records in the measured snapshot. Draft and...
Minecraft Go Lookup Hardening
Hot lookup, image, OG, suggest, social, recent, history, and rate-limit-status endpoints are running behind the private Go service with fair-use protection, cache budgets, limiter...
VoidRoom Real Multiplayer Transport
OLS presence and seat reservation are in place, but real multiplayer gameplay still needs a proper transport layer for player movement, object state, Maker Pen edits, authority,...
VRC.LOL Android Public Release Checklist
Current state: the native Android app has an active private Internal test with two selected accounts, and an independently verified 0.1.1 candidate is archived but has not been uploaded; no...
VRC Live and Podcast System
OBS ingest, low-latency playback, accounts, chat, Events and Discord integration, recording capture, draft import, podcast pages, clips, RSS, and recording health controls are live. Final...
Recently delivered
What changed across VRC.LOL
The latest completed work is sampled across project areas. Open the release archive for the full history.
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Project, status, priority, release, and individual-card routes are rendered on the server for people, search engines, and link previews. Community suggestions are discussed in Void Resonance before they become public roadmap cards.