VVRC.LOL Roadmap
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Public plans across Void Resonance

Void Resonance Roadmap

See what is live, what is being built, and what is being considered across League of Legends tools, Minecraft Lookup, Events, Discord services, Live, infrastructure, downloads, and community projects.

One board, every project

188public cards
40active or planned
148done / live
12project areas

Snapshot updated 31h ago

All project areas

Switch projects without leaving the board

League, Minecraft, Events, Discord, Live, infrastructure and community work share this roadmap. Pick one project or keep the complete board below.

188 cards in this view

Status lanes

The complete public board

Active work is shown first. Open any card for its full summary, links, and related work.

Done / Live

0

Live, usable, documented, or finished enough to rely on.

VoidBot & DiscordCritical

Discord Health and Community Configuration

The production health audit is live for Void Hub and every panel-managed server. It checks Community rules and private safety-notice destinations, stale or temporary roles, bot hierarchy and management permissions,...

VoidBotDiscordHealth Check
Updated 5d ago
VoidBot & DiscordHigh

Channel and Onboarding Simplification

Void Hub onboarding now uses a smaller eight-channel Start Here set while retaining five writable destinations, optional onboarding questions, rules, server information and the project hub. Opt-in project areas stay out...

VoidBotDiscordChannels
Updated 5d ago
VoidBot & DiscordHigh

Responsive Navigation and Public Profiles

Responsive navigation, public server profiles, member profiles and leaderboards are live in the Go panel. Server icon and banner presentation, one clear join action, administrator-approved capability cards,...

VoidBotResponsive UIAccessibility
Updated 45d ago
VoidBot & DiscordHigh

VoidBot Native Server Stat Counters

VoidBot now maintains Void Hub’s existing total-member, human-member, and bot counter channels without recreating them, and the external ServerStats bot has been removed after a successful failover test. The system...

VoidBotDiscordServer Stats
Updated 35h ago
Minecraft LookupHigh

Live SEO Health Dashboard

Private operational SEO checks for sitemap generation, canonicals, robots, metadata, and broken SEO routes.

SEOOpsMonitoring
Updated 107d ago
VoidBot & DiscordMedium

Slash Command Catalogue Simplification

The global catalogue is audited in code for duplicate names, invalid option trees, missing dispatch routes, unsafe staff defaults and Discord’s 100-command limit. Familiar /ban, /kick and other high-value shortcuts...

VoidBotDiscordSlash Commands
Updated 5d ago
VoidBot & DiscordMedium

Public Member Privacy Controls

Server administrators can now choose independently whether signed-out leaderboard visitors see Discord usernames and raw user IDs. Both fields default to hidden, while display names, ranks and activity remain readable;...

VoidBotPrivacyLeaderboards
Updated 67d ago
VoidBot & DiscordHigh

Safe Third-Party Bot Consolidation

Completed the one-responsibility-at-a-time replacement and production verification of every third-party bot member. ServerStats, the official Kick bot, Streamcord, Carl-bot, and Dyno were retired only after native...

VoidBotDiscordConsolidation
Updated 70d ago
League of LegendsHigh

League Beginner Glossary and Context Help

A searchable plain-English glossary is live for roles, lanes, movement, minion waves, fights, vision, objectives, item timing, and common shorthand. Matchup guides link directly to the glossary and reviewed champion...

League of LegendsBeginnersGlossary
Updated 85d ago
League of LegendsHigh

League Tools Navigation and Page Polish

The League surface uses one cache-busted stylesheet and one shared navigation renderer across every public League route, preventing labels, destinations and active states from drifting between tools. The shared...

League of LegendsNavigationResponsive UI
Updated 62d ago
League of LegendsMedium

League Group Team Presets

The team builder now supports recognisable group line-ups alongside educational composition examples. The featured Void Resonance five uses Teemo Top, Warwick Jungle, Locke Mid, Jinx Bot and owner account VREvent on...

League of LegendsTeamsPresets
Updated 85d ago
VoidBot & DiscordHigh

VoidBot Button and Dropdown Role Menus

Reusable button and dropdown role menus are live. Administrators create them in the Go panel, choose exclusive or multi-role behaviour, require or block roles, and publish or refresh the same Discord message with...

VoidBotDiscordRoles
Updated 8d ago
Minecraft LookupCritical

Minecraft Go Lookup Hardening

Hot lookup, image, OG, suggest, social, recent, history, and rate-limit-status endpoints are running behind the private Go service with fair-use protection, cache budgets, limiter telemetry, literal underscore-safe...

GoPerformanceAbuse Protection
Updated 59d ago
EventsHigh

Event Discovery Upgrade

Richer public calendar discovery is live with crawlable upcoming, this-week, recurring, and spots-open routes, recurring occurrence coverage, structured data, and shareable event cards.

EventsUXCalendar
Updated 107d ago
VoidBot & DiscordMedium

VoidBot Custom Commands and Automatic Responses

Custom commands and automatic responses are live in Discord and the Go panel. /tag runs named server replies; automatic rules support exact, contains and RE2 regular-expression matching plus slash-only tags....

VoidBotDiscordCustom Commands
Updated 45d ago
SkyrimMedium

Skyrim Guild Public Profiles

Shareable, cacheable guild inventory and stat pages with Discord users, permissions, webhooks, OAuth data, and audit logs hidden.

SkyrimGuildsProfiles
Updated 107d ago
VoidBot & DiscordMedium

VoidBot Starboard and Community Highlights

Configurable community highlights are live. Each server chooses its emoji, threshold, destination, ignored channels and roles, self-star policy and attachment handling in the panel. VoidBot counts eligible reactors,...

VoidBotDiscordStarboard
Updated 45d ago
GeneralHigh

Public Roadmap Board

A Trello-style public board with account sign-in, private idea review, owner controls, and project-wide planning beyond one app.

RoadmapAccountsPublic
Updated 107d ago
LiveHigh

Live Podcast Archive and RSS

Live recording is automated end to end: MediaMTX capture, idempotent draft import, owner review, range playback, episode pages, clips, RSS, and Discord announcements.

LivePodcastRSS
Updated 91d ago
VoidBot & DiscordMedium

VoidBot Scheduled Posts and Reminders

One-off and recurring posts plus personal reminders are live. The panel provides readable previews, local scheduling, pause, resume, cancel, missed-run policy and safe Announcement Channel publishing; Discord adds...

VoidBotDiscordScheduling
Updated 45d ago
VoidBot & DiscordMedium

VoidBot Advanced Stream Schedules and Filters

Advanced stream schedules and filters are live for Twitch, Kick, YouTube, TikTok and X. Every tracker can require or block title/category terms, limit active days and an overnight-capable local time window, create a...

VoidBotDiscordStreaming
Updated 45d ago
Game PanelHigh

Game Panel Operations Polish

The private game server panel now has a clearer operations dashboard with readable server tabs, split game/runtime identity, safer dashboard and console links, stronger login UX, status popups, and richer per-server...

Game PanelServersOperations
Updated 107d ago
VoidRoomCritical

VoidRoom OLS and Website Foundation

The website-side foundation is live enough for development: OLS runs as a Go service with MariaDB-backed accounts, sessions, rooms, versions, favorites, reports, moderation, live room instances, a PHP website proxy,...

VoidRoomGoMariaDB
Updated 103d ago
Game PanelHigh

Game Panel Server Health Cards

Server health cards now expose running state, endpoints and ports, RCON mapping, worker queue age, recent failures, install readiness, file/log paths, game profile, and quick links for each server type.

Game PanelHealthQueues
Updated 107d ago
GeneralMedium

Public Time Zone Converter

A simple public /time-zone-converter utility is live for UTC, BST, GMT, London, Michigan, Fiji, Europe, US, Japan, Australia, and any IANA time zone, with daylight-saving aware abbreviation labels, shareable URLs,...

ToolsTime ZonesSEO
Updated 104d ago
Game PanelMedium

Game Panel Admin Hardening

The private panel now sends no-store/noindex security headers from bootstrap, preserves safe protected-route returns after login, rejects external redirect targets, and revalidates active users and permissions on...

Game PanelSecurityAuth
Updated 106d ago
Game PanelHigh

Game Panel Command Library Cleanup

The command rail now dedupes imported buttons, adds per-game descriptions, labels action types, marks risky operations, and asks for confirmation before destructive commands.

Game PanelCommandsUX
Updated 107d ago
League of LegendsMedium

League Dragon and Objective Guide

A dedicated, translated dragon reference is live on the League site and bundled into the private companion. It explains every elemental stack, matching Soul, Elder Dragon, team-composition value and a six-point contest...

League of LegendsDragonsObjectives
Updated 78d ago
Game PanelHigh

Game Panel Private Config Deploy Safety

Deploys now preserve private Game Panel, Go lookup, and roadmap database config, create root-only rescue copies before sync, refuse schema updates when .env is missing, and stop shipping the old reference index file.

Game PanelDeploySecurity
Updated 105d ago
Game PanelHigh

Game Panel Server Config Mapping

Owner server mapping editor is live for game type, ports, RCON, SSH, log path, server root, screen session/window, install/update lifecycle commands, and advanced per-game metadata.

Game PanelSettingsServers
Updated 107d ago
Game PanelHigh

Game Panel State-Aware Actions

Selected server pages now load fast with lifecycle-only controls, then run a single background live-state check to reveal online, offline, or install-only command sets without refreshing or showing irrelevant actions.

Game PanelUXServer State
Updated 107d ago
League of LegendsMedium

League Jungle Monsters and Pathing Guide

A numbered, side-aware jungle map now mirrors three first-clear routes, pairs every step with original camp artwork and direct actions, and explains every home camp, Scuttle, respawns, Smite and companion progress.

League of LegendsJunglePathing
Updated 77d ago
League of LegendsMedium

League Game Modes and Queue Rules Reference

A visual, queue-aware game modes guide is live with locally hosted Riot artwork and Data Dragon map icons. It separates Normal Draft, Ranked Solo/Duo, Ranked Flex, Swiftplay, ARAM, Arena, training, custom, spectator,...

League of LegendsGame ModesSwiftplay
Updated 75d ago
League of LegendsHigh

League Off-Meta and Conduct Reference

A source-linked conduct reference explains Riot's distinction between genuine unusual strategies and deliberate disruption without promising immunity from reports or penalties. It includes Riot's Bard Mid and Yuumi Mid...

League of LegendsOff-MetaConduct
Updated 74d ago
League of LegendsHigh

League Smurfing and Alternate Account Reference

A source-linked Riot policy reference distinguishes ordinary alternate-account ownership from smurfing and Ranked manipulation. It gives a direct NA plus EUW account answer, explains legitimate fresh placements,...

League of LegendsSmurfingAccounts
Updated 74d ago
League of LegendsMedium

League Release Updates, Compact Overlay and Companion Preferences

A public League release archive keeps shipped website and Companion work readable outside Discord. The Companion includes a dedicated welcome Setup tab, favourite champions by lane, ten configurable Windows-wide...

League of LegendsCompanionUpdates
Updated 66d ago
League of LegendsMedium

League Matchmaking, Premades and Blocked Players Guide

A source-linked matchmaking guide now explains hidden MMR, visible rank, premade groups, the four-player Ranked Flex restriction, blocked-player rematches, autofill parity and the limits of what one lobby can prove. It...

League of LegendsMatchmakingPremades
Updated 65d ago
League of LegendsMedium

League Team Play, Pings and Emotes Guides

Two translated communication references now explain how to prepare a group, share factual intentions, repeat important pings with purpose, mute and adapt when communication stops helping, and report conduct rather than...

League of LegendsTeam PlayPings
Updated 68d ago
League of LegendsMedium

League Safe Install and Support Guide

A translated first-install guide sends players directly to Riot’s official Windows and macOS download instead of hosting or mirroring an installer. It explains the Riot Client, account and region choice, Vanguard...

League of LegendsInstallBeginners
Updated 68d ago
League of LegendsHigh

League Companion Multilingual Reminders and Key Verification

The invited Companion now groups due wellbeing reminders into one sequence, follows the selected language, uses a matching local Windows voice when a bundled recording is unavailable, and displays local Dragon artwork...

League of LegendsCompanionLanguages
Updated 67d ago
League of LegendsMedium

League Navigation, Matchup and Policy Reference Polish

The League directory, matchup guide, independent Discord page, off-meta conduct reference and alternate-account guide now use meaningful icons, calmer multi-colour layouts and responsive controls instead of decorative...

League of LegendsNavigationMatchups
Updated 62d ago
Game PanelMedium

Game Panel Worker Observability

Worker Control now exposes queue diagnostics, due/scheduled job counts, longest start wait, average runtime, recent throughput, latest failure detail, and a live multi-worker heartbeat fleet panel from the private...

Game PanelWorkersMonitoring
Updated 106d ago
Game PanelHigh

Game Panel Command Permission Editor

Owner-only command library editing is live for labels, sections, permissions, colors, sort order, and show/hide state, without touching raw database rows.

Game PanelCommandsPermissions
Updated 107d ago
Game PanelHigh

Game Panel Query Player Controls

The selected server dashboard now has an inline Minecraft query snapshot with player counts, version/MOTD metadata, online player rows, safe command-fill actions, and optional auto-refresh without slowing initial page...

Game PanelQueryPlayers
Updated 107d ago
Game PanelMedium

Game Panel Command Dry-Run Testing

Safe dry-run previews are live for saved buttons and manual commands, showing sanitized queue values, generated screen/system commands, and redacted SSH wrappers without queueing jobs or touching live servers.

Game PanelCommandsTesting
Updated 107d ago
EventsHigh

Events Public Discovery SEO

Events discovery now has crawlable filter, template, and game landing pages with sitemap coverage, specific share previews, game navigation, related template fallbacks, and compact first-paint summary stats.

EventsSEOCalendar
Updated 106d ago
Game PanelMedium

Game Panel Scheduled Maintenance

Scheduled maintenance is live: mapped warnings, saves, restarts, updates, mod syncs, installs, and backups can be queued for a future worker run with upcoming-job visibility.

Game PanelSchedulesMaintenance
Updated 107d ago
Game PanelHigh

Game Panel Install Config Staging

The install workspace now stages per-server install settings in JSON, including Minecraft/Terraria/tModLoader/GMod inputs, workshop IDs, mapped command availability, install log review, and worker-backed install/update...

Game PanelInstalltModLoader
Updated 107d ago
Game PanelMedium

Game Panel Server Management Forms

Owner server management now has a dedicated fast workspace for active mappings, missing setup checks, add-server onboarding, edit/install/workshop/file/audit links, archived recovery, destructive remove/reset controls,...

Game PanelServersAdmin
Updated 105d ago
SkyrimMedium

Skyrim Public Guild Profile Polish

Public guild profiles now have clearer share metadata, fixed freshness dates, richer inventory insight cards, explicit privacy boundaries, cleaner rows, and cacheable HTML that avoids exposing member/admin data.

SkyrimGuildsProfiles
Updated 106d ago
Game PanelHigh

Game Panel Backup and Restore Workflow

Each server now has a backup workspace for mapped backup jobs, remote backup file review, retention notes, shell-safe backup_path placeholders, and restore guarded by an explicit typed confirmation.

Game PanelBackupsRestore
Updated 107d ago
GeneralMedium

Roadmap Public Suggestions Flow

Public suggestions now support account-gated private submissions, duplicate hints, duplicate logging, editor review queues, explicit publish/needs-info/hide decisions, and activity history.

RoadmapCommunityModeration
Updated 106d ago
Game PanelMedium

Game Panel System Resource Status

The old panel system status is back as a lighter private snapshot page with one SSH check per host, CPU/RAM/disk meters, uptime/load, SSH failure notes, and per-server process rows.

Game PanelStatusCPU
Updated 107d ago
Game PanelMedium

Game Panel Mobile Operator Mode

Phone and tablet operator mode is live with sticky server tabs, a section jump bar, console-first sizing, larger safe action buttons, bottom-safe modal sheets, and reduced clipping risk.

Game PanelMobileUX
Updated 107d ago
Game PanelMedium

Game Panel Command Audit and Replay

Searchable command audit is live with server/status/text filters, actor and timing detail, output previews, and safe replay staging that never re-runs a command until explicitly queued.

Game PanelAuditCommands
Updated 107d ago
Game PanelMedium

Game Panel Live Install Progress

Install pages now refresh progress without reloading, showing phase state, checked time, live install.log tail, recent worker jobs, and failure/completion hints beside staged install settings.

Game PanelInstallLogs
Updated 107d ago
Game PanelMedium

Game Panel Server Template Library

Add Server now uses simple starter templates for Minecraft, Velocity, GMod, Terraria, and tModLoader, filling sensible ports, paths, commands, install metadata, and backup defaults before advanced edits.

Game PanelTemplatesServers
Updated 107d ago
Game PanelMedium

Game Panel Source RCON Support

Source/GMod servers can now send console commands through direct TCP Source RCON when host, RCON port, and password are mapped, with owner protocol override and screen fallback for servers that need it.

Game PanelRCONGMod
Updated 107d ago
Game PanelMedium

Game Panel Player Moderation Actions

Live player rows now expose permission-aware action menus that prepare message, kick, ban, teleport, and Minecraft gamemode commands safely in the console box instead of firing them blindly.

Game PanelPlayersModeration
Updated 107d ago
Game PanelMedium

Game Panel GMod and SteamCMD Polish

GMod and SteamCMD mappings now have first-class profile fields for GSLT, Steam login mode, maps, gamemodes, workshop IDs, tickrate, max players, and shell-safe lifecycle command placeholders.

Game PanelGModSteamCMD
Updated 107d ago
Game PanelHigh

Game Panel Install Streaming Recovery

Install pages now show a recovery snapshot with worker heartbeat freshness, active job age, stale/failure warnings, manual retry, fallback polling, live install.log refresh, and recent job timing details.

Game PanelInstallRecovery
Updated 106d ago
Game PanelHigh

Game Panel File Browser Modal

The selected server panel now opens the permission-checked file manager inside a large modal drawer with full-page fallback, refresh, close controls, breadcrumbs, upload/edit/download/delete actions, and no duplicated...

Game PanelFilesModal
Updated 107d ago
Game PanelMedium

Game Panel tModLoader Workshop Overrides

The Workshop manager now restores the old tModLoader review layer with library staging buttons, per-mod download/use-existing/skip choices, stored override maps, and command placeholders for safer update_mods scripts.

Game PaneltModLoaderWorkshop
Updated 106d ago
Game PanelMedium

Game Panel File Inline Editor Polish

The file manager now shows remote size/modified metadata, safer delete prompts, editor dirty-state warnings, copy-path and line-wrap controls, loaded-byte details, and capped-preview warnings for larger config files.

Game PanelFilesEditor
Updated 107d ago
Game PanelMedium

Game Panel File Manager Page Polish

The file manager page now has a clearer operations shell with breadcrumbs, folder/file counts, permission chips, card-style file rows, stronger upload/edit sections, and clearer back/close actions.

Game PanelFilesUX
Updated 107d ago
Game PanelMedium

Game Panel GMod Repository Presets

GMod repository presets are back inside the Workshop and Settings flows with default gamemode storage, GitHub URL validation, map hints, workshop collection/items, and command placeholders for start/update templates.

Game PanelGModSteamCMD
Updated 106d ago
Game PanelMedium

Game Panel File Diff and Rollback

Remote file saves now show a pre-save changed-line summary, create timestamped rollback copies under .panel_file_backups before overwriting, and expose recent backups with guarded restore actions.

Game PanelFilesRollback
Updated 106d ago
Game PanelMedium

Game Panel Per-Core System Status

System snapshot now samples per-core CPU usage from the host, returns it through the private JSON endpoint, and renders compact per-core bars in both the system page and dashboard modal.

Game PanelStatusCPU
Updated 107d ago
Game PanelHigh

Game Panel Console Live Controls

Selected-server and full console pages now refresh console output without full page reloads, support optional auto-refresh, show last-checked state, keep bottom pinning sensible, and avoid yanking readers away from...

Game PanelConsoleUX
Updated 107d ago
Game PanelHigh

Game Panel File Manager Fast List

File manager folder views now open their controls immediately, defer remote SSH directory listing to a JSON hydration pass, keep file viewing/editing intact, and show clear loading/error states instead of feeling frozen.

Game PanelFilesPerformance
Updated 105d ago
Game PanelMedium

Game Panel Host Pressure Alerts

Status and dashboard streams now surface per-server pressure warnings from failed SSH checks and recent queue activity, including active worker jobs, recent failures, and queue warning counts before opening each server.

Game PanelMonitoringAlerts
Updated 106d ago
Game PanelMedium

Game Panel Dynamic Command Sidebar

Selected-server mode now renders each accessible server workspace up front, swaps command rails/details/console targets from the server sidebar without full navigation, loads console tails only for the active server,...

Game PanelCommandsSidebar
Updated 106d ago
Game PanelHigh

Game Panel Dashboard Overview Polish

The main game-panel dashboard now uses fast DB/config-backed server cards with clear game identity, endpoint, install state, queue state, command coverage, file/log mapping, and direct operator actions without slow live...

Game PanelDashboardUX
Updated 107d ago
Game PanelMedium

Game Panel Live Dashboard Stream

The dashboard now keeps its fast saved-config first paint, then uses the private status JSON stream to refresh server running state, card status pills, live notes, and the overview summary without a full page reload.

Game PanelLiveStatus
Updated 106d ago
Game PanelHigh

Game Panel Live Status Snapshot

The server status flow now loads live screen/session checks on demand through JSON, renders a refreshed dashboard modal, and has a cleaner standalone status board with running totals, game identity, endpoint, root,...

Game PanelStatusSSH
Updated 107d ago
Game PanelMedium

Game Panel Console Search and Filters

Dashboard and full console views now have client-side line search, error/warning/player/save presets, visible-line counts, clear controls, and copy-visible output without reloading the page.

Game PanelConsoleSearch
Updated 107d ago
Game PanelHigh

Game Panel Selected Server Console Shell

Selected server pages now give the live console the main workspace, keep the command rail to the side, reduce queue and command form height, and preserve scroll position on manual console refresh unless the operator is...

Game PanelConsoleUX
Updated 105d ago
Game PanelLow

Game Panel Console Line Highlighting

Dashboard and full console logs now render highlighted lines for errors, warnings, player joins/leaves, saves, and command activity while keeping raw text available for search and copy-visible output.

Game PanelConsoleLogs
Updated 106d ago
Game PanelHigh

Game Panel Full Console Fast Load

The full console page no longer blocks the first render on SSH runtime checks or log tailing; it opens immediately, shows a loading placeholder, then hydrates console output through the existing no-reload refresh path.

Game PanelConsolePerformance
Updated 105d ago
Game PanelHigh

Game Panel Legacy Feature Parity Audit

Finish a structured pass against the old all-in-one panel so useful behaviour is either rebuilt, intentionally replaced, or documented as no longer needed.

Game PanelLegacy IndexParity
Updated 105d ago
Game PanelHigh

Game Panel Server Template Wizard v2

Add Server now behaves more like a focused template wizard: choose the closest server type, fill sensible defaults, show that no files are touched, and preview name, target, root, and mapped commands before creating the...

Game PanelTemplatesAdd Server
Updated 105d ago
Game PanelHigh

Game Panel Steam Credential Vault

Server Settings now has an owner-only encrypted Steam/GSLT credential vault with redacted display, disable controls, Steam Guard notes, per-server vault selection, and command placeholders that prefer vault secrets over...

Game PanelSteamCMDCredentials
Updated 105d ago
Game PanelMedium

Game Panel GSLT Token Manager

GMod Settings now show a GSLT public-listing check with vault presence, encrypted token status, legacy fallback warning, launch-placeholder detection, blocked host-secret-file detection, and dry-run links; Add Server no...

Game PanelGModSteamCMD
Updated 105d ago
GeneralHigh

Roadmap Long List Board System

Long roadmap lanes now behave like archives: Done / Live is first, compact, scrollable, collapsed by default, and can expand without breaking search, filters, counts, or public status URLs. The board also has an Active...

RoadmapUXLong Lists
Updated 103d ago
Game PanelHigh

Game Panel GMod RCON Live Console

The console page now has a Source/GMod RCON path card with target, command path, password/config state, manual auth/connect test, returned status output, dry-run link, and clear fallback messaging when screen mode or...

Game PanelGModRCON
Updated 105d ago
Minecraft LookupMedium

Minecraft Player HTML Parity Probe

The Go parity checker now probes the hot /player/player-name HTML path alongside API, skin, head, and cape checks, recording status, size, TTFB, and required page markers before any full HTML migration.

Minecraft LookupGoPerformance
Updated 106d ago
Minecraft LookupMedium

Minecraft Player Page Migration Telemetry

Player profile pages emit source and timing headers for Go-first profile fetches, PHP fallback use, prerender time, total render time, payload size, and peak memory. Automatic Go renderer outcomes report to a...

Minecraft LookupGoPerformance
Updated 89d ago
Game PanelMedium

Game Panel Minecraft Query Auto-Refresh

The query route is now a proper lightweight live page with manual and visible-only auto refresh, player counts, version/map/MOTD cards, player chips with profile links, head thumbnails, and automatic polling pause when...

Game PanelMinecraftQuery
Updated 105d ago
EventsHigh

Events Template Catalog Expansion

The event template catalog has been expanded with more co-op, survival, party, sandbox, automation, and social games, plus idempotent seed tooling and webhook logging for future catalog changes.

EventsTemplatesGames
Updated 106d ago
GeneralMedium

Roadmap Release Archive Pages

A dedicated release archive is live at /roadmap/releases, grouping shipped cards by month so Done / Live can keep growing without becoming the only historical record.

RoadmapReleasesArchive
Updated 107d ago
Game PanelMedium

Game Panel Per-Player Command Menu

Live query player rows now expose permission-gated actions for message, kick, ban, pardon, op/deop, and creative/survival gamemode changes, with exact-name confirmation before dangerous commands are queued.

Game PanelPlayersCommands
Updated 105d ago
Minecraft LookupMedium

Minecraft Player Recent Write Throttle

Player profile pages now skip unchanged cached recent-lookup writes inside a short window, reducing shared JSON lock churn during crawler or high-traffic bursts while exposing the write result in player telemetry...

Minecraft LookupPerformanceHot Path
Updated 106d ago
EventsMedium

Events Template Catalog Health

Admin template settings now expose catalog health stats for template counts, linked games, missing player limits, empty game buckets, top-used templates, and recently added entries.

EventsTemplatesAdmin
Updated 106d ago
GeneralMedium

Roadmap Card Relationships

Roadmap cards can now show related work, backlinks, blockers, follow-ups, and parent milestones in the detail view, with editor support for simple relation lines like blocks:card-slug.

RoadmapMilestonesDependencies
Updated 106d ago
GeneralLow

Roadmap Release Archive Filters

The release archive now has client-side search, project, and month filters so the growing Done / Live history is easier to scan without leaving the public page.

RoadmapReleasesFilters
Updated 106d ago
Game PanelHigh

Game Panel Install Streaming Stall Detection

Install pages now track per-server stream snapshots, repeated log size, unchanged duration, SteamCMD/download/tModLoader/completion/error markers, newest output, and practical recovery hints while the worker keeps...

Game PanelInstallSteamCMD
Updated 105d ago
Minecraft LookupMedium

Minecraft Player Metric Cache Fallback

Tiny player-page helper metrics now have a short file-backed cache fallback when APCu is unavailable, reducing repeated latest-profile and refreshed-profile database reads during bursts.

Minecraft LookupPerformanceHot Path
Updated 106d ago
Game PanelMedium

Game Panel Server Bulk Actions

The dashboard and server management workspace now have owner-only bulk operations for selected servers: player queries, mapped starts, updates, and restarts reuse each server command profile, skip unmapped servers,...

Game PanelBulk ActionsSafety
Updated 106d ago
EventsMedium

Events Template Quality Report

The admin template health panel now lists concrete templates missing links, player ranges, or categorization, making catalog cleanup a visible queue instead of a manual database hunt.

EventsTemplatesAdmin
Updated 106d ago
EventsHigh

Events Public Template Discovery

A public /events/templates discovery page is live with cache-friendly template cards, category context, player ranges, useful game links, and CollectionPage structured data.

EventsTemplatesSEO
Updated 106d ago
Minecraft LookupMedium

Minecraft Go Player Preview Shell

A noindex Go-rendered player preview route is live for parity testing, and the Go service now has an internal /player/{name} HTML route ready for loopback cutover checks. It includes canonical links back to the current...

Minecraft LookupGoPlayer Pages
Updated 104d ago
Game PanelHigh

Game Panel Host Secret File Guard

Mapped SSH lifecycle commands are now refused if they try to read or write host-side Steam/GSLT/RCON secret files such as .steam_creds, .gslt_token, .steam_password, .steam_guard, or .rcon_pass; install settings now...

Game PanelSecuritySteamCMD
Updated 105d ago
Game PanelMedium

Game Panel Screen Session Tuning

Settings now expose screen session/window/enter mode, console width, scrollback notes, tail size, wrapping mode, and startup/session notes; console pages show the effective tuning beside the live log.

Game PanelConsoleScreen
Updated 105d ago
EventsMedium

Events Game Template Landing Pages

Event template discovery now supports /events/templates/game-slug pages with focused titles, descriptions, canonical URLs, structured data, and crawlable links from the main template catalog.

EventsTemplatesSEO
Updated 106d ago
Game PanelMedium

Game Panel Command Template Profiles

The owner command editor now has reusable per-game command profiles for Minecraft, Velocity, SteamCMD, GMod, Terraria, and tModLoader, with preview stats and a guarded apply flow that upserts clean buttons.

Game PanelCommandsTemplates
Updated 106d ago
Game PanelLow

Game Panel Process Priority Controls

System Snapshot now shows game child PID and nice value when a screen-backed server is running, with owner-only guarded controls for Normal, High, Higher, Highest, Lower, and Low priority.

Game PanelSystemProcesses
Updated 105d ago
EventsMedium

Events Template Quality Cleanup

The admin catalog health panel now scores template quality and turns missing links, player ranges, empty game coverage, weak descriptions, and categorization gaps into clickable cleanup tasks that open or prefill the...

EventsTemplatesQuality
Updated 106d ago
Game PanelMedium

Game Panel Console Launch Profile

The full console now shows saved Source/GMod map, gamemode, Steam collection, and workshop-count context beside the log, with audited status/changelevel/gamemode shortcuts that use the normal command queue and...

Game PanelConsoleGMod
Updated 105d ago
EventsMedium

Events Discovery Sitemap Coverage

The Events sitemap now includes the public template catalog and game-specific template landing pages, so crawler discovery no longer depends on JavaScript or internal navigation alone.

EventsSEOSitemap
Updated 106d ago
Game PanelMedium

Game Panel Public Read-Only Status

A public-safe /game-panel/public-status page is live with opt-in server listings, owner-managed public connection addresses, manual online/offline/maintenance state, visible player counts, JSON output, and maintenance...

Game PanelPublic StatusPrivacy
Updated 104d ago
EventsHigh

Events Game Event Listing Pages

Public Events now has /events/games and /events/games/game-slug pages with a crawlable game navigation rail, server-rendered discovery cards, template-card links, and related ready-to-schedule templates when no matching...

EventsSEOGames
Updated 106d ago
Game PanelMedium

Game Panel Remote Host Inventory

Server Management now groups active servers by resolved SSH host/user/key/port, shows families, mapped roots, ports, SSH warning counts, server links, and whether each host is a strong candidate for a future sidecar...

Game PanelHostsSSH
Updated 105d ago
EventsMedium

Events Discovery Share Previews

Discovery, template, and game-event pages now pass their specific slug into the dynamic OG image renderer, producing page-specific titles and alt text instead of the generic Events Calendar share card.

EventsSEOOpenGraph
Updated 106d ago
Game PanelHigh

Game Panel World Backup Browser

Backups now have a first-class browser with snapshot counts, visible total size, newest backup, mapped backup folder metadata, filename-only download links, typed restore confirmation, and clear restore warnings.

Game PanelBackupsWorlds
Updated 105d ago
Game PanelHigh

Game Panel Worker Control Center

Owner worker control is live with queue health cards, stale running recovery, failed/running job requeue actions, manual fail marking, recent output, audit links, JSON status refresh, and live table updates without full...

Game PanelWorkersQueues
Updated 106d ago
Game PanelHigh

Game Panel Crash Recovery Assistant

The live console now has a crash recovery card fed by the JSON console-tail path, detecting port bind failures, Java/jar problems, SteamCMD issues, memory/disk pressure, missing files, bad launch flags, recent fatal...

Game PanelCrashesLogs
Updated 105d ago
Game PanelHigh

Game Panel Server Edit and Delete Flow

Server management now has typed-confirmation archiving and an owner restore page, hiding servers from active dashboards while preserving queue and audit history.

Game PanelServersAdmin
Updated 106d ago
Game PanelMedium

Game Panel Worker Heartbeat Service

Worker heartbeat telemetry is live: the command worker records last seen time, PID, host, state, last job, and status messages without blocking command processing.

Game PanelWorkersHeartbeat
Updated 106d ago
Game PanelMedium

Game Panel Config File Assistant

The file manager now has guided config shortcuts and inline assistance for common server.properties, serverconfig.txt, workshop.txt, autoexec.cfg, and server.cfg files, including key facts, validation warnings, and...

Game PanelConfigFiles
Updated 105d ago
Game PanelMedium

Game Panel Unified Mod and Workshop Manager

The Workshop page is now a per-server mod/workshop manager with staged tModLoader and Source/GMod workshop IDs, parsed global workshop.txt library matching, GMod repository previews, recent queue context, and a safe...

Game PanelModsWorkshop
Updated 106d ago
GeneralMedium

Roadmap Suggestion Form Polish

Signed-in idea submission now has clearer review expectations, project quick-picks, submission quality prompts, live character counters, and inline validation messages while keeping ideas private until owner/editor...

RoadmapSuggestionsUX
Updated 106d ago
Game PanelMedium

Game Panel Operator Notifications

Optional Discord operator alerts are now wired into the command worker for failed jobs plus completed install/update and backup actions, with safe webhook validation, short timeouts, no routine-command spam, and a...

Game PanelNotificationsDiscord
Updated 106d ago
Game PanelMedium

Game Panel Log Retention and Cleanup

Install workspace now shows per-server log retention diagnostics with root size, log bytes, old rotated log count, install.log size, active console-log size, retention policy, and an owner-only safe cleanup that prunes...

Game PanelLogsDisk
Updated 105d ago
Game PanelHigh

Game Panel Fresh Reset Files

Server Settings now has owner-only destructive cleanup: fresh reset wipes guarded mapped server-root contents while keeping the record, and remove server wipes files including hidden entries before archiving the panel...

Game PanelResetImport
Updated 105d ago
GeneralMedium

Roadmap Suggestion Duplicate Guard

Public idea submission now shows possible existing roadmap work while typing, and exact duplicate submissions are logged against the existing card instead of creating another private review card.

RoadmapSuggestionsModeration
Updated 106d ago
Game PanelLow

Game Panel Template Import and Export

Owner-only Template Library is live with starter profile review, sanitized JSON downloads for starter templates and existing servers, host-path generalisation, command redaction, and selftests that block...

Game PanelTemplatesImport
Updated 104d ago
GeneralMedium

Roadmap Private Review Queue

Editors now get a private review queue above the board with submitted idea summaries, submitter/contact context, age, project, and direct Details/Edit/Publish actions.

RoadmapSuggestionsModeration
Updated 106d ago
Game PanelHigh

Game Panel Host Key and SSH Checks

Settings and Server Management now show fast SSH preflight diagnostics for resolved host, user, port, key path existence/readability, key permissions, host mismatches, and log URL mapping before live SSH checks run.

Game PanelSSHDiagnostics
Updated 105d ago
GeneralMedium

Roadmap Review Decisions

Editors can now make clear moderation decisions on private suggestions: publish to the board, mark as needing more information, or hide/archive with an activity-log note.

RoadmapSuggestionsModeration
Updated 106d ago
GeneralHigh

Roadmap Mobile Board Layout

Mobile roadmap now stacks columns vertically instead of hiding work off-screen behind the first Done / Live lane, and trims the forced empty space below short columns.

RoadmapMobileUX
Updated 106d ago
Game PanelMedium

Game Panel Port Conflict Detector

Server Management and Settings now audit saved game/RCON host-port mappings across active servers, flag duplicate endpoints, and link directly to every conflicting server before start/install commands collide.

Game PanelPortsDiagnostics
Updated 105d ago
Game PanelHigh

Game Panel User Permission Matrix

Owners now have a DB-backed permission matrix at /game-panel/users showing every user, active state, global grants, wildcard/server-scoped access, and per-server effective permissions without exposing password hashes or...

Game PanelUsersPermissions
Updated 105d ago
Game PanelHigh

Game Panel File Upload Safety Layer

File uploads now show size/path summaries before submit, enforce a configurable upload cap, carry clearer PHP upload errors, block secret filenames, warn on executable/script types, and SCP into a temporary remote name...

Game PanelFilesUploads
Updated 105d ago
Game PanelMedium

Game Panel Config Drift Detector

Settings and server management now run a fast saved-config drift check for missing host/root/log/SSH mappings, command gaps, log-host/root mismatches, Steam update gaps, Source RCON password gaps, and Steam account...

Game PanelConfigDrift
Updated 105d ago
Game PanelMedium

Game Panel Steam Update Channel Controls

Source/GMod settings and install workspace now track Steam beta branch, beta password, validate mode, last known build ID, and update notes, with safe command placeholders and dry-run redaction for beta passwords.

Game PanelSteamCMDUpdates
Updated 105d ago
Game PanelMedium

Game Panel Scheduled Restart Warnings

Scheduled maintenance can now create a tested warning sequence in one submit: player announcements at selected offsets, optional save shortly before the window, and the mapped restart or update action at the final time,...

Game PanelSchedulingPlayers
Updated 105d ago
Game PanelLow

Game Panel Console Command History

The full console now shows a server-scoped recent manual-command history with repeat buttons, input suggestions, audit linking, and secret-redacted command labels. The selected-server dashboard also shows compact recent...

Game PanelConsoleCommands
Updated 103d ago
Game PanelMedium

Game Panel Map and Gamemode Catalog

Workshop now shows a Source/GMod map and gamemode catalog with saved defaults, repo map hints, optional installed-map/gamemode scan, chip-to-fill staging controls, and a clear save-before-live-switching flow.

Game PanelGModMaps
Updated 105d ago
Game PanelHigh

Game Panel Secret Redaction Audit

Game Panel command output, worker rows, install logs, console tails, dry-run previews, file-manager errors, backup/status errors, and Discord operator alerts now share one redaction layer for tokens, webhooks,...

Game PanelSecuritySecrets
Updated 105d ago
EventsHigh

Events Reminder Coverage Hardening

Reminder cron now self-heals missing 60 and 15 minute webhook rows for upcoming events, catches short timing gaps before start, and exposes reminder coverage warnings in the operations snapshot.

EventsCronDiscord
Updated 105d ago
Minecraft LookupMedium

Minecraft Skin Gallery Body Rendering in Go

The skins gallery body thumbnail endpoint now renders cached Java and Bedrock skins in Go instead of starting PHP and GD for each uncached card. It preserves modern and legacy skin layouts, the Notch magic-hat...

Minecraft LookupGoGallery
Updated 89d ago
Minecraft LookupMedium

Minecraft Cape Gallery Data Cache in Go

The public cape gallery now reads its cape and owner index from a loopback-only Go feed with a five-minute bounded response cache. The existing PHP page keeps its translated HTML, SEO metadata, ordering and card...

Minecraft LookupGoGallery
Updated 89d ago
Minecraft LookupMedium

Minecraft Go Cache Janitor

The Go lookup response cache now removes expired bodies on a two-minute maintenance cycle instead of waiting for a later write-triggered trim. Eviction and sweep counters are visible in Command Center, and expired reads...

Minecraft LookupGoPerformance
Updated 89d ago
Minecraft LookupHigh

Minecraft Suggest Query Scan Guard

Player-name suggestions now stay on the indexed prefix query by default. The optional leading-wildcard contains scan is protected by an explicit service feature flag, exposed in operations telemetry, and kept disabled...

Minecraft LookupGoDatabase
Updated 89d ago
Game PanelHigh

Game Panel Host Agent Process Snapshot

Selected server dashboards now have an owner-only host-agent process card that loads on demand, keeps the page fast, and shows only scoped game-root process names, PID/state, and memory without exposing command lines or...

Game PanelHost AgentProcesses
Updated 103d ago
Game PanelHigh

Game Panel Host Agent Overview

Owners now have a dedicated Host Agent overview page and per-server readiness test that group configured agent URLs, check health, host load, memory, disk pressure, high-pressure warnings, allowed root coverage, and...

Game PanelHost AgentMonitoring
Updated 103d ago
Game PanelHigh

Game Panel Agent Tail Audit

Owners now have a dedicated console-tail audit that checks every agent-enabled server log path on demand, reports ready/missing/skipped states, shows latency, line counts, byte counts, and the latest safe tail preview...

Game PanelHost AgentConsole
Updated 102d ago
Game PanelHigh

Game Panel Console Refresh Polish

Selected server consoles now refresh through the console-tail endpoint only, show loading/success/failure state clearly, prevent duplicate refresh clicks, and preserve scroll position unless the operator is already...

Game PanelConsoleOperations
Updated 103d ago

Ideas

0

Worth exploring, not committed yet.

League of LegendsCritical

League Desktop Companion and Live Client Bridge

Explore a small signed desktop companion using only Riot-documented local APIs and player-visible information. Keep Riot credentials server-side and local data private by default. This remains a policy-review concept:...

League of LegendsDesktop AgentLive Client
Updated 78d ago
League of LegendsHigh

Policy Review: League Live Match Companion

Research whether a live companion can present a player's own documented, already-visible match state without inferring hidden information or creating an unfair advantage. No hidden enemy state, inferred cooldowns,...

League of LegendsLive MatchMap
Updated 86d ago
League of LegendsMedium

League Personal Post-Match Review

Help a signed-in player review their own completed matches using factual Riot API data and neutral prompts. Highlight personal trends and learning opportunities without inventing MMR or ELO, predicting wins, ranking...

League of LegendsSelf ReviewLearning
Updated 86d ago
LiveMedium

Live Streamer Accounts and Avatars

Add streamer/host accounts, default randomized avatar images, owner-managed stream profiles, channel pages, and clear sign-up controls before opening live publishing to anyone beyond trusted operators.

LiveAccountsAvatars
Updated 97d ago
BackroomsHigh

Backrooms Level Design Pipeline

Plan the level pipeline for modular rooms, lighting variants, ambience zones, liminal set dressing, performance budgets, and reusable Unreal assets.

BackroomsUnreal EngineLevel Design
Updated 107d ago
BackroomsMedium

Backrooms Playtest and Feedback Loop

Create a playtest loop for builds, feedback cards, bug reports, comfort settings, performance reports, and public progress updates as the Unreal project matures.

BackroomsPlaytestFeedback
Updated 107d ago
Game PanelMedium

Game Panel Modpack Profile Import

Explore importing curated modpack/server profiles into the template wizard so tModLoader, GMod, and Minecraft servers can start from known-good workshop IDs, maps, configs, and launch flags.

Game PanelTemplatesMods
Updated 106d ago
Game PanelLow

Game Panel Command Pack Library

Create reusable command packs for common server families so owners can install a clean operations rail for Minecraft, Velocity, GMod, Terraria, tModLoader, or generic SteamCMD without hand-copying buttons.

Game PanelCommandsTemplates
Updated 106d ago
Game PanelMedium

Game Panel Resource Pack Manager

Plan a safer way to upload, hash, publish, and attach Minecraft resource packs to server configs without manually editing URLs and SHA values.

Game PanelMinecraftResource Packs
Updated 106d ago
Game PanelMedium

Game Panel Server Clone and Migration

Plan a guarded clone/migration flow for moving a server between folders or hosts, copying configs/worlds, remapping ports, validating ownership, and keeping secrets out of exports.

Game PanelMigrationHosts
Updated 106d ago

Planned

0

Chosen work with a clear next step.

League of LegendsHigh

League Global Champion Builds

Generate patch-aware builds for every champion and supported role from observed ranked matches. Separate starting items, boots, core sequence, situational items, runes, summoner spells, skill order, rank band, and...

League of LegendsChampionsItems
Updated 86d ago
League of LegendsHigh

League Matchup Win Rates and Builds

Add role-specific champion-versus-champion results such as Blitzcrank Support into Vex Support. Publish observed win rate and matchup builds only above a minimum sample threshold, with patch, rank band, region, sample...

League of LegendsMatchupsWin Rate
Updated 86d ago
LiveMedium

Live YouTube-Style Ingest Keys

Replace raw RTMP user/pass query strings with cleaner generated stream keys, region labels, key rotation, owner-only display, and an external MediaMTX auth endpoint once the first OBS stream is proven.

LiveOBSSecurity
Updated 97d ago
League of LegendsMedium

League Mixed Enemy-Team Build Helper

Let a player manually select several visible enemy champions and compare damage profile, crowd control, healing, shielding, armour, magic resistance, anti-heal, and penetration needs. Rank situational item options using...

League of LegendsDraftTeam Composition
Updated 86d ago
VoidRoomCritical

VoidRoom Real Multiplayer Transport

OLS presence and seat reservation are in place, but real multiplayer gameplay still needs a proper transport layer for player movement, object state, Maker Pen edits, authority, reconciliation, disconnect cleanup, and...

VoidRoomMultiplayerNetworking
Updated 103d ago
VoidRoomHigh

VoidRoom Quest and OpenXR Support

Quest support is planned after the PC shell is proven. Unity needs Android Build Support, SDK/NDK/OpenJDK, OpenXR setup, package identifier lol.vrc.voidroom, Quest input/performance checks, signing, and Android package...

VoidRoomQuestOpenXR
Updated 103d ago
VoidRoomHigh

VoidRoom Safety, Moderation, and Reporting

Backend reports and moderation plumbing exist, but the public-test UX still needs an in-game report button flow, clearer moderation states, tester-friendly failure messages, session cleanup, abuse controls, and basic...

VoidRoomSafetyModeration
Updated 103d ago
VoidRoomCritical

VoidRoom First Public Test Loop

The first closed PC public test should prove the full player loop: fresh install, create account, save starter avatar, browse public rooms, favorite a room, host, join from a second client, leave cleanly, close old...

VoidRoomPublic TestQA
Updated 103d ago
BackroomsHigh

Backrooms Unreal Prototype

Start the Void Resonance Backrooms game in Unreal Engine with a playable exploration prototype, core movement, first atmosphere pass, and a clean milestone plan.

BackroomsUnreal EngineGame Dev
Updated 107d ago

Building

0

Being actively built, tuned, or hardened.

League of LegendsHigh

VRC.LOL Go Web Platform Migration

99% through the measured Go/Caddy migration gates. The Go homepage starts from embedded, reviewed English and ten localized document shells and renders all twenty-one bounded regions, the complete typed JSON-LD graph,...

VRC.LOLGoCaddy
Updated 56d ago
League of LegendsHigh

VRC.LOL PostgreSQL Compatibility and Migration

96% through the measured PostgreSQL compatibility gates. Live accounts and sessions, viewer presence, public chat, published podcast reads, podcast administration, recording imports and private recording-path resolution...

VRC.LOLPostgreSQLMariaDB
Updated 57d ago
VoidBot & DiscordHigh

Modular VoidBot Panel and Smaller Assets

The native Go/PostgreSQL panel now uses permission-scoped module handlers and templates for tickets, health, automation, streams, public profiles and other high-work areas, with lazy Discord role/channel/member requests...

VoidBotPanelGo
Updated 31h ago
League of LegendsCritical

League Player Stats API

The first League phase is now staged at /league with Riot ID and platform input, PUUID resolution, ranked queues, champion mastery, recent match summaries, Data Dragon champion mapping, bounded caching, stale fallback,...

League of LegendsRiot APIPlayer Stats
Updated 86d ago
League of LegendsHigh

League Champion Matchup and Draft Guide

The manual guide is live with canonical matchup URLs, all-role draft guardrails, explicit avoid warnings, dynamic champion SEO artwork, official Data Dragon tips and abilities, plus patch-labelled temporary starter item...

League of LegendsChampionsMatchups
Updated 85d ago
League of LegendsHigh

League Target Priority and Role Decisions

The live guide now includes a four-champion Bot and Support lane planner, first and backup target checks, ally follow-up checks, a Jungle gank planner, clearer ahead/even/behind plans, and practical warnings for...

League of LegendsTarget PriorityBot Lane
Updated 85d ago
VoidBot & DiscordHigh

VoidBot Support Desk

VoidBot now provides a private support desk. Members open a structured Discord form with request type, priority, subject and detail fields; configurable routing assigns the right private category and support role. Every...

VoidBotDiscordTickets
Updated 4d ago
League of LegendsCritical

League Ranked Build Data Collector

The private Match-v5 research collector has passed its 50,000-match maturity milestone with 50,001 accepted match records and 494,529 participant records in the measured snapshot. Draft and Ranked, Swiftplay, and ARAM...

League of LegendsRiot APIMatch-v5
Updated 57d ago
VoidRoomCritical

VoidRoom Game Overview

VoidRoom is the in-progress VR/social creation game: a Rec Room-style Unity client for PC and Quest, backed by the OLS Go service, MariaDB accounts, the vrc.lol website, mod.io room packages, in-game room publishing,...

VoidRoomUnityUGC
Updated 103d ago
VoidRoomHigh

VoidRoom Unity Account and Lobby Shell

Unity now has the client API wrapper, login/register, encrypted saved local account cards, room browsing, favorites, hosting/joining state, side rail actions, profile/avatar controls, public status counters, smoothed...

VoidRoomUnityAccounts
Updated 103d ago
VoidRoomCritical

VoidRoom Room Publish and mod.io Flow

Room publishing has the core scaffolding: Maker Pen handoff JSON, Unity batch import/build, protected .vroom packages, publish manifests, OLS version submission, admin approval, and mod.io helper scripts. The live room...

VoidRoommod.ioPublishing
Updated 103d ago
League of LegendsHigh

League Language and Localisation Coverage

The shared League language picker supports 40 natural-language locales plus a clearly labelled Pirate novelty locale. Coverage includes Traditional and Simplified Chinese, a broad European set, major South and Southeast...

League of LegendsLanguagesLocalisation
Updated 68d ago
VoidRoomCritical

VoidRoom Maker Pen Creation Tools

The Maker Pen direction is started with in-game room authoring, primitive object data, draft save/load, room JSON validation, circuit data, and handoff export. It still needs the big Rec Room-style pass: a physical...

VoidRoomMaker PenCreation
Updated 103d ago
Minecraft LookupHigh

Minecraft Full Player HTML in Go

The full Go player renderer now has an SEO-isolated public canary on ?renderer=go, strict single- and dual-edition response validation, automatic PHP fallback, and live Command Center monitoring for standard, caped, and...

Minecraft LookupGoPerformance
Updated 59d ago
VoidRoomHigh

VoidRoom Avatars and Social Presence

Avatar work includes starter customization, a playable avatar walk test, remote avatar ghosts, nametags above players, host/state labels, prototype speaking indicators, and presence smoothing. The next step is better...

VoidRoomAvatarsSocial
Updated 103d ago
Game PanelHigh

Game Panel Go Host Agent

A first read-only CT-side Go agent is now installed and running on the Games CT via a prebuilt Linux binary, with bearer-token auth, health/system/log-tail/root/process endpoints, allowed-root path checks, scoped...

Game PanelGoAgent
Updated 102d ago

Testing

0

Ready for testing, feedback, or production checks.

VRC.LOL PlatformHigh

VRC.LOL Android Public Release Checklist

Current state: the native Android app has an active private Internal test with two selected accounts, and an independently verified 0.1.1 candidate is archived but has not been uploaded; no Closed, Open or Production...

AndroidGoogle PlayTesting
Updated 37d ago
VRC.LOL PlatformHigh

VRC.LOL Native Android App

Test the native VRC.LOL phone and tablet companion without wrapping the whole website. The release candidate provides anonymous Minecraft server status and Java/Bedrock public profile lookup, native 128-pixel...

VRC.LOLAndroidKotlin
Updated 37d ago
LiveHigh

VRC Live and Podcast System

OBS ingest, low-latency playback, accounts, chat, Events and Discord integration, recording capture, draft import, podcast pages, clips, RSS, and recording health controls are live. Final check: complete one real OBS...

LiveOBSPodcast
Updated 91d ago
VoidRoomHigh

VoidRoom Public Test Build Pipeline

The PC player build path is staged with Unity build menus, PowerShell build/package scripts, Windows tester ZIP packaging, release manifests, website staging, smoke tests, and upload-and-deploy support. The remaining...

VoidRoomBuildsWindows
Updated 103d ago
TournamentHigh

Tournament Large Bracket Connector Rebuild

The shared SE/DE renderer now uses database-linked match anchors and absolute round positioning. The live 52-player test passes at zero connector drift on winners and losers sides. Remaining work is a separate full DE...

TournamentBracketsDouble Elimination
Updated 93d ago

Current focus

Work moving now

Active highlights are drawn from different project areas, not one product.

VoidBot & DiscordCritical

Discord Health and Community Configuration

The production health audit is live for Void Hub and every panel-managed server. It checks Community rules and private safety-notice destinations, stale or temporary roles, bot hierarchy...

League of LegendsCritical

League Ranked Build Data Collector

The private Match-v5 research collector has passed its 50,000-match maturity milestone with 50,001 accepted match records and 494,529 participant records in the measured snapshot. Draft and...

Minecraft LookupCritical

Minecraft Go Lookup Hardening

Hot lookup, image, OG, suggest, social, recent, history, and rate-limit-status endpoints are running behind the private Go service with fair-use protection, cache budgets, limiter...

VoidRoomCritical

VoidRoom Real Multiplayer Transport

OLS presence and seat reservation are in place, but real multiplayer gameplay still needs a proper transport layer for player movement, object state, Maker Pen edits, authority,...

VRC.LOL PlatformHigh

VRC.LOL Android Public Release Checklist

Current state: the native Android app has an active private Internal test with two selected accounts, and an independently verified 0.1.1 candidate is archived but has not been uploaded; no...

LiveHigh

VRC Live and Podcast System

OBS ingest, low-latency playback, accounts, chat, Events and Discord integration, recording capture, draft import, podcast pages, clips, RSS, and recording health controls are live. Final...

Recently delivered

What changed across VRC.LOL

The latest completed work is sampled across project areas. Open the release archive for the full history.

Share and contribute

Link to a plan or suggest what comes next

Project, status, priority, release, and individual-card routes are rendered on the server for people, search engines, and link previews. Community suggestions are discussed in Void Resonance before they become public roadmap cards.