VVRC.LOL Roadmap
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Roadmap priority

High priority

Public work carrying this priority across League, Minecraft, Events, Discord, Live, infrastructure, and community projects.

One board, every project

188public cards
40active or planned
148done / live
12project areas

Snapshot updated 31h ago

All project areas

Switch projects without leaving the board

League, Minecraft, Events, Discord, Live, infrastructure and community work share this roadmap. Pick one project or keep the complete board below.

82 cards in this view

Status lanes

The complete public board

Active work is shown first. Open any card for its full summary, links, and related work.

Done / Live

0

Live, usable, documented, or finished enough to rely on.

VoidBot & DiscordHigh

Channel and Onboarding Simplification

Void Hub onboarding now uses a smaller eight-channel Start Here set while retaining five writable destinations, optional onboarding questions, rules, server information and the project hub. Opt-in project areas stay out...

VoidBotDiscordChannels
Updated 5d ago
VoidBot & DiscordHigh

Responsive Navigation and Public Profiles

Responsive navigation, public server profiles, member profiles and leaderboards are live in the Go panel. Server icon and banner presentation, one clear join action, administrator-approved capability cards,...

VoidBotResponsive UIAccessibility
Updated 45d ago
VoidBot & DiscordHigh

VoidBot Native Server Stat Counters

VoidBot now maintains Void Hub’s existing total-member, human-member, and bot counter channels without recreating them, and the external ServerStats bot has been removed after a successful failover test. The system...

VoidBotDiscordServer Stats
Updated 35h ago
Minecraft LookupHigh

Live SEO Health Dashboard

Private operational SEO checks for sitemap generation, canonicals, robots, metadata, and broken SEO routes.

SEOOpsMonitoring
Updated 107d ago
VoidBot & DiscordHigh

Safe Third-Party Bot Consolidation

Completed the one-responsibility-at-a-time replacement and production verification of every third-party bot member. ServerStats, the official Kick bot, Streamcord, Carl-bot, and Dyno were retired only after native...

VoidBotDiscordConsolidation
Updated 70d ago
League of LegendsHigh

League Beginner Glossary and Context Help

A searchable plain-English glossary is live for roles, lanes, movement, minion waves, fights, vision, objectives, item timing, and common shorthand. Matchup guides link directly to the glossary and reviewed champion...

League of LegendsBeginnersGlossary
Updated 85d ago
League of LegendsHigh

League Tools Navigation and Page Polish

The League surface uses one cache-busted stylesheet and one shared navigation renderer across every public League route, preventing labels, destinations and active states from drifting between tools. The shared...

League of LegendsNavigationResponsive UI
Updated 62d ago
VoidBot & DiscordHigh

VoidBot Button and Dropdown Role Menus

Reusable button and dropdown role menus are live. Administrators create them in the Go panel, choose exclusive or multi-role behaviour, require or block roles, and publish or refresh the same Discord message with...

VoidBotDiscordRoles
Updated 8d ago
EventsHigh

Event Discovery Upgrade

Richer public calendar discovery is live with crawlable upcoming, this-week, recurring, and spots-open routes, recurring occurrence coverage, structured data, and shareable event cards.

EventsUXCalendar
Updated 107d ago
GeneralHigh

Public Roadmap Board

A Trello-style public board with account sign-in, private idea review, owner controls, and project-wide planning beyond one app.

RoadmapAccountsPublic
Updated 107d ago
LiveHigh

Live Podcast Archive and RSS

Live recording is automated end to end: MediaMTX capture, idempotent draft import, owner review, range playback, episode pages, clips, RSS, and Discord announcements.

LivePodcastRSS
Updated 91d ago
Game PanelHigh

Game Panel Operations Polish

The private game server panel now has a clearer operations dashboard with readable server tabs, split game/runtime identity, safer dashboard and console links, stronger login UX, status popups, and richer per-server...

Game PanelServersOperations
Updated 107d ago
Game PanelHigh

Game Panel Server Health Cards

Server health cards now expose running state, endpoints and ports, RCON mapping, worker queue age, recent failures, install readiness, file/log paths, game profile, and quick links for each server type.

Game PanelHealthQueues
Updated 107d ago
Game PanelHigh

Game Panel Command Library Cleanup

The command rail now dedupes imported buttons, adds per-game descriptions, labels action types, marks risky operations, and asks for confirmation before destructive commands.

Game PanelCommandsUX
Updated 107d ago
Game PanelHigh

Game Panel Private Config Deploy Safety

Deploys now preserve private Game Panel, Go lookup, and roadmap database config, create root-only rescue copies before sync, refuse schema updates when .env is missing, and stop shipping the old reference index file.

Game PanelDeploySecurity
Updated 105d ago
Game PanelHigh

Game Panel Server Config Mapping

Owner server mapping editor is live for game type, ports, RCON, SSH, log path, server root, screen session/window, install/update lifecycle commands, and advanced per-game metadata.

Game PanelSettingsServers
Updated 107d ago
Game PanelHigh

Game Panel State-Aware Actions

Selected server pages now load fast with lifecycle-only controls, then run a single background live-state check to reveal online, offline, or install-only command sets without refreshing or showing irrelevant actions.

Game PanelUXServer State
Updated 107d ago
League of LegendsHigh

League Off-Meta and Conduct Reference

A source-linked conduct reference explains Riot's distinction between genuine unusual strategies and deliberate disruption without promising immunity from reports or penalties. It includes Riot's Bard Mid and Yuumi Mid...

League of LegendsOff-MetaConduct
Updated 74d ago
League of LegendsHigh

League Smurfing and Alternate Account Reference

A source-linked Riot policy reference distinguishes ordinary alternate-account ownership from smurfing and Ranked manipulation. It gives a direct NA plus EUW account answer, explains legitimate fresh placements,...

League of LegendsSmurfingAccounts
Updated 74d ago
League of LegendsHigh

League Companion Multilingual Reminders and Key Verification

The invited Companion now groups due wellbeing reminders into one sequence, follows the selected language, uses a matching local Windows voice when a bundled recording is unavailable, and displays local Dragon artwork...

League of LegendsCompanionLanguages
Updated 67d ago
Game PanelHigh

Game Panel Command Permission Editor

Owner-only command library editing is live for labels, sections, permissions, colors, sort order, and show/hide state, without touching raw database rows.

Game PanelCommandsPermissions
Updated 107d ago
Game PanelHigh

Game Panel Query Player Controls

The selected server dashboard now has an inline Minecraft query snapshot with player counts, version/MOTD metadata, online player rows, safe command-fill actions, and optional auto-refresh without slowing initial page...

Game PanelQueryPlayers
Updated 107d ago
EventsHigh

Events Public Discovery SEO

Events discovery now has crawlable filter, template, and game landing pages with sitemap coverage, specific share previews, game navigation, related template fallbacks, and compact first-paint summary stats.

EventsSEOCalendar
Updated 106d ago
Game PanelHigh

Game Panel Install Config Staging

The install workspace now stages per-server install settings in JSON, including Minecraft/Terraria/tModLoader/GMod inputs, workshop IDs, mapped command availability, install log review, and worker-backed install/update...

Game PanelInstalltModLoader
Updated 107d ago
Game PanelHigh

Game Panel Backup and Restore Workflow

Each server now has a backup workspace for mapped backup jobs, remote backup file review, retention notes, shell-safe backup_path placeholders, and restore guarded by an explicit typed confirmation.

Game PanelBackupsRestore
Updated 107d ago
Game PanelHigh

Game Panel Install Streaming Recovery

Install pages now show a recovery snapshot with worker heartbeat freshness, active job age, stale/failure warnings, manual retry, fallback polling, live install.log refresh, and recent job timing details.

Game PanelInstallRecovery
Updated 106d ago
Game PanelHigh

Game Panel File Browser Modal

The selected server panel now opens the permission-checked file manager inside a large modal drawer with full-page fallback, refresh, close controls, breadcrumbs, upload/edit/download/delete actions, and no duplicated...

Game PanelFilesModal
Updated 107d ago
Game PanelHigh

Game Panel Console Live Controls

Selected-server and full console pages now refresh console output without full page reloads, support optional auto-refresh, show last-checked state, keep bottom pinning sensible, and avoid yanking readers away from...

Game PanelConsoleUX
Updated 107d ago
Game PanelHigh

Game Panel File Manager Fast List

File manager folder views now open their controls immediately, defer remote SSH directory listing to a JSON hydration pass, keep file viewing/editing intact, and show clear loading/error states instead of feeling frozen.

Game PanelFilesPerformance
Updated 105d ago
Game PanelHigh

Game Panel Dashboard Overview Polish

The main game-panel dashboard now uses fast DB/config-backed server cards with clear game identity, endpoint, install state, queue state, command coverage, file/log mapping, and direct operator actions without slow live...

Game PanelDashboardUX
Updated 107d ago
Game PanelHigh

Game Panel Live Status Snapshot

The server status flow now loads live screen/session checks on demand through JSON, renders a refreshed dashboard modal, and has a cleaner standalone status board with running totals, game identity, endpoint, root,...

Game PanelStatusSSH
Updated 107d ago
Game PanelHigh

Game Panel Selected Server Console Shell

Selected server pages now give the live console the main workspace, keep the command rail to the side, reduce queue and command form height, and preserve scroll position on manual console refresh unless the operator is...

Game PanelConsoleUX
Updated 105d ago
Game PanelHigh

Game Panel Full Console Fast Load

The full console page no longer blocks the first render on SSH runtime checks or log tailing; it opens immediately, shows a loading placeholder, then hydrates console output through the existing no-reload refresh path.

Game PanelConsolePerformance
Updated 105d ago
Game PanelHigh

Game Panel Legacy Feature Parity Audit

Finish a structured pass against the old all-in-one panel so useful behaviour is either rebuilt, intentionally replaced, or documented as no longer needed.

Game PanelLegacy IndexParity
Updated 105d ago
Game PanelHigh

Game Panel Server Template Wizard v2

Add Server now behaves more like a focused template wizard: choose the closest server type, fill sensible defaults, show that no files are touched, and preview name, target, root, and mapped commands before creating the...

Game PanelTemplatesAdd Server
Updated 105d ago
Game PanelHigh

Game Panel Steam Credential Vault

Server Settings now has an owner-only encrypted Steam/GSLT credential vault with redacted display, disable controls, Steam Guard notes, per-server vault selection, and command placeholders that prefer vault secrets over...

Game PanelSteamCMDCredentials
Updated 105d ago
GeneralHigh

Roadmap Long List Board System

Long roadmap lanes now behave like archives: Done / Live is first, compact, scrollable, collapsed by default, and can expand without breaking search, filters, counts, or public status URLs. The board also has an Active...

RoadmapUXLong Lists
Updated 103d ago
Game PanelHigh

Game Panel GMod RCON Live Console

The console page now has a Source/GMod RCON path card with target, command path, password/config state, manual auth/connect test, returned status output, dry-run link, and clear fallback messaging when screen mode or...

Game PanelGModRCON
Updated 105d ago
EventsHigh

Events Template Catalog Expansion

The event template catalog has been expanded with more co-op, survival, party, sandbox, automation, and social games, plus idempotent seed tooling and webhook logging for future catalog changes.

EventsTemplatesGames
Updated 106d ago
Game PanelHigh

Game Panel Install Streaming Stall Detection

Install pages now track per-server stream snapshots, repeated log size, unchanged duration, SteamCMD/download/tModLoader/completion/error markers, newest output, and practical recovery hints while the worker keeps...

Game PanelInstallSteamCMD
Updated 105d ago
EventsHigh

Events Public Template Discovery

A public /events/templates discovery page is live with cache-friendly template cards, category context, player ranges, useful game links, and CollectionPage structured data.

EventsTemplatesSEO
Updated 106d ago
Game PanelHigh

Game Panel Host Secret File Guard

Mapped SSH lifecycle commands are now refused if they try to read or write host-side Steam/GSLT/RCON secret files such as .steam_creds, .gslt_token, .steam_password, .steam_guard, or .rcon_pass; install settings now...

Game PanelSecuritySteamCMD
Updated 105d ago
EventsHigh

Events Game Event Listing Pages

Public Events now has /events/games and /events/games/game-slug pages with a crawlable game navigation rail, server-rendered discovery cards, template-card links, and related ready-to-schedule templates when no matching...

EventsSEOGames
Updated 106d ago
Game PanelHigh

Game Panel World Backup Browser

Backups now have a first-class browser with snapshot counts, visible total size, newest backup, mapped backup folder metadata, filename-only download links, typed restore confirmation, and clear restore warnings.

Game PanelBackupsWorlds
Updated 105d ago
Game PanelHigh

Game Panel Worker Control Center

Owner worker control is live with queue health cards, stale running recovery, failed/running job requeue actions, manual fail marking, recent output, audit links, JSON status refresh, and live table updates without full...

Game PanelWorkersQueues
Updated 106d ago
Game PanelHigh

Game Panel Crash Recovery Assistant

The live console now has a crash recovery card fed by the JSON console-tail path, detecting port bind failures, Java/jar problems, SteamCMD issues, memory/disk pressure, missing files, bad launch flags, recent fatal...

Game PanelCrashesLogs
Updated 105d ago
Game PanelHigh

Game Panel Server Edit and Delete Flow

Server management now has typed-confirmation archiving and an owner restore page, hiding servers from active dashboards while preserving queue and audit history.

Game PanelServersAdmin
Updated 106d ago
Game PanelHigh

Game Panel Fresh Reset Files

Server Settings now has owner-only destructive cleanup: fresh reset wipes guarded mapped server-root contents while keeping the record, and remove server wipes files including hidden entries before archiving the panel...

Game PanelResetImport
Updated 105d ago
Game PanelHigh

Game Panel Host Key and SSH Checks

Settings and Server Management now show fast SSH preflight diagnostics for resolved host, user, port, key path existence/readability, key permissions, host mismatches, and log URL mapping before live SSH checks run.

Game PanelSSHDiagnostics
Updated 105d ago
GeneralHigh

Roadmap Mobile Board Layout

Mobile roadmap now stacks columns vertically instead of hiding work off-screen behind the first Done / Live lane, and trims the forced empty space below short columns.

RoadmapMobileUX
Updated 106d ago
Game PanelHigh

Game Panel User Permission Matrix

Owners now have a DB-backed permission matrix at /game-panel/users showing every user, active state, global grants, wildcard/server-scoped access, and per-server effective permissions without exposing password hashes or...

Game PanelUsersPermissions
Updated 105d ago
Game PanelHigh

Game Panel File Upload Safety Layer

File uploads now show size/path summaries before submit, enforce a configurable upload cap, carry clearer PHP upload errors, block secret filenames, warn on executable/script types, and SCP into a temporary remote name...

Game PanelFilesUploads
Updated 105d ago
Game PanelHigh

Game Panel Secret Redaction Audit

Game Panel command output, worker rows, install logs, console tails, dry-run previews, file-manager errors, backup/status errors, and Discord operator alerts now share one redaction layer for tokens, webhooks,...

Game PanelSecuritySecrets
Updated 105d ago
EventsHigh

Events Reminder Coverage Hardening

Reminder cron now self-heals missing 60 and 15 minute webhook rows for upcoming events, catches short timing gaps before start, and exposes reminder coverage warnings in the operations snapshot.

EventsCronDiscord
Updated 105d ago
Minecraft LookupHigh

Minecraft Suggest Query Scan Guard

Player-name suggestions now stay on the indexed prefix query by default. The optional leading-wildcard contains scan is protected by an explicit service feature flag, exposed in operations telemetry, and kept disabled...

Minecraft LookupGoDatabase
Updated 89d ago
Game PanelHigh

Game Panel Host Agent Process Snapshot

Selected server dashboards now have an owner-only host-agent process card that loads on demand, keeps the page fast, and shows only scoped game-root process names, PID/state, and memory without exposing command lines or...

Game PanelHost AgentProcesses
Updated 103d ago
Game PanelHigh

Game Panel Host Agent Overview

Owners now have a dedicated Host Agent overview page and per-server readiness test that group configured agent URLs, check health, host load, memory, disk pressure, high-pressure warnings, allowed root coverage, and...

Game PanelHost AgentMonitoring
Updated 103d ago
Game PanelHigh

Game Panel Agent Tail Audit

Owners now have a dedicated console-tail audit that checks every agent-enabled server log path on demand, reports ready/missing/skipped states, shows latency, line counts, byte counts, and the latest safe tail preview...

Game PanelHost AgentConsole
Updated 102d ago
Game PanelHigh

Game Panel Console Refresh Polish

Selected server consoles now refresh through the console-tail endpoint only, show loading/success/failure state clearly, prevent duplicate refresh clicks, and preserve scroll position unless the operator is already...

Game PanelConsoleOperations
Updated 103d ago

Ideas

0

Worth exploring, not committed yet.

League of LegendsHigh

Policy Review: League Live Match Companion

Research whether a live companion can present a player's own documented, already-visible match state without inferring hidden information or creating an unfair advantage. No hidden enemy state, inferred cooldowns,...

League of LegendsLive MatchMap
Updated 86d ago
BackroomsHigh

Backrooms Level Design Pipeline

Plan the level pipeline for modular rooms, lighting variants, ambience zones, liminal set dressing, performance budgets, and reusable Unreal assets.

BackroomsUnreal EngineLevel Design
Updated 107d ago

Planned

0

Chosen work with a clear next step.

League of LegendsHigh

League Global Champion Builds

Generate patch-aware builds for every champion and supported role from observed ranked matches. Separate starting items, boots, core sequence, situational items, runes, summoner spells, skill order, rank band, and...

League of LegendsChampionsItems
Updated 86d ago
League of LegendsHigh

League Matchup Win Rates and Builds

Add role-specific champion-versus-champion results such as Blitzcrank Support into Vex Support. Publish observed win rate and matchup builds only above a minimum sample threshold, with patch, rank band, region, sample...

League of LegendsMatchupsWin Rate
Updated 86d ago
VoidRoomHigh

VoidRoom Quest and OpenXR Support

Quest support is planned after the PC shell is proven. Unity needs Android Build Support, SDK/NDK/OpenJDK, OpenXR setup, package identifier lol.vrc.voidroom, Quest input/performance checks, signing, and Android package...

VoidRoomQuestOpenXR
Updated 103d ago
VoidRoomHigh

VoidRoom Safety, Moderation, and Reporting

Backend reports and moderation plumbing exist, but the public-test UX still needs an in-game report button flow, clearer moderation states, tester-friendly failure messages, session cleanup, abuse controls, and basic...

VoidRoomSafetyModeration
Updated 103d ago
BackroomsHigh

Backrooms Unreal Prototype

Start the Void Resonance Backrooms game in Unreal Engine with a playable exploration prototype, core movement, first atmosphere pass, and a clean milestone plan.

BackroomsUnreal EngineGame Dev
Updated 107d ago

Building

0

Being actively built, tuned, or hardened.

League of LegendsHigh

VRC.LOL Go Web Platform Migration

99% through the measured Go/Caddy migration gates. The Go homepage starts from embedded, reviewed English and ten localized document shells and renders all twenty-one bounded regions, the complete typed JSON-LD graph,...

VRC.LOLGoCaddy
Updated 56d ago
League of LegendsHigh

VRC.LOL PostgreSQL Compatibility and Migration

96% through the measured PostgreSQL compatibility gates. Live accounts and sessions, viewer presence, public chat, published podcast reads, podcast administration, recording imports and private recording-path resolution...

VRC.LOLPostgreSQLMariaDB
Updated 57d ago
VoidBot & DiscordHigh

Modular VoidBot Panel and Smaller Assets

The native Go/PostgreSQL panel now uses permission-scoped module handlers and templates for tickets, health, automation, streams, public profiles and other high-work areas, with lazy Discord role/channel/member requests...

VoidBotPanelGo
Updated 31h ago
League of LegendsHigh

League Champion Matchup and Draft Guide

The manual guide is live with canonical matchup URLs, all-role draft guardrails, explicit avoid warnings, dynamic champion SEO artwork, official Data Dragon tips and abilities, plus patch-labelled temporary starter item...

League of LegendsChampionsMatchups
Updated 85d ago
League of LegendsHigh

League Target Priority and Role Decisions

The live guide now includes a four-champion Bot and Support lane planner, first and backup target checks, ally follow-up checks, a Jungle gank planner, clearer ahead/even/behind plans, and practical warnings for...

League of LegendsTarget PriorityBot Lane
Updated 85d ago
VoidBot & DiscordHigh

VoidBot Support Desk

VoidBot now provides a private support desk. Members open a structured Discord form with request type, priority, subject and detail fields; configurable routing assigns the right private category and support role. Every...

VoidBotDiscordTickets
Updated 4d ago
VoidRoomHigh

VoidRoom Unity Account and Lobby Shell

Unity now has the client API wrapper, login/register, encrypted saved local account cards, room browsing, favorites, hosting/joining state, side rail actions, profile/avatar controls, public status counters, smoothed...

VoidRoomUnityAccounts
Updated 103d ago
League of LegendsHigh

League Language and Localisation Coverage

The shared League language picker supports 40 natural-language locales plus a clearly labelled Pirate novelty locale. Coverage includes Traditional and Simplified Chinese, a broad European set, major South and Southeast...

League of LegendsLanguagesLocalisation
Updated 68d ago
Minecraft LookupHigh

Minecraft Full Player HTML in Go

The full Go player renderer now has an SEO-isolated public canary on ?renderer=go, strict single- and dual-edition response validation, automatic PHP fallback, and live Command Center monitoring for standard, caped, and...

Minecraft LookupGoPerformance
Updated 59d ago
VoidRoomHigh

VoidRoom Avatars and Social Presence

Avatar work includes starter customization, a playable avatar walk test, remote avatar ghosts, nametags above players, host/state labels, prototype speaking indicators, and presence smoothing. The next step is better...

VoidRoomAvatarsSocial
Updated 103d ago
Game PanelHigh

Game Panel Go Host Agent

A first read-only CT-side Go agent is now installed and running on the Games CT via a prebuilt Linux binary, with bearer-token auth, health/system/log-tail/root/process endpoints, allowed-root path checks, scoped...

Game PanelGoAgent
Updated 102d ago

Testing

0

Ready for testing, feedback, or production checks.

VRC.LOL PlatformHigh

VRC.LOL Android Public Release Checklist

Current state: the native Android app has an active private Internal test with two selected accounts, and an independently verified 0.1.1 candidate is archived but has not been uploaded; no Closed, Open or Production...

AndroidGoogle PlayTesting
Updated 37d ago
VRC.LOL PlatformHigh

VRC.LOL Native Android App

Test the native VRC.LOL phone and tablet companion without wrapping the whole website. The release candidate provides anonymous Minecraft server status and Java/Bedrock public profile lookup, native 128-pixel...

VRC.LOLAndroidKotlin
Updated 37d ago
LiveHigh

VRC Live and Podcast System

OBS ingest, low-latency playback, accounts, chat, Events and Discord integration, recording capture, draft import, podcast pages, clips, RSS, and recording health controls are live. Final check: complete one real OBS...

LiveOBSPodcast
Updated 91d ago
VoidRoomHigh

VoidRoom Public Test Build Pipeline

The PC player build path is staged with Unity build menus, PowerShell build/package scripts, Windows tester ZIP packaging, release manifests, website staging, smoke tests, and upload-and-deploy support. The remaining...

VoidRoomBuildsWindows
Updated 103d ago
TournamentHigh

Tournament Large Bracket Connector Rebuild

The shared SE/DE renderer now uses database-linked match anchors and absolute round positioning. The live 52-player test passes at zero connector drift on winners and losers sides. Remaining work is a separate full DE...

TournamentBracketsDouble Elimination
Updated 93d ago

Current focus

Work moving now

Active highlights are drawn from different project areas, not one product.

VoidBot & DiscordCritical

Discord Health and Community Configuration

The production health audit is live for Void Hub and every panel-managed server. It checks Community rules and private safety-notice destinations, stale or temporary roles, bot hierarchy...

League of LegendsCritical

League Ranked Build Data Collector

The private Match-v5 research collector has passed its 50,000-match maturity milestone with 50,001 accepted match records and 494,529 participant records in the measured snapshot. Draft and...

Minecraft LookupCritical

Minecraft Go Lookup Hardening

Hot lookup, image, OG, suggest, social, recent, history, and rate-limit-status endpoints are running behind the private Go service with fair-use protection, cache budgets, limiter...

VoidRoomCritical

VoidRoom Real Multiplayer Transport

OLS presence and seat reservation are in place, but real multiplayer gameplay still needs a proper transport layer for player movement, object state, Maker Pen edits, authority,...

VRC.LOL PlatformHigh

VRC.LOL Android Public Release Checklist

Current state: the native Android app has an active private Internal test with two selected accounts, and an independently verified 0.1.1 candidate is archived but has not been uploaded; no...

LiveHigh

VRC Live and Podcast System

OBS ingest, low-latency playback, accounts, chat, Events and Discord integration, recording capture, draft import, podcast pages, clips, RSS, and recording health controls are live. Final...

Recently delivered

What changed across VRC.LOL

The latest completed work is sampled across project areas. Open the release archive for the full history.

Share and contribute

Link to a plan or suggest what comes next

Project, status, priority, release, and individual-card routes are rendered on the server for people, search engines, and link previews. Community suggestions are discussed in Void Resonance before they become public roadmap cards.