Roadmap priority
Critical priority
Public work carrying this priority across League, Minecraft, Events, Discord, Live, infrastructure, and community projects.
One board, every project
Snapshot updated 31h ago
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League, Minecraft, Events, Discord, Live, infrastructure and community work share this roadmap. Pick one project or keep the complete board below.
11 cards in this view
Status lanes
The complete public board
Active work is shown first. Open any card for its full summary, links, and related work.Done / Live
Live, usable, documented, or finished enough to rely on.
Discord Health and Community Configuration
The production health audit is live for Void Hub and every panel-managed server. It checks Community rules and private safety-notice destinations, stale or temporary roles, bot hierarchy and management permissions,...
Minecraft Go Lookup Hardening
Hot lookup, image, OG, suggest, social, recent, history, and rate-limit-status endpoints are running behind the private Go service with fair-use protection, cache budgets, limiter telemetry, literal underscore-safe...
VoidRoom OLS and Website Foundation
The website-side foundation is live enough for development: OLS runs as a Go service with MariaDB-backed accounts, sessions, rooms, versions, favorites, reports, moderation, live room instances, a PHP website proxy,...
Ideas
Worth exploring, not committed yet.
League Desktop Companion and Live Client Bridge
Explore a small signed desktop companion using only Riot-documented local APIs and player-visible information. Keep Riot credentials server-side and local data private by default. This remains a policy-review concept:...
Planned
Chosen work with a clear next step.
VoidRoom Real Multiplayer Transport
OLS presence and seat reservation are in place, but real multiplayer gameplay still needs a proper transport layer for player movement, object state, Maker Pen edits, authority, reconciliation, disconnect cleanup, and...
VoidRoom First Public Test Loop
The first closed PC public test should prove the full player loop: fresh install, create account, save starter avatar, browse public rooms, favorite a room, host, join from a second client, leave cleanly, close old...
Building
Being actively built, tuned, or hardened.
League Player Stats API
The first League phase is now staged at /league with Riot ID and platform input, PUUID resolution, ranked queues, champion mastery, recent match summaries, Data Dragon champion mapping, bounded caching, stale fallback,...
League Ranked Build Data Collector
The private Match-v5 research collector has passed its 50,000-match maturity milestone with 50,001 accepted match records and 494,529 participant records in the measured snapshot. Draft and Ranked, Swiftplay, and ARAM...
VoidRoom Game Overview
VoidRoom is the in-progress VR/social creation game: a Rec Room-style Unity client for PC and Quest, backed by the OLS Go service, MariaDB accounts, the vrc.lol website, mod.io room packages, in-game room publishing,...
VoidRoom Room Publish and mod.io Flow
Room publishing has the core scaffolding: Maker Pen handoff JSON, Unity batch import/build, protected .vroom packages, publish manifests, OLS version submission, admin approval, and mod.io helper scripts. The live room...
VoidRoom Maker Pen Creation Tools
The Maker Pen direction is started with in-game room authoring, primitive object data, draft save/load, room JSON validation, circuit data, and handoff export. It still needs the big Rec Room-style pass: a physical...
Testing
Ready for testing, feedback, or production checks.
Current focus
Work moving now
Active highlights are drawn from different project areas, not one product.
Discord Health and Community Configuration
The production health audit is live for Void Hub and every panel-managed server. It checks Community rules and private safety-notice destinations, stale or temporary roles, bot hierarchy...
League Ranked Build Data Collector
The private Match-v5 research collector has passed its 50,000-match maturity milestone with 50,001 accepted match records and 494,529 participant records in the measured snapshot. Draft and...
Minecraft Go Lookup Hardening
Hot lookup, image, OG, suggest, social, recent, history, and rate-limit-status endpoints are running behind the private Go service with fair-use protection, cache budgets, limiter...
VoidRoom Real Multiplayer Transport
OLS presence and seat reservation are in place, but real multiplayer gameplay still needs a proper transport layer for player movement, object state, Maker Pen edits, authority,...
VRC.LOL Android Public Release Checklist
Current state: the native Android app has an active private Internal test with two selected accounts, and an independently verified 0.1.1 candidate is archived but has not been uploaded; no...
VRC Live and Podcast System
OBS ingest, low-latency playback, accounts, chat, Events and Discord integration, recording capture, draft import, podcast pages, clips, RSS, and recording health controls are live. Final...
Recently delivered
What changed across VRC.LOL
The latest completed work is sampled across project areas. Open the release archive for the full history.
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Link to a plan or suggest what comes next
Project, status, priority, release, and individual-card routes are rendered on the server for people, search engines, and link previews. Community suggestions are discussed in Void Resonance before they become public roadmap cards.