Project roadmap
Minecraft Lookup
Java and Bedrock profiles, skins, capes, identity tools, public APIs, and the native Go lookup service. This view includes every public status and can be shared directly.
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League, Minecraft, Events, Discord, Live, infrastructure and community work share this roadmap. Pick one project or keep the complete board below.
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Active work is shown first. Open any card for its full summary, links, and related work.Done / Live
Live, usable, documented, or finished enough to rely on.
Live SEO Health Dashboard
Private operational SEO checks for sitemap generation, canonicals, robots, metadata, and broken SEO routes.
Minecraft Go Lookup Hardening
Hot lookup, image, OG, suggest, social, recent, history, and rate-limit-status endpoints are running behind the private Go service with fair-use protection, cache budgets, limiter telemetry, literal underscore-safe...
Minecraft Player HTML Parity Probe
The Go parity checker now probes the hot /player/player-name HTML path alongside API, skin, head, and cape checks, recording status, size, TTFB, and required page markers before any full HTML migration.
Minecraft Player Page Migration Telemetry
Player profile pages emit source and timing headers for Go-first profile fetches, PHP fallback use, prerender time, total render time, payload size, and peak memory. Automatic Go renderer outcomes report to a...
Minecraft Player Recent Write Throttle
Player profile pages now skip unchanged cached recent-lookup writes inside a short window, reducing shared JSON lock churn during crawler or high-traffic bursts while exposing the write result in player telemetry...
Minecraft Player Metric Cache Fallback
Tiny player-page helper metrics now have a short file-backed cache fallback when APCu is unavailable, reducing repeated latest-profile and refreshed-profile database reads during bursts.
Minecraft Go Player Preview Shell
A noindex Go-rendered player preview route is live for parity testing, and the Go service now has an internal /player/{name} HTML route ready for loopback cutover checks. It includes canonical links back to the current...
Minecraft Skin Gallery Body Rendering in Go
The skins gallery body thumbnail endpoint now renders cached Java and Bedrock skins in Go instead of starting PHP and GD for each uncached card. It preserves modern and legacy skin layouts, the Notch magic-hat...
Minecraft Cape Gallery Data Cache in Go
The public cape gallery now reads its cape and owner index from a loopback-only Go feed with a five-minute bounded response cache. The existing PHP page keeps its translated HTML, SEO metadata, ordering and card...
Minecraft Go Cache Janitor
The Go lookup response cache now removes expired bodies on a two-minute maintenance cycle instead of waiting for a later write-triggered trim. Eviction and sweep counters are visible in Command Center, and expired reads...
Minecraft Suggest Query Scan Guard
Player-name suggestions now stay on the indexed prefix query by default. The optional leading-wildcard contains scan is protected by an explicit service feature flag, exposed in operations telemetry, and kept disabled...
Ideas
Worth exploring, not committed yet.
Planned
Chosen work with a clear next step.
Building
Being actively built, tuned, or hardened.
Minecraft Full Player HTML in Go
The full Go player renderer now has an SEO-isolated public canary on ?renderer=go, strict single- and dual-edition response validation, automatic PHP fallback, and live Command Center monitoring for standard, caped, and...
Testing
Ready for testing, feedback, or production checks.
Current focus
Work moving now
Active highlights are drawn from different project areas, not one product.
Discord Health and Community Configuration
The production health audit is live for Void Hub and every panel-managed server. It checks Community rules and private safety-notice destinations, stale or temporary roles, bot hierarchy...
League Ranked Build Data Collector
The private Match-v5 research collector has passed its 50,000-match maturity milestone with 50,001 accepted match records and 494,529 participant records in the measured snapshot. Draft and...
Minecraft Go Lookup Hardening
Hot lookup, image, OG, suggest, social, recent, history, and rate-limit-status endpoints are running behind the private Go service with fair-use protection, cache budgets, limiter...
VoidRoom Real Multiplayer Transport
OLS presence and seat reservation are in place, but real multiplayer gameplay still needs a proper transport layer for player movement, object state, Maker Pen edits, authority,...
VRC.LOL Android Public Release Checklist
Current state: the native Android app has an active private Internal test with two selected accounts, and an independently verified 0.1.1 candidate is archived but has not been uploaded; no...
VRC Live and Podcast System
OBS ingest, low-latency playback, accounts, chat, Events and Discord integration, recording capture, draft import, podcast pages, clips, RSS, and recording health controls are live. Final...
Recently delivered
What changed across VRC.LOL
The latest completed work is sampled across project areas. Open the release archive for the full history.
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