Roadmap status
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Live, usable, documented, or finished enough to rely on. This view spans every Void Resonance project.
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League, Minecraft, Events, Discord, Live, infrastructure and community work share this roadmap. Pick one project or keep the complete board below.
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Active work is shown first. Open any card for its full summary, links, and related work.Done / Live
Live, usable, documented, or finished enough to rely on.
Discord Health and Community Configuration
The production health audit is live for Void Hub and every panel-managed server. It checks Community rules and private safety-notice destinations, stale or temporary roles, bot hierarchy and management permissions,...
Channel and Onboarding Simplification
Void Hub onboarding now uses a smaller eight-channel Start Here set while retaining five writable destinations, optional onboarding questions, rules, server information and the project hub. Opt-in project areas stay out...
Responsive Navigation and Public Profiles
Responsive navigation, public server profiles, member profiles and leaderboards are live in the Go panel. Server icon and banner presentation, one clear join action, administrator-approved capability cards,...
VoidBot Native Server Stat Counters
VoidBot now maintains Void Hub’s existing total-member, human-member, and bot counter channels without recreating them, and the external ServerStats bot has been removed after a successful failover test. The system...
Live SEO Health Dashboard
Private operational SEO checks for sitemap generation, canonicals, robots, metadata, and broken SEO routes.
Slash Command Catalogue Simplification
The global catalogue is audited in code for duplicate names, invalid option trees, missing dispatch routes, unsafe staff defaults and Discord’s 100-command limit. Familiar /ban, /kick and other high-value shortcuts...
Public Member Privacy Controls
Server administrators can now choose independently whether signed-out leaderboard visitors see Discord usernames and raw user IDs. Both fields default to hidden, while display names, ranks and activity remain readable;...
Safe Third-Party Bot Consolidation
Completed the one-responsibility-at-a-time replacement and production verification of every third-party bot member. ServerStats, the official Kick bot, Streamcord, Carl-bot, and Dyno were retired only after native...
League Beginner Glossary and Context Help
A searchable plain-English glossary is live for roles, lanes, movement, minion waves, fights, vision, objectives, item timing, and common shorthand. Matchup guides link directly to the glossary and reviewed champion...
League Tools Navigation and Page Polish
The League surface uses one cache-busted stylesheet and one shared navigation renderer across every public League route, preventing labels, destinations and active states from drifting between tools. The shared...
League Group Team Presets
The team builder now supports recognisable group line-ups alongside educational composition examples. The featured Void Resonance five uses Teemo Top, Warwick Jungle, Locke Mid, Jinx Bot and owner account VREvent on...
VoidBot Button and Dropdown Role Menus
Reusable button and dropdown role menus are live. Administrators create them in the Go panel, choose exclusive or multi-role behaviour, require or block roles, and publish or refresh the same Discord message with...
Minecraft Go Lookup Hardening
Hot lookup, image, OG, suggest, social, recent, history, and rate-limit-status endpoints are running behind the private Go service with fair-use protection, cache budgets, limiter telemetry, literal underscore-safe...
Event Discovery Upgrade
Richer public calendar discovery is live with crawlable upcoming, this-week, recurring, and spots-open routes, recurring occurrence coverage, structured data, and shareable event cards.
VoidBot Custom Commands and Automatic Responses
Custom commands and automatic responses are live in Discord and the Go panel. /tag runs named server replies; automatic rules support exact, contains and RE2 regular-expression matching plus slash-only tags....
Skyrim Guild Public Profiles
Shareable, cacheable guild inventory and stat pages with Discord users, permissions, webhooks, OAuth data, and audit logs hidden.
VoidBot Starboard and Community Highlights
Configurable community highlights are live. Each server chooses its emoji, threshold, destination, ignored channels and roles, self-star policy and attachment handling in the panel. VoidBot counts eligible reactors,...
Public Roadmap Board
A Trello-style public board with account sign-in, private idea review, owner controls, and project-wide planning beyond one app.
Live Podcast Archive and RSS
Live recording is automated end to end: MediaMTX capture, idempotent draft import, owner review, range playback, episode pages, clips, RSS, and Discord announcements.
VoidBot Scheduled Posts and Reminders
One-off and recurring posts plus personal reminders are live. The panel provides readable previews, local scheduling, pause, resume, cancel, missed-run policy and safe Announcement Channel publishing; Discord adds...
VoidBot Advanced Stream Schedules and Filters
Advanced stream schedules and filters are live for Twitch, Kick, YouTube, TikTok and X. Every tracker can require or block title/category terms, limit active days and an overnight-capable local time window, create a...
Game Panel Operations Polish
The private game server panel now has a clearer operations dashboard with readable server tabs, split game/runtime identity, safer dashboard and console links, stronger login UX, status popups, and richer per-server...
VoidRoom OLS and Website Foundation
The website-side foundation is live enough for development: OLS runs as a Go service with MariaDB-backed accounts, sessions, rooms, versions, favorites, reports, moderation, live room instances, a PHP website proxy,...
Game Panel Server Health Cards
Server health cards now expose running state, endpoints and ports, RCON mapping, worker queue age, recent failures, install readiness, file/log paths, game profile, and quick links for each server type.
Public Time Zone Converter
A simple public /time-zone-converter utility is live for UTC, BST, GMT, London, Michigan, Fiji, Europe, US, Japan, Australia, and any IANA time zone, with daylight-saving aware abbreviation labels, shareable URLs,...
Game Panel Admin Hardening
The private panel now sends no-store/noindex security headers from bootstrap, preserves safe protected-route returns after login, rejects external redirect targets, and revalidates active users and permissions on...
Game Panel Command Library Cleanup
The command rail now dedupes imported buttons, adds per-game descriptions, labels action types, marks risky operations, and asks for confirmation before destructive commands.
League Dragon and Objective Guide
A dedicated, translated dragon reference is live on the League site and bundled into the private companion. It explains every elemental stack, matching Soul, Elder Dragon, team-composition value and a six-point contest...
Game Panel Private Config Deploy Safety
Deploys now preserve private Game Panel, Go lookup, and roadmap database config, create root-only rescue copies before sync, refuse schema updates when .env is missing, and stop shipping the old reference index file.
Game Panel Server Config Mapping
Owner server mapping editor is live for game type, ports, RCON, SSH, log path, server root, screen session/window, install/update lifecycle commands, and advanced per-game metadata.
Game Panel State-Aware Actions
Selected server pages now load fast with lifecycle-only controls, then run a single background live-state check to reveal online, offline, or install-only command sets without refreshing or showing irrelevant actions.
League Jungle Monsters and Pathing Guide
A numbered, side-aware jungle map now mirrors three first-clear routes, pairs every step with original camp artwork and direct actions, and explains every home camp, Scuttle, respawns, Smite and companion progress.
League Game Modes and Queue Rules Reference
A visual, queue-aware game modes guide is live with locally hosted Riot artwork and Data Dragon map icons. It separates Normal Draft, Ranked Solo/Duo, Ranked Flex, Swiftplay, ARAM, Arena, training, custom, spectator,...
League Off-Meta and Conduct Reference
A source-linked conduct reference explains Riot's distinction between genuine unusual strategies and deliberate disruption without promising immunity from reports or penalties. It includes Riot's Bard Mid and Yuumi Mid...
League Smurfing and Alternate Account Reference
A source-linked Riot policy reference distinguishes ordinary alternate-account ownership from smurfing and Ranked manipulation. It gives a direct NA plus EUW account answer, explains legitimate fresh placements,...
League Release Updates, Compact Overlay and Companion Preferences
A public League release archive keeps shipped website and Companion work readable outside Discord. The Companion includes a dedicated welcome Setup tab, favourite champions by lane, ten configurable Windows-wide...
League Matchmaking, Premades and Blocked Players Guide
A source-linked matchmaking guide now explains hidden MMR, visible rank, premade groups, the four-player Ranked Flex restriction, blocked-player rematches, autofill parity and the limits of what one lobby can prove. It...
League Team Play, Pings and Emotes Guides
Two translated communication references now explain how to prepare a group, share factual intentions, repeat important pings with purpose, mute and adapt when communication stops helping, and report conduct rather than...
League Safe Install and Support Guide
A translated first-install guide sends players directly to Riot’s official Windows and macOS download instead of hosting or mirroring an installer. It explains the Riot Client, account and region choice, Vanguard...
League Companion Multilingual Reminders and Key Verification
The invited Companion now groups due wellbeing reminders into one sequence, follows the selected language, uses a matching local Windows voice when a bundled recording is unavailable, and displays local Dragon artwork...
League Navigation, Matchup and Policy Reference Polish
The League directory, matchup guide, independent Discord page, off-meta conduct reference and alternate-account guide now use meaningful icons, calmer multi-colour layouts and responsive controls instead of decorative...
Game Panel Worker Observability
Worker Control now exposes queue diagnostics, due/scheduled job counts, longest start wait, average runtime, recent throughput, latest failure detail, and a live multi-worker heartbeat fleet panel from the private...
Game Panel Command Permission Editor
Owner-only command library editing is live for labels, sections, permissions, colors, sort order, and show/hide state, without touching raw database rows.
Game Panel Query Player Controls
The selected server dashboard now has an inline Minecraft query snapshot with player counts, version/MOTD metadata, online player rows, safe command-fill actions, and optional auto-refresh without slowing initial page...
Game Panel Command Dry-Run Testing
Safe dry-run previews are live for saved buttons and manual commands, showing sanitized queue values, generated screen/system commands, and redacted SSH wrappers without queueing jobs or touching live servers.
Events Public Discovery SEO
Events discovery now has crawlable filter, template, and game landing pages with sitemap coverage, specific share previews, game navigation, related template fallbacks, and compact first-paint summary stats.
Game Panel Scheduled Maintenance
Scheduled maintenance is live: mapped warnings, saves, restarts, updates, mod syncs, installs, and backups can be queued for a future worker run with upcoming-job visibility.
Game Panel Install Config Staging
The install workspace now stages per-server install settings in JSON, including Minecraft/Terraria/tModLoader/GMod inputs, workshop IDs, mapped command availability, install log review, and worker-backed install/update...
Game Panel Server Management Forms
Owner server management now has a dedicated fast workspace for active mappings, missing setup checks, add-server onboarding, edit/install/workshop/file/audit links, archived recovery, destructive remove/reset controls,...
Skyrim Public Guild Profile Polish
Public guild profiles now have clearer share metadata, fixed freshness dates, richer inventory insight cards, explicit privacy boundaries, cleaner rows, and cacheable HTML that avoids exposing member/admin data.
Game Panel Backup and Restore Workflow
Each server now has a backup workspace for mapped backup jobs, remote backup file review, retention notes, shell-safe backup_path placeholders, and restore guarded by an explicit typed confirmation.
Roadmap Public Suggestions Flow
Public suggestions now support account-gated private submissions, duplicate hints, duplicate logging, editor review queues, explicit publish/needs-info/hide decisions, and activity history.
Game Panel System Resource Status
The old panel system status is back as a lighter private snapshot page with one SSH check per host, CPU/RAM/disk meters, uptime/load, SSH failure notes, and per-server process rows.
Game Panel Mobile Operator Mode
Phone and tablet operator mode is live with sticky server tabs, a section jump bar, console-first sizing, larger safe action buttons, bottom-safe modal sheets, and reduced clipping risk.
Game Panel Command Audit and Replay
Searchable command audit is live with server/status/text filters, actor and timing detail, output previews, and safe replay staging that never re-runs a command until explicitly queued.
Game Panel Live Install Progress
Install pages now refresh progress without reloading, showing phase state, checked time, live install.log tail, recent worker jobs, and failure/completion hints beside staged install settings.
Game Panel Server Template Library
Add Server now uses simple starter templates for Minecraft, Velocity, GMod, Terraria, and tModLoader, filling sensible ports, paths, commands, install metadata, and backup defaults before advanced edits.
Game Panel Source RCON Support
Source/GMod servers can now send console commands through direct TCP Source RCON when host, RCON port, and password are mapped, with owner protocol override and screen fallback for servers that need it.
Game Panel Player Moderation Actions
Live player rows now expose permission-aware action menus that prepare message, kick, ban, teleport, and Minecraft gamemode commands safely in the console box instead of firing them blindly.
Game Panel GMod and SteamCMD Polish
GMod and SteamCMD mappings now have first-class profile fields for GSLT, Steam login mode, maps, gamemodes, workshop IDs, tickrate, max players, and shell-safe lifecycle command placeholders.
Game Panel Install Streaming Recovery
Install pages now show a recovery snapshot with worker heartbeat freshness, active job age, stale/failure warnings, manual retry, fallback polling, live install.log refresh, and recent job timing details.
Game Panel File Browser Modal
The selected server panel now opens the permission-checked file manager inside a large modal drawer with full-page fallback, refresh, close controls, breadcrumbs, upload/edit/download/delete actions, and no duplicated...
Game Panel tModLoader Workshop Overrides
The Workshop manager now restores the old tModLoader review layer with library staging buttons, per-mod download/use-existing/skip choices, stored override maps, and command placeholders for safer update_mods scripts.
Game Panel File Inline Editor Polish
The file manager now shows remote size/modified metadata, safer delete prompts, editor dirty-state warnings, copy-path and line-wrap controls, loaded-byte details, and capped-preview warnings for larger config files.
Game Panel File Manager Page Polish
The file manager page now has a clearer operations shell with breadcrumbs, folder/file counts, permission chips, card-style file rows, stronger upload/edit sections, and clearer back/close actions.
Game Panel GMod Repository Presets
GMod repository presets are back inside the Workshop and Settings flows with default gamemode storage, GitHub URL validation, map hints, workshop collection/items, and command placeholders for start/update templates.
Game Panel File Diff and Rollback
Remote file saves now show a pre-save changed-line summary, create timestamped rollback copies under .panel_file_backups before overwriting, and expose recent backups with guarded restore actions.
Game Panel Per-Core System Status
System snapshot now samples per-core CPU usage from the host, returns it through the private JSON endpoint, and renders compact per-core bars in both the system page and dashboard modal.
Game Panel Console Live Controls
Selected-server and full console pages now refresh console output without full page reloads, support optional auto-refresh, show last-checked state, keep bottom pinning sensible, and avoid yanking readers away from...
Game Panel File Manager Fast List
File manager folder views now open their controls immediately, defer remote SSH directory listing to a JSON hydration pass, keep file viewing/editing intact, and show clear loading/error states instead of feeling frozen.
Game Panel Host Pressure Alerts
Status and dashboard streams now surface per-server pressure warnings from failed SSH checks and recent queue activity, including active worker jobs, recent failures, and queue warning counts before opening each server.
Game Panel Dynamic Command Sidebar
Selected-server mode now renders each accessible server workspace up front, swaps command rails/details/console targets from the server sidebar without full navigation, loads console tails only for the active server,...
Game Panel Dashboard Overview Polish
The main game-panel dashboard now uses fast DB/config-backed server cards with clear game identity, endpoint, install state, queue state, command coverage, file/log mapping, and direct operator actions without slow live...
Game Panel Live Dashboard Stream
The dashboard now keeps its fast saved-config first paint, then uses the private status JSON stream to refresh server running state, card status pills, live notes, and the overview summary without a full page reload.
Game Panel Live Status Snapshot
The server status flow now loads live screen/session checks on demand through JSON, renders a refreshed dashboard modal, and has a cleaner standalone status board with running totals, game identity, endpoint, root,...
Game Panel Console Search and Filters
Dashboard and full console views now have client-side line search, error/warning/player/save presets, visible-line counts, clear controls, and copy-visible output without reloading the page.
Game Panel Selected Server Console Shell
Selected server pages now give the live console the main workspace, keep the command rail to the side, reduce queue and command form height, and preserve scroll position on manual console refresh unless the operator is...
Game Panel Console Line Highlighting
Dashboard and full console logs now render highlighted lines for errors, warnings, player joins/leaves, saves, and command activity while keeping raw text available for search and copy-visible output.
Game Panel Full Console Fast Load
The full console page no longer blocks the first render on SSH runtime checks or log tailing; it opens immediately, shows a loading placeholder, then hydrates console output through the existing no-reload refresh path.
Game Panel Legacy Feature Parity Audit
Finish a structured pass against the old all-in-one panel so useful behaviour is either rebuilt, intentionally replaced, or documented as no longer needed.
Game Panel Server Template Wizard v2
Add Server now behaves more like a focused template wizard: choose the closest server type, fill sensible defaults, show that no files are touched, and preview name, target, root, and mapped commands before creating the...
Game Panel Steam Credential Vault
Server Settings now has an owner-only encrypted Steam/GSLT credential vault with redacted display, disable controls, Steam Guard notes, per-server vault selection, and command placeholders that prefer vault secrets over...
Game Panel GSLT Token Manager
GMod Settings now show a GSLT public-listing check with vault presence, encrypted token status, legacy fallback warning, launch-placeholder detection, blocked host-secret-file detection, and dry-run links; Add Server no...
Roadmap Long List Board System
Long roadmap lanes now behave like archives: Done / Live is first, compact, scrollable, collapsed by default, and can expand without breaking search, filters, counts, or public status URLs. The board also has an Active...
Game Panel GMod RCON Live Console
The console page now has a Source/GMod RCON path card with target, command path, password/config state, manual auth/connect test, returned status output, dry-run link, and clear fallback messaging when screen mode or...
Minecraft Player HTML Parity Probe
The Go parity checker now probes the hot /player/player-name HTML path alongside API, skin, head, and cape checks, recording status, size, TTFB, and required page markers before any full HTML migration.
Minecraft Player Page Migration Telemetry
Player profile pages emit source and timing headers for Go-first profile fetches, PHP fallback use, prerender time, total render time, payload size, and peak memory. Automatic Go renderer outcomes report to a...
Game Panel Minecraft Query Auto-Refresh
The query route is now a proper lightweight live page with manual and visible-only auto refresh, player counts, version/map/MOTD cards, player chips with profile links, head thumbnails, and automatic polling pause when...
Events Template Catalog Expansion
The event template catalog has been expanded with more co-op, survival, party, sandbox, automation, and social games, plus idempotent seed tooling and webhook logging for future catalog changes.
Roadmap Release Archive Pages
A dedicated release archive is live at /roadmap/releases, grouping shipped cards by month so Done / Live can keep growing without becoming the only historical record.
Game Panel Per-Player Command Menu
Live query player rows now expose permission-gated actions for message, kick, ban, pardon, op/deop, and creative/survival gamemode changes, with exact-name confirmation before dangerous commands are queued.
Minecraft Player Recent Write Throttle
Player profile pages now skip unchanged cached recent-lookup writes inside a short window, reducing shared JSON lock churn during crawler or high-traffic bursts while exposing the write result in player telemetry...
Events Template Catalog Health
Admin template settings now expose catalog health stats for template counts, linked games, missing player limits, empty game buckets, top-used templates, and recently added entries.
Roadmap Card Relationships
Roadmap cards can now show related work, backlinks, blockers, follow-ups, and parent milestones in the detail view, with editor support for simple relation lines like blocks:card-slug.
Roadmap Release Archive Filters
The release archive now has client-side search, project, and month filters so the growing Done / Live history is easier to scan without leaving the public page.
Game Panel Install Streaming Stall Detection
Install pages now track per-server stream snapshots, repeated log size, unchanged duration, SteamCMD/download/tModLoader/completion/error markers, newest output, and practical recovery hints while the worker keeps...
Minecraft Player Metric Cache Fallback
Tiny player-page helper metrics now have a short file-backed cache fallback when APCu is unavailable, reducing repeated latest-profile and refreshed-profile database reads during bursts.
Game Panel Server Bulk Actions
The dashboard and server management workspace now have owner-only bulk operations for selected servers: player queries, mapped starts, updates, and restarts reuse each server command profile, skip unmapped servers,...
Events Template Quality Report
The admin template health panel now lists concrete templates missing links, player ranges, or categorization, making catalog cleanup a visible queue instead of a manual database hunt.
Events Public Template Discovery
A public /events/templates discovery page is live with cache-friendly template cards, category context, player ranges, useful game links, and CollectionPage structured data.
Minecraft Go Player Preview Shell
A noindex Go-rendered player preview route is live for parity testing, and the Go service now has an internal /player/{name} HTML route ready for loopback cutover checks. It includes canonical links back to the current...
Game Panel Host Secret File Guard
Mapped SSH lifecycle commands are now refused if they try to read or write host-side Steam/GSLT/RCON secret files such as .steam_creds, .gslt_token, .steam_password, .steam_guard, or .rcon_pass; install settings now...
Game Panel Screen Session Tuning
Settings now expose screen session/window/enter mode, console width, scrollback notes, tail size, wrapping mode, and startup/session notes; console pages show the effective tuning beside the live log.
Events Game Template Landing Pages
Event template discovery now supports /events/templates/game-slug pages with focused titles, descriptions, canonical URLs, structured data, and crawlable links from the main template catalog.
Game Panel Command Template Profiles
The owner command editor now has reusable per-game command profiles for Minecraft, Velocity, SteamCMD, GMod, Terraria, and tModLoader, with preview stats and a guarded apply flow that upserts clean buttons.
Game Panel Process Priority Controls
System Snapshot now shows game child PID and nice value when a screen-backed server is running, with owner-only guarded controls for Normal, High, Higher, Highest, Lower, and Low priority.
Events Template Quality Cleanup
The admin catalog health panel now scores template quality and turns missing links, player ranges, empty game coverage, weak descriptions, and categorization gaps into clickable cleanup tasks that open or prefill the...
Game Panel Console Launch Profile
The full console now shows saved Source/GMod map, gamemode, Steam collection, and workshop-count context beside the log, with audited status/changelevel/gamemode shortcuts that use the normal command queue and...
Events Discovery Sitemap Coverage
The Events sitemap now includes the public template catalog and game-specific template landing pages, so crawler discovery no longer depends on JavaScript or internal navigation alone.
Game Panel Public Read-Only Status
A public-safe /game-panel/public-status page is live with opt-in server listings, owner-managed public connection addresses, manual online/offline/maintenance state, visible player counts, JSON output, and maintenance...
Events Game Event Listing Pages
Public Events now has /events/games and /events/games/game-slug pages with a crawlable game navigation rail, server-rendered discovery cards, template-card links, and related ready-to-schedule templates when no matching...
Game Panel Remote Host Inventory
Server Management now groups active servers by resolved SSH host/user/key/port, shows families, mapped roots, ports, SSH warning counts, server links, and whether each host is a strong candidate for a future sidecar...
Events Discovery Share Previews
Discovery, template, and game-event pages now pass their specific slug into the dynamic OG image renderer, producing page-specific titles and alt text instead of the generic Events Calendar share card.
Game Panel World Backup Browser
Backups now have a first-class browser with snapshot counts, visible total size, newest backup, mapped backup folder metadata, filename-only download links, typed restore confirmation, and clear restore warnings.
Game Panel Worker Control Center
Owner worker control is live with queue health cards, stale running recovery, failed/running job requeue actions, manual fail marking, recent output, audit links, JSON status refresh, and live table updates without full...
Game Panel Crash Recovery Assistant
The live console now has a crash recovery card fed by the JSON console-tail path, detecting port bind failures, Java/jar problems, SteamCMD issues, memory/disk pressure, missing files, bad launch flags, recent fatal...
Game Panel Server Edit and Delete Flow
Server management now has typed-confirmation archiving and an owner restore page, hiding servers from active dashboards while preserving queue and audit history.
Game Panel Worker Heartbeat Service
Worker heartbeat telemetry is live: the command worker records last seen time, PID, host, state, last job, and status messages without blocking command processing.
Game Panel Config File Assistant
The file manager now has guided config shortcuts and inline assistance for common server.properties, serverconfig.txt, workshop.txt, autoexec.cfg, and server.cfg files, including key facts, validation warnings, and...
Game Panel Unified Mod and Workshop Manager
The Workshop page is now a per-server mod/workshop manager with staged tModLoader and Source/GMod workshop IDs, parsed global workshop.txt library matching, GMod repository previews, recent queue context, and a safe...
Roadmap Suggestion Form Polish
Signed-in idea submission now has clearer review expectations, project quick-picks, submission quality prompts, live character counters, and inline validation messages while keeping ideas private until owner/editor...
Game Panel Operator Notifications
Optional Discord operator alerts are now wired into the command worker for failed jobs plus completed install/update and backup actions, with safe webhook validation, short timeouts, no routine-command spam, and a...
Game Panel Log Retention and Cleanup
Install workspace now shows per-server log retention diagnostics with root size, log bytes, old rotated log count, install.log size, active console-log size, retention policy, and an owner-only safe cleanup that prunes...
Game Panel Fresh Reset Files
Server Settings now has owner-only destructive cleanup: fresh reset wipes guarded mapped server-root contents while keeping the record, and remove server wipes files including hidden entries before archiving the panel...
Roadmap Suggestion Duplicate Guard
Public idea submission now shows possible existing roadmap work while typing, and exact duplicate submissions are logged against the existing card instead of creating another private review card.
Game Panel Template Import and Export
Owner-only Template Library is live with starter profile review, sanitized JSON downloads for starter templates and existing servers, host-path generalisation, command redaction, and selftests that block...
Roadmap Private Review Queue
Editors now get a private review queue above the board with submitted idea summaries, submitter/contact context, age, project, and direct Details/Edit/Publish actions.
Game Panel Host Key and SSH Checks
Settings and Server Management now show fast SSH preflight diagnostics for resolved host, user, port, key path existence/readability, key permissions, host mismatches, and log URL mapping before live SSH checks run.
Roadmap Review Decisions
Editors can now make clear moderation decisions on private suggestions: publish to the board, mark as needing more information, or hide/archive with an activity-log note.
Roadmap Mobile Board Layout
Mobile roadmap now stacks columns vertically instead of hiding work off-screen behind the first Done / Live lane, and trims the forced empty space below short columns.
Game Panel Port Conflict Detector
Server Management and Settings now audit saved game/RCON host-port mappings across active servers, flag duplicate endpoints, and link directly to every conflicting server before start/install commands collide.
Game Panel User Permission Matrix
Owners now have a DB-backed permission matrix at /game-panel/users showing every user, active state, global grants, wildcard/server-scoped access, and per-server effective permissions without exposing password hashes or...
Game Panel File Upload Safety Layer
File uploads now show size/path summaries before submit, enforce a configurable upload cap, carry clearer PHP upload errors, block secret filenames, warn on executable/script types, and SCP into a temporary remote name...
Game Panel Config Drift Detector
Settings and server management now run a fast saved-config drift check for missing host/root/log/SSH mappings, command gaps, log-host/root mismatches, Steam update gaps, Source RCON password gaps, and Steam account...
Game Panel Steam Update Channel Controls
Source/GMod settings and install workspace now track Steam beta branch, beta password, validate mode, last known build ID, and update notes, with safe command placeholders and dry-run redaction for beta passwords.
Game Panel Scheduled Restart Warnings
Scheduled maintenance can now create a tested warning sequence in one submit: player announcements at selected offsets, optional save shortly before the window, and the mapped restart or update action at the final time,...
Game Panel Console Command History
The full console now shows a server-scoped recent manual-command history with repeat buttons, input suggestions, audit linking, and secret-redacted command labels. The selected-server dashboard also shows compact recent...
Game Panel Map and Gamemode Catalog
Workshop now shows a Source/GMod map and gamemode catalog with saved defaults, repo map hints, optional installed-map/gamemode scan, chip-to-fill staging controls, and a clear save-before-live-switching flow.
Game Panel Secret Redaction Audit
Game Panel command output, worker rows, install logs, console tails, dry-run previews, file-manager errors, backup/status errors, and Discord operator alerts now share one redaction layer for tokens, webhooks,...
Events Reminder Coverage Hardening
Reminder cron now self-heals missing 60 and 15 minute webhook rows for upcoming events, catches short timing gaps before start, and exposes reminder coverage warnings in the operations snapshot.
Minecraft Skin Gallery Body Rendering in Go
The skins gallery body thumbnail endpoint now renders cached Java and Bedrock skins in Go instead of starting PHP and GD for each uncached card. It preserves modern and legacy skin layouts, the Notch magic-hat...
Minecraft Cape Gallery Data Cache in Go
The public cape gallery now reads its cape and owner index from a loopback-only Go feed with a five-minute bounded response cache. The existing PHP page keeps its translated HTML, SEO metadata, ordering and card...
Minecraft Go Cache Janitor
The Go lookup response cache now removes expired bodies on a two-minute maintenance cycle instead of waiting for a later write-triggered trim. Eviction and sweep counters are visible in Command Center, and expired reads...
Minecraft Suggest Query Scan Guard
Player-name suggestions now stay on the indexed prefix query by default. The optional leading-wildcard contains scan is protected by an explicit service feature flag, exposed in operations telemetry, and kept disabled...
Game Panel Host Agent Process Snapshot
Selected server dashboards now have an owner-only host-agent process card that loads on demand, keeps the page fast, and shows only scoped game-root process names, PID/state, and memory without exposing command lines or...
Game Panel Host Agent Overview
Owners now have a dedicated Host Agent overview page and per-server readiness test that group configured agent URLs, check health, host load, memory, disk pressure, high-pressure warnings, allowed root coverage, and...
Game Panel Agent Tail Audit
Owners now have a dedicated console-tail audit that checks every agent-enabled server log path on demand, reports ready/missing/skipped states, shows latency, line counts, byte counts, and the latest safe tail preview...
Game Panel Console Refresh Polish
Selected server consoles now refresh through the console-tail endpoint only, show loading/success/failure state clearly, prevent duplicate refresh clicks, and preserve scroll position unless the operator is already...
Ideas
Worth exploring, not committed yet.
Planned
Chosen work with a clear next step.
Building
Being actively built, tuned, or hardened.
Testing
Ready for testing, feedback, or production checks.
Current focus
Work moving now
Active highlights are drawn from different project areas, not one product.
Discord Health and Community Configuration
The production health audit is live for Void Hub and every panel-managed server. It checks Community rules and private safety-notice destinations, stale or temporary roles, bot hierarchy...
League Ranked Build Data Collector
The private Match-v5 research collector has passed its 50,000-match maturity milestone with 50,001 accepted match records and 494,529 participant records in the measured snapshot. Draft and...
Minecraft Go Lookup Hardening
Hot lookup, image, OG, suggest, social, recent, history, and rate-limit-status endpoints are running behind the private Go service with fair-use protection, cache budgets, limiter...
VoidRoom Real Multiplayer Transport
OLS presence and seat reservation are in place, but real multiplayer gameplay still needs a proper transport layer for player movement, object state, Maker Pen edits, authority,...
VRC.LOL Android Public Release Checklist
Current state: the native Android app has an active private Internal test with two selected accounts, and an independently verified 0.1.1 candidate is archived but has not been uploaded; no...
VRC Live and Podcast System
OBS ingest, low-latency playback, accounts, chat, Events and Discord integration, recording capture, draft import, podcast pages, clips, RSS, and recording health controls are live. Final...
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What changed across VRC.LOL
The latest completed work is sampled across project areas. Open the release archive for the full history.
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Link to a plan or suggest what comes next
Project, status, priority, release, and individual-card routes are rendered on the server for people, search engines, and link previews. Community suggestions are discussed in Void Resonance before they become public roadmap cards.