VRC.LOL

Ažuriranje igre 26.20Data Dragon 16.20.1

Referentni patch 16.20.1

Sett

the Boss

Sett je trajni prvak koji stvara prostor kroz kontrolu, zaštitu ili predanu liniju.Ovaj pregled čuva objašnjenje praktično i ostavlja patch-osjetljive brojeve Riotovim strukturiranim podacima i trenutačnim tipovima alata u igri.

TopMostly physical damageMelee attacks
Uobičajena ulogaTop
razredBorac · Tank
TeškoćeNiska · 2/10
Osnovni napadiMlijekoMelee osnovni napadi · 125 raspon.
Štetni profilMostly physical damageMost normal kit pressure is physical. Armour may help, but check whether attacks or abilities are the main source.
Referentni patch16.20.1

Strengths and limits

What Sett does well, and what can go wrong

These are kit-level patterns, not a promise that every lane or matchup plays the same way.

Good patterns

  • Combines damage and durability in committed skirmishes or extended exchanges.
  • Creates space through durability, control or a reliable front-line threat.

Limits to respect

  • Can be worn down or controlled before reaching the range where the kit is strongest.
  • Durability does not make an unsupported engage safe or guarantee enough damage to finish a target.
  • Basic attacks require close access, so enemy range, slows and displacement can deny a clean trade.
Source boundaryTip text and kit data come from Riot Data Dragon 16.20.1. VRC.LOL’s strength and limit summaries are independently written.

Praktično čitanje prvaka

Kako čitati Sett u stvarnom borbi

Koristite ove uzorke da biste postavili bolje pitanja prije odabira predmeta, cilja ili predanosti.Oni opisuju paket, a ne jamčen rezultat.

Oštećenje isporuke

Prvo fizički pritisak

Odvojiti osnovne napade od fizičkih sposobnosti prije oslanjanja na pasivni predmet koji utječe samo na napade.

Borba protiv ritma

Ponavljani pristup

Prijetnja raste dok ovaj prvak može nastaviti napadati korisnu ciljnu ulogu. prekidati pristup cilju, stvoriti udaljenost ili koristiti kontrolu prije ponavljanja uzoraka postavlja se.

Razina i pristup

Potrebno je blisko pristup za osnovne napade

Razina, usporavanje, premještanje i terenu mogu odbiti čisti kontakt koji ovaj prvak želi. planirati put u tako pažljivo kao štetu nakon dolaska.

Tipični timski radovi

Stvorite prostor i apsorbirajte pažnju

Set je obično najvrijedniji kada kontrolira ulaz, štiti prijevoz ili počinje borbeni saveznici mogu stvarno doći.

kontrolni pregled

Identificirajte točnu ograničenost kretanja

Napetost može skratiti samo prihvatljiv kontrolu.Prometa, zračni učinci i ponavljani usporeni zahtjevi zahtijevaju vlastiti odgovor na poziciju, blokiranje ili pokretanje.

Zaštita i održavanje

Provjerite je li oporavak promijenio borbu

Kupite ga samo kada je učinak materijalno štiti ciljeve i vaš prvak može pouzdano primijeniti odgovor.

Prirodni uzorci

Grit i coolowns oboje su važne

Biti na raspolaganju ne znači da je cijela sekvencija održiva.Pogledajte resursnu traku, kao i postavke i izbjegavajte hladnoće.

Pročitajte cijeli timIsti prvak može stvoriti drugačiji problem nakon promjene uloge, predmeta ili saveznika. ponovno provjerite vidljiv meč prije nego što se posvećujete obrambenom odgovoru.

Defensive item reference

What can help against Sett?

Start with the threat that is actually affecting the match. These are conditional comparisons, not an automatic counter build.

Pre-game choices
DEFENSIVE BOOTS

Plated Steelcaps usually fit better

Armour and attack reduction address repeated physical basic attacks. The passive does not reduce every physical ability.

Choose Mercury's Treads instead when magic damage or reducible crowd control across the full team matters more.
Ponavljajući napadiReducible controlpremještanjeSlowsHealing or sustainŠtitoviHealth-scaling or true damage
PHYSICAL DEFENCE

Fizička obranica

Armour · health · role-appropriate defence

Armour can reduce physical damage, but Plated Steelcaps' passive is specific to attacks.

Match the item to attacks, critical strikes or ability burst rather than buying armour from the label alone.
REPEATED ATTACKS

Ponavljajući napadi

Plated Steelcaps · Frozen Heart

These can reduce attack-focused pressure when their stats fit your champion.

Do not use this as an answer to physical spells that are not attacks.
CONTROL AND ONE KEY SPELL

Control and one key spell

Mercury's Treads · Quicksilver Sash · Banshee's Veil · Edge of Night

Tenacity and a removable-control active can help against the relevant disabling effects. Airborne and displacement effects are not solved simply by stacking Tenacity.

Check the current tooltip and whether the exact effect can be shortened, removed or blocked.
REPEATED SLOWS

Repeated slows

Boots of Swiftness

Slow resistance can be more useful than Tenacity when repeated slowing strength is the main problem.

It gives no armour or magic resistance, so compare the rest of the opposing team.
MEANINGFUL HEALING

Meaningful healing

Bramble Vest or Thornmail · Morellonomicon · Mortal Reminder

A role-appropriate Grievous Wounds item can reduce healing.

Buy it only when healing is materially changing fights and your champion can apply it reliably.
REPEATED SHIELDS

Repeated shields

Serpent's Fang

Anti-shielding can matter when repeated shields are protecting important targets.

Its offensive stats do not fit every champion; another teammate may apply it more efficiently.
HEALTH-SCALING OR TRUE DAMAGE

Health-scaling or true damage

Shields · sustain · positioning · exact resistance check

Raw health or one resistance may be incomplete against percent-health, missing-health or true-damage mechanics.

Read the current ability tooltip before choosing defence; these mechanics do not all use the same counter.
Player decidesChampion identity is a starting point, not an automatic purchase. Compare the full opposing team, current item tooltips and the problem that is actually deciding fights. Never buy two completed pairs of Boots.

Normalni dizajn i rangirana uloga karta

Where Sett fits on Summoner's Rift

Svaka linija se procjenjuje odvojeno. otvori ulogu kako bi se postigla njezina kutija-specifična konstrukcija i priprema za usporedbu.

džungleNeizravna staza

Povijesna referenca. Pregled preporuka je na čekanju. Sett se obično igra Top i trenutno nema pregledan džungli put. džungli obično treba ponavljajuće monster jasno, sigurno šljunčanje i objektivnu kontrolu bez ulaznice.

Pregledati ovu ulogu
sredinaNeizravna staza

Povijesna referenca. Pregled preporuka je na čekanju. Sett se obično igra Top i trenutno nema pregledan Mid Route. Mid obično treba sigurnost solo-lane plus kontrolu valova, roaming ili pouzdan pritisak.

Pregledati ovu ulogu
BotNeizravna staza

Povijesna referenca. Pregled preporuka je na čekanju. Sett se obično igra Top i trenutno nema revidirani Bot put. Bot obično treba ovisno dvostruko skala i održivih oštećenja s zajedničkim ranoj tlaku.

Pregledati ovu ulogu
PodrškaNeizravna staza

Povijesna referenca. Pregled preporuka je na čekanju. Sett se obično igra Top i trenutno nema pregledan put podrške. podrška obično zahtijeva korisnu angažman, peel ili utilitet dok radi na niskim zlatnim prihodima.

Pregledati ovu ulogu

Referenca kompleta

Sett sposobnosti

Nazivi sposobnosti, opisi i numerička polja dolaze iz Riot Data Dragon. Praktično štivo piše se samostalno; trenutni opis alata u igri ostaje mjerodavan.

sposobnosti Data Dragon 16.20.1Sljedeći Cooldown / Trošak / raspon Data Dragon 16.20.1
P
pasivni

Pit Grit

Što to činiEnglishSett's basic attacks alternate between left and right punch. Right punch is slightly stronger and faster. Sett also hates losing, gaining additional health regeneration based off of his missing health.

Praktično čitanjePit Grit je uvijek na pravilu oblikovanje Sett's normalne trgovanje i borbe uzorak. provjerite svoj status u igri prije nego što se bavi.

Low-health pressure

Part of this effect becomes more valuable against a target that has already lost health; it is not the same as maximum-health damage.

Q
Q sposobnost

Knuckle Down

Što to činiEnglishSett's next two attacks deal additional damage based off of the target's max health. Sett also gains Move Speed while moving towards enemy champions.

Praktično čitanjeKnuckle Down doprinosi oštećenju. njegova vrijednost se mijenja s hladnoćom, rasponom i ciljanim pristupom; prepoznaje postavku prije nego što se kreće u njezino učinkovito područje.

Sljedeći Cooldown9/8/7/6/5 sek
Maximum-health interaction

This effect references a maximum-health value. Check whether the current tooltip uses the caster's or the target's health before comparing damage or protection.

W
W sposobnost

Haymaker

Što to činiEnglishSett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides.

Praktično čitanjeHaymaker doprinosi zaštiti ili održavanju i oštećenju. njegova se vrijednost mijenja uz hladnoću, raspon i ciljni pristup; prepoznaje postavku prije nego što se pređe u njezino učinkovito područje.

Sljedeći Cooldown18/16.5/15/13.5/12 sekNavedeni raspon25000 jedinica
Zaštita

Zaštita ili podrška dio je glumačke vrijednosti. Usporedite njegovo vrijeme s dolaznom štetom radije nego čitajte samo napadni učinak.

E
E sposobnost

Facebreaker

Što to činiEnglishSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned.

Praktično čitanjeFacebreaker doprinosi usporavanju učinka i oštećenja. njegova se vrijednost mijenja s hladnoćom, rasponom i ciljanim pristupom; prepoznaje postavku prije nego što se kreće u njezino učinkovito područje.

Sljedeći Cooldown16/14.5/13/11.5/10 sekNavedeni raspon490 jedinica
R
Ultimati

The Show Stopper

Što to činiEnglishSett carries an enemy champion through the air and slams them into the ground, dealing damage and slowing all enemies near where they land.

Praktično čitanjeThe Show Stopper doprinosi usporavanju učinka i oštećenja. njegova se vrijednost mijenja s hladnoćom, rasponom i ciljanim pristupom; prepoznaje postavku prije nego što se kreće u njezino učinkovito područje.

Sljedeći Cooldown120/100/80 sekNavedeni raspon400 jedinica

Razina od 1 do 18

Sett · Zdravlje / Grit · sposobnosti

Base values exclude items, runes, temporary buffs and mode-specific modifiers. Cooldowns are the listed base cooldown before ability haste.

Razina 1670 ZdravljeGrit follows champion-specific rules
Razina 3838 ZdravljeGrit follows champion-specific rules
Razina 61,120 ZdravljeGrit follows champion-specific rules
Razina 111,670 ZdravljeGrit follows champion-specific rules
Razina 162,320 ZdravljeGrit follows champion-specific rules
Razina 182,608 ZdravljeGrit follows champion-specific rules

Sljedeći Cooldown Data Dragon 16.20.1

Q
Basic abilityKnuckle Down

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 19 sekRank 28 sekRank 37 sekRank 46 sekRank 55 sek
W
Basic abilityHaymaker

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 118 sekRank 216.5 sekRank 315 sekRank 413.5 sekRank 512 sek
E
Basic abilityFacebreaker

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 116 sekRank 214.5 sekRank 313 sekRank 411.5 sekRank 510 sek
R
UltimatiThe Show Stopper

First rank becomes available at level 6; later ranks normally become available at levels 11 and 16.

Rank 1120 sekRank 2100 sekRank 380 sek
Open every levelHealth and grit from level 1 to 18
RazinaZdravljeGritAbility milestone
1670Grit follows champion-specific rulesChoose the first basic ability
2752Grit follows champion-specific rulesAdd another basic ability or rank
3838Grit follows champion-specific rulesAdd another basic ability or rank
4928Grit follows champion-specific rulesSpend one ability point
51,022Grit follows champion-specific rulesSpend one ability point
61,120Grit follows champion-specific rulesFirst ultimate rank normally available
71,222Grit follows champion-specific rulesSpend one ability point
81,328Grit follows champion-specific rulesSpend one ability point
91,438Grit follows champion-specific rulesSpend one ability point
101,552Grit follows champion-specific rulesSpend one ability point
111,670Grit follows champion-specific rulesSecond ultimate rank normally available
121,792Grit follows champion-specific rulesSpend one ability point
131,918Grit follows champion-specific rulesSpend one ability point
142,048Grit follows champion-specific rulesSpend one ability point
152,182Grit follows champion-specific rulesSpend one ability point
162,320Grit follows champion-specific rulesFinal ultimate rank normally available
172,462Grit follows champion-specific rulesSpend one ability point
182,608Grit follows champion-specific rulesSpend one ability point
How the numbers are calculatedLevel values use Riot Data Dragon 16.20.1 base and growth statistics with League’s non-linear champion-stat growth curve. Queue starting levels can differ: Normal Draft and Ranked normally begin at level 1, while ARAM and Swiftplay use faster starting rules.

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