VRC.LOL

游戏版本 26.20Data Dragon 16.20.1

参考 Patch 16.20.1

Poppy

Keeper of the Hammer

Poppy 是持久的冠军,通过控制、保护或承诺的前线创造空间,这篇概述保持解释实用,并将对里奥特的结构化数据和当前的游戏中的工具提示留下敏感的数字。

TopMostly physical damageMelee attacks
常见角色顶部 > 丛林
班级坦克战士
难度平均 · 6/10
基本攻击梅利梅利基攻 · 125 范围。
损害资料Mostly physical damageMost normal kit pressure is physical. Armour may help, but check whether attacks or abilities are the main source.
参考 Patch16.20.1

Strengths and limits

What Poppy does well, and what can go wrong

These are kit-level patterns, not a promise that every lane or matchup plays the same way.

Good patterns

  • Combines damage and durability in committed skirmishes or extended exchanges.
  • Creates space through durability, control or a reliable front-line threat.

Limits to respect

  • Can be worn down or controlled before reaching the range where the kit is strongest.
  • Durability does not make an unsupported engage safe or guarantee enough damage to finish a target.
  • Basic attacks require close access, so enemy range, slows and displacement can deny a clean trade.

Riot ally tips

Use these while learning the champion
1

Iron Ambassador 倾向于靠近墙壁,试着利用这个 Heroic Charge是的

2

Keeper's Verdict 可以立即释放,直接发送敌人,利用这在双重比赛。

Riot opponent tips

What an opponent is told to watch for
1

Poppy 可以阻止附近的敌人与 Steadfast Presence是的

2

當時 Poppy 她开始旋转她的<unk>子,她正在负担 Keeper's Verdict是的

3

你可以步行 Poppy她是为了拒绝它而的盾牌。

Source boundaryTip text and kit data come from Riot Data Dragon 16.20.1. VRC.LOL’s strength and limit summaries are independently written.

实用冠军阅读

如何阅读 Poppy 在真正的斗争中

使用这些模式,在选择项目、目标或承诺之前,就更好地提出问题,他们描述了套件,而不是保证结果。

损害交付

主要是身体压力

可减少广泛的物理资料,从物理能力中分开基本攻击,然后依靠一个被动物体,仅影响攻击。

战斗节奏

跟踪完整能力周期

不要以一个按钮判断冠军,在选择交易或承诺之前,请注意哪些设置、支付和逃避工具可用。

范围及访问

需要密切访问基本攻击

范围、缓慢、移动和地面可以否认这个冠军想要的清洁接触,计划路线,如到达后损害一样谨慎。

典型团队工作

创造空间,吸收注意力

套件通常是最有价值的,当它控制一个输入,保护一个运输或开始一个战斗盟友实际上可以到达。

控制检查

确定正确的运动限制

紧张只能缩短合格的控制,移动、空气影响和重复缓慢需要自己的定位、阻止或移动答案。

保护和维护

检查是否恢复改变战斗

反治或反治是局势性的,只购买它,当效果是物质上保护目标,你的冠军可以可靠地应用答案。

资源模式

马纳和冷却两者

可用的不意味着整个序列是可持续的. 观察资源栏以及设置和逃避冷却。

阅读整个团队同一个冠军在改变角色、项目或盟友后可能会产生不同的问题,在承诺防守答案之前,重新检查可见的比赛。

Defensive item reference

What can help against Poppy?

Start with the threat that is actually affecting the match. These are conditional comparisons, not an automatic counter build.

Pre-game choices
DEFENSIVE BOOTS

Neither pair is automatic

This champion is not cleanly answered by the passive on either defensive pair.

Use Plated Steelcaps for meaningful basic attacks, Mercury's Treads for magic damage or reducible control, or keep the build's normal Boots.
Reducible control移居SlowsHealing or sustain盾牌
PHYSICAL DEFENCE

物理防御

Armour · health · role-appropriate defence

Armour can reduce physical damage, but Plated Steelcaps' passive is specific to attacks.

Match the item to attacks, critical strikes or ability burst rather than buying armour from the label alone.
CONTROL AND ONE KEY SPELL

Control and one key spell

Mercury's Treads · Quicksilver Sash · Banshee's Veil · Edge of Night

Tenacity and a removable-control active can help against the relevant disabling effects. Airborne and displacement effects are not solved simply by stacking Tenacity.

Check the current tooltip and whether the exact effect can be shortened, removed or blocked.
REPEATED SLOWS

Repeated slows

轻灵之靴

Slow resistance can be more useful than Tenacity when repeated slowing strength is the main problem.

It gives no armour or magic resistance, so compare the rest of the opposing team.
MEANINGFUL HEALING

Meaningful healing

Bramble Vest or Thornmail · Morellonomicon · Mortal Reminder

A role-appropriate Grievous Wounds item can reduce healing.

Buy it only when healing is materially changing fights and your champion can apply it reliably.
REPEATED SHIELDS

Repeated shields

巨蛇之牙

Anti-shielding can matter when repeated shields are protecting important targets.

Its offensive stats do not fit every champion; another teammate may apply it more efficiently.
Player decidesChampion identity is a starting point, not an automatic purchase. Compare the full opposing team, current item tooltips and the problem that is actually deciding fights. Never buy two completed pairs of Boots.

正常设计和排名角色地图

Where Poppy fits on Summoner's Rift

每个路径分别进行评估,打开一个角色,以达到其特定路径的结构和匹配准备。

中间未定路线

旧版本参考. 推荐内容等待审核. Poppy 通常是玩的顶部或丛林,目前没有评估的中间路线。中间通常需要单人飞机安全,以及波控制,路由或可靠的爆炸压力。

查看此角色
船未定路线

旧版本参考. 推荐内容等待审核. Poppy 通常是玩的顶部或丛林,目前没有审查的Bot路线。Bot通常需要依赖的双行规模和持久的损害与共享的早期压力。

查看此角色
Support次要

旧版本参考. 推荐内容等待审核. 这份历史参考资料列出了 Poppy 的次要定位。它不如主要定位常见,但有明确的定位专属计划。

查看此角色开放式 Matchup

套件参考

Poppy 能力

能力名称、描述和数字字段来自 Riot Data Dragon。实用读物独立撰写;当前的游戏内工具提示仍然具有权威性。

能力 Data Dragon 16.20.1冷却 / 消耗 / 范围 Data Dragon 16.20.1
P
被动

钢铁大使

它做什么波比扔出她的圆盾,圆盾会在命中目标后弹起。波比可以捡起圆盾来获得一个短暂的护盾效果。

实用读物Iron Ambassador 是包含保护或维护的套件的自动部分,在其状态活跃时跟踪,而不是以同样的方式处理每场战斗。

保护

保护或维持是演员阵容价值的一部分。将其时间与受到的伤害进行比较,而不是只读取进攻效果。

Q
Q 能力

圣锤猛击

它做什么波比挥舞她的铁锤,造成伤害并创造一个区域,这个区域会减速敌人并在一段时间后爆炸。

实用读物Hammer Shock 有助于缓慢效果和损害,其值随着冷却、范围和目标访问而变化;在进入其有效区域之前,识别设置。

冷却8/7/6/5/4 秒消耗35/40/45/50/55列出范围430个单位
W
W 能力

坚定风采

它做什么波比被动获得护甲和魔法抗性。这个加成会在她生命值较低时得到提升。波比可以主动施放此技能来获得移动速度加成并中断附近敌人的突进。如果中断了一次突进,那么该敌人还会被减速和缚地。

实用读物Steadfast Presence 有助于移动或重新定位,并产生缓慢效应,其值随着冷却、范围和目标访问而变化;在进入其有效区域之前,识别设置。

冷却20/18/16/14/12 秒消耗50列出范围400个单位
运动

演员改变位置或进入。考虑冠军的结束位置,而不仅仅是能力的开始位置。

E
E 能力

英勇冲锋

它做什么波比冲向目标并把目标推后。如果目标被推到墙上,就会受到晕眩效果。

实用读物Heroic Charge is part of Poppy's E pattern. Read its listed effect first, then track the cooldown and condition that make the next use valuable.

冷却14/13/12/11/10 秒消耗70列出范围475个单位
运动

演员改变位置或进入。考虑冠军的结束位置,而不仅仅是能力的开始位置。

R
最终

持卫的裁决

它做什么波比引导一次能够把敌人击飞到远方的锤击。

实用读物Keeper's Verdict is part of Poppy's R pattern. Read its listed effect first, then track the cooldown and condition that make the next use valuable.

冷却140/120/100 秒消耗100列出范围500个单位
Cast commitment

This cast has a wind-up, charge or channel. Movement, interruption or a changing target state can matter before the effect completes.

级别 1 - 18

Poppy · 生命值 / 法力值 · 能力

Base values exclude items, runes, temporary buffs and mode-specific modifiers. Cooldowns are the listed base cooldown before ability haste.

水平 1610 生命值300 法力值
水平 3772 生命值366 法力值
水平 61,045 生命值478 法力值
水平 111,575 生命值695 法力值
水平 162,202 生命值951 法力值
水平 182,480 生命值1,065 法力值

冷却 Data Dragon 16.20.1

Q
Basic abilityHammer Shock

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 18秒Rank 27秒Rank 36秒Rank 45秒Rank 54秒
W
Basic abilitySteadfast Presence

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 120秒Rank 218秒Rank 316秒Rank 414秒Rank 512秒
和
Basic abilityHeroic Charge

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 114秒Rank 213秒Rank 312秒Rank 411秒Rank 510秒
里
最终Keeper's Verdict

First rank becomes available at level 6; later ranks normally become available at levels 11 and 16.

Rank 1140秒Rank 2120秒Rank 3100秒
Open every levelHealth and mana from level 1 to 18
等级生命值法力值Ability milestone
1610300 法力值Choose the first basic ability
2689332 法力值Add another basic ability or rank
3772366 法力值Add another basic ability or rank
4859402 法力值Spend one ability point
5950439 法力值Spend one ability point
61,045478 法力值First ultimate rank normally available
71,143518 法力值Spend one ability point
81,245560 法力值Spend one ability point
91,351603 法力值Spend one ability point
101,461648 法力值Spend one ability point
111,575695 法力值Second ultimate rank normally available
121,693743 法力值Spend one ability point
131,815793 法力值Spend one ability point
141,940844 法力值Spend one ability point
152,069897 法力值Spend one ability point
162,202951 法力值Final ultimate rank normally available
172,3391,007 法力值Spend one ability point
182,4801,065 法力值Spend one ability point
How the numbers are calculatedLevel values use Riot Data Dragon 16.20.1 base and growth statistics with League’s non-linear champion-stat growth curve. Queue starting levels can differ: Normal Draft and Ranked normally begin at level 1, while ARAM and Swiftplay use faster starting rules.

选择下一个问题

将个人资料转换为预游戏计划

选择一个彩票,比较一个线路对手,或返回完整的冠军图书馆。

开放 Poppy 建造准备一场比赛布鲁塞尔冠军