VRC.LOL

游戏版本 26.20Data Dragon 16.20.1

参考 Patch 16.20.1

Skarner

the Primordial Sovereign

Skarner 是持久的冠军,通过控制、保护或承诺的前线创造空间,这篇概述保持解释实用,并将对里奥特的结构化数据和当前的游戏中的工具提示留下敏感的数字。

Jungle混合损害Melee attacks
常见角色Jungle
班级坦克战士
难度平均 · 5/10
基本攻击梅利梅利基攻 · 150 范围。
损害资料混合损害The kit can deal meaningful physical and magic damage. One resistance does not answer every part of it.
参考 Patch16.20.1

Strengths and limits

What Skarner does well, and what can go wrong

These are kit-level patterns, not a promise that every lane or matchup plays the same way.

Good patterns

  • Combines damage and durability in committed skirmishes or extended exchanges.
  • Creates space through durability, control or a reliable front-line threat.

Limits to respect

  • Can be worn down or controlled before reaching the range where the kit is strongest.
  • Durability does not make an unsupported engage safe or guarantee enough damage to finish a target.
  • Basic attacks require close access, so enemy range, slows and displacement can deny a clean trade.

Riot ally tips

Use these while learning the champion
1

基本攻击适用于 Quaking. 粘贴到目标并重新应用它,以获得最大损害。

2

在尝试中立目标或团队战斗之前捕获晶体螺旋会改善 Skarner他们在战斗中表现得非常戏剧。

3

Impale 它非常强大,当你使用它来定位一个敌人,所以你的盟友可以攻击他们。

Riot opponent tips

What an opponent is told to watch for
1

Ixtal's Impact 可以被任何 stun, root, 或 knock-up 阻止, 保存一个关键冷却, 如果他来找一个 gank!

2

Impale 可以被推翻,使用Flash或其他功能来脱离接口。

3

Skarner其持久的损害最终可以带你下来,要小心不要忽略他。

Source boundaryTip text and kit data come from Riot Data Dragon 16.20.1. VRC.LOL’s strength and limit summaries are independently written.

实用冠军阅读

如何阅读 Skarner 在真正的斗争中

使用这些模式,在选择项目、目标或承诺之前,就更好地提出问题,他们描述了套件,而不是保证结果。

损害交付

混合压力有意义

一个抵抗只能回答部分套件,检查当前的结构和对手团队的其他,然后专门进行防御。

战斗节奏

跟踪完整能力周期

不要以一个按钮判断冠军,在选择交易或承诺之前,请注意哪些设置、支付和逃避工具可用。

范围及访问

需要密切访问基本攻击

范围、缓慢、移动和地面可以否认这个冠军想要的清洁接触,计划路线,如到达后损害一样谨慎。

典型团队工作

创造空间,吸收注意力

套件通常是最有价值的,当它控制一个输入,保护一个运输或开始一个战斗盟友实际上可以到达。

控制检查

确定正确的运动限制

紧张只能缩短合格的控制,移动、空气影响和重复缓慢需要自己的定位、阻止或移动答案。

保护和维护

检查是否恢复改变战斗

反治或反治是局势性的,只购买它,当效果是物质上保护目标,你的冠军可以可靠地应用答案。

资源模式

马纳和冷却两者

可用的不意味着整个序列是可持续的. 观察资源栏以及设置和逃避冷却。

阅读整个团队同一个冠军在改变角色、项目或盟友后可能会产生不同的问题,在承诺防守答案之前,重新检查可见的比赛。

Defensive item reference

What can help against Skarner?

Start with the threat that is actually affecting the match. These are conditional comparisons, not an automatic counter build.

Pre-game choices
DEFENSIVE BOOTS

Mercury's Treads usually fit better

Magic resistance addresses the broad damage profile, while Tenacity can shorten reducible control.

Choose Plated Steelcaps instead only when physical basic attacks from this champion or the rest of the team are the larger repeated threat.
Reducible controlSlowsHealing or sustain盾牌Health-scaling or true damage
SPLIT DEFENCE

Split defence

Health · shields · balanced resistances

Meaningful physical and magic damage makes one resistance incomplete.

Compare the whole team and the champion's current build before specialising.
CONTROL AND ONE KEY SPELL

Control and one key spell

Mercury's Treads · Quicksilver Sash · Banshee's Veil · Edge of Night

Tenacity and a removable-control active can help against the relevant disabling effects.

Check the current tooltip and whether the exact effect can be shortened, removed or blocked.
REPEATED SLOWS

Repeated slows

轻灵之靴

Slow resistance can be more useful than Tenacity when repeated slowing strength is the main problem.

It gives no armour or magic resistance, so compare the rest of the opposing team.
MEANINGFUL HEALING

Meaningful healing

Bramble Vest or Thornmail · Morellonomicon · Mortal Reminder

A role-appropriate Grievous Wounds item can reduce healing.

Buy it only when healing is materially changing fights and your champion can apply it reliably.
REPEATED SHIELDS

Repeated shields

巨蛇之牙

Anti-shielding can matter when repeated shields are protecting important targets.

Its offensive stats do not fit every champion; another teammate may apply it more efficiently.
HEALTH-SCALING OR TRUE DAMAGE

Health-scaling or true damage

Shields · sustain · positioning · exact resistance check

Raw health or one resistance may be incomplete against percent-health, missing-health or true-damage mechanics.

Read the current ability tooltip before choosing defence; these mechanics do not all use the same counter.
Player decidesChampion identity is a starting point, not an automatic purchase. Compare the full opposing team, current item tooltips and the problem that is actually deciding fights. Never buy two completed pairs of Boots.

正常设计和排名角色地图

Where Skarner fits on Summoner's Rift

每个路径分别进行评估,打开一个角色,以达到其特定路径的结构和匹配准备。

Top未定路线

旧版本参考. 推荐内容等待审核. Skarner 通常是玩丛林,目前没有评估的顶级路线。顶级通常需要独立的射线,可持续的交易或可靠的侧面射线压力。

查看此角色
中间未定路线

旧版本参考. 推荐内容等待审核. Skarner 通常是玩丛林,目前没有审查中间路线。中间通常需要单人飞机安全,以及波控制,路由或可靠的爆炸压力。

查看此角色
船未定路线

旧版本参考. 推荐内容等待审核. Skarner 通常是玩丛林,目前没有审查的Bot路线,通常需要依赖的双行规模和持续的损害,共享早期压力,将此视为有意的实验,而不是标准的建议。

查看此角色
Support未定路线

旧版本参考. 推荐内容等待审核. Skarner 通常是玩丛林,目前没有审查的支持路线,支持通常需要有用的参与,皮尔或便利,同时在低金收入上运行。

查看此角色

套件参考

Skarner 能力

能力名称、描述和数字字段来自 Riot Data Dragon。实用读物独立撰写;当前的游戏内工具提示仍然具有权威性。

能力 Data Dragon 16.20.1冷却 / 消耗 / 范围 Data Dragon 16.20.1
P
被动

战栗

它做什么斯卡纳的普通攻击、撼地、擎天和毒刺贯体都会施加战栗效果。在满层战栗时,敌人们会在其持续期间内受到最大生命值魔法伤害。

实用读物威胁的振动是包含损害的套件的自动部分,跟踪其状态是活跃的时,而不是以同样的方式处理每场战斗。

Maximum-health interaction

This effect references a maximum-health value. Check whether the current tooltip uses the caster's or the target's health before comparing damage or protection.

Q
Q 能力

撼地 / 擎天

它做什么斯卡纳从地面掘出一块巨石来强化他的普攻,这块巨石可作为飞弹投掷。

实用读物Shattered Earth / Upheaval is a ranged cast involving its listed effect. Respect its line or target area, and avoid spending it when the opponent can simply step away before the important exchange.

冷却8/6.75/5.5/4.25/3 秒消耗30列出范围400个单位
W
W 能力

震地壁垒

它做什么斯卡纳获得一个护盾并生成一阵地震,地震的冲击波会伤害并减速敌人们。

实用读物Seismic Bastion 有助于缓慢效果,保护或维护,其值随着冷却、范围和目标访问而变化,在进入其有效区域之前,识别设置。

冷却10/9/8/7/6 秒消耗60/65/70/75/80列出范围700个单位
保护

保护或维持是演员阵容价值的一部分。将其时间与受到的伤害进行比较,而不是只读取进攻效果。

E
E 能力

以绪塔尔冲击

它做什么斯卡纳向前冲锋并穿过地形。如果他撞击到一个英雄或大型野怪,则可将其猛推到他命中的下一个墙体上,造成伤害和晕眩效果。

实用读物Ixtal's Impact 帮助硬群体控制和损害 其价值随着冷却、范围和目标访问而变化;在进入其有效区域之前,识别设置。

冷却22/21/20/19/18 秒消耗50/55/60/65/70列出范围1700个单位
Cast commitment

This cast has a wind-up, charge or channel. Movement, interruption or a changing target state can matter before the effect completes.

R
最终

毒刺贯体

它做什么斯卡纳向前甩出他的尾巴,以压制敌方英雄们。一旦被压制,猎物们就会在斯卡纳移动时被拖行。

实用读物Impale 有助于硬群体控制,其值随着冷却、范围和目标访问而变化,在进入其有效区域之前,识别设置。

冷却120/105/90 秒消耗100列出范围625个单位

级别 1 - 18

Skarner · 生命值 / 法力值 · 能力

Base values exclude items, runes, temporary buffs and mode-specific modifiers. Cooldowns are the listed base cooldown before ability haste.

水平 1630 生命值320 法力值
水平 3792 生命值379 法力值
水平 61,065 生命值478 法力值
水平 111,595 生命值671 法力值
水平 162,222 生命值899 法力值
水平 182,500 生命值1,000 法力值

冷却 Data Dragon 16.20.1

Q
Basic abilityShattered Earth / Upheaval

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 18秒Rank 26.75秒Rank 35.5秒Rank 44.25秒Rank 53秒
W
Basic abilitySeismic Bastion

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 110秒Rank 29秒Rank 38秒Rank 47秒Rank 56秒
和
Basic abilityIxtal's Impact

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 122秒Rank 221秒Rank 320秒Rank 419秒Rank 518秒
里
最终Impale

First rank becomes available at level 6; later ranks normally become available at levels 11 and 16.

Rank 1120秒Rank 2105秒Rank 390秒
Open every levelHealth and mana from level 1 to 18
等级生命值法力值Ability milestone
1630320 法力值Choose the first basic ability
2709349 法力值Add another basic ability or rank
3792379 法力值Add another basic ability or rank
4879411 法力值Spend one ability point
5970444 法力值Spend one ability point
61,065478 法力值First ultimate rank normally available
71,163514 法力值Spend one ability point
81,265551 法力值Spend one ability point
91,371590 法力值Spend one ability point
101,481630 法力值Spend one ability point
111,595671 法力值Second ultimate rank normally available
121,713714 法力值Spend one ability point
131,835758 法力值Spend one ability point
141,960804 法力值Spend one ability point
152,089851 法力值Spend one ability point
162,222899 法力值Final ultimate rank normally available
172,359949 法力值Spend one ability point
182,5001,000 法力值Spend one ability point
How the numbers are calculatedLevel values use Riot Data Dragon 16.20.1 base and growth statistics with League’s non-linear champion-stat growth curve. Queue starting levels can differ: Normal Draft and Ranked normally begin at level 1, while ARAM and Swiftplay use faster starting rules.

选择下一个问题

将个人资料转换为预游戏计划

选择一个彩票,比较一个线路对手,或返回完整的冠军图书馆。

开放 Skarner 建造准备一场比赛布鲁塞尔冠军