VRC.LOL

遊戲版本 26.20Data Dragon 16.20.1

參考 Patch 16.20.1

Urgot

the Dreadnought

Urgot 是持久的冠軍,通過控制、保護或承諾的前線創造空間,這篇概述保持解釋實用,並將對裏奧特的結構化數據和當前的遊戲中的工具提示留下敏感的數字。

TopMostly physical damageRanged attacks
常見角色Top
班級戰士 · 坦克
難度高 · 8/10
基本攻擊排序排序基本攻擊 · 350 範圍。
損害資料Mostly physical damageMost normal kit pressure is physical. Armour may help, but check whether attacks or abilities are the main source.
參考 Patch16.20.1

Strengths and limits

What Urgot does well, and what can go wrong

These are kit-level patterns, not a promise that every lane or matchup plays the same way.

Good patterns

  • Combines damage and durability in committed skirmishes or extended exchanges.
  • Creates space through durability, control or a reliable front-line threat.
  • Ranged basic attacks can contribute without entering melee distance when spacing is preserved.

Limits to respect

  • Can be worn down or controlled before reaching the range where the kit is strongest.
  • Durability does not make an unsupported engage safe or guarantee enough damage to finish a target.

Riot ally tips

Use these while learning the champion
1

注意你的個人腿的冷卻,因爲它們爲你的損傷的標誌性部分。

2

地 Corrosive Charge 或 Disdain 要鎖定,以便與 Purge 相針對 - 快速順序引發多條腿的好方法。

3

拯救恐懼超越死亡的對手你知道已經太弱,以便生存,這特別好,以便擺脫逃跑的敵人。

Riot opponent tips

What an opponent is told to watch for
1

Urgot 依靠大大爆炸對手的腳,有自己的冷,只有當他攻擊他們面對的方向時才爆炸。

2

Urgot 可以處理和吸收大量的損害 Purge但是,在開槍時,他放慢了自己。

3

如果你被恐懼超越死亡所打擊,盡一切努力避免跌落在執行限制(你的最高健康的25%)之前,效果時間結束。

Source boundaryTip text and kit data come from Riot Data Dragon 16.20.1. VRC.LOL’s strength and limit summaries are independently written.

實用冠軍閱讀

如何閱讀 Urgot 在真正的鬥爭中

使用這些模式,在選擇項目、目標或承諾之前,就更好地提出問題,他們描述了套件,而不是保證結果。

損害交付

主要是身體壓力

可減少廣泛的物理資料,從物理能力中分開基本攻擊,然後依靠一個被動物體,僅影響攻擊。

戰鬥節奏

重複訪問問題

威脅會增加,而這個冠軍可以繼續攻擊一個有用的目標,打破目標訪問,在重複模式設置之前創建距離或使用控制。

範圍及訪問

防護重複產量

排序攻擊只有用,而目標的安全線仍然存在,邊緣、硬控制和被阻止的逃避路線可以快速消除這一優勢。

典型團隊工作

創造空間,吸收注意力

套件通常是最有價值的,當它控制一個輸入,保護一個運輸或開始一個戰鬥盟友實際上可以到達。

控制檢查

確定正確的運動限制

緊張只能縮短合格的控制,移動、空氣影響和重複緩慢需要自己的定位、阻止或移動答案。

保護和維護

檢查是否恢復改變戰鬥

反治或反治是局勢性的,只購買它,當效果是物質上保護目標,你的冠軍可以可靠地應用答案。

資源模式

馬納和冷卻兩者

可用的不意味着整個序列是可持續的. 觀察資源欄以及設置和逃避冷卻。

閱讀整個團隊同一個冠軍在改變角色、項目或盟友後可能會產生不同的問題,在承諾防守答案之前,重新檢查可見的比賽。

Defensive item reference

What can help against Urgot?

Start with the threat that is actually affecting the match. These are conditional comparisons, not an automatic counter build.

Pre-game choices
DEFENSIVE BOOTS

Plated Steelcaps usually fit better

Armour and attack reduction address repeated physical basic attacks. The passive does not reduce every physical ability.

Choose Mercury's Treads instead when magic damage or reducible crowd control across the full team matters more.
重複的攻擊SlowsHealing or sustain盾牌Health-scaling or true damage
PHYSICAL DEFENCE

物理防禦

Armour · health · role-appropriate defence

Armour can reduce physical damage, but Plated Steelcaps' passive is specific to attacks.

Match the item to attacks, critical strikes or ability burst rather than buying armour from the label alone.
REPEATED ATTACKS

重複的攻擊

Plated Steelcaps · Frozen Heart

These can reduce attack-focused pressure when their stats fit your champion.

Do not use this as an answer to physical spells that are not attacks.
REPEATED SLOWS

Repeated slows

輕靈之靴

Slow resistance can be more useful than Tenacity when repeated slowing strength is the main problem.

It gives no armour or magic resistance, so compare the rest of the opposing team.
MEANINGFUL HEALING

Meaningful healing

Bramble Vest or Thornmail · Morellonomicon · Mortal Reminder

A role-appropriate Grievous Wounds item can reduce healing.

Buy it only when healing is materially changing fights and your champion can apply it reliably.
REPEATED SHIELDS

Repeated shields

巨蛇鋒牙

Anti-shielding can matter when repeated shields are protecting important targets.

Its offensive stats do not fit every champion; another teammate may apply it more efficiently.
HEALTH-SCALING OR TRUE DAMAGE

Health-scaling or true damage

Shields · sustain · positioning · exact resistance check

Raw health or one resistance may be incomplete against percent-health, missing-health or true-damage mechanics.

Read the current ability tooltip before choosing defence; these mechanics do not all use the same counter.
Player decidesChampion identity is a starting point, not an automatic purchase. Compare the full opposing team, current item tooltips and the problem that is actually deciding fights. Never buy two completed pairs of Boots.

正常設計和排名角色地圖

Where Urgot fits on Summoner's Rift

每個路徑分別進行評估,打開一個角色,以達到其特定路徑的結構和匹配準備。

Jungle未定路線

舊版本參考. 推薦內容等待審核. Urgot 通常是玩的頂部,目前沒有審查的叢林路線. 叢林通常需要重複的怪物清晰,安全的滑動和客觀的控制,沒有路線收入。

查看此角色
中間未定路線

舊版本參考. 推薦內容等待審核. Urgot 通常是上玩的,目前沒有評估的中路線。中通常需要單人安全,加上波控制,路由或可靠的爆炸壓力。

查看此角色
船未定路線

舊版本參考. 推薦內容等待審核. Urgot 通常是玩的頂部,目前沒有審查的Bot路線。Bot通常需要依賴的雙行規模和持久的損害與共享的早期壓力。

查看此角色
Support未定路線

舊版本參考. 推薦內容等待審核. Urgot 通常是 Top 玩的,目前沒有審查的支持路線. 支持通常需要有用的參與,皮爾或便利,同時在低金收入上運行。

查看此角色

套件參考

Urgot 能力

能力名称、描述和数字字段来自 Riot Data Dragon。实用读物独立撰写;当前的游戏内工具提示仍然具有权威性。

能力 Data Dragon 16.20.1冷卻 / 消耗 / 範圍 Data Dragon 16.20.1
P
被動

振盪火砲

它做什麼烏爾加特的普攻及殺戮射擊會定期使他的腳向外噴射出火焰,同時對目標造成物理傷害。

實用讀物Echoing Flames 是包含損害的套件的自動部分,在其狀態活躍時跟蹤,而不是以同樣的方式處理每場戰鬥。

Q
Q 能力

酸性榴彈

它做什麼朝指定位置發射一枚爆炸榴彈,爆炸後對所有被擊中的敵人造成物理傷害及緩速效果。

實用讀物Corrosive Charge is a ranged cast involving movement or repositioning and a slowing effect. Respect its line or target area, and avoid spending it when the opponent can simply step away before the important exchange.

冷卻10/9.5/9/8.5/8 秒消耗70列出範圍800個單位
W
W 能力

殺戮射擊

它做什麼烏爾加特急速射擊最靠近的敵人,技能發動期間他的跑速會降低。此技能會優先射擊被其它技能擊中的敵方英雄,同時也會觸發振盪火砲。

實用讀物Purge 有助於緩慢效果 其值隨着冷卻、範圍和目標訪問而變化;在進入其有效區域之前,識別設置。

冷卻12/9/6/3/0 秒消耗40/30/20/10/0列出範圍490個單位
E
E 能力

恐怖襲擊

它做什麼烏爾加特朝任一方向衝刺,給予自身護盾並擊退路徑上所有敵方非英雄單位。若他衝撞到一名敵方英雄,他將停止衝刺,同時將該名英雄拋到身後。

實用讀物Disdain is part of Urgot's E pattern. Read its listed effect first, then track the cooldown and condition that make the next use valuable.

冷卻16/15.5/15/14.5/14 秒消耗60/70/80/90/100列出範圍475個單位
Cast commitment

This cast has a wind-up, charge or channel. Movement, interruption or a changing target state can matter before the effect completes.

保護

保護或維持是演員陣容價值的一部分。將其時間與受到的傷害進行比較,而不是只讀取進攻效果。

R
最終

索命虐殺

它做什麼烏爾加特發射一個鑽頭,命中首位敵方英雄後會穿刺目標。若目標的生命低於一定值,烏爾加特可以用鎖鏈將他們拖向自己,並立刻處決目標。

實用讀物Fear Beyond Death is a ranged cast involving its listed effect. Respect its line or target area, and avoid spending it when the opponent can simply step away before the important exchange.

冷卻100/85/70 秒消耗100列出範圍2500個單位
Champion interception

Another enemy champion can affect who receives the important hit. Check the line between the caster and intended target.

級別 1 - 18

Urgot · 生命值 / 魔力 · 能力

Base values exclude items, runes, temporary buffs and mode-specific modifiers. Cooldowns are the listed base cooldown before ability haste.

水平 1655 生命值340 魔力
水平 3805 生命值406 魔力
水平 61,058 生命值518 魔力
水平 111,550 生命值735 魔力
水平 162,131 生命值991 魔力
水平 182,389 生命值1,105 魔力

冷卻 Data Dragon 16.20.1

Q
Basic abilityCorrosive Charge

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 110秒Rank 29.5秒Rank 39秒Rank 48.5秒Rank 58秒
W
Basic abilityPurge

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 112秒Rank 29秒Rank 36秒Rank 43秒Rank 50秒
和
Basic abilityDisdain

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 116秒Rank 215.5秒Rank 315秒Rank 414.5秒Rank 514秒
裏
最終Fear Beyond Death

First rank becomes available at level 6; later ranks normally become available at levels 11 and 16.

Rank 1100秒Rank 285秒Rank 370秒
Open every levelHealth and mana from level 1 to 18
等級生命值魔力Ability milestone
1655340 魔力Choose the first basic ability
2728372 魔力Add another basic ability or rank
3805406 魔力Add another basic ability or rank
4886442 魔力Spend one ability point
5970479 魔力Spend one ability point
61,058518 魔力First ultimate rank normally available
71,149558 魔力Spend one ability point
81,244600 魔力Spend one ability point
91,342643 魔力Spend one ability point
101,444688 魔力Spend one ability point
111,550735 魔力Second ultimate rank normally available
121,659783 魔力Spend one ability point
131,772833 魔力Spend one ability point
141,888884 魔力Spend one ability point
152,008937 魔力Spend one ability point
162,131991 魔力Final ultimate rank normally available
172,2581,047 魔力Spend one ability point
182,3891,105 魔力Spend one ability point
How the numbers are calculatedLevel values use Riot Data Dragon 16.20.1 base and growth statistics with League’s non-linear champion-stat growth curve. Queue starting levels can differ: Normal Draft and Ranked normally begin at level 1, while ARAM and Swiftplay use faster starting rules.

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