VRC.LOL

Ažuriranje igre 26.20Data Dragon 16.20.1

Referentni patch 16.20.1

Urgot

the Dreadnought

Urgot je trajni prvak koji stvara prostor kroz kontrolu, zaštitu ili predanu liniju.Ovaj pregled čuva objašnjenje praktično i ostavlja patch-osjetljive brojeve Riotovim strukturiranim podacima i trenutačnim tipovima alata u igri.

TopMostly physical damageRanged attacks
Uobičajena ulogaTop
razredBorac · Tank
TeškoćeVisoka · 8/10
Osnovni napadiRanjeniRazvrstani osnovni napadi · 350 raspon.
Štetni profilMostly physical damageMost normal kit pressure is physical. Armour may help, but check whether attacks or abilities are the main source.
Referentni patch16.20.1

Strengths and limits

What Urgot does well, and what can go wrong

These are kit-level patterns, not a promise that every lane or matchup plays the same way.

Good patterns

  • Combines damage and durability in committed skirmishes or extended exchanges.
  • Creates space through durability, control or a reliable front-line threat.
  • Ranged basic attacks can contribute without entering melee distance when spacing is preserved.

Limits to respect

  • Can be worn down or controlled before reaching the range where the kit is strongest.
  • Durability does not make an unsupported engage safe or guarantee enough damage to finish a target.

Riot ally tips

Use these while learning the champion
1

Obratite pažnju na pojedinačne noge, kao što oni čine za znakoviti dio vašeg oštećenja

2

Land Corrosive Charge ili Disdain za zatvaranje da se usmjerite s Purge - odličan način za izazivanje više nogu u brzom nasljedstvu.

3

Save Fear Beyond Death za protivnike koje znate da su već previše slabi da preživiju.

Riot opponent tips

What an opponent is told to watch for
1

Urgot se snažno oslanja na razbijanje protivnika svojim nogama, koji imaju svoje kolodvane i samo eksplodiraju kada napada u smjeru s kojim se suočavaju.

2

Urgot može se nositi i apsorbirati ogromne količine štete s PurgeAli on se usporava dok puca.

3

Ako vas udari strah izvan smrti, učinite sve što je moguće kako biste izbjegli padanje ispod praga izvršenja (25% vašeg Maksimalnog zdravlja) sve dok se vremenski uvjeti ne isteknu.

Source boundaryTip text and kit data come from Riot Data Dragon 16.20.1. VRC.LOL’s strength and limit summaries are independently written.

Praktično čitanje prvaka

Kako čitati Urgot u stvarnom borbi

Koristite ove uzorke da biste postavili bolje pitanja prije odabira predmeta, cilja ili predanosti.Oni opisuju paket, a ne jamčen rezultat.

Oštećenje isporuke

Prvo fizički pritisak

Odvojiti osnovne napade od fizičkih sposobnosti prije oslanjanja na pasivni predmet koji utječe samo na napade.

Borba protiv ritma

Ponavljani pristup

Prijetnja raste dok ovaj prvak može nastaviti napadati korisnu ciljnu ulogu. prekidati pristup cilju, stvoriti udaljenost ili koristiti kontrolu prije ponavljanja uzoraka postavlja se.

Razina i pristup

Spacing štiti ponavljani proizvod

Razvrstani napadi su korisni samo dok sigurna linija do cilja ostaje. Flanke, teška kontrola i blokirani putovi izbjegavanja mogu brzo ukloniti tu prednost.

Tipični timski radovi

Stvorite prostor i apsorbirajte pažnju

Set je obično najvrijedniji kada kontrolira ulaz, štiti prijevoz ili počinje borbeni saveznici mogu stvarno doći.

kontrolni pregled

Identificirajte točnu ograničenost kretanja

Napetost može skratiti samo prihvatljiv kontrolu.Prometa, zračni učinci i ponavljani usporeni zahtjevi zahtijevaju vlastiti odgovor na poziciju, blokiranje ili pokretanje.

Zaštita i održavanje

Provjerite je li oporavak promijenio borbu

Kupite ga samo kada je učinak materijalno štiti ciljeve i vaš prvak može pouzdano primijeniti odgovor.

Prirodni uzorci

Mana i Cooldowns oboje su važni

Biti na raspolaganju ne znači da je cijela sekvencija održiva.Pogledajte resursnu traku, kao i postavke i izbjegavajte hladnoće.

Pročitajte cijeli timIsti prvak može stvoriti drugačiji problem nakon promjene uloge, predmeta ili saveznika. ponovno provjerite vidljiv meč prije nego što se posvećujete obrambenom odgovoru.

Defensive item reference

What can help against Urgot?

Start with the threat that is actually affecting the match. These are conditional comparisons, not an automatic counter build.

Pre-game choices
DEFENSIVE BOOTS

Plated Steelcaps usually fit better

Armour and attack reduction address repeated physical basic attacks. The passive does not reduce every physical ability.

Choose Mercury's Treads instead when magic damage or reducible crowd control across the full team matters more.
Ponavljajući napadiSlowsHealing or sustainŠtitoviHealth-scaling or true damage
PHYSICAL DEFENCE

Fizička obranica

Armour · health · role-appropriate defence

Armour can reduce physical damage, but Plated Steelcaps' passive is specific to attacks.

Match the item to attacks, critical strikes or ability burst rather than buying armour from the label alone.
REPEATED ATTACKS

Ponavljajući napadi

Plated Steelcaps · Frozen Heart

These can reduce attack-focused pressure when their stats fit your champion.

Do not use this as an answer to physical spells that are not attacks.
REPEATED SLOWS

Repeated slows

Boots of Swiftness

Slow resistance can be more useful than Tenacity when repeated slowing strength is the main problem.

It gives no armour or magic resistance, so compare the rest of the opposing team.
MEANINGFUL HEALING

Meaningful healing

Bramble Vest or Thornmail · Morellonomicon · Mortal Reminder

A role-appropriate Grievous Wounds item can reduce healing.

Buy it only when healing is materially changing fights and your champion can apply it reliably.
REPEATED SHIELDS

Repeated shields

Serpent's Fang

Anti-shielding can matter when repeated shields are protecting important targets.

Its offensive stats do not fit every champion; another teammate may apply it more efficiently.
HEALTH-SCALING OR TRUE DAMAGE

Health-scaling or true damage

Shields · sustain · positioning · exact resistance check

Raw health or one resistance may be incomplete against percent-health, missing-health or true-damage mechanics.

Read the current ability tooltip before choosing defence; these mechanics do not all use the same counter.
Player decidesChampion identity is a starting point, not an automatic purchase. Compare the full opposing team, current item tooltips and the problem that is actually deciding fights. Never buy two completed pairs of Boots.

Normalni dizajn i rangirana uloga karta

Where Urgot fits on Summoner's Rift

Svaka linija se procjenjuje odvojeno. otvori ulogu kako bi se postigla njezina kutija-specifična konstrukcija i priprema za usporedbu.

džungleNeizravna staza

Povijesna referenca. Pregled preporuka je na čekanju. Urgot se obično igra Top i trenutno nema pregledan džungli put. džungli obično treba ponavljajuće monster jasno, sigurno šljunčanje i objektivnu kontrolu bez ulaznice.

Pregledati ovu ulogu
sredinaNeizravna staza

Povijesna referenca. Pregled preporuka je na čekanju. Urgot se obično igra Top i trenutno nema pregledan Mid Route. Mid obično treba sigurnost solo-lane plus kontrolu valova, roaming ili pouzdan pritisak.

Pregledati ovu ulogu
BotNeizravna staza

Povijesna referenca. Pregled preporuka je na čekanju. Urgot se obično igra Top i trenutno nema revidirani Bot put. Bot obično treba ovisno dvostruko skala i održivih oštećenja s zajedničkim ranoj tlaku.

Pregledati ovu ulogu
PodrškaNeizravna staza

Povijesna referenca. Pregled preporuka je na čekanju. Urgot se obično igra Top i trenutno nema pregledan put podrške. podrška obično zahtijeva korisnu angažman, peel ili utilitet dok radi na niskim zlatnim prihodima.

Pregledati ovu ulogu

Referenca kompleta

Urgot sposobnosti

Nazivi sposobnosti, opisi i numerička polja dolaze iz Riot Data Dragon. Praktično štivo piše se samostalno; trenutni opis alata u igri ostaje mjerodavan.

sposobnosti Data Dragon 16.20.1Sljedeći Cooldown / Trošak / raspon Data Dragon 16.20.1
P
pasivni

Echoing Flames

Što to činiEnglishUrgot's basic attacks and Purge periodically trigger blasts of flame from his legs, dealing physical damage.

Praktično čitanjeEchoing Flames je automatski dio kit-a koji uključuje štetu.Strack kada je njegovo stanje aktivno umjesto da se tretira svaki borba na isti način.

Q
Q sposobnost

Corrosive Charge

Što to činiEnglishFires an explosive charge at the target location, dealing physical damage and slowing enemies caught in the explosion.

Praktično čitanjeCorrosive Charge is a ranged cast involving movement or repositioning and a slowing effect. Respect its line or target area, and avoid spending it when the opponent can simply step away before the important exchange.

Sljedeći Cooldown10/9.5/9/8.5/8 sekTrošak70Navedeni raspon800 jedinica
W
W sposobnost

Purge

Što to činiEnglishUrgot slows himself while he unloads his weapon on nearby enemies. Prioritizes enemy champions Urgot has recently struck with other abilities and triggers Echoing Flames.

Praktično čitanjePurge doprinosi usporavanju učinka. njegova vrijednost se mijenja s hladnoćom, rasponom i ciljanim pristupom; prepoznaje postavku prije nego što se kreće u njezino učinkovito područje.

Sljedeći Cooldown12/9/6/3/0 sekTrošak40/30/20/10/0Navedeni raspon490 jedinica
E
E sposobnost

Disdain

Što to činiEnglishUrgot charges in a direction, shielding himself and trampling non-champion enemies. If he catches an enemy champion, he will stop and hurl them out of his way.

Praktično čitanjeDisdain is part of Urgot's E pattern. Read its listed effect first, then track the cooldown and condition that make the next use valuable.

Sljedeći Cooldown16/15.5/15/14.5/14 sekTrošak60/70/80/90/100Navedeni raspon475 jedinica
Cast commitment

This cast has a wind-up, charge or channel. Movement, interruption or a changing target state can matter before the effect completes.

Zaštita

Zaštita ili podrška dio je glumačke vrijednosti. Usporedite njegovo vrijeme s dolaznom štetom radije nego čitajte samo napadni učinak.

R
Ultimati

Fear Beyond Death

Što to činiEnglishUrgot fires a chem-drill that impales the first enemy champion hit. If that champion falls below a health threshold, Urgot judges them weak and can execute them.

Praktično čitanjeFear Beyond Death is a ranged cast involving its listed effect. Respect its line or target area, and avoid spending it when the opponent can simply step away before the important exchange.

Sljedeći Cooldown100/85/70 sekTrošak100Navedeni raspon2500 jedinica
Champion interception

Another enemy champion can affect who receives the important hit. Check the line between the caster and intended target.

Razina od 1 do 18

Urgot · Zdravlje / Mana · sposobnosti

Base values exclude items, runes, temporary buffs and mode-specific modifiers. Cooldowns are the listed base cooldown before ability haste.

Razina 1655 Zdravlje340 Mana
Razina 3805 Zdravlje406 Mana
Razina 61,058 Zdravlje518 Mana
Razina 111,550 Zdravlje735 Mana
Razina 162,131 Zdravlje991 Mana
Razina 182,389 Zdravlje1,105 Mana

Sljedeći Cooldown Data Dragon 16.20.1

Q
Basic abilityCorrosive Charge

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 110 sekRank 29.5 sekRank 39 sekRank 48.5 sekRank 58 sek
W
Basic abilityPurge

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 112 sekRank 29 sekRank 36 sekRank 43 sekRank 50 sek
E
Basic abilityDisdain

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 116 sekRank 215.5 sekRank 315 sekRank 414.5 sekRank 514 sek
R
UltimatiFear Beyond Death

First rank becomes available at level 6; later ranks normally become available at levels 11 and 16.

Rank 1100 sekRank 285 sekRank 370 sek
Open every levelHealth and mana from level 1 to 18
RazinaZdravljeManaAbility milestone
1655340 ManaChoose the first basic ability
2728372 ManaAdd another basic ability or rank
3805406 ManaAdd another basic ability or rank
4886442 ManaSpend one ability point
5970479 ManaSpend one ability point
61,058518 ManaFirst ultimate rank normally available
71,149558 ManaSpend one ability point
81,244600 ManaSpend one ability point
91,342643 ManaSpend one ability point
101,444688 ManaSpend one ability point
111,550735 ManaSecond ultimate rank normally available
121,659783 ManaSpend one ability point
131,772833 ManaSpend one ability point
141,888884 ManaSpend one ability point
152,008937 ManaSpend one ability point
162,131991 ManaFinal ultimate rank normally available
172,2581,047 ManaSpend one ability point
182,3891,105 ManaSpend one ability point
How the numbers are calculatedLevel values use Riot Data Dragon 16.20.1 base and growth statistics with League’s non-linear champion-stat growth curve. Queue starting levels can differ: Normal Draft and Ranked normally begin at level 1, while ARAM and Swiftplay use faster starting rules.

Odaberite sljedeće pitanje

Preusmjerite profil u plan za predigre

Izaberite kuću za svjesnost, usporedite protivnika lanca ili se vratite u punu knjižnicu prvaka.

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