Arrr, VRC.LOL

Five jobs, one sea chart

Yer course tells ye where to begin, nay where ye must stay forever.

Handle th' next aboard seaworthy wave, communicate movement and use th' role's income correctly. A roam be useful only when th' course can afford it.

Summoner's Rift lane mapTopJungleMidArrr, bot + Support
DoubloonsTop, Mid and Bot normally collect course last aboard-hits.
XPNearby allied champions share course experience.
CampsJungle uses camps, a pet and Smite fer its main course.
WardsSupport completes World Atlas and carries th' larger vision load.
Arrr, new to role quests?Arrr, see every progress bar and reward

A course be a starting course

Th' same four decisions repeat all clash

Handle th' wave first aboard, move wit' a reason and return afore th' next aboard resource be lost.

  1. 01BeginReach th' assigned course
  2. 02CollectSecure th' true to course resource
  3. 03PrepareArrr, push, recall or establish vision
  4. 04ConvertMove to th' next aboard seaworthy prize

Assigned position versus sea chart movement

Ye may swap lanes, but th' battle still remembers yer assignment

An agreed position trade be allowed. In Draft or Ranked, make that trade during champion pick whenever possible so th' true to course role quest follows each sailor.

Short captain's answerAye, swapping be allowed when th' sailors involved agree.

Walking into another course be nay an sailor record punishment by itself. Th' practical penalties be in-battle economy and quest penalties, plus th' damage an unplanned swap can do to a teammate's course.

1Arrr, best methodTrade positions in champion pick

Riot assigns th' role quest from th' position recorded in champion pick. Use th' position-swap flow afore loading so both sailors receive th' intended quest.

2Arrr, swap after loadingArrr, possible, but mechanically inefficient early

Top, Mid and Bot receive reduced minion doubloons and experience outside their assigned course until level 3. Support also receives reduced early minion and support-gear income outside Bot.

3Arrr, role questProgress be strongest in th' assigned course

Course minions, plates, turrets and passive progress favour th' recorded course. A later roam or wave assignment be normal, but it does nay rewrite th' quest.

4Arrr, conduct boundaryArrr, agreement and honest play still matter

Do nay take another sailor's course or income agin' their wishes, abandon yer responsibility, or use a “swap” as cover fer sabotage. Riot has th' final say on sailor conduct.

Arrr, mid visits TopRoam fer a gank, then return

This be normal play, nay a course swap. Mid can attempt th' kill, lend a hand break a freeze or cover briefly. Inspect th' Mid wave first aboard so th' move does nay surrender more booty than it can gain.

Arrr, support visits MidMove on a seaworthy Bot window

Arrr, support can establish vision or create pressure while Bot can farm safely. World Atlas and early Support income still favour Bot, so this should be a timed roam rather than an unexplained abandonment.

Covering a courseArrr, collect a wave that would be lost

Any role may temporarily defend a turret or catch an otherwise unclaimed wave. That does nay permanently change th' assigned role or its quest.

Arrr, starting responsibilities

Arrr, what each role should protect

Champion kits can change th' method. Th' resource responsibility remains th' useful starting point.

1
Solo course

Top

Do

Collect solo experience, manage th' long course and track when th' opposing Top can leave.

Avoid

Do nay abandon several waves to force a low-percentage roam.

Top role-quest progress be strongest in th' assigned course; early off-course minion doubloons and XP be reduced.
2
Arrr, camps and lanes

Jungle

Do

Clear th' deck camps efficiently, track th' opposing Jungler and move where nigh th' ship lanes can support th' play.

Avoid

Do nay force a river prize when both adjacent lanes be trapped under turret.

Th' jungle pet, Smite and camp economy form a separate resource course.
3
Central solo course

Mid

Do

Control th' short course, clear th' deck afore moving and keep both river entrances visible.

Avoid

Do nay disappear into fog while a full foe wave be entering yer turret.

Mid can reach either side quickly, but a move still costs minions when th' wave be nay handled.
4
Duo carry course

Bot

Do

Take most course last aboard-hits, preserve hull and communicate whether th' pair be pushing, holding or recalling.

Avoid

Do nay walk past th' Support to collect one unsafe minion.

Bot and Support normally share nigh th' ship XP; Bot still needs th' majority o' ordinary last aboard-hit doubloons.
5
Duo utility course

Support

Do

Protect Bot access to th' wave, control threat angles, use support charges correctly and establish vision wit' crewmates.

Avoid

Do nay take ordinary last aboard-hits or roam merely to give Bot solo XP when th' carry cannae farm safely.

Support earns an alternative income and ward course through World Atlas rather than competing fer CS.

Arrr, who normally takes what?

Keep th' crew's five income routes separate

These be normal starting responsibilities, nay a reason to ignore farm that would otherwise disappear.

RoleLane minionsArrr, jungle campsVision
TopArrr, main incomeSituationalLend a hand nigh th' ship
JungleTake by courseArrr, main incomeArrr, sweep routes
MidArrr, main incomeTake by courseArrr, cover river
BotArrr, main incomeArrr, later transfersStay seaworthy
SupportArrr, charges or lost farmArrr, avoid by defaultArrr, primary load

Th' shared course

Bot and Support need one wave course

Unfurl th' exact Support last aboard-hit rules
1Bot owns ordinary last aboard-hits

Support helps shape th' wave while avoiding th' final hit unless a support charge or lost-minion exception applies.

2Both share nigh th' ship XP

Th' Support landing th' last aboard hit does nay change th' XP share. Their presence changes solo XP into shared XP.

3Safe harbour comes afore one minion

Bot should give up an unreachable last aboard-hit instead o' walking through control or burst. Support should stand where th' carry can approach th' wave.

4Arrr, roam on a real window

Support can move after a crash, seaworthy recall, foe reset th' course or when Bot can farm safely. Communicate th' departure and return course.

Th' sea chart opens

When course phase ends, keep assigning waves

Leaving course does nay mean ignoring minions. It means matching seaworthy collectors to th' waves while th' crew contests space together.

1Arrr, outer turrets fallReassign seaworthy farm

Move th' durable or mobile solo laner toward a side wave while th' carry takes a safer central course when appropriate.

2An prize approachesPush afore moving

A handled wave forces an foe to choose betwixt farm and arriving first aboard. Walking astern from a bad wave gives that pressure astern.

3Vision be lost overboardMove wit' another champion

Support and Jungle should nay enter th' dark side alone. Establish a short seaworthy line afore extending it.

4An inhibitor be openUse or captain's answer super pressure

Assign waveclear, count lost overboard enemies and link th' course state to Baron, dragon or th' final structures.

Arrr, quick decisions

Afore leaving yer course, ask four questions

  1. 1Where will th' next aboard wave meet?Know whether it be pushing toward safe harbour or astern from it.
  2. 2Who loses th' minions?A move has a cost when nobody can collect th' wave.
  3. 3Can th' nearest roles move too?Course priority determines who reaches river first aboard.
  4. 4What happens if nothing be spotted?Course th' return course afore starting th' roam.

Arrr, quick answers

Course and role questions

Short answers fer decisions that commonly cause crossed wires.

What be th' difference betwixt a course and a role?

A course be a course on th' sea chart. A role describes yer resource and crew responsibility, such as Jungle camps or Support vision.

Arrr, can teammates swap their assigned lanes?

Aye, when both sailors agree. In an assigned-position queue, trade positions during champion pick so th' role quests be true to course. An in-battle swap remains possible, but early off-course income and quest progress can be reduced.

Should Support leave Bot to give th' carry solo XP?

Nay fer that reason alone. Roam when Bot can farm safely and a useful movement window exists, then communicate th' return course.

When does course phase end?

There be no fixed timer. Th' sea chart opens as outer turrets fall, prizes approach and teams begin assigning seaworthy waves across multiple roles.

Can an unusual champion still play a course?

Aye, but th' sailor still needs a credible course fer that role's income, safe harbour and crew responsibility. An unusual selection does nay remove th' course job.