VRC.LOL

Posodobitev igre 26.20Data Dragon 16.20.1

Referenčni patch 16.20.1

Skarner

the Primordial Sovereign

Skarner je trajni prvak, ki ustvarja prostor skozi nadzor, zaščito ali zavezano prednjo linijo. ta pregled ohranja razlago praktično in pusti patch-sensitive številke v Riot strukturirane podatke in trenutni v igri orodje tip.

džunglemešanih poškodbMelee attacks
Običajna vlogadžungle
razredTank · borec
TežavePovprečna · 5/10
Osnovni napadiMeleMelee osnovni napadi · 150 razpon.
Škodljiv profilmešanih poškodbThe kit can deal meaningful physical and magic damage. One resistance does not answer every part of it.
Referenčni patch16.20.1

Strengths and limits

What Skarner does well, and what can go wrong

These are kit-level patterns, not a promise that every lane or matchup plays the same way.

Good patterns

  • Combines damage and durability in committed skirmishes or extended exchanges.
  • Creates space through durability, control or a reliable front-line threat.

Limits to respect

  • Can be worn down or controlled before reaching the range where the kit is strongest.
  • Durability does not make an unsupported engage safe or guarantee enough damage to finish a target.
  • Basic attacks require close access, so enemy range, slows and displacement can deny a clean trade.

Riot ally tips

Use these while learning the champion
1

Temeljni napadi se uporabljajo Quaking. Stick na cilj in ga ponovno uporabite za največjo škodo.

2

Ujemanje Crystal Spires pred poskusom nevtralnih ciljev ali ekipnih bojov okoli njih se izboljša SkarnerV teh tekmah je nastop dramatično.

3

Impale je izjemno močan, ko ga uporabljate za postavitev sovražnika, tako da lahko vaši zavezniki napadejo.

Riot opponent tips

What an opponent is told to watch for
1

Ixtal's Impact lahko ustavijo kakršni koli stun, koren ali knock-up. shranite ključni hladilnik, če pride za gank!

2

Impale lahko dodged. uporabite Flash ali drugo sposobnost, da se izognemo dosegu.

3

SkarnerS trajnostno škodo lahko končno vas spusti. bodite previdni, da ga ne prezreti.

Source boundaryTip text and kit data come from Riot Data Dragon 16.20.1. VRC.LOL’s strength and limit summaries are independently written.

Praktično prvenstvo v branju

Kako prebrati Skarner v resničnem boju

Uporabite te vzorce, da postavite boljše vprašanja, preden izberete predmet, cilj ali zavezo. Opisujejo komplet, ne pa zagotovljen rezultat.

škoda dostave

Mešani tlak

Preverite trenutni stavek in preostanek nasprotne ekipe, preden se specializirate za obrambno.

boj proti ritmu

Sledite celoten cikel sposobnosti

Ne sodite prvaka z enim gumbom.Pogledajte, katere nastavitve, plačilo in orodja za pobeg so na voljo pred izbiro trgovine ali zaveze.

Razpon in dostop

Potrebuje bližnji dostop za osnovne napade

Razpon, počasnost, premikanje in teren lahko zavrne čisti stik, ki ga ta prvak želi. načrtovanje poti v tako previdno kot škodo po prihodu.

Tipična ekipa dela

Ustvarite prostor in absorbirajte pozornost

Set je ponavadi najbolj dragocen, ko nadzoruje vhod, ščiti nosilec ali začne bojni zavezniki lahko dejansko doseže. trajnost ne naredi izoliranega angažma varno.

Kontrolni pregled

Ugotovite natančno omejitev gibanja

Napetost lahko skrajša le upravičeno nadzor. premik, zračni učinki in ponavljajoče se počasi potrebujejo lastno pozicioniranje, blokiranje ali gibanje odgovor.

Zaščita in vzdrževanje

Preverite, ali se okrevanje spremeni boj

Kupite ga le, ko je učinek materialno zaščititi cilje in vaš prvak lahko zanesljivo uporablja odgovor.

vzorec virov

Mana in Cooldowns sta oba pomembna

Na voljo je spell ne pomeni, da je celotna zaporedja trajnostna.Pogledajte vrstico virov, kot tudi nastavitve in se izogibajte hladilnim dnu.

Preberite celotno ekipoEnaki prvak lahko ustvarja drugačen problem po spremembi vloge, predmetov ali zaveznikov. ponovno preverite vidno tekmo, preden se zavezujete obrambnemu odgovoru.

Defensive item reference

What can help against Skarner?

Start with the threat that is actually affecting the match. These are conditional comparisons, not an automatic counter build.

Pre-game choices
DEFENSIVE BOOTS

Mercury's Treads usually fit better

Magic resistance addresses the broad damage profile, while Tenacity can shorten reducible control.

Choose Plated Steelcaps instead only when physical basic attacks from this champion or the rest of the team are the larger repeated threat.
Reducible controlSlowsHealing or sustainŠčitniceHealth-scaling or true damage
SPLIT DEFENCE

Split defence

Health · shields · balanced resistances

Meaningful physical and magic damage makes one resistance incomplete.

Compare the whole team and the champion's current build before specialising.
CONTROL AND ONE KEY SPELL

Control and one key spell

Mercury's Treads · Quicksilver Sash · Banshee's Veil · Edge of Night

Tenacity and a removable-control active can help against the relevant disabling effects.

Check the current tooltip and whether the exact effect can be shortened, removed or blocked.
REPEATED SLOWS

Repeated slows

Boots of Swiftness

Slow resistance can be more useful than Tenacity when repeated slowing strength is the main problem.

It gives no armour or magic resistance, so compare the rest of the opposing team.
MEANINGFUL HEALING

Meaningful healing

Bramble Vest or Thornmail · Morellonomicon · Mortal Reminder

A role-appropriate Grievous Wounds item can reduce healing.

Buy it only when healing is materially changing fights and your champion can apply it reliably.
REPEATED SHIELDS

Repeated shields

Serpent's Fang

Anti-shielding can matter when repeated shields are protecting important targets.

Its offensive stats do not fit every champion; another teammate may apply it more efficiently.
HEALTH-SCALING OR TRUE DAMAGE

Health-scaling or true damage

Shields · sustain · positioning · exact resistance check

Raw health or one resistance may be incomplete against percent-health, missing-health or true-damage mechanics.

Read the current ability tooltip before choosing defence; these mechanics do not all use the same counter.
Player decidesChampion identity is a starting point, not an automatic purchase. Compare the full opposing team, current item tooltips and the problem that is actually deciding fights. Never buy two completed pairs of Boots.

Normalni načrt in razvrščena kartica vlog

Where Skarner fits on Summoner's Rift

Vsaka poteza se ocenjuje ločeno. odprite vlogo, da dosežete svojo konstrukcijo in pripravo za mešanje.

TopNeposredna pot

Zgodovinska referenca. Pregled priporočil je na čakanju. Skarner je običajno igrajo džungle in trenutno nima pregledanega Top poti. Top običajno potrebuje neodvisno laniranje, trajno trgovanje ali zanesljiv stranski tlak. To obravnavajte kot namerno eksperiment, ne standardno priporočilo.

Pregled te vloge
sredinaNeposredna pot

Zgodovinska referenca. Pregled priporočil je na čakanju. Skarner se običajno igra Jungle in trenutno nima pregledanega sredine poti. sredina običajno potrebuje varnost solo-lane plus valovnega nadzora, roaming ali zanesljivega tlaka. obravnajte to kot namerno eksperiment, ne standardno priporočilo.

Pregled te vloge
BotNeposredna pot

Zgodovinska referenca. Pregled priporočil je na čakanju. Skarner se običajno igra Jungle in trenutno nima pregledane Bot poti. Bot običajno potrebuje odvisno dvoposteljno skaliranje in trajno škodo s skupnim zgodnjim pritiskom. obravnajte to kot namerno eksperiment, ne standardno priporočilo.

Pregled te vloge
PodporaNeposredna pot

Zgodovinska referenca. Pregled priporočil je na čakanju. Skarner se običajno igra Jungle in trenutno nima pregledane poti za podporo. Podpora običajno potrebuje uporabno zavezo, peel ali uporabnost, medtem ko deluje na nizkih dohodkih.

Pregled te vloge

Referenca kompleta

Skarner sposobnosti

Imena sposobnosti, opisi in številska polja prihajajo iz Riot Data Dragon. Praktično branje je samostojno napisano; trenutni opis orodja v igri ostaja verodostojen.

sposobnosti Data Dragon 16.20.1Cooldown / Cena / Razpon Data Dragon 16.20.1
P
pasivno

Threads of Vibration

Kaj to počneEnglishSkarner's Attacks, Shattered Earth, Upheaval, and Impale, apply Quaking. At max stacks of Quaking, enemies take max Health magic damage over its duration.

Praktično branjeVibration grožnje je samodejni del kompleksa, ki vključuje škodo. sledi, ko je njegovo stanje aktivno, namesto da bi obravnavali vsako bitko na enak način.

Maximum-health interaction

This effect references a maximum-health value. Check whether the current tooltip uses the caster's or the target's health before comparing damage or protection.

Q
Q sposobnost

Shattered Earth / Upheaval

Kaj to počneEnglishSkarner rips a boulder from the earth that empowers his attacks and can be thrown as a powerful projectile.

Praktično branjeShattered Earth / Upheaval is a ranged cast involving its listed effect. Respect its line or target area, and avoid spending it when the opponent can simply step away before the important exchange.

Cooldown8/6.75/5.5/4.25/3 sekCena30Naveden obseg400 enot
W
W sposobnost

Seismic Bastion

Kaj to počneEnglishSkarner gains a shield and creates an earthquake whose shockwave damages and slows foes.

Praktično branjeSeismic Bastion prispeva k upočasnitvi učinka in zaščiti ali vzdrževanja. njegova vrednost se spreminja s hladilno, razpon in ciljni dostop; prepozna nastavitev, preden se premakne v njegovo učinkovito območje.

Cooldown10/9/8/7/6 sekCena60/65/70/75/80Naveden obseg700 enot
Zaščita

Zaščita ali vzdrževanje je del igralske vrednosti. Primerjajte njegov čas s prihajajočo škodo, namesto da berete samo žaljivi učinek.

E
E sposobnost

Ixtal's Impact

Kaj to počneEnglishSkarner charges forward and passes through terrain. If he collides with a champion or large monster, he'll slam them into the next wall he hits to damage and stun them.

Praktično branjeIxtal's Impact prispeva k težki množični kontroli in škodi. njegova vrednost se spreminja s hladnim, razponom in ciljnim dostopom; prepozna nastavitev, preden se premakne v njegovo učinkovito območje.

Cooldown22/21/20/19/18 sekCena50/55/60/65/70Naveden obseg1700 enot
Cast commitment

This cast has a wind-up, charge or channel. Movement, interruption or a changing target state can matter before the effect completes.

R
Ultimati

Impale

Kaj to počneEnglishSkarner's tails lash forward to suppress enemy champions. Once suppressed, the victims will be dragged along by Skarner as he moves around.

Praktično branjeImpale prispeva k težki množični kontroli. njena vrednost se spreminja s hladnim, razponom in ciljnim dostopom; prepozna nastavitev, preden se premakne v njegovo učinkovito območje.

Cooldown120/105/90 sekCena100Naveden obseg625 enot

Razmerje 1–18

Skarner · Zdravje / Mana · sposobnosti

Base values exclude items, runes, temporary buffs and mode-specific modifiers. Cooldowns are the listed base cooldown before ability haste.

stopnja 1630 Zdravje320 Mana
stopnja 3792 Zdravje379 Mana
stopnja 61,065 Zdravje478 Mana
stopnja 111,595 Zdravje671 Mana
stopnja 162,222 Zdravje899 Mana
stopnja 182,500 Zdravje1,000 Mana

Cooldown Data Dragon 16.20.1

Q
Basic abilityShattered Earth / Upheaval

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 18 sekRank 26.75 sekRank 35.5 sekRank 44.25 sekRank 53 sek
V
Basic abilitySeismic Bastion

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 110 sekRank 29 sekRank 38 sekRank 47 sekRank 56 sek
E
Basic abilityIxtal's Impact

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 122 sekRank 221 sekRank 320 sekRank 419 sekRank 518 sek
R
UltimatiImpale

First rank becomes available at level 6; later ranks normally become available at levels 11 and 16.

Rank 1120 sekRank 2105 sekRank 390 sek
Open every levelHealth and mana from level 1 to 18
RavenZdravjeManaAbility milestone
1630320 ManaChoose the first basic ability
2709349 ManaAdd another basic ability or rank
3792379 ManaAdd another basic ability or rank
4879411 ManaSpend one ability point
5970444 ManaSpend one ability point
61,065478 ManaFirst ultimate rank normally available
71,163514 ManaSpend one ability point
81,265551 ManaSpend one ability point
91,371590 ManaSpend one ability point
101,481630 ManaSpend one ability point
111,595671 ManaSecond ultimate rank normally available
121,713714 ManaSpend one ability point
131,835758 ManaSpend one ability point
141,960804 ManaSpend one ability point
152,089851 ManaSpend one ability point
162,222899 ManaFinal ultimate rank normally available
172,359949 ManaSpend one ability point
182,5001,000 ManaSpend one ability point
How the numbers are calculatedLevel values use Riot Data Dragon 16.20.1 base and growth statistics with League’s non-linear champion-stat growth curve. Queue starting levels can differ: Normal Draft and Ranked normally begin at level 1, while ARAM and Swiftplay use faster starting rules.

Izberite naslednje vprašanje

Preoblikujte profil v predigramski načrt

Izberite gradnjo za prepoznavanje, primerjajte nasprotnika na vrsti ali se vrnite v polno knjižnico prvakov.

odprt Skarner gradPripravite se na matchupBrowse prvaki