VRC.LOL

游戏版本 26.20Data Dragon 16.20.1

参考 Patch 16.20.1

Kled

the Cantankerous Cavalier

Kled 这是一个密切的战斗者,谁平衡损害,耐用性和承诺的时间表. 这个概述保持解释实用,并留下对Rio的结构化数据和当前的游戏中的工具提示的传感性数字。

TopMostly physical damageMelee attacks
常见角色Top
班级战士
难度平均 · 7/10
基本攻击梅利梅利基攻 · 125 范围。
损害资料Mostly physical damageMost normal kit pressure is physical. Armour may help, but check whether attacks or abilities are the main source.
参考 Patch16.20.1

Strengths and limits

What Kled does well, and what can go wrong

These are kit-level patterns, not a promise that every lane or matchup plays the same way.

Good patterns

  • Combines damage and durability in committed skirmishes or extended exchanges.
  • Rewards using the kit's main range, timing and target pattern deliberately.

Limits to respect

  • Can be worn down or controlled before reaching the range where the kit is strongest.
  • Basic attacks require close access, so enemy range, slows and displacement can deny a clean trade.

Riot ally tips

Use these while learning the champion
1

Kled 产生一些 courage 杀死小兵,但从战斗冠军获得更多。

2

暴力趋势的最后一击比前三击更大的损害 - 确保你击中它!

3

可在大范围内投球,试试预测敌人团队在你到达他们时会在哪里。

Riot opponent tips

What an opponent is told to watch for
1

Kled 生成 courage 通过用他的包枪和基本攻击,杀死小型,攻击结构或流行怪物。

2

看 Kled 的 courage 酒吧,当他离开他的山 - 当它达到 100%,他将远程升起,并恢复大量的健康。

3

Kled 更有威胁,当他有暴力趋势准备好。

Source boundaryTip text and kit data come from Riot Data Dragon 16.20.1. VRC.LOL’s strength and limit summaries are independently written.

实用冠军阅读

如何阅读 Kled 在真正的斗争中

使用这些模式,在选择项目、目标或承诺之前,就更好地提出问题,他们描述了套件,而不是保证结果。

损害交付

主要是身体压力

可减少广泛的物理资料,从物理能力中分开基本攻击,然后依靠一个被动物体,仅影响攻击。

战斗节奏

重复访问问题

威胁会增加,而这个冠军可以继续攻击一个有用的目标,打破目标访问,在重复模式设置之前创建距离或使用控制。

范围及访问

需要密切访问基本攻击

范围、缓慢、移动和地面可以否认这个冠军想要的清洁接触,计划路线,如到达后损害一样谨慎。

典型团队工作

选择可持续承诺

延伸接触可以有利于套件,但只有当冠军达到正确的目标而不会在进程中失去太多的健康。

控制检查

确定正确的运动限制

紧张只能缩短合格的控制,移动、空气影响和重复缓慢需要自己的定位、阻止或移动答案。

保护和维护

检查是否恢复改变战斗

反治或反治是局势性的,只购买它,当效果是物质上保护目标,你的冠军可以可靠地应用答案。

资源模式

Courage 冷却两种问题

可用的不意味着整个序列是可持续的. 观察资源栏以及设置和逃避冷却。

阅读整个团队同一个冠军在改变角色、项目或盟友后可能会产生不同的问题,在承诺防守答案之前,重新检查可见的比赛。

Defensive item reference

What can help against Kled?

Start with the threat that is actually affecting the match. These are conditional comparisons, not an automatic counter build.

Pre-game choices
DEFENSIVE BOOTS

Plated Steelcaps usually fit better

Armour and attack reduction address repeated physical basic attacks. The passive does not reduce every physical ability.

Choose Mercury's Treads instead when magic damage or reducible crowd control across the full team matters more.
重复的攻击移居Healing or sustain盾牌Health-scaling or true damage
PHYSICAL DEFENCE

物理防御

Armour · health · role-appropriate defence

Armour can reduce physical damage, but Plated Steelcaps' passive is specific to attacks.

Match the item to attacks, critical strikes or ability burst rather than buying armour from the label alone.
REPEATED ATTACKS

重复的攻击

Plated Steelcaps · Frozen Heart

These can reduce attack-focused pressure when their stats fit your champion.

Do not use this as an answer to physical spells that are not attacks.
CONTROL AND ONE KEY SPELL

Control and one key spell

Mercury's Treads · Quicksilver Sash · Banshee's Veil · Edge of Night

Tenacity and a removable-control active can help against the relevant disabling effects. Airborne and displacement effects are not solved simply by stacking Tenacity.

Check the current tooltip and whether the exact effect can be shortened, removed or blocked.
MEANINGFUL HEALING

Meaningful healing

Bramble Vest or Thornmail · Morellonomicon · Mortal Reminder

A role-appropriate Grievous Wounds item can reduce healing.

Buy it only when healing is materially changing fights and your champion can apply it reliably.
REPEATED SHIELDS

Repeated shields

巨蛇之牙

Anti-shielding can matter when repeated shields are protecting important targets.

Its offensive stats do not fit every champion; another teammate may apply it more efficiently.
HEALTH-SCALING OR TRUE DAMAGE

Health-scaling or true damage

Shields · sustain · positioning · exact resistance check

Raw health or one resistance may be incomplete against percent-health, missing-health or true-damage mechanics.

Read the current ability tooltip before choosing defence; these mechanics do not all use the same counter.
Player decidesChampion identity is a starting point, not an automatic purchase. Compare the full opposing team, current item tooltips and the problem that is actually deciding fights. Never buy two completed pairs of Boots.

正常设计和排名角色地图

Where Kled fits on Summoner's Rift

每个路径分别进行评估,打开一个角色,以达到其特定路径的结构和匹配准备。

Jungle未定路线

旧版本参考. 推荐内容等待审核. Kled 通常是玩的顶部,目前没有审查的丛林路线. 丛林通常需要重复的怪物清晰,安全的滑动和客观的控制,没有路线收入。

查看此角色
中间未定路线

旧版本参考. 推荐内容等待审核. Kled 通常是上玩的,目前没有评估的中路线。中通常需要单人安全,加上波控制,路由或可靠的爆炸压力。

查看此角色
船未定路线

旧版本参考. 推荐内容等待审核. Kled 通常是玩的顶部,目前没有审查的Bot路线。Bot通常需要依赖的双行规模和持久的损害与共享的早期压力。

查看此角色
Support未定路线

旧版本参考. 推荐内容等待审核. Kled 通常是 Top 玩的,目前没有审查的支持路线. 支持通常需要有用的参与,皮尔或便利,同时在低金收入上运行。

查看此角色

套件参考

Kled 能力

能力名称、描述和数字字段来自 Riot Data Dragon。实用读物独立撰写;当前的游戏内工具提示仍然具有权威性。

能力 Data Dragon 16.20.1冷却 / 消耗 / 范围 Data Dragon 16.20.1
P
被动

怯战蜥蜴斯嘎尔

它做什么克烈的可靠坐骑——斯嘎尔——会为他承受伤害。当斯嘎尔的生命值耗尽时,会导致克烈进入非骑乘状态。额外生命值属性只会施加给斯嘎尔。 在非骑乘状态下时,克烈会更换若干技能并对英雄造成较少伤害。克烈可通过与敌人作战来回复斯嘎尔的勇气。在勇气到达满值时,克烈会骑着拥有部分生命值的斯嘎尔重回骑乘状态。

实用读物斯卡尔,牛仔里斯卡是包含损害的套件的自动部分,在其状态活跃时跟踪,而不是以同样的方式处理每场战斗。

Q
Q 能力

飞索捕熊器

它做什么克烈投掷一个捕熊器,钩住一个敌人并造成伤害。如果短时间内牵引没有被打破,那么目标会受到额外物理伤害并被拽向克烈。 当处于非骑乘状态下时,这个技能会被替换为【随身手枪】——一个远程枪击技能,可将克烈击退并回复勇气值。

实用读物Bear Trap on a Rope creates setup or area pressure. Place it where the opponent must choose between entering its space, changing route or giving up the immediate contest.

冷却11/10/9/8/7 秒列出范围800个单位
W
W 能力

暴烈秉性

它做什么克烈获得持续4次攻击的巨幅攻速加成。第四次攻击会造成更多伤害。

实用读物暴力趋势有助于基本攻击互动和损害,其价值随着冷却、范围和目标访问而变化,在进入其有效区域之前识别设置。

冷却13/12/11/10/9 秒
E
E 能力

比武

它做什么克烈发起突进,造成物理伤害并短暂获得爆发性移速加成。克烈可以再次施放这个技能来回身突进,穿过初始目标,同时造成等额伤害。

实用读物调整有助于移动或重新定位和损害 其价值随着冷却、范围和目标访问而变化;在进入其有效区域之前,识别设置。

冷却13/12/11/10/9 秒列出范围550个单位
运动

演员改变位置或进入。考虑冠军的结束位置,而不仅仅是能力的开始位置。

R
最终

冲啊——!!

它做什么克烈和斯嘎尔朝着一个位置发起冲锋,同时在身后留下一条提供加速效果的轨迹,并为自己构建一个护盾。斯嘎尔会在遭遇首个敌方英雄时将其锁定并发起撞击。

实用读物Chaaaaaaaarge!!! 有助于移动或重新定位,保护或维护,其价值随着冷却、范围和目标访问而变化,在进入其有效区域之前识别设置。

冷却140/125/110 秒列出范围3500/4000/4500 单位
Champion interception

Another enemy champion can affect who receives the important hit. Check the line between the caster and intended target.

保护

保护或维持是演员阵容价值的一部分。将其时间与受到的伤害进行比较,而不是只读取进攻效果。

级别 1 - 18

Kled · 生命值 / Courage · 能力

Base values exclude items, runes, temporary buffs and mode-specific modifiers. Cooldowns are the listed base cooldown before ability haste.

水平 1410 生命值100 Courage
水平 3534 生命值100 Courage
水平 6742 生命值100 Courage
水平 111,147 生命值100 Courage
水平 161,626 生命值100 Courage
水平 181,838 生命值100 Courage

冷却 Data Dragon 16.20.1

Q
Basic abilityBear Trap on a Rope

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 111秒Rank 210秒Rank 39秒Rank 48秒Rank 57秒
W
Basic abilityViolent Tendencies

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 113秒Rank 212秒Rank 311秒Rank 410秒Rank 59秒
和
Basic abilityJousting

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 113秒Rank 212秒Rank 311秒Rank 410秒Rank 59秒
里
最终Chaaaaaaaarge!!!

First rank becomes available at level 6; later ranks normally become available at levels 11 and 16.

Rank 1140秒Rank 2125秒Rank 3110秒
Open every levelHealth and courage from level 1 to 18
等级生命值CourageAbility milestone
1410100 CourageChoose the first basic ability
2470100 CourageAdd another basic ability or rank
3534100 CourageAdd another basic ability or rank
4600100 CourageSpend one ability point
5670100 CourageSpend one ability point
6742100 CourageFirst ultimate rank normally available
7817100 CourageSpend one ability point
8895100 CourageSpend one ability point
9976100 CourageSpend one ability point
101,060100 CourageSpend one ability point
111,147100 CourageSecond ultimate rank normally available
121,237100 CourageSpend one ability point
131,330100 CourageSpend one ability point
141,426100 CourageSpend one ability point
151,524100 CourageSpend one ability point
161,626100 CourageFinal ultimate rank normally available
171,730100 CourageSpend one ability point
181,838100 CourageSpend one ability point
How the numbers are calculatedLevel values use Riot Data Dragon 16.20.1 base and growth statistics with League’s non-linear champion-stat growth curve. Queue starting levels can differ: Normal Draft and Ranked normally begin at level 1, while ARAM and Swiftplay use faster starting rules.

选择下一个问题

将个人资料转换为预游戏计划

选择一个彩票,比较一个线路对手,或返回完整的冠军图书馆。

开放 Kled 建造准备一场比赛布鲁塞尔冠军