VRC.LOL

游戏版本 26.20Data Dragon 16.20.1

参考 Patch 16.20.1

Yone

the Unforgotten

Yone 这是一个焦点爆炸的冠军,谁寻找一个可达的优先目标和一个路线回来. 这个概述保持解释实用,并留下对Rio的结构化数据和当前的游戏中的工具提示的传感性数字。

中间混合损害Melee attacks
常见角色中间
班级杀手 杀手
难度高 · 8/10
基本攻击梅利梅利基攻 · 175 范围。
损害资料混合损害The kit can deal meaningful physical and magic damage. One resistance does not answer every part of it.
参考 Patch16.20.1

Strengths and limits

What Yone does well, and what can go wrong

These are kit-level patterns, not a promise that every lane or matchup plays the same way.

Good patterns

  • Threatens reachable priority targets through burst, mobility or an unusual angle.
  • Combines damage and durability in committed skirmishes or extended exchanges.

Limits to respect

  • A failed commitment can leave no clean exit and little value until cooldowns return.
  • Can be worn down or controlled before reaching the range where the kit is strongest.
  • Basic attacks require close access, so enemy range, slows and displacement can deny a clean trade.
Source boundaryTip text and kit data come from Riot Data Dragon 16.20.1. VRC.LOL’s strength and limit summaries are independently written.

实用冠军阅读

如何阅读 Yone 在真正的斗争中

使用这些模式,在选择项目、目标或承诺之前,就更好地提出问题,他们描述了套件,而不是保证结果。

损害交付

混合压力有意义

一个抵抗只能回答部分套件,检查当前的结构和对手团队的其他,然后专门进行防御。

战斗节奏

重复访问问题

威胁会增加,而这个冠军可以继续攻击一个有用的目标,打破目标访问,在重复模式设置之前创建距离或使用控制。

范围及访问

需要密切访问基本攻击

范围、缓慢、移动和地面可以否认这个冠军想要的清洁接触,计划路线,如到达后损害一样谨慎。

典型团队工作

威胁到可实现的优先目标

清洁的角度比即时攻击最接近的单位更重要,在采取行动之前,请记住一个出发、重新设置或跟踪路线。

控制检查

确定正确的运动限制

紧张只能缩短合格的控制,移动、空气影响和重复缓慢需要自己的定位、阻止或移动答案。

保护和维护

检查是否恢复改变战斗

反治或反治是局势性的,只购买它,当效果是物质上保护目标,你的冠军可以可靠地应用答案。

资源模式

流和冷却两种

可用的不意味着整个序列是可持续的. 观察资源栏以及设置和逃避冷却。

阅读整个团队同一个冠军在改变角色、项目或盟友后可能会产生不同的问题,在承诺防守答案之前,重新检查可见的比赛。

Defensive item reference

What can help against Yone?

Start with the threat that is actually affecting the match. These are conditional comparisons, not an automatic counter build.

Pre-game choices
DEFENSIVE BOOTS

Plated Steelcaps usually fit better

Armour and attack reduction address repeated physical basic attacks. The passive does not reduce every physical ability.

Choose Mercury's Treads instead when magic damage or reducible crowd control across the full team matters more.
重复的攻击移居盾牌Possible critical strikes
SPLIT DEFENCE

Split defence

Health · shields · balanced resistances

Meaningful physical and magic damage makes one resistance incomplete.

Compare the whole team and the champion's current build before specialising.
REPEATED ATTACKS

重复的攻击

Plated Steelcaps · Frozen Heart

These can reduce attack-focused pressure when their stats fit your champion.

Do not use this as an answer to physical spells that are not attacks.
CRITICAL STRIKES

批判性罢工

兰顿之兆

Critical-strike reduction can matter after a real critical build appears.

Champion identity alone does not prove that critical strikes will be purchased.
CONTROL AND ONE KEY SPELL

Control and one key spell

Mercury's Treads · Quicksilver Sash · Banshee's Veil · Edge of Night

Tenacity and a removable-control active can help against the relevant disabling effects. Airborne and displacement effects are not solved simply by stacking Tenacity.

Check the current tooltip and whether the exact effect can be shortened, removed or blocked.
REPEATED SHIELDS

Repeated shields

巨蛇之牙

Anti-shielding can matter when repeated shields are protecting important targets.

Its offensive stats do not fit every champion; another teammate may apply it more efficiently.
Player decidesChampion identity is a starting point, not an automatic purchase. Compare the full opposing team, current item tooltips and the problem that is actually deciding fights. Never buy two completed pairs of Boots.

正常设计和排名角色地图

Where Yone fits on Summoner's Rift

每个路径分别进行评估,打开一个角色,以达到其特定路径的结构和匹配准备。

Top次要

旧版本参考. 推荐内容等待审核. 这份历史参考资料列出了 Yone 的次要定位。它不如主要定位常见,但有明确的定位专属计划。

查看此角色开放式 Matchup
Jungle未定路线

旧版本参考. 推荐内容等待审核. Yone 通常是中间玩,目前没有审查的丛林路线,丛林通常需要重复的怪物清晰,安全的滑动和客观的控制,没有路线收入,将此视为一个有意的实验,而不是一个标准的建议。

查看此角色
船未定路线

旧版本参考. 推荐内容等待审核. Yone 通常是中间播放,目前没有审查的Bot路线,Bot通常需要可靠的双重飞机规模和持续的损害,共享早期压力,将此视为有意的实验,而不是标准的建议。

查看此角色
Support未定路线

旧版本参考. 推荐内容等待审核. Yone 通常是中间播放,目前没有审查的支持路线,支持通常需要有用的参与,步行或便利,同时在低金收入上运行。

查看此角色

套件参考

Yone 能力

能力名称、描述和数字字段来自 Riot Data Dragon。实用读物独立撰写;当前的游戏内工具提示仍然具有权威性。

能力 Data Dragon 16.20.1冷却 / 消耗 / 范围 Data Dragon 16.20.1
P
被动

狩人之道

它做什么永恩每第二次攻击造成魔法伤害。此外,他的暴击几率提升。

实用读物猎人的路是包含损害的套件的自动部分,在其状态活跃时跟踪,而不是以同样的方式处理每场战斗。

Q
Q 能力

错玉切

它做什么向前出剑,呈直线造成伤害。 在命中时,错玉切会获得一层旋风烈斩效果,持续数秒。在2层时,错玉切会使永恩向前冲刺并带着一阵能够 击飞 敌人的旋风。

实用读物Mortal Steel is part of Yone's Q pattern. Read its listed effect first, then track the cooldown and condition that make the next use valuable.

冷却4秒列出范围450个单位
运动

演员改变位置或进入。考虑冠军的结束位置,而不仅仅是能力的开始位置。

W
W 能力

凛神斩

它做什么向前顺劈,对锥形范围内的所有敌人造成伤害。为永恩提供一个护盾,护盾生命值会基于被顺劈到的敌方英雄的数量而得到提升。 凛神斩的冷却时间和施放时间可通过攻击速度来缩短。

实用读物Spirit Cleave 提供保护或维护和基本攻击互动,其价值与冷却、范围和目标访问相结合,在进入其有效区域之前识别设置。

冷却14秒列出范围700个单位
保护

保护或维持是演员阵容价值的一部分。将其时间与受到的伤害进行比较,而不是只读取进攻效果。

E
E 能力

破障之锋

它做什么永恩的灵体离开他的身体,并获得移动速度。当这个技能结束时,永恩的灵体会被强制返回他的身体,并且他会再次造成伤害,伤害值相当于一部分他在灵体形态中造成的伤害。

实用读物Soul Unbound 會造成損害,其價值與冷下、範圍和目標接入相同,在進入有效領域之前,會認識設定。

冷却22/19/16/13/10 秒列出范围25000个单位
R
最终

封尘绝念斩

它做什么永恩沿直线进行斩击,闪烁至最后一名敌方英雄身后,并将命中的所有敌人拉向他。

实用读物Fate Sealed is part of Yone's R pattern. Read its listed effect first, then track the cooldown and condition that make the next use valuable.

冷却120/100/80 秒列出范围1000个单位

级别 1 - 18

Yone · 生命值 / Flow · 能力

Base values exclude items, runes, temporary buffs and mode-specific modifiers. Cooldowns are the listed base cooldown before ability haste.

水平 1620 生命值500 Flow
水平 3775 生命值500 Flow
水平 61,035 生命值500 Flow
水平 111,541 生命值500 Flow
水平 162,140 生命值500 Flow
水平 182,405 生命值500 Flow

冷却 Data Dragon 16.20.1

Q
Basic abilityMortal Steel

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

All ranks4秒
W
Basic abilitySpirit Cleave

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

All ranks14秒
和
Basic abilitySoul Unbound

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 122秒Rank 219秒Rank 316秒Rank 413秒Rank 510秒
里
最终Fate Sealed

First rank becomes available at level 6; later ranks normally become available at levels 11 and 16.

Rank 1120秒Rank 2100秒Rank 380秒
Open every levelHealth and flow from level 1 to 18
等级生命值FlowAbility milestone
1620500 FlowChoose the first basic ability
2696500 FlowAdd another basic ability or rank
3775500 FlowAdd another basic ability or rank
4858500 FlowSpend one ability point
5944500 FlowSpend one ability point
61,035500 FlowFirst ultimate rank normally available
71,129500 FlowSpend one ability point
81,226500 FlowSpend one ability point
91,328500 FlowSpend one ability point
101,433500 FlowSpend one ability point
111,541500 FlowSecond ultimate rank normally available
121,654500 FlowSpend one ability point
131,770500 FlowSpend one ability point
141,889500 FlowSpend one ability point
152,013500 FlowSpend one ability point
162,140500 FlowFinal ultimate rank normally available
172,271500 FlowSpend one ability point
182,405500 FlowSpend one ability point
How the numbers are calculatedLevel values use Riot Data Dragon 16.20.1 base and growth statistics with League’s non-linear champion-stat growth curve. Queue starting levels can differ: Normal Draft and Ranked normally begin at level 1, while ARAM and Swiftplay use faster starting rules.

选择下一个问题

将个人资料转换为预游戏计划

选择一个彩票,比较一个线路对手,或返回完整的冠军图书馆。

开放 Yone 建造准备一场比赛布鲁塞尔冠军