Open, choose and release
Hold Alt or Ctrl and left-click to open the wheel. Drag toward the signal you want, then release. Right-click cancels the selection if you chose the wrong message.
Fast team communication
Each ping shares a plan, warning or piece of map information. Use the smallest clear signal, leave room for teammates to decide, and update the call only when the situation changes.
Start with the controls
These are Riot's documented default controls. Custom bindings and client layouts can differ; check your in-game Hotkeys settings before practising.
Hold Alt or Ctrl and left-click to open the wheel. Drag toward the signal you want, then release. Right-click cancels the selection if you chose the wrong message.
G is the documented simple-ping shortcut; V is the caution shortcut. Check your bindings if they do something else. A location signal can be enough when you do not need a full tactical call.
Both can carry pings. Use terrain for a nearby ward or precise entrance; use the minimap to warn another lane or show a distant destination. Aim at the place that helps your ally respond.
Latency measures connection delay, not a team signal. Ctrl+F displays latency and FPS with the default binding. Rebind it under Hotkeys, Display, Toggle FPS Display if needed.
Current smart pings
The main wheel combines movement, fighting and vision calls. Names and wheel placement can change between patches or client layouts, so the live client remains authoritative.
What it meansWarn allies that a position, fight or route is becoming unsafe.
Place it on the danger or along the escape route. Ping again only if the threat moves.
Following a teammate with repeated Retreat pings after they have already responded.
What it meansTell allies where you intend to arrive so they can judge timing before committing.
Ping where you are going. If your route changes or you turn back, update the call.
Leaving the ping active when you are no longer travelling to that location.
What it meansRequest help with a lane, objective, defence, vision route or nearby fight.
Ping the exact lane, objective or entrance where help is needed. Give allies time to move.
Repeating it at a teammate because they cannot leave their current lane or fight.
What it meansWarn other lanes that an enemy may have left vision or begun a roam.
Ping your lane first, then the likely route if you saw one. The ping warns about uncertainty.
Using the question mark on a teammate to blame or mock them.
What it meansSuggest clearing minions, applying lane pressure or moving a wave before another play.
Ping the wave you want moved. Check that nearby allies do not need to recall or hold it.
Repeating the call when pushing would expose the team or ruin a planned wave state.
What it meansSignal that you intend to use major resources and fully commit rather than trade briefly.
Ping just before committing, while allies are close enough to respond. Use Retreat if the opening closes.
Calling for the fight after allies have backed away or spent their important abilities.
What it meansMark a known or strongly suspected enemy ward or revealed area.
Ping the ward position as closely as possible so allies know which route is exposed.
Presenting a guess as a confirmed ward location. Use Caution when you are unsure.
What it meansRequest safe vision before an objective, rotation, lane push or jungle entry.
Ping the exact brush, entrance or objective edge that needs vision. Move with the warding player when it is unsafe.
Expecting one teammate to walk into unguarded fog alone.
Short sequences
Two relevant signals can be clearer than repeating one signal across the screen.
Your opponent left lane, and you believe a specific allied route is in danger.
You need an ally before entering fog around an objective or jungle entrance.
You first communicate arrival, then confirm commitment only when the engage is actually available.
The wave should move first, but the call changes when enemies disappear or the push becomes unsafe.
Read the situation
These are tactical examples, not mandatory sequences. Give new information, allow time to respond, and change the plan when the map changes.
Mark the disappearance promptly. If you saw movement toward bot, warn that approach; if you did not, keep the route uncertain. Do not chase through dark river just to confirm a guess.
Update the warning if the opponent reappears or turns back.Mark the ward location before the gank enters its coverage. The jungler can reroute, wait for a safe clear, or choose a different play. Do not use a ward ping as an accusation when you only suspect vision.
Link the warning to the watched entrance, not an ally's champion.Ask while allies can still move, rather than after you have entered fog. Wait for someone to cover the approach. If lanes cannot move or opponents are missing, delay or use a safer vision check.
Requesting a ward does not require Support to face-check alone.You planned to arrive, but the ally loses health or an enemy reinforcement appears. Cancel the commitment with a clear warning. An earlier arrival ping is not a reason to force a losing fight.
Use All-In only when you actually intend to commit resources.Match the signal to a warding planCheck your Honor ping allowanceFind teammates in the community
When a signal does not work
Check your current hotkey bindings and practise the press, drag and release sequence away from a fight. Custom layouts can change the defaults. Avoid changing several bindings at once without testing them.
Targeted ally pings are an Honor 5 privilege under Riot's current Honor guide. Other audience restrictions can depend on the information being pinged. Use a relevant map location or your own readiness instead of assuming every scoreboard signal reaches everyone.
Your Honor level affects the allowance within five seconds. Honor 1 through 5 currently allow 2, 4, 6, 7 and 7 pings respectively before temporary lockout. Save signals for new information; the allowance is not a target to fill.
They may be busy, too far away, muted, or choosing another play. Check their position and the wave before repeating a call. A relevant warning can help; repeated blame cannot create an available teammate.
Beyond the wheel
The scoreboard, map and interface can expose contextual pings. Visibility to the whole team can vary by information type and Riot's current anti-harassment rules.
Use pattern, purpose and target
Riot's published 2026 boundary is behavioural rather than a simple public number. Normal strategic, playful and celebratory use is not the target; extreme, sustained and clearly disruptive frustration-pinging at teammates can be penalised.
When the match becomes noisy
You do not need to endure disruptive pings to collect evidence. Mute them, keep playing, and use League's built-in report when the repeated conduct reasonably fits the available category.
Protect your focus immediately. Muting does not stop Riot from reviewing its own information.
Ignoring your call, choosing another target or making a bad play is not ping abuse by itself.
State that the player repeatedly targeted a teammate with unrelated frustration pings across the match. Do not demand a penalty.
Riot has the final say. VRC.LOL explains the public guidance but cannot decide whether a specific account broke a rule.
Official references
Honor levels 1 to 5 allow 2, 4, 6, 7 and 7 pings within five seconds before temporary lockout. Emote allowances are 2, 2, 3, 4 and 5. Targeted ally pings require Honor 5.