VRC.LOL

Posodobitev igre 26.20Data Dragon 16.20.1

Referenčni patch 16.20.1

Fiora

the Grand Duelist

Fiora je burst-focused prvak, ki išče dosegljiv cilj prednostne naloge in pot nazaj. ta pregled ohranja razlago praktično in pusti patch-sensitive številke na Riot strukturirane podatke in trenutni v igri orodje tip.

TopMostly physical damageMelee attacks
Običajna vlogaTop
razredStreljanje · Ubijalec
TežaveNizka · 3/10
Osnovni napadiMeleMelee osnovni napadi · 150 razpon.
Škodljiv profilMostly physical damageMost normal kit pressure is physical. Armour may help, but check whether attacks or abilities are the main source.
Referenčni patch16.20.1

Strengths and limits

What Fiora does well, and what can go wrong

These are kit-level patterns, not a promise that every lane or matchup plays the same way.

Good patterns

  • Threatens reachable priority targets through burst, mobility or an unusual angle.
  • Combines damage and durability in committed skirmishes or extended exchanges.

Limits to respect

  • A failed commitment can leave no clean exit and little value until cooldowns return.
  • Can be worn down or controlled before reaching the range where the kit is strongest.
  • Basic attacks require close access, so enemy range, slows and displacement can deny a clean trade.

Riot ally tips

Use these while learning the champion
1

Zahvaljujoč Duelist's Dance, Fiora odlično na hitrih transakcijah. Uporabite povečavo hitrosti gibanja od udarjenja Vital, da bi se izognili neskončnosti ali nastavili za naslednjo.

2

Grand Challenge omogoča Fiora, da se odvrne celo najbolj trajnih nasprotnikov in se nato okreva, če uspe, zato ne oklevajte, da napadate sovražnika prednja linija.

Riot opponent tips

What an opponent is told to watch for
1

Duelist's Dance vam pokaže, od kod bo Fiora poskušal napadati, zato bodite pripravljeni kaznovati, ko jo poskuša.

2

Bodite previdni pri vrženju nemobilizacijskih ovir na Fiora. če je njen Riposte na voljo, lahko obrne svojo moč proti vam.

Source boundaryTip text and kit data come from Riot Data Dragon 16.20.1. VRC.LOL’s strength and limit summaries are independently written.

Praktično prvenstvo v branju

Kako prebrati Fiora v resničnem boju

Uporabite te vzorce, da postavite boljše vprašanja, preden izberete predmet, cilj ali zavezo. Opisujejo komplet, ne pa zagotovljen rezultat.

škoda dostave

Predvsem fizični tlak

Armour lahko zmanjša široko fizično profil. ločite osnovne napade od fizičnih sposobnosti, preden se osredotočite na pasivni element, ki vpliva le na napade.

boj proti ritmu

Pogoste dostopne zadeve

Grožnja raste, medtem ko ta prvak lahko še naprej napada uporabno cilj. prekinite ciljni dostop, ustvarite razdaljo ali uporabite nadzor, preden se ponavljajoč vzorec ustavi.

Razpon in dostop

Potrebuje bližnji dostop za osnovne napade

Razpon, počasnost, premikanje in teren lahko zavrne čisti stik, ki ga ta prvak želi. načrtovanje poti v tako previdno kot škodo po prihodu.

Tipična ekipa dela

Prizadeti dosegljiv cilj

Čisti kot je več kot takoj napad na najbližjo enoto.Pri tem upoštevajte izhod, ponovni nastavitev ali nadaljnje poti, preden se ukvarjate.

Kontrolni pregled

Ugotovite natančno omejitev gibanja

Napetost lahko skrajša le upravičeno nadzor. premik, zračni učinki in ponavljajoče se počasi potrebujejo lastno pozicioniranje, blokiranje ali gibanje odgovor.

Zaščita in vzdrževanje

Preverite, ali se okrevanje spremeni boj

Kupite ga le, ko je učinek materialno zaščititi cilje in vaš prvak lahko zanesljivo uporablja odgovor.

vzorec virov

Mana in Cooldowns sta oba pomembna

Na voljo je spell ne pomeni, da je celotna zaporedja trajnostna.Pogledajte vrstico virov, kot tudi nastavitve in se izogibajte hladilnim dnu.

Preberite celotno ekipoEnaki prvak lahko ustvarja drugačen problem po spremembi vloge, predmetov ali zaveznikov. ponovno preverite vidno tekmo, preden se zavezujete obrambnemu odgovoru.

Defensive item reference

What can help against Fiora?

Start with the threat that is actually affecting the match. These are conditional comparisons, not an automatic counter build.

Pre-game choices
DEFENSIVE BOOTS

Plated Steelcaps usually fit better

Armour and attack reduction address repeated physical basic attacks. The passive does not reduce every physical ability.

Choose Mercury's Treads instead when magic damage or reducible crowd control across the full team matters more.
Ponavljajoče se napadeReducible controlSlowsHealing or sustainHealth-scaling or true damage
PHYSICAL DEFENCE

Fizična obrana

Armour · health · role-appropriate defence

Armour can reduce physical damage, but Plated Steelcaps' passive is specific to attacks.

Match the item to attacks, critical strikes or ability burst rather than buying armour from the label alone.
REPEATED ATTACKS

Ponavljajoče se napade

Plated Steelcaps · Frozen Heart

These can reduce attack-focused pressure when their stats fit your champion.

Do not use this as an answer to physical spells that are not attacks.
CONTROL AND ONE KEY SPELL

Control and one key spell

Mercury's Treads · Quicksilver Sash · Banshee's Veil · Edge of Night

Tenacity and a removable-control active can help against the relevant disabling effects.

Check the current tooltip and whether the exact effect can be shortened, removed or blocked.
REPEATED SLOWS

Repeated slows

Boots of Swiftness

Slow resistance can be more useful than Tenacity when repeated slowing strength is the main problem.

It gives no armour or magic resistance, so compare the rest of the opposing team.
MEANINGFUL HEALING

Meaningful healing

Bramble Vest or Thornmail · Morellonomicon · Mortal Reminder

A role-appropriate Grievous Wounds item can reduce healing.

Buy it only when healing is materially changing fights and your champion can apply it reliably.
HEALTH-SCALING OR TRUE DAMAGE

Health-scaling or true damage

Shields · sustain · positioning · exact resistance check

Raw health or one resistance may be incomplete against percent-health, missing-health or true-damage mechanics.

Read the current ability tooltip before choosing defence; these mechanics do not all use the same counter.
Player decidesChampion identity is a starting point, not an automatic purchase. Compare the full opposing team, current item tooltips and the problem that is actually deciding fights. Never buy two completed pairs of Boots.

Normalni načrt in razvrščena kartica vlog

Where Fiora fits on Summoner's Rift

Vsaka poteza se ocenjuje ločeno. odprite vlogo, da dosežete svojo konstrukcijo in pripravo za mešanje.

džungleNeposredna pot

Zgodovinska referenca. Pregled priporočil je na čakanju. Fiora se običajno igra Top in trenutno nima pregledane Jungle poti. Jungle običajno potrebuje ponavljajoče se pošasti jasne, varne in objektivne kontrole brez prihodkov iz pasu. obravnajte to kot namerno eksperiment, ne standardno priporočilo.

Pregled te vloge
sredinaNeposredna pot

Zgodovinska referenca. Pregled priporočil je na čakanju. Fiora se običajno igra Top in trenutno nima pregledanega sredine poti. sredina običajno potrebuje varnost solo-lane plus valovnega nadzora, roaming ali zanesljivega burst tlaka. obravnajte to kot namerno eksperiment, ne standardno priporočilo.

Pregled te vloge
BotNeposredna pot

Zgodovinska referenca. Pregled priporočil je na čakanju. Fiora se običajno igra Top in trenutno nima pregledane Bot poti. Bot običajno potrebuje odvisno dvostransko skaliranje in trajno škodo s skupnim zgodnjim pritiskom. obravnajte to kot namerno eksperiment, ne standardno priporočilo.

Pregled te vloge
PodporaNeposredna pot

Zgodovinska referenca. Pregled priporočil je na čakanju. Fiora se običajno igra Top in trenutno nima pregledane poti podpore. podpore ponavadi potrebujejo koristno zavezo, peel ali uporabnost medtem ko deluje na nizkih dohodkih zlata. obravnavajte to kot namerno eksperiment, ne standardno priporočilo.

Pregled te vloge

Referenca kompleta

Fiora sposobnosti

Imena sposobnosti, opisi in številska polja prihajajo iz Riot Data Dragon. Praktično branje je samostojno napisano; trenutni opis orodja v igri ostaja verodostojen.

sposobnosti Data Dragon 16.20.1Cooldown / Cena / Razpon Data Dragon 16.20.1
P
pasivno

Duelist's Dance

Kaj to počneEnglishFiora has revealed a Vital on this Champion. If she hits the Vital, she restores Health and gains Move Speed.

Praktično branjeDuelist's Dance je vedno na pravilu oblikuje Fiora normalno trgovanje in boj vzorec.

Q
Q sposobnost

Lunge

Kaj to počneEnglishFiora lunges in a direction and stabs a nearby enemy, dealing physical damage and applying on-hit effects.

Praktično branjeLunge prispeva k interakciji in škodi osnovnega napada. njegova vrednost se spreminja s hladnim, razponom in ciljnim dostopom; prepozna nastavitev, preden se premakne v njegovo učinkovito območje.

Cooldown13/11.25/9.5/7.75/6 sekCena20Naveden obseg400 enot
W
W sposobnost

Riposte

Kaj to počneEnglishFiora parries all incoming damage and disables for a short time, then stabs in a direction. This stab slows the first enemy champion hit, or stuns them if Fiora blocked an immobilizing effect with this ability.

Praktično branjeRiposte prispeva k upočasnitvi učinka in škode. njegova vrednost se spreminja s hladnim, razponom in ciljnim dostopom; prepozna nastavitev, preden se premakne v njegovo učinkovito območje.

Cooldown24/22/20/18/16 sekCena50Naveden obseg750 enot
Champion interception

Another enemy champion can affect who receives the important hit. Check the line between the caster and intended target.

E
E sposobnost

Bladework

Kaj to počneEnglishFiora has increased attack speed for the next two attacks. The first attack slows the target, and the second attack will critically strike.

Praktično branjeBladework prispeva k upočasnitvi učinka in interakciji osnovnega napada. njegova vrednost se spreminja s hladnim oddaljenjem, razponom in ciljnim dostopom; prepozna nastavitev, preden se premakne v njegovo učinkovito območje.

Cooldown11/10/9/8/7 sekCena40Naveden obseg425 enot
R
Ultimati

Grand Challenge

Kaj to počneEnglishFiora reveals all four Vitals on an enemy champion and gains Move Speed while near them. If Fiora hits all four Vitals or if the target dies after she has hit at least one, Fiora and her allies in the area are healed over the next few seconds.

Praktično branjeGrand Challenge is part of Fiora's R pattern. Read its listed effect first, then track the cooldown and condition that make the next use valuable.

Cooldown110/90/70 sekCena100Naveden obseg500 enot
vizijo

This ability supplies sight or reveals its target. That information effect can matter even when damage is not the main reason to cast it.

Razmerje 1–18

Fiora · Zdravje / Mana · sposobnosti

Base values exclude items, runes, temporary buffs and mode-specific modifiers. Cooldowns are the listed base cooldown before ability haste.

stopnja 1620 Zdravje300 Mana
stopnja 3775 Zdravje389 Mana
stopnja 61,035 Zdravje537 Mana
stopnja 111,541 Zdravje827 Mana
stopnja 162,140 Zdravje1,169 Mana
stopnja 182,405 Zdravje1,320 Mana

Cooldown Data Dragon 16.20.1

Q
Basic abilityLunge

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 113 sekRank 211.25 sekRank 39.5 sekRank 47.75 sekRank 56 sek
V
Basic abilityRiposte

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 124 sekRank 222 sekRank 320 sekRank 418 sekRank 516 sek
E
Basic abilityBladework

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 111 sekRank 210 sekRank 39 sekRank 48 sekRank 57 sek
R
UltimatiGrand Challenge

First rank becomes available at level 6; later ranks normally become available at levels 11 and 16.

Rank 1110 sekRank 290 sekRank 370 sek
Open every levelHealth and mana from level 1 to 18
RavenZdravjeManaAbility milestone
1620300 ManaChoose the first basic ability
2696343 ManaAdd another basic ability or rank
3775389 ManaAdd another basic ability or rank
4858436 ManaSpend one ability point
5944485 ManaSpend one ability point
61,035537 ManaFirst ultimate rank normally available
71,129591 ManaSpend one ability point
81,226647 ManaSpend one ability point
91,328704 ManaSpend one ability point
101,433764 ManaSpend one ability point
111,541827 ManaSecond ultimate rank normally available
121,654891 ManaSpend one ability point
131,770957 ManaSpend one ability point
141,8891,025 ManaSpend one ability point
152,0131,096 ManaSpend one ability point
162,1401,169 ManaFinal ultimate rank normally available
172,2711,243 ManaSpend one ability point
182,4051,320 ManaSpend one ability point
How the numbers are calculatedLevel values use Riot Data Dragon 16.20.1 base and growth statistics with League’s non-linear champion-stat growth curve. Queue starting levels can differ: Normal Draft and Ranked normally begin at level 1, while ARAM and Swiftplay use faster starting rules.

Izberite naslednje vprašanje

Preoblikujte profil v predigramski načrt

Izberite gradnjo za prepoznavanje, primerjajte nasprotnika na vrsti ali se vrnite v polno knjižnico prvakov.

odprt Fiora gradPripravite se na matchupBrowse prvaki