VRC.LOL

游戏版本 26.20Data Dragon 16.20.1

参考 Patch 16.20.1

Fiora

the Grand Duelist

Fiora 这是一个焦点爆炸的冠军,谁寻找一个可达的优先目标和一个路线回来. 这个概述保持解释实用,并留下对Rio的结构化数据和当前的游戏中的工具提示的传感性数字。

TopMostly physical damageMelee attacks
常见角色Top
班级杀手 杀手
难度低 · 3/10
基本攻击梅利梅利基攻 · 150 范围。
损害资料Mostly physical damageMost normal kit pressure is physical. Armour may help, but check whether attacks or abilities are the main source.
参考 Patch16.20.1

Strengths and limits

What Fiora does well, and what can go wrong

These are kit-level patterns, not a promise that every lane or matchup plays the same way.

Good patterns

  • Threatens reachable priority targets through burst, mobility or an unusual angle.
  • Combines damage and durability in committed skirmishes or extended exchanges.

Limits to respect

  • A failed commitment can leave no clean exit and little value until cooldowns return.
  • Can be worn down or controlled before reaching the range where the kit is strongest.
  • Basic attacks require close access, so enemy range, slows and displacement can deny a clean trade.

Riot ally tips

Use these while learning the champion
1

感谢 Duelist's Dance是的, Fiora 使用移动速度增强,从打击一个Vital逃脱无缝或设置为下一个。

2

Grand Challenge 允许 Fiora 要把最持久的对手也推下来,然后如果成功,就回来,所以不要犹豫地攻击敌人的前线。

Riot opponent tips

What an opponent is told to watch for
1

Duelist's Dance 向你展示 Fiora 会试图攻击的位置,所以当她试图时,准备惩罚她。

2

當在 Fiora 上放置不動障礙時要小心,如果她的 Riposte 可用,她可以對你轉動他們的力量。

Source boundaryTip text and kit data come from Riot Data Dragon 16.20.1. VRC.LOL’s strength and limit summaries are independently written.

实用冠军阅读

如何阅读 Fiora 在真正的斗争中

使用这些模式,在选择项目、目标或承诺之前,就更好地提出问题,他们描述了套件,而不是保证结果。

损害交付

主要是身体压力

可减少广泛的物理资料,从物理能力中分开基本攻击,然后依靠一个被动物体,仅影响攻击。

战斗节奏

重复访问问题

威胁会增加,而这个冠军可以继续攻击一个有用的目标,打破目标访问,在重复模式设置之前创建距离或使用控制。

范围及访问

需要密切访问基本攻击

范围、缓慢、移动和地面可以否认这个冠军想要的清洁接触,计划路线,如到达后损害一样谨慎。

典型团队工作

威胁到可实现的优先目标

清洁的角度比即时攻击最接近的单位更重要,在采取行动之前,请记住一个出发、重新设置或跟踪路线。

控制检查

确定正确的运动限制

紧张只能缩短合格的控制,移动、空气影响和重复缓慢需要自己的定位、阻止或移动答案。

保护和维护

检查是否恢复改变战斗

反治或反治是局势性的,只购买它,当效果是物质上保护目标,你的冠军可以可靠地应用答案。

资源模式

马纳和冷却两者

可用的不意味着整个序列是可持续的. 观察资源栏以及设置和逃避冷却。

阅读整个团队同一个冠军在改变角色、项目或盟友后可能会产生不同的问题,在承诺防守答案之前,重新检查可见的比赛。

Defensive item reference

What can help against Fiora?

Start with the threat that is actually affecting the match. These are conditional comparisons, not an automatic counter build.

Pre-game choices
DEFENSIVE BOOTS

Plated Steelcaps usually fit better

Armour and attack reduction address repeated physical basic attacks. The passive does not reduce every physical ability.

Choose Mercury's Treads instead when magic damage or reducible crowd control across the full team matters more.
重复的攻击Reducible controlSlowsHealing or sustainHealth-scaling or true damage
PHYSICAL DEFENCE

物理防御

Armour · health · role-appropriate defence

Armour can reduce physical damage, but Plated Steelcaps' passive is specific to attacks.

Match the item to attacks, critical strikes or ability burst rather than buying armour from the label alone.
REPEATED ATTACKS

重复的攻击

Plated Steelcaps · Frozen Heart

These can reduce attack-focused pressure when their stats fit your champion.

Do not use this as an answer to physical spells that are not attacks.
CONTROL AND ONE KEY SPELL

Control and one key spell

Mercury's Treads · Quicksilver Sash · Banshee's Veil · Edge of Night

Tenacity and a removable-control active can help against the relevant disabling effects.

Check the current tooltip and whether the exact effect can be shortened, removed or blocked.
REPEATED SLOWS

Repeated slows

轻灵之靴

Slow resistance can be more useful than Tenacity when repeated slowing strength is the main problem.

It gives no armour or magic resistance, so compare the rest of the opposing team.
MEANINGFUL HEALING

Meaningful healing

Bramble Vest or Thornmail · Morellonomicon · Mortal Reminder

A role-appropriate Grievous Wounds item can reduce healing.

Buy it only when healing is materially changing fights and your champion can apply it reliably.
HEALTH-SCALING OR TRUE DAMAGE

Health-scaling or true damage

Shields · sustain · positioning · exact resistance check

Raw health or one resistance may be incomplete against percent-health, missing-health or true-damage mechanics.

Read the current ability tooltip before choosing defence; these mechanics do not all use the same counter.
Player decidesChampion identity is a starting point, not an automatic purchase. Compare the full opposing team, current item tooltips and the problem that is actually deciding fights. Never buy two completed pairs of Boots.

正常设计和排名角色地图

Where Fiora fits on Summoner's Rift

每个路径分别进行评估,打开一个角色,以达到其特定路径的结构和匹配准备。

Jungle未定路线

旧版本参考. 推荐内容等待审核. Fiora 通常是玩的顶部,目前没有审查的丛林路线. 丛林通常需要重复的怪物清晰,安全的滑动和客观的控制,没有路线收入。

查看此角色
中间未定路线

旧版本参考. 推荐内容等待审核. Fiora 通常是上玩的,目前没有评估的中路线。中通常需要单人安全,加上波控制,路由或可靠的爆炸压力。

查看此角色
船未定路线

旧版本参考. 推荐内容等待审核. Fiora 通常是玩的顶部,目前没有审查的Bot路线。Bot通常需要依赖的双行规模和持久的损害与共享的早期压力。

查看此角色
Support未定路线

旧版本参考. 推荐内容等待审核. Fiora 通常是 Top 玩的,目前没有审查的支持路线. 支持通常需要有用的参与,皮尔或便利,同时在低金收入上运行。

查看此角色

套件参考

Fiora 能力

能力名称、描述和数字字段来自 Riot Data Dragon。实用读物独立撰写;当前的游戏内工具提示仍然具有权威性。

能力 Data Dragon 16.20.1冷却 / 消耗 / 范围 Data Dragon 16.20.1
P
被动

决斗之舞

它做什么菲奥娜已在这名英雄身上发现了一处 破绽 。如果她命中了这处 破绽 ,她就会 回复生命值 并获得 移动速度 。

实用读物Duelist's Dance 是常规的,塑造 Fiora 的正常交易和战斗模式,在做事之前,观察其游戏状态。

Q
Q 能力

破空斩

它做什么菲奥娜向一个方向冲刺,并刺击一个附近的敌人,造成物理伤害并施加攻击特效。

实用读物肺部有助于基本攻击相互作用和损害,其价值随着冷却、范围和目标访问而变化,在进入其有效区域之前识别设置。

冷却13/11.25/9.5/7.75/6 秒消耗20列出范围400个单位
W
W 能力

劳伦特心眼刀

它做什么菲奥娜在短时间内对所有即将到来的伤害和限制效果进行招架,然后朝着一个方向进行刺击。这个刺击会减速命中的第一个敌方英雄,如果菲奥娜用这个技能格挡掉一个禁锢类效果,那么刺击会造成晕眩效果而非减速效果。

实用读物Riposte 有助于缓慢效应和损害,其值随着冷却、范围和目标访问而变化;在进入其有效区域之前,识别设置。

冷却24/22/20/18/16 秒消耗50列出范围750个单位
Champion interception

Another enemy champion can affect who receives the important hit. Check the line between the caster and intended target.

E
E 能力

夺命连刺

它做什么菲奥娜的下两次攻击将获得攻击速度加成。第一次攻击会使目标减速,而第二次攻击必定会产生暴击。

实用读物Bladework 有助于缓慢效应和基本攻击相互作用 其值随着冷却、范围和目标访问而变化;在进入其有效区域之前,识别设置。

冷却11/10/9/8/7 秒消耗40列出范围425个单位
R
最终

无双挑战

它做什么菲奥娜显示出一个敌方英雄身上的所有四处破绽,并在目标附近时获得移动速度加成。如果菲奥娜命中了所有四处破绽,或者目标在死前至少被命中了一处破绽,那么菲奥娜和范围内的友军就会在接下来的几秒里持续获得治疗效果。

实用读物Grand Challenge is part of Fiora's R pattern. Read its listed effect first, then track the cooldown and condition that make the next use valuable.

冷却110/90/70 秒消耗100列出范围500个单位
视野

This ability supplies sight or reveals its target. That information effect can matter even when damage is not the main reason to cast it.

级别 1 - 18

Fiora · 生命值 / 法力值 · 能力

Base values exclude items, runes, temporary buffs and mode-specific modifiers. Cooldowns are the listed base cooldown before ability haste.

水平 1620 生命值300 法力值
水平 3775 生命值389 法力值
水平 61,035 生命值537 法力值
水平 111,541 生命值827 法力值
水平 162,140 生命值1,169 法力值
水平 182,405 生命值1,320 法力值

冷却 Data Dragon 16.20.1

Q
Basic abilityLunge

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 113秒Rank 211.25秒Rank 39.5秒Rank 47.75秒Rank 56秒
W
Basic abilityRiposte

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 124秒Rank 222秒Rank 320秒Rank 418秒Rank 516秒
和
Basic abilityBladework

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 111秒Rank 210秒Rank 39秒Rank 48秒Rank 57秒
里
最终Grand Challenge

First rank becomes available at level 6; later ranks normally become available at levels 11 and 16.

Rank 1110秒Rank 290秒Rank 370秒
Open every levelHealth and mana from level 1 to 18
等级生命值法力值Ability milestone
1620300 法力值Choose the first basic ability
2696343 法力值Add another basic ability or rank
3775389 法力值Add another basic ability or rank
4858436 法力值Spend one ability point
5944485 法力值Spend one ability point
61,035537 法力值First ultimate rank normally available
71,129591 法力值Spend one ability point
81,226647 法力值Spend one ability point
91,328704 法力值Spend one ability point
101,433764 法力值Spend one ability point
111,541827 法力值Second ultimate rank normally available
121,654891 法力值Spend one ability point
131,770957 法力值Spend one ability point
141,8891,025 法力值Spend one ability point
152,0131,096 法力值Spend one ability point
162,1401,169 法力值Final ultimate rank normally available
172,2711,243 法力值Spend one ability point
182,4051,320 法力值Spend one ability point
How the numbers are calculatedLevel values use Riot Data Dragon 16.20.1 base and growth statistics with League’s non-linear champion-stat growth curve. Queue starting levels can differ: Normal Draft and Ranked normally begin at level 1, while ARAM and Swiftplay use faster starting rules.

选择下一个问题

将个人资料转换为预游戏计划

选择一个彩票,比较一个线路对手,或返回完整的冠军图书馆。

开放 Fiora 建造准备一场比赛布鲁塞尔冠军