VRC.LOL

游戏版本 26.20Data Dragon 16.20.1

参考 Patch 16.20.1

Trundle

the Troll King

Trundle 是持久的冠军,通过控制、保护或承诺的前线创造空间,这篇概述保持解释实用,并将对里奥特的结构化数据和当前的游戏中的工具提示留下敏感的数字。

TopMostly physical damageMelee attacks
常见角色顶部 > 丛林
班级战士 · 坦克
难度平均 · 5/10
基本攻击梅利梅利基攻 · 175 范围。
损害资料Mostly physical damageMost normal kit pressure is physical. Armour may help, but check whether attacks or abilities are the main source.
参考 Patch16.20.1

Strengths and limits

What Trundle does well, and what can go wrong

These are kit-level patterns, not a promise that every lane or matchup plays the same way.

Good patterns

  • Combines damage and durability in committed skirmishes or extended exchanges.
  • Creates space through durability, control or a reliable front-line threat.

Limits to respect

  • Can be worn down or controlled before reaching the range where the kit is strongest.
  • Durability does not make an unsupported engage safe or guarantee enough damage to finish a target.
  • Basic attacks require close access, so enemy range, slows and displacement can deny a clean trade.

Riot ally tips

Use these while learning the champion
1

Trundle 优秀在战斗中 Frozen Domain试着把敌人拉到它。

2

使用 Subjugate 缓解强大的敌人坦克或为您的团队创建一个目标,以集中火焰。

3

Chomp 它是好的,以减少敌人的物理损害;试着把它集中在敌人的物理损害经销商。

Riot opponent tips

What an opponent is told to watch for
1

Trundle 非常强大在基于位置的战斗中,试着把他从他的 Frozen Domain是的

2

确保你脱离他的 Pillar of Ice 尽快,因为它会让你放慢。

Source boundaryTip text and kit data come from Riot Data Dragon 16.20.1. VRC.LOL’s strength and limit summaries are independently written.

实用冠军阅读

如何阅读 Trundle 在真正的斗争中

使用这些模式,在选择项目、目标或承诺之前,就更好地提出问题,他们描述了套件,而不是保证结果。

损害交付

主要是身体压力

可减少广泛的物理资料,从物理能力中分开基本攻击,然后依靠一个被动物体,仅影响攻击。

战斗节奏

重复访问问题

威胁会增加,而这个冠军可以继续攻击一个有用的目标,打破目标访问,在重复模式设置之前创建距离或使用控制。

范围及访问

需要密切访问基本攻击

范围、缓慢、移动和地面可以否认这个冠军想要的清洁接触,计划路线,如到达后损害一样谨慎。

典型团队工作

创造空间,吸收注意力

套件通常是最有价值的,当它控制一个输入,保护一个运输或开始一个战斗盟友实际上可以到达。

控制检查

确定正确的运动限制

紧张只能缩短合格的控制,移动、空气影响和重复缓慢需要自己的定位、阻止或移动答案。

保护和维护

检查是否恢复改变战斗

反治或反治是局势性的,只购买它,当效果是物质上保护目标,你的冠军可以可靠地应用答案。

资源模式

马纳和冷却两者

可用的不意味着整个序列是可持续的. 观察资源栏以及设置和逃避冷却。

阅读整个团队同一个冠军在改变角色、项目或盟友后可能会产生不同的问题,在承诺防守答案之前,重新检查可见的比赛。

Defensive item reference

What can help against Trundle?

Start with the threat that is actually affecting the match. These are conditional comparisons, not an automatic counter build.

Pre-game choices
DEFENSIVE BOOTS

Plated Steelcaps usually fit better

Armour and attack reduction address repeated physical basic attacks. The passive does not reduce every physical ability.

Choose Mercury's Treads instead when magic damage or reducible crowd control across the full team matters more.
重复的攻击Reducible controlSlowsHealing or sustainHealth-scaling or true damage
PHYSICAL DEFENCE

物理防御

Armour · health · role-appropriate defence

Armour can reduce physical damage, but Plated Steelcaps' passive is specific to attacks.

Match the item to attacks, critical strikes or ability burst rather than buying armour from the label alone.
REPEATED ATTACKS

重复的攻击

Plated Steelcaps · Frozen Heart

These can reduce attack-focused pressure when their stats fit your champion.

Do not use this as an answer to physical spells that are not attacks.
CONTROL AND ONE KEY SPELL

Control and one key spell

Mercury's Treads · Quicksilver Sash · Banshee's Veil · Edge of Night

Tenacity and a removable-control active can help against the relevant disabling effects.

Check the current tooltip and whether the exact effect can be shortened, removed or blocked.
REPEATED SLOWS

Repeated slows

轻灵之靴

Slow resistance can be more useful than Tenacity when repeated slowing strength is the main problem.

It gives no armour or magic resistance, so compare the rest of the opposing team.
MEANINGFUL HEALING

Meaningful healing

Bramble Vest or Thornmail · Morellonomicon · Mortal Reminder

A role-appropriate Grievous Wounds item can reduce healing.

Buy it only when healing is materially changing fights and your champion can apply it reliably.
HEALTH-SCALING OR TRUE DAMAGE

Health-scaling or true damage

Shields · sustain · positioning · exact resistance check

Raw health or one resistance may be incomplete against percent-health, missing-health or true-damage mechanics.

Read the current ability tooltip before choosing defence; these mechanics do not all use the same counter.
Player decidesChampion identity is a starting point, not an automatic purchase. Compare the full opposing team, current item tooltips and the problem that is actually deciding fights. Never buy two completed pairs of Boots.

正常设计和排名角色地图

Where Trundle fits on Summoner's Rift

每个路径分别进行评估,打开一个角色,以达到其特定路径的结构和匹配准备。

中间未定路线

旧版本参考. 推荐内容等待审核. Trundle 通常是玩的顶部或丛林,目前没有评估的中间路线。中间通常需要单人飞机安全,以及波控制,路由或可靠的爆炸压力。

查看此角色
船未定路线

旧版本参考. 推荐内容等待审核. Trundle 通常是玩的顶部或丛林,目前没有审查的Bot路线。Bot通常需要依赖的双行规模和持久的损害与共享的早期压力。

查看此角色
Support未定路线

旧版本参考. 推荐内容等待审核. Trundle 通常是玩的顶部或丛林,目前没有审查的支持路线. 支持通常需要有用的参与,皮尔或便利,同时在低金收入上运行。

查看此角色

套件参考

Trundle 能力

能力名称、描述和数字字段来自 Riot Data Dragon。实用读物独立撰写;当前的游戏内工具提示仍然具有权威性。

能力 Data Dragon 16.20.1冷却 / 消耗 / 范围 Data Dragon 16.20.1
P
被动

国王的贡品

它做什么每当附近有一个敌方单位死亡,特朗德尔都会获得相当于其一部分最大生命值的治疗效果。

实用读物King's Tribute 是常规的,塑造 Trundle 的正常交易和战斗模式,在做事之前,观察其游戏状态。

Maximum-health interaction

This effect references a maximum-health value. Check whether the current tooltip uses the caster's or the target's health before comparing damage or protection.

保护

保护或维持是演员阵容价值的一部分。将其时间与受到的伤害进行比较,而不是只读取进攻效果。

Q
Q 能力

利齿撕咬

它做什么特朗德尔撕咬敌方,造成伤害,并暂时减少敌人的移动速度,削弱敌人的攻击力。

实用读物Chomp 有助于缓慢效应和损害 其值随着冷却、范围和目标访问而变化;在进入其有效区域之前,识别设置。

冷却3.5秒消耗20列出范围300个单位
W
W 能力

冰封领域

它做什么特朗德尔将目标区域变成他的领土,增加自己在该区域的攻击速度、移动速度,并且会从所有治疗手段中获得额外治疗效果。

实用读物Frozen Domain 提供保护或支持和基本攻击互动,其价值与冷却、范围和目标访问相结合,在进入其有效区域之前,识别设置。

冷却18/17/16/15/14 秒消耗40列出范围750个单位
保护

保护或维持是演员阵容价值的一部分。将其时间与受到的伤害进行比较,而不是只读取进攻效果。

E
E 能力

寒冰之柱

它做什么特朗德尔在目标地点召唤寒冰之柱,令敌人无法通过,并减缓附近敌方单位的移动速度。

实用读物Pillar of Ice 有助于缓慢效果 其值随着冷却、范围和目标访问而变化;在进入其有效区域之前,识别设置。

冷却21/19.5/18/16.5/15 秒消耗75列出范围1000个单位
R
最终

强权至上

它做什么特朗德尔直接偷取目标的一部分生命值、大量的护甲和魔抗。在接下来的4秒里,特朗德尔将继续偷取双倍的等量的生命值、护甲值和魔抗。

实用读物Subjugate is part of Trundle's R pattern. Read its listed effect first, then track the cooldown and condition that make the next use valuable.

冷却120/100/80 秒消耗100列出范围650个单位

级别 1 - 18

Trundle · 生命值 / 法力值 · 能力

Base values exclude items, runes, temporary buffs and mode-specific modifiers. Cooldowns are the listed base cooldown before ability haste.

水平 1650 生命值340 法力值
水平 3812 生命值406 法力值
水平 61,085 生命值518 法力值
水平 111,615 生命值735 法力值
水平 162,242 生命值991 法力值
水平 182,520 生命值1,105 法力值

冷却 Data Dragon 16.20.1

Q
Basic abilityChomp

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

All ranks3.5秒
W
Basic abilityFrozen Domain

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 118秒Rank 217秒Rank 316秒Rank 415秒Rank 514秒
和
Basic abilityPillar of Ice

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 121秒Rank 219.5秒Rank 318秒Rank 416.5秒Rank 515秒
里
最终Subjugate

First rank becomes available at level 6; later ranks normally become available at levels 11 and 16.

Rank 1120秒Rank 2100秒Rank 380秒
Open every levelHealth and mana from level 1 to 18
等级生命值法力值Ability milestone
1650340 法力值Choose the first basic ability
2729372 法力值Add another basic ability or rank
3812406 法力值Add another basic ability or rank
4899442 法力值Spend one ability point
5990479 法力值Spend one ability point
61,085518 法力值First ultimate rank normally available
71,183558 法力值Spend one ability point
81,285600 法力值Spend one ability point
91,391643 法力值Spend one ability point
101,501688 法力值Spend one ability point
111,615735 法力值Second ultimate rank normally available
121,733783 法力值Spend one ability point
131,855833 法力值Spend one ability point
141,980884 法力值Spend one ability point
152,109937 法力值Spend one ability point
162,242991 法力值Final ultimate rank normally available
172,3791,047 法力值Spend one ability point
182,5201,105 法力值Spend one ability point
How the numbers are calculatedLevel values use Riot Data Dragon 16.20.1 base and growth statistics with League’s non-linear champion-stat growth curve. Queue starting levels can differ: Normal Draft and Ranked normally begin at level 1, while ARAM and Swiftplay use faster starting rules.

选择下一个问题

将个人资料转换为预游戏计划

选择一个彩票,比较一个线路对手,或返回完整的冠军图书馆。

开放 Trundle 建造准备一场比赛布鲁塞尔冠军