VRC.LOL

游戏版本 26.20Data Dragon 16.20.1

参考 Patch 16.20.1

Gangplank

the Saltwater Scourge

Gangplank 这是一个密切的战斗者,谁平衡损害,耐用性和承诺的时间表. 这个概述保持解释实用,并留下对Rio的结构化数据和当前的游戏中的工具提示的传感性数字。

TopMostly physical damageMelee attacks
常见角色Top
班级战士
难度高 · 9/10
基本攻击梅利基攻击; 帕雷和桶提供分布式压力。
损害资料Mostly physical damageMost normal kit pressure is physical. Armour may help, but check whether attacks or abilities are the main source.
参考 Patch16.20.1

Strengths and limits

What Gangplank does well, and what can go wrong

These are kit-level patterns, not a promise that every lane or matchup plays the same way.

Good patterns

  • Combines damage and durability in committed skirmishes or extended exchanges.
  • Rewards using the kit's main range, timing and target pattern deliberately.

Limits to respect

  • Can be worn down or controlled before reaching the range where the kit is strongest.
  • Basic attacks require close access, so enemy range, slows and displacement can deny a clean trade.

Riot ally tips

Use these while learning the champion
1

Parrrley 适用于 On Hit 效果,如 Frozen Mallet 或 Black Cleaver。

2

注意地图上的低健康的敌人可以让你一个惊喜杀死 Cannon Barrage是的

3

试着放置 Cannon Barrage 走在逃避的道路上,切断逃避的敌人。

Riot opponent tips

What an opponent is told to watch for
1

帕雷利遭受大量的物理损害,如果一个敌人能帮助阿莫尔,则会得到 Gangplank 做得好。

2

一次 Gangplank 达到水平 6等待其全球范围的最终, Cannon Barrage是的!

Source boundaryTip text and kit data come from Riot Data Dragon 16.20.1. VRC.LOL’s strength and limit summaries are independently written.

实用冠军阅读

如何阅读 Gangplank 在真正的斗争中

使用这些模式,在选择项目、目标或承诺之前,就更好地提出问题,他们描述了套件,而不是保证结果。

损害交付

主要是身体压力

可减少广泛的物理资料,从物理能力中分开基本攻击,然后依靠一个被动物体,仅影响攻击。

战斗节奏

跟踪完整能力周期

不要以一个按钮判断冠军,在选择交易或承诺之前,请注意哪些设置、支付和逃避工具可用。

范围及访问

需要密切访问基本攻击

范围、缓慢、移动和地面可以否认这个冠军想要的清洁接触,计划路线,如到达后损害一样谨慎。

典型团队工作

选择可持续承诺

延伸接触可以有利于套件,但只有当冠军达到正确的目标而不会在进程中失去太多的健康。

控制检查

确定正确的运动限制

紧张只能缩短合格的控制,移动、空气影响和重复缓慢需要自己的定位、阻止或移动答案。

保护和维护

检查是否恢复改变战斗

反治或反治是局势性的,只购买它,当效果是物质上保护目标,你的冠军可以可靠地应用答案。

资源模式

马纳和冷却两者

可用的不意味着整个序列是可持续的. 观察资源栏以及设置和逃避冷却。

阅读整个团队同一个冠军在改变角色、项目或盟友后可能会产生不同的问题,在承诺防守答案之前,重新检查可见的比赛。

Defensive item reference

What can help against Gangplank?

Start with the threat that is actually affecting the match. These are conditional comparisons, not an automatic counter build.

Pre-game choices
DEFENSIVE BOOTS

Neither pair is automatic

This champion is not cleanly answered by the passive on either defensive pair.

Use Plated Steelcaps for meaningful basic attacks, Mercury's Treads for magic damage or reducible control, or keep the build's normal Boots.
SlowsHealing or sustainPossible critical strikes
PHYSICAL DEFENCE

物理防御

Armour · health · role-appropriate defence

Armour can reduce physical damage, but Plated Steelcaps' passive is specific to attacks.

Match the item to attacks, critical strikes or ability burst rather than buying armour from the label alone.
CRITICAL STRIKES

批判性罢工

兰顿之兆

Critical-strike reduction can matter after a real critical build appears.

Champion identity alone does not prove that critical strikes will be purchased.
REPEATED SLOWS

Repeated slows

轻灵之靴

Slow resistance can be more useful than Tenacity when repeated slowing strength is the main problem.

It gives no armour or magic resistance, so compare the rest of the opposing team.
MEANINGFUL HEALING

Meaningful healing

Bramble Vest or Thornmail · Morellonomicon · Mortal Reminder

A role-appropriate Grievous Wounds item can reduce healing.

Buy it only when healing is materially changing fights and your champion can apply it reliably.
Player decidesChampion identity is a starting point, not an automatic purchase. Compare the full opposing team, current item tooltips and the problem that is actually deciding fights. Never buy two completed pairs of Boots.

正常设计和排名角色地图

Where Gangplank fits on Summoner's Rift

每个路径分别进行评估,打开一个角色,以达到其特定路径的结构和匹配准备。

Jungle未定路线

旧版本参考. 推荐内容等待审核. Gangplank 通常是玩的顶部,目前没有审查的丛林路线. 丛林通常需要重复的怪物清晰,安全的滑动和客观的控制,没有路线收入。

查看此角色
中间选择的Flex

旧版本参考. 推荐内容等待审核. Gangplank 可以在这里选择为一个故意选定的球员策略,但它不是一个主要角色。

查看此角色开放式 Matchup
船未定路线

旧版本参考. 推荐内容等待审核. Gangplank 通常是玩的顶部,目前没有审查的Bot路线。Bot通常需要依赖的双行规模和持久的损害与共享的早期压力。

查看此角色
Support未定路线

旧版本参考. 推荐内容等待审核. Gangplank 通常是 Top 玩的,目前没有审查的支持路线. 支持通常需要有用的参与,皮尔或便利,同时在低金收入上运行。

查看此角色

套件参考

Gangplank 能力

能力名称、描述和数字字段来自 Riot Data Dragon。实用读物独立撰写;当前的游戏内工具提示仍然具有权威性。

能力 Data Dragon 16.20.1冷却 / 消耗 / 范围 Data Dragon 16.20.1
P
被动

烈火审讯

它做什么每过几秒,普朗克的近战攻击就会让他的对手着火。

实用读物审判火是常规的形式 Gangplank正常的交易和战斗模式. 观察其在游戏状态之前承诺。

Q
Q 能力

枪火谈判

它做什么攻击目标,每击杀一个敌方单位时都会掠夺金币。

实用读物Parrrley is part of Gangplank's Q pattern. Read its listed effect first, then track the cooldown and condition that make the next use valuable.

冷却4.5秒消耗50/45/40/35/30列出范围625个单位
W
W 能力

坏血病疗法

它做什么吃掉柑橘类水果,来移除控制效果并回复生命值。

实用读物Remove Scurvy is part of Gangplank's W pattern. Read its listed effect first, then track the cooldown and condition that make the next use valuable.

冷却22/20/18/16/14 秒消耗60/70/80/90/100列出范围400个单位
E
E 能力

火药桶

它做什么普朗克在目标区域为一个火药桶开盖。如果他攻击火药桶,那么火药桶会爆炸,将这次攻击的伤害传播到范围内的敌人身上,并将他们减速。

实用读物Powder Keg 有助于缓慢效应和损害 其值随着冷却、范围和目标访问而变化;在进入其有效区域之前,识别设置。

列出范围1000个单位
R
最终

加农炮幕

它做什么普朗克给他的船发信号,来轰炸一个区域,伤害并减速敌人。

实用读物Cannon Barrage 有助于缓慢效果 其值随着冷却、范围和目标访问而变化;在进入其有效区域之前,识别设置。

冷却160/140/120 秒消耗100列出范围30000个单位

级别 1 - 18

Gangplank · 生命值 / 法力值 · 能力

Base values exclude items, runes, temporary buffs and mode-specific modifiers. Cooldowns are the listed base cooldown before ability haste.

水平 1630 生命值280 法力值
水平 3798 生命值369 法力值
水平 61,080 生命值517 法力值
水平 111,630 生命值807 法力值
水平 162,280 生命值1,149 法力值
水平 182,568 生命值1,300 法力值

冷却 Data Dragon 16.20.1

Q
Basic abilityParrrley

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

All ranks4.5秒
W
Basic abilityRemove Scurvy

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 122秒Rank 220秒Rank 318秒Rank 416秒Rank 514秒
和
Basic abilityPowder Keg

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

冷却Read current tooltip
里
最终Cannon Barrage

First rank becomes available at level 6; later ranks normally become available at levels 11 and 16.

Rank 1160秒Rank 2140秒Rank 3120秒
Open every levelHealth and mana from level 1 to 18
等级生命值法力值Ability milestone
1630280 法力值Choose the first basic ability
2712323 法力值Add another basic ability or rank
3798369 法力值Add another basic ability or rank
4888416 法力值Spend one ability point
5982465 法力值Spend one ability point
61,080517 法力值First ultimate rank normally available
71,182571 法力值Spend one ability point
81,288627 法力值Spend one ability point
91,398684 法力值Spend one ability point
101,512744 法力值Spend one ability point
111,630807 法力值Second ultimate rank normally available
121,752871 法力值Spend one ability point
131,878937 法力值Spend one ability point
142,0081,005 法力值Spend one ability point
152,1421,076 法力值Spend one ability point
162,2801,149 法力值Final ultimate rank normally available
172,4221,223 法力值Spend one ability point
182,5681,300 法力值Spend one ability point
How the numbers are calculatedLevel values use Riot Data Dragon 16.20.1 base and growth statistics with League’s non-linear champion-stat growth curve. Queue starting levels can differ: Normal Draft and Ranked normally begin at level 1, while ARAM and Swiftplay use faster starting rules.

选择下一个问题

将个人资料转换为预游戏计划

选择一个彩票,比较一个线路对手,或返回完整的冠军图书馆。

开放 Gangplank 建造准备一场比赛布鲁塞尔冠军