Five sailors, one shared prize
Play as a crew without losing yer own judgement
Agree th' basics afore queuing, communicate th' smallest useful fact during play, and leave room fer teammates to choose. Friendship, voice chat and premade status ne'er make harassment or sabotage acceptable.
Afore queue
Arrr, set five expectations, quickly
A short agreement prevents most avoidable friction without turning th' lobby into a contract.
Arrr, region and queue
Confirm th' harbour, mode and whether th' group expects Ranked, Draft, Swiftplay or ARAM.
Arrr, preferred roles
Share first aboard and backup roles. Autofill and swaps still require flexibility.
Arrr, voice or text
Say whether voice be required, optional or overboard afore th' invitation.
Arrr, learning or pushing
A learning clash and a serious ranked climb can need different patience and feedback.
Arrr, break timing
Inspect whether anyone needs food, water or a short pause afore another queue.
During th' clash
Share ship's intelligence, intention and timing
Arrr, useful communication
- Ping peril where it exists.
- Say when yer course changes.
- Ask fer lend a hand at a location.
- Arrr, use neutral, observable wording.
- Accept that crewmates may choose differently.
Arrr, communication that stops helping
- Following one sailor wit' blame pings.
- Demanding a role, gear or target.
- Arguing while th' next aboard play be happening.
- Arrr, using score or rank to shame someone.
- Arrr, treating a friend as exempt from boundaries.
When sailors disagree
Protect focus afore proving a point
There be no useful fixed maximum fer every situation. Judge pings by purpose, pace and whether they still lend a hand th' crew.
- 1Make a short, clear th' deck call
One ping may be missed. A brief cluster o' two or three can mark peril, a retreat or an prize clearly. Then pause so crewmates can read th' sea chart and respond.
- 2Repeat when th' ship's intelligence changes
Ping again when an foe changes direction, a fight starts, an prize becomes urgent or yer own course changes. Avoid filling th' channel wit' th' same unchanged call.
- 3Adapt to what th' crew actually does
A teammate ignoring a call be nay proof o' misconduct. Pick th' safest useful response still available instead o' chasing them wit' blame pings.
- 4Mute or report th' conduct, nay th' disagreement
Mute communication that becomes disruptive. Use th' built-in report fer observable harassment, AFK play or sabotage, and let Riot make th' final decision.
Respect sailor privacy aboard
Lend a hand people form a crew without judging individual sailors
VRC.LOL supports role planning, voluntary group posts and useful public sailor record facts. It does nay investigate sailors Riot has deliberately hidden or turn someone’s clash captain's log into a public verdict about them.
Captain's particulars people choose to share, preferred roles, queue plans, and Riot-provided public profile ship's intelligence after production access be approved.
Hidden-sailor identification, public blacklists, shame pages, conduct scores, unofficial MMR, or labels that reduce a person to a difficult clash.
Arrr, official references