VRC.LOL

Pre-match bonuser, uten mysteriet

Runes form hvordan din kamper starter kampen

Runes legger til effekter eller små statendringer før spillet begynner. Rune sideDe er ikke elementer, de kjøpes ikke under kampen, og å velge en annen side åpner ikke en annen kamper.

Individuelle runderFri

Du kjøper ikke hver rune med RP eller Blue Essence.

Rune sideEn redde layout

Extra permanente sideslots er bekvemmelighet, ikke sterkere runder.

Endelig valgFør du spiller

Den valgte siden er fikset når kampen starter.

Hva en rune faktisk gjør

En rune belønner en betingelse; det spiller ikke mesteren for deg

Les hver rune som et lite løfte: Når dette tilfellet oppstår, blir denne effekten tilgjengelig. Du velger fortsatt målet, timing, bevegelse og om kampen er verdt å ta.

Når du slårAngrep eller spell trigger

Noen rune belønning gjentatte angrep, en skadelig evne eller en bestemt kampssekvens.

Når du blir pressetOverlevelse triggerer

Andre gir et skjold, helbredelse, motstand eller gjenoppretting etter å ha tatt skade.

Etter at tiden passererSkalling og cooldowns

Noen effekter vokser senere, recharge mellom bruk eller bare arbeide etter å ha forlatt kampen.

Når allierte er involvertBeskyttelse og teamarbeid

Støtte runes kan reagere når du heler, skjuler, beskytter eller kontrollerer et mål for en alliert.

Les en side i fire trinn

Det store valget kommer først, det mindre valget støtter det.

Du trenger ikke å huske hver rune før du spiller. Start ved å gjenkjenne nøkkelen og hva siden prøver å hjelpe din mesterskap gjør.

  1. Stopp 1

    Velg den primære veien

    Denne veien gir nyeste og tre mindre runder. Det er hovedidentiteten til siden.

  2. Stopp 2

    Velg en keystone

    Den nyeste tonn er den fremtredende effekten på toppen. Det kan belønne gjentatte angrep, en burs, beskyttelse, holdbarhet eller en annen spillmønster.

  3. Stopp 3

    Legg til en annen sekundær vei

    Velg to små ruter fra en annen vei.En sekundær vei kan ikke være den samme som den primære veien.

  4. Stopp 4

    Endte med tre statshards

    Les deres nåværende klient verktøylinjer fordi tilgjengelige shard alternativer kan endre mellom patcher.

Start med et spørsmål, ikke en nivåliste

Hvilken type hjelp matcher championsplanen?

Dette er brede identiteter, ikke faste rollemål.En champion kan bruke mer enn én vei når matchup eller planlagt mønster endres.

DominasjonVil jeg ha et mål for å føle min første rene åpning?

Burst, tilgang og belønninger etter aggressive takedown mønstre.

InspirasjonVil jeg ha verktøy som endrer de vanlige reglene?

Fleksibel brukervennlighet, timing fordeler og uvanlig problemløsning.

NøyaktighetVil jeg ha sterkere gjentatte angrep eller lengre kamper?

Basiske angrep, vedvarende skade og kamp som bygger over tid.

løseTrenger jeg å overleve, beskytte eller bli i kampen?

Dårlighet, gjenoppretting og beskyttelse for forpliktet kontakt.

MagiskeVil jeg at mine spells, mana eller bevegelse skal gjennomføre planen?

Kapasitet trykk, ressurser og effekter som styrker kasting.

Reference patch · 16.19.1

Fem veier

Åpne en vei for å se sine nåværende nøkter og små runder fra Riot' statiske data.

Rune veiDominasjon

Burst, målrett og aggressive takedown mønstre

3 keystoner
Definere valg

Velg en keystone

Elektrisk

Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage. Damage: 70 - 240 (+0.1 bonus AD, +0.05 AP) damage. Cooldown: 20s 'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'

Mørke høst

Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 11. Dark Harvest damage: 30 (+11 damage per soul) (+0.1 bonus AD) (+0.05 AP) Cooldown: 35s (resets to 1.0s on takedown)

Hail av blader

Gain 90% (60% for ranged champions) Attack Speed and bonus true damage when you attack an enemy champion for up to 3 attacks. No more than 3s can elapse between attacks or this effect will end. Cooldown: 10s. On-Hit Damage: 2 - 20 (+0.12 bonus AD, +0.1 AP) damage. Attack resets increase the attack limit by 1. Allows you to temporarily exceed the Attack Speed limit.

Støtte valg

Minor rune runder

Røyt 1
Billig skudd

Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level). Cooldown: 4s Activates on damage occurring after the impairment.

Smaken av blod

Heal when you damage an enemy champion. Healing: 16-40 (+0.1 bonus AD, +0.05 AP) health (based on level) Cooldown: 20s

Plutselig innvirkning

Damaging basic attacks and abilities deal a bonus 20 - 80 True Damage based on level to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth for 4s. Cooldown: 10s

Røyt 2
Sjette følelse

Automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s. This effect has a 250 second Cooldown.

Grått minne

Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected. In game modes where vision Trinkets do not exist, instead gain 3 Summoner Spell Haste.

Dyp Ward

Your wards in the enemy jungle are Deep. Deep wards gain +1 extra Health and +[30 - 45]s increased duration (+[45 - 150]s for Trinket stealth wards). Level 9: Wards in the river are also Deep.

Røyt 3
Treasury Hunter

Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Increase the gold gained by 20 gold for each Bounty Hunter stack, up to 130 gold. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Utrolig Hunter

Gain 8 Move Speed out of combat per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Ultimate hunter

Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Rune veiInspirasjon

Fleksible verktøy og regler som endrer normale mønstre

3 keystoner
Definere valg

Velg en keystone

Glaciøs økning

Immobilizing an enemy champion will cause 3 glacial rays to emanate from them towards you and other nearby champions, creating frozen zones for 3 (+ the immobilizing effect's duration) seconds that slow enemies for 20% (+90% per 100% Heal and Shield Power) (+6% per 100 Ability Power) (+7% per 100 bonus Attack Damage) and reduce their damage by 15% against your allies (not including yourself). Cooldown: 25s

Uansett spellbook

Swap one of your equipped Summoner Spells to a new, single use Summoner Spell. Each unique Summoner Spell you swap to permanently decreases your swap cooldown by 25s (initial swap cooldown is @f3@ seconds). Your first swap becomes available at 6 mins. Summoner Spells can only be swapped while out of combat. After using a swapped Summoner Spell you must swap 3 more times before the first can be selected again. Smite damage increases after two Summoner Spell swaps.

Første streik

Attacks or abilities against an enemy champion within 0.25s of entering champion combat grant 10 gold and First Strike for 3 seconds, causing you to deal 7% extra damage against champions, and granting 50% (35% for ranged champions) of bonus damage dealt as gold. Cooldown: 25 - 15s

Støtte valg

Minor rune runder

Røyt 1
Hextech Flashtrapsjon

While Flash is on cooldown it is replaced by Hexflash. Hexflash: Channel for 2s to blink to a new location. Cooldown: 20s. Goes on a 10s cooldown when you enter champion combat.

Magisk fotskjorte

You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner. Slightly Magical Footwear grants you an additional 10 Move Speed.

Cash tilbake

Get 7.5% Gold back when you purchase Legendary Items.

Røyt 2
Triple tonic

Upon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill.

Tid Warp Tonic

Consuming a potion grants 40% of its health restoration immediately.

Bisker leveres

Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min. Biscuits restore 20 + 2% of your maximum health, increased by up to 100% based on missing Health. Consuming or selling a Biscuit permanently increases your max health by 30.

Røyt 3
Kosmiske innsikt

+18 Summoner Spell Haste +10 Item Haste

Nærmingen av hastighet

Gain 7.5% Move Speed towards nearby enemy champions that are movement impaired. This bonus is increased to 15% Move Speed for any enemy champion that you impair. Activation Range for CC from allies: 1000

Jack av alle handelsprosjekter

For each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste. Gain 8 or 20 bonus Adaptive Force at 5 and 10 stacks, respectively.

Rune veiNøyaktighet

Gjentatte angrep og vedvarende kamp

4 keystoner
Definere valg

Velg en keystone

Trykk på angrepet

Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 160 bonus adaptive damage (based on level) and amplifies your damage dealt by 8% until you leave combat with champions.

Dødelig tempo

Attacking an enemy champion grants you [6% Melee || 4% Ranged] Attack Speed for 6 seconds, up to 6. At max stacks, deal [9 - 30 Melee || 6 - 24 Ranged] bonus adaptive damage On-Attack, increased by 1% per 1% Bonus Attack Speed.

Fartøy Footwork

Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized Energized attacks heal you for 15 - 160 (+0.1 Bonus AD, +0.05 AP) and grant 20% Move Speed for 1s. For Ranged Champions, Healing is 60% effective and Move Speed is 75% effective. All healing is 15% effective against Minions.

Vinneren

Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack. When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).

Støtte valg

Minor rune runder

Røyt 1
Oppta livet

Killing a target heals you for @HealAmount@.

Triumf

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold. 'The most dangerous game brings the greatest glory.' —Noxian Reckoner

Tilstedeværelse av sinn

Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy. Takedowns restore 15% of your maximum mana or energy. Cooldown for damage restoration: 8s

Røyt 2
Legende: Alakritisk

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks). Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Legenden: Haste

Gain 1.5 basic ability haste for every Legend stack (max 10 stacks). Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Legende: Bloodline

Gain 0.45% Life Steal for every Legend stack (max 15 stacks). At maximum Legend stacks, gain 85 max health. Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Røyt 3
Kuppe av Grace

Deal 8% more damage to champions who have less than 40% health.

Slipp ned

Deal 8% more damage to champions who have more than 60% health.

Siste stand

Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.

Rune veiløse

Bærekraft, beskyttelse og overlevende forpliktet kamper

3 keystoner
Definere valg

Velg en keystone

Grasp av Undying

Every 4s in combat, your next basic attack on a champion will:Deal bonus magic damage equal to 3.5% of your max healthHeal you for 1.3% of your max healthPermanently increase your health by 5 Ranged Champions: Damage, healing, and permanent health gained are 40% effective.

Avtershock

After immobilizing an enemy champion, increase your Armor and Magic Resist by 45 + 75% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies. Damage: 25 - 120 (+8% of your bonus health) Cooldown: 20s Resistance bonus from Aftershock capped at: 80-150 (based on level)

Garderiene

Guard allies within 350 units of you, and allies you target with spells for 2.5s. While Guarding, if you or the ally take more than a small amount of damage over the duration of the Guard, both of you gain a shield for 1.5s. Cooldown: 75 - 40 seconds Shield: 40 - 150 + 20% of your ability power + 6% of your bonus health Proc Threshold: 50 - 165 postmitigation damage

Støtte valg

Minor rune runder

Røyt 1
Demoliserer

Your third attack against towers deals [85 (+28% max Health) Melee || 50 (+20% max Health) Ranged] bonus physical damage. Cooldown: 30s

Font av livet

Impairing the movement of an enemy champion restores @BaseHeal@ Health to you and the lowest health nearby allied champion. 70% effect for Ranged Users. Cooldown: 20s

Skjold Bash

Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+2.5% Bonus Health) (+15.0% New Shield Amount) bonus adaptive damage. You have up to 2s after the shield expires to use this effect.

Røyt 2
Betingelse

Etter 12 minutter får du +8 Armor og +8 Magic Resist og øker Armor og Magic Resist med 3%.

Andre vind

After taking damage from an enemy champion, heal for 4% of your missing health over 10s.

Bone platt

After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s

Røyt 3
Overvekst

Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8. When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.

Revitaliserer

Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.

Unflinching

Gain 10 Armor and Magic Resist when crowd controlled and for 2 seconds after.

Rune veiMagiske

Empowered evner, ressurser og spelltrykk

4 keystoner
Definere valg

Velg en keystone

Summon luft

Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 - 50 based on level (+0.05 AP) (+0.1 bonus AD). Empowering or protecting allies with abilities sends Aery to them, shielding them for 20 - 100 based on level (+0.05 AP) (+0.1 bonus AD). Aery cannot be sent out again until she returns to you.

Arkan komet

Damaging a champion with an ability hurls a comet at their location, dealing increased damage based on distance. Adaptive Damage: 15 - 100 based on level (+0.05 AP and +0.1 bonus AD) Cooldown: 20 - 8s Damage amplification scales up to 100% at 750 range.

Stormraiderens oppstandelse

Dealing 25% of a champion's maximum health within 3s grants 48% Move Speed and 50% Slow Resistance for 4s. Move Speed is 75% effective for ranged champions. Cooldown: 20s - 10s

Dødsbrann Touch

Damaging a champion with an ability burns them for 3 - 12 based on level (+2.5% AP) (+7% bonus AD) magic damage per second. After burning for 3 seconds, the damage of the burn increases by 75% while they remain on fire. Duration: Single Target: 4s Area of Effect: 2s Damage over Time: 1s

Støtte valg

Minor rune runder

Røyt 1
Axiom Arkanist

Your Ultimate has 12% increased damage, healing, and shielding. (AoE damage is reduced to a 8% increase) Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown by 7%.

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Cooldown: 15 seconds

Nimbus kløe

After casting a Summoner Spell, gain a Move Speed increase that lasts for 2s and allows you to pass through units. Increase: 15% - 45% Move Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Move Speed).

Røyt 2
Transcendens

Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.

Velghet

All movement bonuses are 7% more effective on you and gain 1% Move Speed.

Absolutt fokus

While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level). Grants 1.8 Attack Damage or 3 Ability Power at level 1.

Røyt 3
Scorch

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s. Cooldown: 10s

Waterwalking

Gain 10 Move Speed and 13 - 30 Adaptive Force (based on level) when in the river. May you be as swift as the rushing river and agile as a startled Rift Scuttler.

Møte Storm

Every 10 min gain AP or AD, adaptive. 10 min: + 8 AP or 5 AD 20 min: + 24 AP or 14 AD 30 min: + 48 AP or 29 AD 40 min: + 80 AP or 48 AD 50 min: + 120 AP or 72 AD 60 min: + 168 AP or 101 AD etc...

Hvor å få og velge dem

Bruk champion select; det er ingen rune shoppingtur

Etter å ha hoveret eller låst en mester, åpne Riots anbefalte runes-kontroller eller rune-side-redigereren. Riot kan tilby opptil flere mester- og posisjon-varselinnstillinger. Velg en, sjekk opp dens nøkkel, og bekreft siden før tallet er over.

  1. 1Vinn kamper velg

    Velg eller hover den mesteren du har tenkt å spille.

  2. 2Åpne anbefalte runes

    Riots egne forslag er det sikreste startpunktet for nybegynnere og oppdateres av Riot.

  3. 3Sammenlign målet med siden

    Se på nøkkelruten først, og deretter bestemme om siden passer til linjen din og planlegge spillmønsteret.

  4. 4Bekreft før timer slutter

    Når aktiv spill begynner, kan den rune siden av kampen ikke redigeres.

Det finnes sjelden et permanent svar.

Mesteren, rollen, kue og motstanderen kan alle endre siden

Mestere

En basisk angrep bærer og en beskyttelsesfokusert støtte er vanligvis verdsatt forskjellige effekter.

Rollen

Den samme kamperen kan trenge å holde seg i en solo-lane og alliert beskyttelse som Support.

Queer

ARAM, Swiftplay og standard Rift regler kan endre ressurser, summers spill og kjempe frekvens.

Opponent

Gjentatt poke, en hard engasjement eller en lang skala kan rettferdiggjøre et annet forsvarlig eller offensiv valg.

Paritet med synlig grense

Ja, etablerte skrivebordapper annonserer rune innstilling før spill; dette omfanget overfører ikke automatisk

VRC.LOL kan gi samme forståelig arbeidsflyt: Vennligst se flere sider, velg en, bekreft den, og bruk deretter før kampen. Den nåværende inviterte bygningen forblir bare lesende fordi det er slik produktet under Riot-recension er beskrevet.

  • Nå er: Nettstedet og mestersguider forklarer og forhåndsviser runevalg; Companion skriver ikke dem.
  • Foreslått etter avsløring: en Companion forhåndsvisning, en opt-in-innstilling og en synlig Apply rune-side-knappe under champion-selg.
  • Aldri å: stille endring av siden etter at spillet begynner eller velge fra endring av live-match forhold.
Les også: Kompanjonssikkerhetsmodell

Rune språk, oversatt til vanlig språk

Seks termer fjerner de fleste forvirringene

Veien
En tematiske familie av runes, som Precision eller Resolve.
Keystone
Den største definerende runden fra den primære veien.Vilg akkurat en.
Minor Rune
En mindre støttende effekt valgt fra en rekke inne i en vei.
Stat Shard
En av tre små statvalg i bunnen av siden.
Rune side
Den komplette redde loadout: primær vei, sekundær vei og shards sammen.
Rekommenderet side
En fullstendig midlertidig side samlet av Riot for mesteren og posisjonen.

Snabba svar

Hva nybegynnere vanligvis trenger å vite

Er det noen runes kostnad RP eller Blue Essence?

Ytterligere permanente rune-side slots er en bekvemmelighet for å spare mer layouts; de inneholder ikke sterkere versjoner av runes.

Hva skjer hvis jeg glemmer?

Riot gir en midlertidig anbefalte side i champion selekt. En ulovlig eller uoppfylt tilpasset layout bør ikke innebære å gå inn uten en komplett runeinnstilling.

Er runes det samme som summoner spill?

No. Runes er passive pre-match effekter. Summoner spill er separate spill-aktiverte evner som Flash, Heal, Ignite eller Smite.

Skal jeg alltid velge den høyeste vinnersatssiden?

No. En statistikk trenger den samme patch, kue, rolle og et meningsfullt mønster. Riots anbefalinger er et følsomt utgangspunkt; å forstå nøklene hjelper deg med å vite om siden passer til planen din.

Primære referanser

Riots klient er fortsatt autoritet

Rune names, icons and descriptions use Riot Data Dragon 16.19.1, checked 3 October 2026. Open an individual rune to read its effect. Static descriptions do not verify every champion interaction, exact queue or recommended page; stat shards are separate.

Riot rune data · 16.19.1Riot rune anbefaler forhåndsvisningRune anbefaler utgivelsesnotaterRiot Data Dragon dokumentasjon