VRC.LOL

Præ-match bonusser, uden mysteriet

Runes skaber, hvordan din kampe starter kampen

Runes tilføjer effekter eller små stat ændringer, før spillet begynder. Rune sideDe er ikke varer, de købes ikke i løbet af kampen, og at vælge en anden side ikke lukker en anden champion.

Individ runeFri

Du køber ikke hver rune med RP eller Blue Essence.

Rune sideEn redde layout

Extra permanente sideslutninger er bekvemmelighed, ikke stærkere runes.

Den endelige valgFør spillet

Den valgte side er fastgjort, når kampen starter.

Hvad en rune faktisk gør

En rune belønner en betingelse; det spiller ikke mesteren for dig

Læs hver rune som et lille løfte: Når denne tilstand sker, bliver denne effekt tilgængelig. Du vælger stadig målet, tidspunktet, bevægelsen og om kampen er værd at tage.

Når du slårAttraktion eller spell trigger

Nogle løber belønning for gentagne angreb, en skadelig evne eller en bestemt kampssekvens.

Når du er pressetOverlevelse trigger

Andre giver en skild, helbredelse, modstand eller genopretning efter at have taget skader.

Efter tiden passererSkalaer og køleskabe

Nogle effekter vokser senere, genopladning mellem brugerne eller kun arbejde efter at have forladt kampen.

Når allierede er involveretBeskyttelse og teamarbejde

Støtte runes kan reagere, når du helbreder, skjuler, beskytter eller kontrollerer et mål for en allierede.

Læs en side i fire trin

Det store valg kommer først; det mindre valg støtter det

Du behøver ikke at huske hver rune før spillet. Start ved at genkende nøgletonen og hvad siden forsøger at hjælpe din champion gøre.

  1. Størrelse 1

    Vælg den primære vej

    Denne vej leverer nøgletonen og tre mindre runes. Det er hovedidentiteten af siden.

  2. Størrelse 2

    Vælg en keystone

    Den nøgle er den fremtrædende effekt på toppen. Det kan belønne gentagne angreb, en bump, beskyttelse, holdbarhed eller en anden spilmønster.

  3. Størrelse 3

    Tilføj en anden sekundær vej

    Vælg to mindre ruter fra en anden vej. En sekundær vej kan ikke være den samme som den primære vej.

  4. Størrelse 4

    Endte med tre statshards

    Læs deres nuværende klient værktøj tips, fordi de tilgængelige shard muligheder kan ændre sig mellem patches.

Start med et spørgsmål, ikke en liste over niveauer

Hvilken form for hjælp er matchende med championsplanen?

En kampe kan bruge mere end én vej, når matchup eller planlagt mønster ændres.

DomineringVil jeg have et mål for at føle min første rene åbning?

Burst, adgang og belønninger efter aggressive takedown mønstre.

InspirationVil jeg have værktøjer, der ændrer de normale regler?

Fleksibel nyttighed, timing fordele og usædvanlig problemløsning.

NøjagtighedVil jeg have mere gentagne angreb eller længere kampe?

Grundlæggende angreb, vedvarende skade og kamp, der bygger over tid.

løseSkal jeg overleve, beskytte eller blive i kampen?

Varighed, genopretning og beskyttelse for forpligtet kontakt.

KærlighedVil jeg gerne mine spells, mana eller bevægelse for at leve med planen?

Kapacitet tryk, ressourcer og virkninger, der styrker casting.

Reference patch · 16.19.1

Fem vej

Åbn en vej til at se dens nuværende nøgletoner og mindre runes fra Riot's statiske data.

Rune vejDominering

Burst, måladgang og aggressive takedown mønstre

3 kystoner
Definere valg

Vælg en keystone

Electroktisk

Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage. Damage: 70 - 240 (+0.1 bonus AD, +0.05 AP) damage. Cooldown: 20s 'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'

Mørke skaldyr

Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 11. Dark Harvest damage: 30 (+11 damage per soul) (+0.1 bonus AD) (+0.05 AP) Cooldown: 35s (resets to 1.0s on takedown)

Høj af blade

Gain 90% (60% for ranged champions) Attack Speed and bonus true damage when you attack an enemy champion for up to 3 attacks. No more than 3s can elapse between attacks or this effect will end. Cooldown: 10s. On-Hit Damage: 2 - 20 (+0.12 bonus AD, +0.1 AP) damage. Attack resets increase the attack limit by 1. Allows you to temporarily exceed the Attack Speed limit.

Støtte valg

Mindre rune runder

Rør 1
Billige skud

Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level). Cooldown: 4s Activates on damage occurring after the impairment.

Smagen af blod

Heal when you damage an enemy champion. Healing: 16-40 (+0.1 bonus AD, +0.05 AP) health (based on level) Cooldown: 20s

Pludselig indflydelse

Damaging basic attacks and abilities deal a bonus 20 - 80 True Damage based on level to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth for 4s. Cooldown: 10s

Rør 2
Den sjette følelse

Automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s. This effect has a 250 second Cooldown.

Grislig Mementos

Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected. In game modes where vision Trinkets do not exist, instead gain 3 Summoner Spell Haste.

dybt værd

Your wards in the enemy jungle are Deep. Deep wards gain +1 extra Health and +[30 - 45]s increased duration (+[45 - 150]s for Trinket stealth wards). Level 9: Wards in the river are also Deep.

Rør 3
Skatterjæger

Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Increase the gold gained by 20 gold for each Bounty Hunter stack, up to 130 gold. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Udenrigsjæger

Gain 8 Move Speed out of combat per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Ultimate Hunter af

Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Rune vejInspiration

Fleksible værktøjer og regler, der ændrer normale mønstre

3 kystoner
Definere valg

Vælg en keystone

Glaciær øget

Immobilizing an enemy champion will cause 3 glacial rays to emanate from them towards you and other nearby champions, creating frozen zones for 3 (+ the immobilizing effect's duration) seconds that slow enemies for 20% (+90% per 100% Heal and Shield Power) (+6% per 100 Ability Power) (+7% per 100 bonus Attack Damage) and reduce their damage by 15% against your allies (not including yourself). Cooldown: 25s

Uden forkælet spellbook

Swap one of your equipped Summoner Spells to a new, single use Summoner Spell. Each unique Summoner Spell you swap to permanently decreases your swap cooldown by 25s (initial swap cooldown is @f3@ seconds). Your first swap becomes available at 6 mins. Summoner Spells can only be swapped while out of combat. After using a swapped Summoner Spell you must swap 3 more times before the first can be selected again. Smite damage increases after two Summoner Spell swaps.

Første strejke

Attacks or abilities against an enemy champion within 0.25s of entering champion combat grant 10 gold and First Strike for 3 seconds, causing you to deal 7% extra damage against champions, and granting 50% (35% for ranged champions) of bonus damage dealt as gold. Cooldown: 25 - 15s

Støtte valg

Mindre rune runder

Rør 1
Hextech Flashtraption

While Flash is on cooldown it is replaced by Hexflash. Hexflash: Channel for 2s to blink to a new location. Cooldown: 20s. Goes on a 10s cooldown when you enter champion combat.

Magisk fodtøj

You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner. Slightly Magical Footwear grants you an additional 10 Move Speed.

Cash tilbage

Get 7.5% Gold back when you purchase Legendary Items.

Rør 2
Triple tonic

Upon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill.

Tid Warp Tonic

Consuming a potion grants 40% of its health restoration immediately.

Køkkertilførsel

Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min. Biscuits restore 20 + 2% of your maximum health, increased by up to 100% based on missing Health. Consuming or selling a Biscuit permanently increases your max health by 30.

Rør 3
Kosmisk indsigt

+18 Summoner Spell Haste +10 Item Haste

Tilnærmning af hastighed

Gain 7.5% Move Speed towards nearby enemy champions that are movement impaired. This bonus is increased to 15% Move Speed for any enemy champion that you impair. Activation Range for CC from allies: 1000

Jack af alle handlinger

For each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste. Gain 8 or 20 bonus Adaptive Force at 5 and 10 stacks, respectively.

Rune vejNøjagtighed

Gentagede angreb og fortsat kamp

4 kystoner
Definere valg

Vælg en keystone

Tryk på angrebet

Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 160 bonus adaptive damage (based on level) and amplifies your damage dealt by 8% until you leave combat with champions.

Dødstid

Attacking an enemy champion grants you [6% Melee || 4% Ranged] Attack Speed for 6 seconds, up to 6. At max stacks, deal [9 - 30 Melee || 6 - 24 Ranged] bonus adaptive damage On-Attack, increased by 1% per 1% Bonus Attack Speed.

Flåde af Footwork

Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized Energized attacks heal you for 15 - 160 (+0.1 Bonus AD, +0.05 AP) and grant 20% Move Speed for 1s. For Ranged Champions, Healing is 60% effective and Move Speed is 75% effective. All healing is 15% effective against Minions.

Vinder

Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack. When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).

Støtte valg

Mindre rune runder

Rør 1
Absorberer liv

Killing a target heals you for @HealAmount@.

Triumf

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold. 'The most dangerous game brings the greatest glory.' —Noxian Reckoner

Tilstedeværelsen af sindet

Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy. Takedowns restore 15% of your maximum mana or energy. Cooldown for damage restoration: 8s

Rør 2
Læge: Alakrit

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks). Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Læge: Haste

Gain 1.5 basic ability haste for every Legend stack (max 10 stacks). Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Anmeldelse: Bloodline

Gain 0.45% Life Steal for every Legend stack (max 15 stacks). At maximum Legend stacks, gain 85 max health. Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Rør 3
Købet af Grace

Deal 8% more damage to champions who have less than 40% health.

Sæt ned

Deal 8% more damage to champions who have more than 60% health.

Sidste stand

Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.

Rune vejløse

Bæredygtighed, beskyttelse og overlevelse af forpligtede kampe

3 kystoner
Definere valg

Vælg en keystone

Grasp af Undying

Every 4s in combat, your next basic attack on a champion will:Deal bonus magic damage equal to 3.5% of your max healthHeal you for 1.3% of your max healthPermanently increase your health by 5 Ranged Champions: Damage, healing, and permanent health gained are 40% effective.

Aftershock

After immobilizing an enemy champion, increase your Armor and Magic Resist by 45 + 75% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies. Damage: 25 - 120 (+8% of your bonus health) Cooldown: 20s Resistance bonus from Aftershock capped at: 80-150 (based on level)

Gærden

Guard allies within 350 units of you, and allies you target with spells for 2.5s. While Guarding, if you or the ally take more than a small amount of damage over the duration of the Guard, both of you gain a shield for 1.5s. Cooldown: 75 - 40 seconds Shield: 40 - 150 + 20% of your ability power + 6% of your bonus health Proc Threshold: 50 - 165 postmitigation damage

Støtte valg

Mindre rune runder

Rør 1
Demoliser

Your third attack against towers deals [85 (+28% max Health) Melee || 50 (+20% max Health) Ranged] bonus physical damage. Cooldown: 30s

Font af Livet

Impairing the movement of an enemy champion restores @BaseHeal@ Health to you and the lowest health nearby allied champion. 70% effect for Ranged Users. Cooldown: 20s

Skydesøen Bash

Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+2.5% Bonus Health) (+15.0% New Shield Amount) bonus adaptive damage. You have up to 2s after the shield expires to use this effect.

Rør 2
Betingelse

Efter 12 minutter får du +8 Armor og +8 Magic Resist og øger din Armor og Magic Resist med 3%.

Anden vind

After taking damage from an enemy champion, heal for 4% of your missing health over 10s.

Bone plader

After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s

Rør 3
Overvækst

Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8. When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.

Revitaliser

Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.

Uflydelse

Gain 10 Armor and Magic Resist when crowd controlled and for 2 seconds after.

Rune vejKærlighed

Empowered evner, ressourcer og spelltryk

4 kystoner
Definere valg

Vælg en keystone

Summon luft

Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 - 50 based on level (+0.05 AP) (+0.1 bonus AD). Empowering or protecting allies with abilities sends Aery to them, shielding them for 20 - 100 based on level (+0.05 AP) (+0.1 bonus AD). Aery cannot be sent out again until she returns to you.

Arkaner komet

Damaging a champion with an ability hurls a comet at their location, dealing increased damage based on distance. Adaptive Damage: 15 - 100 based on level (+0.05 AP and +0.1 bonus AD) Cooldown: 20 - 8s Damage amplification scales up to 100% at 750 range.

Stormraiderens udbrud

Dealing 25% of a champion's maximum health within 3s grants 48% Move Speed and 50% Slow Resistance for 4s. Move Speed is 75% effective for ranged champions. Cooldown: 20s - 10s

Dødskærm Touch

Damaging a champion with an ability burns them for 3 - 12 based on level (+2.5% AP) (+7% bonus AD) magic damage per second. After burning for 3 seconds, the damage of the burn increases by 75% while they remain on fire. Duration: Single Target: 4s Area of Effect: 2s Damage over Time: 1s

Støtte valg

Mindre rune runder

Rør 1
Arkanistisk aktion

Your Ultimate has 12% increased damage, healing, and shielding. (AoE damage is reduced to a 8% increase) Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown by 7%.

af Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Cooldown: 15 seconds

Nimbus kløe

After casting a Summoner Spell, gain a Move Speed increase that lasts for 2s and allows you to pass through units. Increase: 15% - 45% Move Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Move Speed).

Rør 2
Transcendens

Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.

Snelighed

All movement bonuses are 7% more effective on you and gain 1% Move Speed.

Absolut fokus

While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level). Grants 1.8 Attack Damage or 3 Ability Power at level 1.

Rør 3
Scorch

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s. Cooldown: 10s

Vandretur

Gain 10 Move Speed and 13 - 30 Adaptive Force (based on level) when in the river. May you be as swift as the rushing river and agile as a startled Rift Scuttler.

Samling af storm

Every 10 min gain AP or AD, adaptive. 10 min: + 8 AP or 5 AD 20 min: + 24 AP or 14 AD 30 min: + 48 AP or 29 AD 40 min: + 80 AP or 48 AD 50 min: + 120 AP or 72 AD 60 min: + 168 AP or 101 AD etc...

Hvor kan man finde og vælge dem

Brug champion select; der er ingen rune shoppingrejse

Efter at have hoveret eller låst en champion, åbne Riot's anbefalede runes-kontrol eller rune-side-editoren. Riot kan tilbyde op til flere champion-and-position-aware-indstillinger. Vælg en, inspicere dens nøglezon og bekræfte siden, før tællingen slutter.

  1. 1Indtast kampe udvalgt

    Vælg eller hover den kamp, du har til hensigt at spille.

  2. 2Åbne anbefalede runes

    Riot' egne forslag er den sikreste begyndelsespunkt og opdateres af Riot.

  3. 3Sammenlign målsætningen af siden

    Se først på nøgletonen, og beslutter derefter, om siden passer til din linje og har til hensigt at spille mønster.

  4. 4Bekræft, før timerne er slut

    Når det aktive spil begynder, kan den rune side af kampen ikke redigeres.

Der er sjældent et permanent svar.

Mesteren, rollen, kvinden og modstanderen kan alle ændre siden

Mesterskab

En basisk angrebsførende og en beskyttelsesfokuseret Support er normalt værdsat forskellige effekter.

Rollen

Den samme kampe kan have brug for at holde i en solo-lane og allierede beskyttelse som Support.

Køge

ARAM, Swiftplay og standard Rift regler kan ændre ressourcer, summera spil og kæmpe frekvens.

Modstanderen

Oprebet poke, en hård indsats eller en lang skalaer kan begrunde et andet forsvarligt eller offensivt valg.

Funktion paritet, med den synlige grænse

Ja, etablerede desktopapps annoncerer rune-indstilling før afspilning; dette område overføres ikke automatisk

VRC.LOL kan give den samme forståelige arbejdsproces: Vælg en, bekræfte den, og anvende den før kampen. Den nuværende inviterede bygning forbliver bare læst, fordi det er, hvordan produktet under Riot anmeldelse beskrives.

  • Nu er: webstedet og championsguider forklarer og forudser rune valg; Companion skriver dem ikke.
  • Foreslået efter afsløring: en Companion forudsigt, en opt-in indstilling og en synlig Apply rune-knap under champions-selektionen.
  • Aldrig ikke: stille ændring af siden efter spillet begynder eller vælge fra ændring af live-match betingelser.
Læs også: Kompanions sikkerhedsmodeller

Rune sprog, oversat til normal sprog

Seks termer fjerner størstedelen af forvirringen

Vejen
En tematiske familie af runes, såsom præcision eller opløsning.
Keystone
Den største definerende rune fra den primære vej. Vælg præcis en.
Minor Rune
En mindre støtteeffekt udvalgt fra en række inde i en vej.
Stats Shard
En af tre små stat valg i bunden af siden.
Rune side
Den komplette redde loadout: primær vej, sekundær vej og shards sammen.
Den anbefalede side
En komplet midlertidig side indsamlet af Riot for mesteren og positionen.

Snævre svar

Hvad nybegynderne normalt skal vide

Er det en RP eller Blue Essence?

Individ rune-system er gratis. ekstra permanente rune-side slots er en bekvemmelighed for at spare flere layouter; de indeholder ikke stærkere versioner af rune.

Hvad sker der, hvis jeg glemmer?

Riot giver en midlertidig anbefalet side i champion select. En ulovlig eller uafsluttende tilpasset layout bør ikke betyde at gå ind uden en komplet rune indstilling.

Er runes det samme som summoner spill?

Runes er passive præ-match effekter. Summoner spil er separate spiller-aktiverede evner som Flash, Heal, Ignite eller Smite.

Skal jeg altid vælge den højeste win-rate side?

En statistik kræver den samme patch, kue, rolle og en meningsfuld prøve. Riot's anbefalinger er et følsomt udgangspunkt; at forstå nøgletonen hjælper dig med at vide, om siden passer til din plan.

Primære referencer

Riot’s klient er autoritet

Rune names, icons and descriptions use Riot Data Dragon 16.19.1, checked 3 October 2026. Open an individual rune to read its effect. Static descriptions do not verify every champion interaction, exact queue or recommended page; stat shards are separate.

Riot rune data · 16.19.1Rihanna Røn anbefalet forudsigelseRune anbefaler udgivelse noterRygt Data Dragon Dokumentation